chose to keep your fig in 111, feel free to swap the casualty
ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 bomber and 1 fighter moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry British defend with 1 factory_minor, 1 harbour and 4 infantry Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 7/9 hits, 3.67 expected hits British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for British: 4 infantry Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern Italy 3 fighters moved from Normandy Bordeaux to Northern Italy 2 artilleries moved from Northern Italy to France 3 mech_infantrys moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to France 2 infantry moved from Northern Italy to France 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to France Place Units - Italians 1 armour and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 3.33 British : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 3 infantry moved from Rostov to Ukraine 2 bombers moved from Northwest Persia to Ukraine 3 fighters moved from Rostov to Ukraine Combat - ANZAC Battle in Ukraine ANZAC attack with 2 bombers, 3 fighters and 3 infantry Germans defend with 1 factory_minor and 2 mech_infantrys ANZAC roll dice for 2 bombers, 3 fighters and 3 infantry in Ukraine, round 2 : 2/8 hits, 3.33 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Ukraine ANZAC win, taking Ukraine from Germans with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - ANZAC 2 bombers and 3 fighters moved from Ukraine to Russia 2 artilleries and 6 infantry moved from Rostov to Tambov 2 artilleries and 4 infantry moved from Caucasus to Rostov 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 transport moved from 46 Sea Zone to 63 Sea Zone Place Units - ANZAC 3 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.67 ANZAC : -1.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 3 infantry moved from Rostov to Ukraine 2 bombers moved from Northwest Persia to Ukraine 3 fighters moved from Rostov to Ukraine Combat - ANZAC Battle in Ukraine ANZAC attack with 2 bombers, 3 fighters and 3 infantry Germans defend with 1 factory_minor and 2 mech_infantrys ANZAC roll dice for 2 bombers, 3 fighters and 3 infantry in Ukraine, round 2 : 2/8 hits, 3.33 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Ukraine ANZAC win, taking Ukraine from Germans with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - ANZAC 2 bombers and 3 fighters moved from Ukraine to Russia 2 artilleries and 6 infantry moved from Rostov to Tambov 2 artilleries and 4 infantry moved from Caucasus to Rostov 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 transport moved from 46 Sea Zone to 63 Sea Zone Place Units - ANZAC 3 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.67 ANZAC : -1.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Eastern Poland to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Belarus to Smolensk 2 mech_infantrys moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 armour and 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 fighter moved from Novgorod to Smolensk 1 tactical_bomber moved from Eastern Poland to Smolensk 3 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine 4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 2 armour moved from Eastern Poland to Ukraine 2 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Eastern Poland to Vologda 1 bomber moved from Eastern Poland to Bryansk 1 armour moved from Eastern Poland to Ukraine 1 mech_infantry moved from Archangel to Vologda Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits, 3.83 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Vologda Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Ukraine Germans attack with 10 armour and 6 mech_infantrys ANZAC defend with 3 infantry; Russians defend with 1 factory_minor Germans roll dice for 10 armour and 6 mech_infantrys in Ukraine, round 2 : 7/16 hits, 6.00 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 10 armour and 5 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 3 infantry Battle in Bryansk Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 marine moved from Novgorod to 115 Sea Zone 1 artillery moved from Archangel to Belarus 4 artilleries moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Smolensk to Belarus 1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 aaGun moved from Eastern Poland to Bessarabia 1 battleship, 1 cruiser, 1 destroyer, 1 marine and 3 transports moved from 115 Sea Zone to 114 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 marine and 3 transports moved from 114 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Western Germany 3 fighters moved from Holland Belgium to Western Germany 1 bomber and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 artillery moved from Western Germany to France 1 bomber moved from Vologda to Belarus 2 fighters and 2 tactical_bombers moved from Belarus to Novgorod 1 mech_infantry moved from Archangel to Urals 1 submarine moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 3 submarines placed in 113 Sea Zone 3 artilleries placed in Novgorod 2 infantry placed in France 1 artillery, 1 bomber and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 0.33 Russians : -0.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 10 infantry moved from Manchuria to Jehol 4 armour and 3 mech_infantrys moved from Kansu to Urals 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk 4 fighters moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 4 fighters and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 4 fighters and 3 infantry in Bryansk, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Jehol Russians attack with 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 infantry in Jehol, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Russians win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Urals Russians attack with 4 armour and 3 mech_infantrys Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 4 armour and 3 mech_infantrys in Urals, round 2 : 0/7 hits, 2.50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 4 armour and 3 mech_infantrys in Urals, round 3 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 3 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Urals Russians win, taking Urals from Germans with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 4 fighters moved from Bryansk to Russia 3 mech_infantrys moved from Volgograd to Russia 2 aaGuns moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 infantry moved from Siberia to Amur Place Units - Russians 3 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6 Russians collect 28 PUs (1 lost to blockades); end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : -1.67 Japanese : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:41:32 PM
