TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
2 infantry moved from French Indo China to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Shantung to Korea
2 fighters moved from Kiangsu to Korea
8 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 armour moved from French Indo China to Burma
Japanese take Shan State from UK_Pacific
8 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
8 infantry moved from 38 Sea Zone to Burma
2 fighters moved from 38 Sea Zone to Burma
2 tactical_bombers moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma
3 fighters and 3 tactical_bombers moved from Malaya to Burma
2 bombers moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
2 battleships and 2 cruisers moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Kiangsi
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 fighters, 9 infantry and 7 tactical_bombers
British defend with 3 aaGuns, 1 artillery, 7 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter; Chinese defend with 8 infantry
AA fire in Burma : 3/9 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Burma
Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 9 infantry and 6 tactical_bombers in Burma, round 2 : 7/24 hits, 10,33 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery, 1 fighter, 15 infantry and 2 mech_infantrys in Burma, round 2 : 6/19 hits, 6,67 expected hits
6 infantry owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the Chinese lost in Burma
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 3 infantry and 6 tactical_bombers in Burma, round 3 : 12/18 hits, 9,33 expected hits
UK_Pacific roll dice for 1 artillery, 1 fighter, 8 infantry and 2 mech_infantrys in Burma, round 3 : 2/12 hits, 4,33 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 1 infantry owned by the Chinese, 1 artillery owned by the British and 7 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 5 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 2 fighters, 8 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 artillery, 7 infantry and 2 mech_infantrys
Casualties for Chinese: 8 infantry
Casualties for ANZAC: 1 fighter
Battle in Korea
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/5 hits, 2,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Korea, round 2 : 1/2 hits, 0,83 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Korea to Manchuria
2 infantry moved from Jehol to Manchuria
3 infantry moved from Shantung to Anhwe
3 transports moved from 38 Sea Zone to 37 Sea Zone
6 infantry moved from French Indo China to Shan State
1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 carriers and 1 destroyer moved from 38 Sea Zone to 37 Sea Zone
4 fighters and 4 tactical_bombers moved from Burma to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Burma to French Indo China
2 bombers moved from Burma to French Indo China
1 aaGun, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Suiyuyan to Chahar
1 fighter moved from Chahar to Yakut S.S.R.
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
Japanese undo move 1.
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Malaya
Japanese undo move 3.
2 fighters and 1 mech_infantry placed in Malaya
2 mech_infantrys placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,1,6,3
Japanese collect 47 PUs (9 lost to blockades); end with 48 PUs
Combat Hit Differential Summary :
AA fire in Burma : : 1,50
ANZAC : -0,33
Americans : 0,17
Chinese : -0,67
UK_Pacific : -3,00
Japanese : 0,17
Savegame