samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20

  • '20 '16 '15 '14

    I should have had the option to scramble in the FIC battle – that’s why I bought the fighter. Scrambling would have prevented the bombard there.

    I guess I’ll just let it go this time, but keep that in mind for the future. In other words, yes the fighter would have been obviously lost, but there was a different reason to scramble there. Thx!

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 5 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
            1 artillery, 2 fighters and 1 infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
                  Italians take Kazakhstan from Russians
                  Italians take Turkmenistan from Russians
            1 mech_infantry moved from Iraq to Eastern Persia
                  Italians take Eastern Persia from British
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            2 fighters moved from Rostov to Persia
            1 mech_infantry moved from Caucasus to Turkmenistan
            1 armour and 1 mech_infantry moved from Iraq to Persia
            5 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 transport moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Egypt
            2 armour and 1 mech_infantry placed in Iraq
            3 armour placed in Persia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
            Italians collect 28 PUs (3 lost to blockades); end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 0.67
    

    Savegame


  • @DizzKneeLand33 Oh I see. SOrry about that. I have no problem at all redoing the battle. I didn’t think twice when I saw 3 BB and 2 cruiser vs 1 fighter… Let me know if you want me to change it, it is not a big deal for me. I will ask for next time.


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            3 fighters moved from Philippines to French Indo China
            2 fighters moved from Queensland to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to French Indo China
            2 aaGuns and 1 mech_infantry moved from Queensland to New South Wales
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
    
        Place Units - ANZAC
            2 infantry and 1 mech_infantry placed in Queensland
            2 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            3 fighters moved from Philippines to French Indo China
            2 fighters moved from Queensland to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to French Indo China
            2 aaGuns and 1 mech_infantry moved from Queensland to New South Wales
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
    
        Place Units - ANZAC
            2 infantry and 1 mech_infantry placed in Queensland
            2 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Scotland
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @samuel06 said in samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20:

    @DizzKneeLand33 Oh I see. SOrry about that. I have no problem at all redoing the battle. I didn’t think twice when I saw 3 BB and 2 cruiser vs 1 fighter… Let me know if you want me to change it, it is not a big deal for me. I will ask for next time.

    I figured so no worries, we can let that one stand. Yes, that one fighter could fight off 5 bombards by itself and then die a hero, so it would depend on the number of rounds it could roll in defense versus eliminating 18 pips of offense (3 hits in essence). So, really, doing the math, it would be smart to scramble there, since it would be over 4 defensive rounds of pips for the fighter. :)

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 2 bombers, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Ukraine to Tambov
            4 bombers and 1 fighter moved from Ukraine to Russia
            1 fighter moved from Ukraine to Tambov
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            1 bomber moved from Ukraine to Bryansk
            1 bomber moved from Ukraine to Belarus
            1 mech_infantry moved from Romania to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            1 armour and 1 mech_infantry moved from Bessarabia to Western Ukraine
            6 armour and 6 mech_infantrys moved from Ukraine to Volgograd
            1 infantry moved from Karelia to Novgorod
            1 bomber moved from Western Germany to Novgorod
            1 infantry moved from Karelia to Novgorod
            2 armour and 3 mech_infantrys moved from Romania to Western Ukraine
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/4 hits, 0.67 expected hits
                Bombing raid in Russia rolls: 7,3,4,5 and causes: 18 damage to unit: factory_major
                Bombing raid in Russia causes 18 damage total. 
            Battle in Novgorod
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Bryansk
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Tambov, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 2/9 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 6 armour and 6 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 armour and 6 mech_infantrys in Volgograd, round 2 : 4/12 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 mech_infantrys moved from Baltic States to Karelia
            10 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Novgorod to Ukraine
            1 bomber moved from Bryansk to Western Germany
            1 bomber moved from Belarus to Western Germany
            1 fighter moved from Tambov to Ukraine
            4 bombers and 1 fighter moved from Russia to Ukraine
            6 armour and 15 mech_infantrys moved from Ukraine to Volgograd
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 artillery and 2 infantry placed in Ukraine
            2 bombers placed in Western Germany
            1 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.67
    Germans : 0.50
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 34 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Archangel to Novgorod
            1 infantry moved from Archangel to Nenetsia
                  Russians take Nenetsia from Germans
            1 artillery and 2 infantry moved from Smolensk to Belarus
            1 fighter moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            4 infantry moved from Samara to Tambov
            1 artillery moved from Russia to Tambov
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Italians
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Tambov
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 1 armour and 2 mech_infantrys
                    Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 1.17 expected hits
                    1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 14
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 aaGun and 3 artilleries moved from Smolensk to Russia
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Bryansk to Russia
            1 armour and 1 mech_infantry moved from Russia to Urals
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 56 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 59 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    Russians : 1.50
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 bombers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            3 artilleries, 3 bombers, 2 fighters and 1 infantry moved from Yunnan to Burma
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            7 fighters and 7 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
            1 artillery, 5 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 battleships, 7 carriers, 3 destroyers, 5 infantry, 3 marines and 3 transports moved from 26 Sea Zone to 63 Sea Zone
            1 artillery, 5 infantry and 3 marines moved from 63 Sea Zone to New Zealand
    