Savegame -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery and 1 infantry moved from Shantung to Jehol 1 armour and 1 artillery moved from Chahar to Jehol 1 mech_infantry moved from Suiyuyan to Jehol 3 armour moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Anhwe to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 fighter moved from Kiangsu to Kiangsi 1 armour moved from Kiangsu to Jehol 2 artilleries moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Japan to Jehol 1 tactical_bomber moved from Japan to Jehol 1 fighter moved from Japan to Jehol Combat - Japanese Battle in Korea Battle in Jehol Japanese attack with 6 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 aaGuns and 10 infantry AA fire in Jehol : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Jehol Japanese roll dice for 6 armour, 2 artilleries, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 6/12 hits, 5.67 expected hits Chinese roll dice for 2 aaGuns and 10 infantry in Jehol, round 2 : 2/10 hits, 3.33 expected hits 1 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Jehol Japanese roll dice for 6 armour, 2 artilleries, 1 bomber and 1 tactical_bomber in Jehol, round 3 : 3/10 hits, 5.00 expected hits Chinese roll dice for 6 infantry in Jehol, round 3 : 1/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Jehol Japanese roll dice for 6 armour, 1 artillery, 1 bomber and 1 tactical_bomber in Jehol, round 4 : 7/9 hits, 4.67 expected hits Chinese roll dice for 3 infantry in Jehol, round 4 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Jehol Japanese win, taking Korea from Russians, taking Jehol from Chinese with 6 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Russians: 2 aaGuns and 10 infantry Battle in Kiangsi Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry British defend with 2 armour and 2 mech_infantrys Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 2 armour and 2 mech_infantrys in Kiangsi, round 2 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kiangsi Japanese roll dice for 2 artilleries and 1 fighter in Kiangsi, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 2 armour in Kiangsi, round 3 : 2/2 hits, 1.00 expected hits 2 artilleries owned by the Japanese lost in Kiangsi retreated to Kiangsi Chinese win with 2 armour remaining. Battle score for attacker is -7 Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 bomber moved from Jehol to Japan 2 battleships, 7 carriers, 3 cruisers, 2 destroyers, 9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 aaGun moved from Anhwe to Shantung 1 fighter moved from Kiangsi to 6 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 infantry placed in Kiangsu 1 artillery and 2 mech_infantrys placed in Shantung 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
AA fire in Jehol : : 0.50 Chinese : -1.00 Japanese : -0.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 4 bombers and 1 harbour; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from French Indo China to Anhwe 12 bombers moved from French Indo China to Jehol Combat - Americans Battle in Jehol Americans attack with 12 bombers Japanese defend with 6 armour Americans roll dice for 12 bombers in Jehol, round 2 : 9/12 hits, 8.00 expected hits Japanese roll dice for 6 armour in Jehol, round 2 : 6/6 hits, 3.00 expected hits 6 armour owned by the Japanese and 6 bombers owned by the Americans lost in Jehol Americans win with 6 bombers remaining. Battle score for attacker is -36 Casualties for Americans: 6 bombers Casualties for Japanese: 6 armour Battle in Anhwe Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Anhwe, round 2 : 0/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in Anhwe, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 6 bombers moved from Jehol to Hopei 3 bombers moved from Anhwe to French Indo China 3 mech_infantrys moved from French Indo China to Kweichow 12 bombers moved from Queensland to French Indo China 3 bombers moved from Western United States to Queensland 3 fighters moved from Hawaiian Islands to Western United States Place Units - Americans 1 airfield, 3 bombers and 1 harbour placed in French Indo China 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,3 Americans collect 57 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -2.00 Japanese : 2.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Anhwe 3 artilleries and 7 infantry moved from Kwangsi to Hunan Place Units - Chinese 1 artillery and 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 4 bombers and 1 harbour; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from French Indo China to Anhwe 12 bombers moved from French Indo China to Jehol Combat - Americans Battle in Jehol Americans attack with 12 bombers Japanese defend with 6 armour Americans roll dice for 12 bombers in Jehol, round 2 : 9/12 hits, 8.00 expected hits Japanese roll dice for 6 armour in Jehol, round 2 : 6/6 hits, 3.00 expected hits 6 armour owned by the Japanese and 6 bombers owned by the Americans lost in Jehol Americans win with 6 bombers remaining. Battle score for attacker is -36 Casualties for Americans: 6 bombers Casualties for Japanese: 6 armour Battle in Anhwe Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Anhwe, round 2 : 0/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in Anhwe, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 6 bombers moved from Jehol to Hopei 3 bombers moved from Anhwe to French Indo China 3 mech_infantrys moved from French Indo China to Kweichow 12 bombers moved from Queensland to French Indo China 3 bombers moved from Western United States to Queensland 3 fighters moved from Hawaiian Islands to Western United States Place Units - Americans 1 airfield, 3 bombers and 1 harbour placed in French Indo China 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,3 Americans collect 57 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Anhwe 3 artilleries and 7 infantry moved from Kwangsi to Hunan Place Units - Chinese 1 artillery and 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber and 2 fighters moved from United Kingdom to Holland Belgium 8 infantry moved from United Kingdom to 110 Sea Zone 3 fighters, 8 infantry and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 2 armour moved from Kiangsi to Kiangsu 1 armour moved from Kwangsi to Kiangsu Combat - British Battle in Normandy Bordeaux British attack with 3 fighters, 8 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 3 fighters, 8 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/12 hits, 3.