I have been having a blast playing this game. I am looking for another player via email. Anyone interested?
Dice Roller
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Rolls: 1@2 2@3 4@6 7@12; Total Hits: 131@2: (2)2@3: (2, 6)4@6: (5, 1, 1, 1)7@12: (4, 3, 5, 6, 3, 2, 3)
just testing, I know the 4 catagories are 1,2,3,4 but I had to see what 6 and 12 did
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Jumping out of gliders above crete:
12 German infantry attacking at 1. Geronimo!
Rolls: 12@1; Total Hits: 212@1: (1, 5, 4, 5, 1, 3, 4, 3, 5, 4, 6, 6)I am ready for the forums!
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test
Rolling 2d6:
(1, 4) -
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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Testing Testing
Can anyone download this map, and if not, why would it possibly not work?? -
Rolling 10d6:
(2, 2, 2, 2, 3, 3, 4, 5, 6, 6) Rolling 2d2:
(1, 2) -
Attack
:dice 2@4 4@3:Defense
:dice 4@2 2@3: -
Testing…
Attack:
Rolls: 5@1 4@2 5@3 1@4; Total Hits: 65@1: (4, 5, 2, 2, 4)4@2: (6, 2, 2, 2)5@3: (4, 1, 5, 1, 5)1@4: (1)
Defense:
Rolls: 10@2 5@3; Total Hits: 810@2: (6, 2, 5, 2, 4, 1, 1, 6, 1, 5)5@3: (4, 5, 2, 1, 1) -
3 Infantry, 1 Tank, 2 Fighters, 1 Bomber
Rolls: 3@1 3@3 1@4; Total Hits: 23@1: (6, 2, 3)3@3: (2, 6, 6)1@4: (1)
5 Infantry 1 Artillery
Rolls: 6@2; Total Hits: 26@2: (5, 1, 4, 1, 6, 6) -
aaa 3@1 4@4
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:dice 3@1 4@4:
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Rolls: 3@1 4@2; Total Hits: 23@1: (4, 1, 3)4@2: (6, 5, 2, 4)
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Rolls: 2@2 3@3 3@4; Total Hits: 22@2: (6, 2)3@3: (4, 2, 5)3@4: (6, 5, 6)
Rolls: 1@3 4@4; Total Hits: 41@3: (2)4@4: (2, 6, 4, 4)
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Rolls: 2@2 3@3 3@4; Total Hits: 52@2: (6, 4)3@3: (4, 3, 1)3@4: (4, 3, 1)
Rolls: 1@3 4@4; Total Hits: 31@3: (2)4@4: (6, 1, 4, 5)
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (6, 5)1@3: (6)2@4: (2, 2)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (3)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 1@2; Total Hits: 01@2: (4)
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Rolls: 3@1; Total Hits: 13@1: (3, 1, 4)
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A - 3 inf 2 art 4 arm 2 fig 2 bom
Rolls: 1@1 4@2 4@3 2@3 2@4; Total Hits: 31@1: (4)4@2: (4, 4, 3, 1)4@3: (6, 6, 4, 5)2@3: (2, 4)2@4: (6, 2)D- 7 inf 3 arm
Rolls: 7@2 3@3; Total Hits: 37@2: (3, 5, 2, 6, 5, 4, 1)3@3: (5, 3, 5) -
any body not wanting to sift through the dice rolling thread for the correct syntax can read this post.
Use a colon instead of a semi-colon in the line below… : instead of ;
;aaa 1@1 1@2 1@3 1@4;
would roll 1 die at 1, 1 at 2 (or less), 1 at 3 (or less) and 1 at 4(or less)
the first number declares how many dice to roll, the @(at symbol) followed by a number tells the computer what number on a six sided die or lower equals a hit.
Here is the syntax for rolling 4 artillery and 2 fighters
;aaa 4@2 2@3;
again I switch the ; semi-colons with : colons to get this
Rolls: 4@2 2@3; Total Hits: 34@2: (4, 2, 4, 5)2@3: (2, 1)
Note: you cannot see the actual result until you post. Preview and edits will look strange.
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Rolls: 5@1 4@2 4@3 1@4; Total Hits: 65@1: (4, 2, 5, 1, 4)4@2: (2, 1, 4, 2)4@3: (5, 5, 2, 4)1@4: (1)
Rolls: 9@2 1@3 1@4; Total Hits: 19@2: (4, 5, 3, 4, 1, 6, 4, 6, 6)1@3: (6)1@4: (6)
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Rolls: 5@1 4@2 4@3 1@4; Total Hits: 55@1: (1, 3, 1, 5, 1)4@2: (5, 5, 6, 2)4@3: (2, 5, 4, 6)1@4: (6)
Rolls: 9@2 1@3 1@4; Total Hits: 39@2: (5, 2, 3, 3, 6, 4, 1, 5, 5)1@3: (4)1@4: (4)
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Rolls: 2@1 4@2 4@3 1@4; Total Hits: 52@1: (5, 5)4@2: (3, 1, 3, 6)4@3: (2, 3, 1, 1)1@4: (5)
Rolls: 4@2 1@3 1@4; Total Hits: 14@2: (3, 6, 6, 6)1@3: (4)1@4: (3)