hehe, no problem dude, but i cant play yet
Latest posts made by Captain Kong
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RE: Friendly game: second edition g40 Captain Kong vs Dawgoneit #2
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RE: Friendly game: second edition g40 Captain Kong vs Dawgoneit #2
yeah , ur going to play both axis and allies ? :-)
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RE: Friendly game: second edition g40 Captain Kong vs Dawgoneit #2
sorry, im a little busy atm, will get back in the game when i can
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RE: Friendly game: second edition g40 Captain Kong vs Dawgoneit #2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 infantry moved from Caucasus to Rostov
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to SmolenskPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 4 infantry
Rostov : 2 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 8 infantry
Western Ukraine : 1 artillery and 3 infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 14 infantry
Smolensk : 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 73
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
RE: Friendly game: second edition g40 Captain Kong vs Dawgoneit
no problem, no this one was 1940 second edition
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RE: Friendly game: second edition g40 Captain Kong vs Dawgoneit
thank you friend :), yeah i just bought a carrier every round, just made sure u wouldnt try to kill it, then the island and china was safe
I would like another game too,
would u want axis this time= ?
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RE: Friendly game: second edition g40 Captain Kong vs Dawgoneit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 1 carrier, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 bombers moved from Japan to 25 Sea Zone
1 carrier, 1 destroyer, 1 tactical_bomber and 4 transports moved from 38 Sea Zone to 37 Sea Zone
6 battleships, 10 carriers, 2 cruisers, 9 fighters and 7 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
2 armour moved from Yunnan to India
11 armour, 8 artilleries and 29 infantry moved from Burma to India
2 armour moved from Amur to Sakha
1 armour moved from Kweichow to Shan State
3 armour moved from French Indo China to Shan State
3 armour moved from Kwangtung to YunnanCombat - Japanese
Battle in Sakha
Japanese attack with 2 armour
Americans defend with 1 armour
Japanese roll dice for 2 armour in Sakha, round 2 : 2/2 hits
Americans roll dice for 1 armour in Sakha, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour
Battle in 25 Sea Zone
Japanese attack with 3 bombers, 1 destroyer and 2 submarines
Americans defend with 2 destroyers
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 3 bombers and 1 destroyer in 25 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 destroyers
Battle in India
Japanese attack with 13 armour, 8 artilleries and 29 infantry
British defend with 3 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 harbour, 28 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese roll dice for 13 armour, 8 artilleries and 29 infantry in India, round 2 : 20/50 hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 8 artilleries, 28 infantry and 2 mech_infantrys in India, round 2 : 8/39 hits
17 infantry owned by the British, 8 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
Japanese roll dice for 13 armour, 8 artilleries and 21 infantry in India, round 3 : 15/42 hits
UK_Pacific roll dice for 1 armour, 8 artilleries, 11 infantry and 2 mech_infantrys in India, round 3 : 9/22 hits
11 infantry owned by the British, 9 infantry owned by the Japanese, 2 artilleries owned by the British and 2 mech_infantrys owned by the British lost in India
Japanese roll dice for 13 armour, 8 artilleries and 12 infantry in India, round 4 : 11/33 hits
UK_Pacific roll dice for 1 armour and 6 artilleries in India, round 4 : 2/7 hits
1 armour owned by the British, 2 infantry owned by the Japanese and 6 artilleries owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 13 armour, 8 artilleries and 10 infantry remaining. Battle score for attacker is 88
Casualties for Japanese: 19 infantry
Casualties for British: 3 aaGuns, 1 armour, 8 artilleries, 28 infantry and 2 mech_infantrysNon Combat Move - Japanese
3 bombers moved from 25 Sea Zone to JapanPlace Units - Japanese
2 armour and 1 infantry placed in Kwangtung
1 armour placed in Kiangsu
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun, 1 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 3 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 4 armour
Burma : 1 flag
India : 1 flag, 1 airfield, 13 armour, 8 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 armour
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 6 battleships, 10 carriers, 2 cruisers, 9 fighters and 7 tactical_bombers
37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 tactical_bomber and 4 transports
25 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 4 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Urals : 1 flag
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 72 / 94
Russians : 1 / 0
Japanese : 77 / 92
Americans : 56 / 77
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 10 / 4
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 39 times
3 was rolled 39 times
4 was rolled 31 times
5 was rolled 31 times
6 was rolled 32 times
Average roll : 3,422
Median : 3,000
Variance : 0,374
Standard Deviation : 0,612
Total rolls : 204Japanese Combat
1 was rolled 23 times
2 was rolled 29 times
3 was rolled 28 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 19 times
Average roll : 3,256
Median : 3,000
Variance : 1,114
Standard Deviation : 1,055
Total rolls : 133UK_Pacific Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3,765
Median : 4,000
Variance : 0,478
Standard Deviation : 0,691
Total rolls : 68Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3 -
RE: Friendly game: second edition g40 Captain Kong vs Dawgoneit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 2 carriers, 2 destroyers, 1 factory_minor and 7 infantry; Remaining resources: 2 PUs;Combat Move - Germans
17 armour moved from Tambov to Caucasus
1 armour moved from Volgograd to Caucasus
24 artilleries moved from Tambov to Rostov
1 artillery moved from Volgograd to Caucasus
8 armour moved from Russia to Rostov
2 armour and 1 mech_infantry moved from Belarus to Rostov
1 armour moved from Archangel to Bryansk
1 armour moved from Nenetsia to Smolensk
2 infantry moved from Archangel to NovgorodCombat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Germans attack with 9 battleships, 5 carriers, 1 cruiser, 3 fighters, 2 tactical_bombers and 2 transports
Americans defend with 7 submarines
7 submarines owned by the Americans SubmergedNon Combat Move - Germans
6 aaGuns moved from Poland to GermanyPlace Units - Germans
7 infantry placed in Germany
1 factory_minor placed in Yugoslavia
1 battleship, 2 carriers and 2 destroyers placed in 112 Sea Zone
Germans undo move 3.
1 battleship, 2 carriers and 2 destroyers placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,3,4,4,4,2,4,5,5,1,3,5
Germans collect 65 PUs (7 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 10 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 3 tactical_bombers
Western Germany : 1 airfield, 9 armour, 6 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Germany : 6 aaGuns, 1 factory_major and 8 infantry
Southern Italy : 6 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour
Rostov : 1 flag, 10 armour, 24 artilleries and 1 mech_infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 18 armour and 1 artillery
Smolensk : 1 flag, 1 armour
Samara : 1 flag
113 Sea Zone : 1 battleship, 2 carriers and 2 destroyers
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 armour, 1 factory_minor and 1 infantry
97 Sea Zone : 9 battleships, 5 carriers, 1 cruiser, 3 fighters, 2 tactical_bombers and 2 transports
Northwest Persia : 1 flag
Yugoslavia : 1 flag, 1 factory_minor
Finland : 1 flag, 6 infantry
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 72 / 94
Russians : 1 / 0
Japanese : 73 / 78
Americans : 57 / 77
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 5 / 5
Italians : 10 / 4
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3,357
Median : 3,500
Variance : 1,077
Standard Deviation : 1,038
Total rolls : 14Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3,357
Median : 3,500
Variance : 1,077
Standard Deviation : 1,038
Total rolls : 14 -
RE: Friendly game: second edition g40 Captain Kong vs Dawgoneit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Italians
2 transports moved from 97 Sea Zone to 94 Sea ZoneCombat - Italians
Italians creates battle in territory 95 Sea ZoneNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,4,4,4,2,2,1,2,6,1,3,2
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 4 PUs