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Holland Belgium British attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Kiangsu British attack with 3 armour Japanese defend with 1 factory_minor and 1 infantry British roll dice for 3 armour in Kiangsu, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 armour in Kiangsu, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Kiangsu British win, taking Kiangsu from Japanese with 2 armour remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - British 4 infantry moved from Yunnan to Kweichow 3 mech_infantrys moved from Eastern Persia to Kazakhstan 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 2 mech_infantrys moved from India to Eastern Persia 2 armour moved from India to Eastern Persia 1 bomber and 2 fighters moved from Holland Belgium to United Kingdom 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone Place Units - British 1 infantry placed in Egypt 2 artilleries and 8 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33 British : 0.83 Italians : 0.00 Americans : -2.00 Chinese : -0.83 Japanese : 3.67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to Holland Belgium 1 infantry moved from France to Holland Belgium 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Italians attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 7 infantry Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/8 hits, 3.00 expected hits British roll dice for 7 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.33 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 2 artilleries and 2 fighters in Normandy Bordeaux, round 3 : 4/5 hits, 2.17 expected hits British roll dice for 4 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1.33 expected hits 2 artilleries owned by the Italians, 4 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux Italians win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Casualties for British: 7 infantry Non Combat Move - Italians 2 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Holland Belgium to Southern Italy 1 armour and 2 mech_infantrys moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to France 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 1.67
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 6 infantry moved from Tambov to Russia 2 artilleries and 3 infantry moved from Rostov to Tambov 2 artilleries and 4 infantry moved from Caucasus to Volgograd 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from New South Wales to Queensland 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 marine moved from Dutch New Guinea to New Guinea 1 cruiser moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Persia 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 6 infantry moved from Tambov to Russia 2 artilleries and 3 infantry moved from Rostov to Tambov 2 artilleries and 4 infantry moved from Caucasus to Volgograd 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from New South Wales to Queensland 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 marine moved from Dutch New Guinea to New Guinea 1 cruiser moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Persia 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Ukraine to Rostov 2 bombers moved from Belarus to Rostov 2 mech_infantrys moved from Belarus to Bryansk 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from British Combat - Germans Battle in Rostov Germans attack with 2 bombers and 1 mech_infantry ANZAC defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Rostov Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in Bryansk Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk retreated to Bryansk Russians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 1 fighter and 2 mech_infantrys Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Bryansk to Novgorod 3 artilleries moved from Novgorod to Belarus 1 infantry moved from Western Germany to France 1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 3 artilleries moved from Belarus to Eastern Poland 1 aaGun moved from Bessarabia to Ukraine 2 bombers moved from Rostov to Novgorod 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 tactical_bomber moved from Western Germany to Novgorod 1 infantry moved from Western Germany to 113 Sea Zone 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 3 submarines placed in 113 Sea Zone 3 artilleries placed in Novgorod 3 artilleries placed in Ukraine 1 armour and 1 mech_infantry placed in Germany 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 2.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Amur to Manchuria 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 armour moved from Urals to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Vologda 3 armour and 2 mech_infantrys moved from Urals to Vologda 2 mech_infantrys moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 5 fighters and 1 tactical_bomber moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 3/9 hits, 3.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Vologda Russians attack with 4 armour and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 4 armour and 2 mech_infantrys in Vologda, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Russia to Bryansk 5 fighters and 1 tactical_bomber moved from Western Ukraine to Russia Place Units - Russians 2 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 0.00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 bomber and 3 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery and 1 infantry moved from Korea to Manchuria 1 artillery and 1 mech_infantry moved from Shantung to Jehol 1 artillery moved from Korea to 6 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 battleships moved from 6 Sea Zone to 26 Sea Zone 1 cruiser moved from 6 Sea Zone to 26 Sea Zone Combat - Japanese Battle in Hawaiian Islands Japanese attack with 2 artilleries and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Hawaiian Islands, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 4 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Manchuria Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Kansu from Chinese to Japanese EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry EDIT: Adding units owned by Japanese to Kansu: 1 infantry EDIT: Turning off Edit Mode 1 mech_infantry moved from Shantung to Manchuria 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from Philippines to Japan Place Units - Japanese 1 bomber placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.33 Japanese : -0.17