        Combat - Japanese
            Battle in New Zealand
                Japanese attack with 1 artillery, 5 infantry and 3 marines
                ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 3 battleships in New Zealand, round 2 : 1/3 hits, 2.00 expected hits
                    ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Zealand
                Japanese win, taking New Zealand from ANZAC with 1 artillery, 5 infantry and 3 marines remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 3 artilleries, 3 bombers, 2 fighters and 1 infantry
                British defend with 1 aaGun, 1 artillery and 9 infantry
                    AA fire in Burma : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Burma
                    Japanese roll dice for 3 artilleries, 3 bombers, 1 fighter and 1 infantry in Burma, round 2 : 3/8 hits, 3.83 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 artillery and 9 infantry in Burma, round 2 : 3/10 hits, 3.33 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 3 bombers and 1 fighter in Burma, round 3 : 1/5 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 7 infantry in Burma, round 3 : 2/8 hits, 2.67 expected hits
                    1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the British lost in Burma
                 retreated to Burma
                UK_Pacific win with 1 artillery and 6 infantry remaining. Battle score for attacker is -23
                Casualties for Japanese: 3 artilleries, 1 bomber, 1 fighter and 1 infantry
                Casualties for British: 1 aaGun and 3 infantry
            Battle in 49 Sea Zone
                Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 7 fighters and 7 tactical_bombers in 49 Sea Zone, round 2 : 11/14 hits, 8.17 expected hits
                    ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 49 Sea Zone
                Japanese win with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 bombers and 1 fighter moved from Burma to Shan State
            1 aaGun moved from Yunnan to Shan State
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Sikang to Szechwan
            1 artillery and 8 infantry moved from Malaya to Shan State
            1 bomber moved from Japan to Shan State
            7 fighters and 7 tactical_bombers moved from 49 Sea Zone to 63 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 bombers and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 20
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,5,3,5,6,4,2,6,1,1,2,3,2,3,2,5,4,5,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,6,3,4,5,2,2,1,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,3,2,5,4,5,2,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
            Japanese collect 29 PUs (20 lost to blockades); end with 29 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    AA fire in Burma : : 0.50
    ANZAC : -0.67
    UK_Pacific : -1.00
    Japanese : -1.17
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 8 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            5 carriers, 3 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 11 submarines, 4 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Americans creates battle in territory 19 Sea Zone
            Americans creates battle in territory 6 Sea Zone
            Battle in Hawaiian Islands
    
        Non Combat Move - Americans
            4 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 marine moved from Hainan to 36 Sea Zone
            3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine and 4 transports moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            4 submarines moved from 19 Sea Zone to 6 Sea Zone
            2 submarines moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            3 fighters moved from Western United States to Eastern United States
    
        Place Units - Americans
            8 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            3 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Sikang from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 8 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            5 carriers, 3 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 11 submarines, 4 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Americans creates battle in territory 19 Sea Zone
            Americans creates battle in territory 6 Sea Zone
            Battle in Hawaiian Islands
    
        Non Combat Move - Americans
            4 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 marine moved from Hainan to 36 Sea Zone
            3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine and 4 transports moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            4 submarines moved from 19 Sea Zone to 6 Sea Zone
            2 submarines moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            3 fighters moved from Western United States to Eastern United States
    
        Place Units - Americans
            8 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            3 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Sikang from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 25 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Tanganyika Territory to Belgian Congo
            1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            2 fighters and 1 mech_infantry moved from Kenya to Ethiopia
            3 fighters, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia
    
        Combat - British
            Battle in Eastern Persia
                British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 0/5 hits, 2.33 expected hits
                    Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eastern Persia
                 retreated to Eastern Persia
                Italians win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
            Battle in Ethiopia
                British attack with 2 fighters and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Ethiopia, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Ethiopia to Kenya
            2 mech_infantrys moved from Tanganyika Territory to Kenya
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 fighters and 1 tactical_bomber moved from Eastern Persia to India
            2 mech_infantrys moved from West India to India
            1 artillery and 6 infantry moved from Burma to India
            2 infantry moved from United Kingdom to 109 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone
            2 infantry moved from 106 Sea Zone to Quebec
            6 fighters moved from Scotland to Archangel
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 35 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    British : -2.50
    Italians : 0.33
    Chinese : 0.50
    Japanese : 0.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Eastern Persia to West India
                  Italians take West India from UK_Pacific
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Turkmenistan to West India
            5 armour and 3 mech_infantrys moved from Persia to West India
            7 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
            2 fighters moved from Persia to Eastern Persia
            2 fighters moved from Egypt to Eastern Persia
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from Caucasus to Volgograd
            1 artillery moved from Rostov to Volgograd
    
