I’m looking to join a league or just play one on one with anyone who has the full board game version of axis and allies 50 anniversary edition…or flexible and will buy different version as well
Dice Roller
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test
Rolling 2d6:
(1, 4) -
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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Testing Testing
Can anyone download this map, and if not, why would it possibly not work?? -
Rolling 10d6:
(2, 2, 2, 2, 3, 3, 4, 5, 6, 6) Rolling 2d2:
(1, 2) -
Attack
:dice 2@4 4@3:Defense
:dice 4@2 2@3: -
Testing…
Attack:
Rolls: 5@1 4@2 5@3 1@4; Total Hits: 65@1: (4, 5, 2, 2, 4)4@2: (6, 2, 2, 2)5@3: (4, 1, 5, 1, 5)1@4: (1)
Defense:
Rolls: 10@2 5@3; Total Hits: 810@2: (6, 2, 5, 2, 4, 1, 1, 6, 1, 5)5@3: (4, 5, 2, 1, 1) -
3 Infantry, 1 Tank, 2 Fighters, 1 Bomber
Rolls: 3@1 3@3 1@4; Total Hits: 23@1: (6, 2, 3)3@3: (2, 6, 6)1@4: (1)
5 Infantry 1 Artillery
Rolls: 6@2; Total Hits: 26@2: (5, 1, 4, 1, 6, 6) -
aaa 3@1 4@4
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:dice 3@1 4@4:
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Rolls: 3@1 4@2; Total Hits: 23@1: (4, 1, 3)4@2: (6, 5, 2, 4)
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Rolls: 2@2 3@3 3@4; Total Hits: 22@2: (6, 2)3@3: (4, 2, 5)3@4: (6, 5, 6)
Rolls: 1@3 4@4; Total Hits: 41@3: (2)4@4: (2, 6, 4, 4)
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Rolls: 2@2 3@3 3@4; Total Hits: 52@2: (6, 4)3@3: (4, 3, 1)3@4: (4, 3, 1)
Rolls: 1@3 4@4; Total Hits: 31@3: (2)4@4: (6, 1, 4, 5)
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (6, 5)1@3: (6)2@4: (2, 2)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (3)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 1@2; Total Hits: 01@2: (4)
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Rolls: 3@1; Total Hits: 13@1: (3, 1, 4)
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A - 3 inf 2 art 4 arm 2 fig 2 bom
Rolls: 1@1 4@2 4@3 2@3 2@4; Total Hits: 31@1: (4)4@2: (4, 4, 3, 1)4@3: (6, 6, 4, 5)2@3: (2, 4)2@4: (6, 2)D- 7 inf 3 arm
Rolls: 7@2 3@3; Total Hits: 37@2: (3, 5, 2, 6, 5, 4, 1)3@3: (5, 3, 5) -
any body not wanting to sift through the dice rolling thread for the correct syntax can read this post.
Use a colon instead of a semi-colon in the line below… : instead of ;
;aaa 1@1 1@2 1@3 1@4;
would roll 1 die at 1, 1 at 2 (or less), 1 at 3 (or less) and 1 at 4(or less)
the first number declares how many dice to roll, the @(at symbol) followed by a number tells the computer what number on a six sided die or lower equals a hit.
Here is the syntax for rolling 4 artillery and 2 fighters
;aaa 4@2 2@3;
again I switch the ; semi-colons with : colons to get this
Rolls: 4@2 2@3; Total Hits: 34@2: (4, 2, 4, 5)2@3: (2, 1)
Note: you cannot see the actual result until you post. Preview and edits will look strange.
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Rolls: 5@1 4@2 4@3 1@4; Total Hits: 65@1: (4, 2, 5, 1, 4)4@2: (2, 1, 4, 2)4@3: (5, 5, 2, 4)1@4: (1)
Rolls: 9@2 1@3 1@4; Total Hits: 19@2: (4, 5, 3, 4, 1, 6, 4, 6, 6)1@3: (6)1@4: (6)
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Rolls: 5@1 4@2 4@3 1@4; Total Hits: 55@1: (1, 3, 1, 5, 1)4@2: (5, 5, 6, 2)4@3: (2, 5, 4, 6)1@4: (6)
Rolls: 9@2 1@3 1@4; Total Hits: 39@2: (5, 2, 3, 3, 6, 4, 1, 5, 5)1@3: (4)1@4: (4)
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Rolls: 2@1 4@2 4@3 1@4; Total Hits: 52@1: (5, 5)4@2: (3, 1, 3, 6)4@3: (2, 3, 1, 1)1@4: (5)
Rolls: 4@2 1@3 1@4; Total Hits: 14@2: (3, 6, 6, 6)1@3: (4)1@4: (3)
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Rolls: 3@1; Total Hits: 03@1: (2, 4, 4)
Rolls: 1@1; Total Hits: 01@1: (4) -
Rolls: 1@5 7@1 3@3; Total Hits: 31@5: (6)7@1: (5, 2, 4, 3, 4, 3, 1)3@3: (6, 2, 1)