        Place Units - Italians
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
            3 infantry placed in Egypt
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
            Italians collect 30 PUs; end with 30 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
            5 fighters moved from French Indo China to Northern Territory
            2 fighters moved from 35 Sea Zone to Northern Territory
            2 infantry and 1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 aaGun and 2 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
            5 fighters moved from French Indo China to Northern Territory
            2 fighters moved from 35 Sea Zone to Northern Territory
            2 infantry and 1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 aaGun and 2 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Scotland to Archangel
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 bomber and 1 fighter moved from Ukraine to Bryansk
            3 mech_infantrys moved from Volgograd to Tambov
            1 mech_infantry moved from Volgograd to Tambov
            3 bombers and 1 fighter moved from Ukraine to Tambov
            3 mech_infantrys moved from Eastern Poland to Novgorod
            2 bombers moved from Western Germany to Novgorod
            1 bomber moved from Western Germany to Novgorod
            2 mech_infantrys moved from Eastern Poland to Belarus
            2 bombers moved from Western Germany to Belarus
            1 bomber moved from Ukraine to Samara
            2 mech_infantrys moved from Volgograd to Samara
            5 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan
            2 mech_infantrys moved from Volgograd to Kazakhstan
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 3 bombers and 3 mech_infantrys
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 bombers and 3 mech_infantrys in Novgorod, round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 3 bombers and 3 mech_infantrys in Novgorod, round 3 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Tambov
                Germans attack with 3 bombers, 1 fighter and 4 mech_infantrys
                Russians defend with 1 artillery and 4 infantry
                    Germans roll dice for 3 bombers, 1 fighter and 4 mech_infantrys in Tambov, round 2 : 3/8 hits, 3.17 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Tambov
                    Germans roll dice for 3 bombers, 1 fighter and 1 mech_infantry in Tambov, round 3 : 2/5 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 fighter and 3 mech_infantrys
                Casualties for Russians: 1 artillery and 4 infantry
            Battle in Belarus
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Germans attack with 5 armour and 7 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour and 7 mech_infantrys in Kazakhstan, round 2 : 2/12 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Samara to Volgograd
            3 bombers moved from Tambov to Volgograd
            1 fighter moved from Bryansk to Ukraine
            2 bombers moved from Belarus to Ukraine
            1 bomber moved from Bryansk to Western Germany
            3 bombers moved from Novgorod to Ukraine
            5 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 artilleries placed in Ukraine
            2 bombers placed in Western Germany
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -6.83
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 20x factory_major; Remaining resources: 41 PUs; 
            Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Russia to Samara
            1 artillery and 2 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Belarus
            1 infantry moved from Smolensk to Belarus
            1 fighter and 2 infantry moved from Russia to Tambov
            2 armour and 2 mech_infantrys moved from Archangel to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 armour and 2 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Russians roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 3 mech_infantrys in Novgorod, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 3 mech_infantrys in Novgorod, round 4 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                1 armour owned by the Russians retreated to Archangel
                Germans win with 2 mech_infantrys remaining. Battle score for attacker is -10
                Casualties for Russians: 1 armour and 2 mech_infantrys
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 infantry and 1 mech_infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Belarus
                1 mech_infantry owned by the Russians retreated to Smolensk
                Germans win with 2 mech_infantrys remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 mech_infantry moved from Urals to Novosibirsk
            1 infantry moved from Nenetsia to Archangel
            1 fighter moved from Tambov to Russia
            1 aaGun, 2 artilleries and 5 infantry moved from Russia to Vologda
            1 armour moved from Urals to Russia
    
        Place Units - Russians
            1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : -1.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery, 5 infantry and 3 marines moved from New Zealand to 63 Sea Zone
            1 artillery, 3 battleships, 7 carriers, 3 destroyers, 7 fighters, 5 infantry, 3 marines, 7 tactical_bombers and 3 transports moved from 63 Sea Zone to 55 Sea Zone
            1 submarine moved from 49 Sea Zone to 62 Sea Zone
            1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers moved from 55 Sea Zone to Northern Territory
    
        Combat - Japanese
            Battle in 62 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 62 Sea Zone
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Northern Territory
                Japanese attack with 1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers
                ANZAC defend with 7 fighters, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 3 battleships in Northern Territory, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers in Northern Territory, round 2 : 9/20 hits, 9.50 expected hits
                    ANZAC roll dice for 7 fighters, 1 infantry and 1 mech_infantry in Northern Territory, round 2 : 5/9 hits, 5.33 expected hits
                    5 infantry owned by the Japanese, 7 fighters owned by the ANZAC, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Northern Territory
                Japanese win, taking Northern Territory from ANZAC with 1 artillery, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 62
                Casualties for Japanese: 5 infantry
                Casualties for ANZAC: 7 fighters, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            7 fighters and 7 tactical_bombers moved from Northern Territory to 55 Sea Zone
            3 bombers and 1 fighter moved from Shan State to West India
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Shan State to Yunnan
            3 infantry moved from Malaya to Shan State
            3 bombers moved from Japan to Shan State
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            2 bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 24
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,1,6,4,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,2,6,6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,3,4,5,1,3,1
            Japanese collect 27 PUs (24 lost to blockades); end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 1.17
    

    Savegame


  • TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 aaGuns, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 armour and 2 infantry moved from 37 Sea Zone to Shan State
            4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Shan State
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Shan State
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            6 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            5 submarines moved from 6 Sea Zone to 20 Sea Zone
    

    Savegame


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