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@DizzKneeLand33 added one territory post combat via edit. thanks/sorry.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 harbour, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Kweichow to Jehol 1 mech_infantry moved from Kweichow to Chahar 3 bombers moved from Hopei to Amur 4 bombers moved from French Indo China to 35 Sea Zone 4 bombers moved from 35 Sea Zone to Philippines 3 bombers moved from Hopei to Kansu 2 bombers moved from French Indo China to Jehol 9 bombers moved from French Indo China to Manchuria 2 bombers moved from French Indo China to Jehol 1 bomber moved from French Indo China to Chahar Combat - Americans Battle in Manchuria Americans attack with 9 bombers Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 9 bombers in Manchuria, round 2 : 7/9 hits, 6.00 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria Americans win with 8 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Battle in Kansu Americans attack with 3 bombers and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 3 bombers and 1 mech_infantry in Kansu, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Americans win, taking Kansu from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Americans attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Chahar Americans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Amur Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Amur, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Philippines Americans attack with 4 bombers Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 4 bombers in Philippines, round 2 : 4/4 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Americans attack with 4 bombers and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 4 bombers and 1 mech_infantry in Jehol, round 2 : 1/5 hits, 2.83 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 destroyer and 14 submarines moved from 10 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Central United States to Western United States 3 bombers moved from Queensland to Western United States 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 4 bombers moved from Philippines to French Indo China 3 bombers moved from Kansu to French Indo China 1 bomber moved from Chahar to Hopei 8 bombers moved from Manchuria to Hopei 3 bombers moved from Amur to Hopei 4 bombers moved from Jehol to Hunan Place Units - Americans 3 mech_infantrys placed in French Indo China 1 harbour placed in Central America 10 infantry placed in Western United States 3 artilleries and 3 infantry placed in Central United States Americans undo move 2. 1 harbour placed in Southeast Mexico Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -1.00
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Shantung Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Battle in Shantung Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 factory_minor 1 aaGun owned by the Japanese lost in Shantung Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 infantry moved from Anhwe to Jehol 1 artillery and 2 infantry moved from Hopei to Chahar Place Units - Chinese 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 harbour, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Kweichow to Jehol 1 mech_infantry moved from Kweichow to Chahar 3 bombers moved from Hopei to Amur 4 bombers moved from French Indo China to 35 Sea Zone 4 bombers moved from 35 Sea Zone to Philippines 3 bombers moved from Hopei to Kansu 2 bombers moved from French Indo China to Jehol 9 bombers moved from French Indo China to Manchuria 2 bombers moved from French Indo China to Jehol 1 bomber moved from French Indo China to Chahar Combat - Americans Battle in Manchuria Americans attack with 9 bombers Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 9 bombers in Manchuria, round 2 : 7/9 hits, 6.00 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria Americans win with 8 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Battle in Kansu Americans attack with 3 bombers and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 3 bombers and 1 mech_infantry in Kansu, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Americans win, taking Kansu from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Americans attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Chahar Americans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Amur Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Amur, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Philippines Americans attack with 4 bombers Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 4 bombers in Philippines, round 2 : 4/4 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Americans attack with 4 bombers and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 4 bombers and 1 mech_infantry in Jehol, round 2 : 1/5 hits, 2.83 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 destroyer and 14 submarines moved from 10 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Central United States to Western United States 3 bombers moved from Queensland to Western United States 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 4 bombers moved from Philippines to French Indo China 3 bombers moved from Kansu to French Indo China 1 bomber moved from Chahar to Hopei 8 bombers moved from Manchuria to Hopei 3 bombers moved from Amur to Hopei 4 bombers moved from Jehol to Hunan Place Units - Americans 3 mech_infantrys placed in French Indo China 1 harbour placed in Central America 10 infantry placed in Western United States 3 artilleries and 3 infantry placed in Central United States Americans undo move 2. 1 harbour placed in Southeast Mexico Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Shantung Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Battle in Shantung Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 factory_minor 1 aaGun owned by the Japanese lost in Shantung Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 infantry moved from Anhwe to Jehol 1 artillery and 2 infantry moved from Hopei to Chahar Place Units - Chinese 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 2 artilleries and 8 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber and 2 fighters moved from United Kingdom to Holland Belgium 2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Holland Belgium British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Normandy Bordeaux British attack with 2 artilleries and 6 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom 4 fighters moved from Holland Belgium to 110 Sea Zone 3 mech_infantrys moved from Kazakhstan to Russia 1 armour and 2 mech_infantrys moved from Caucasus to Samara 2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 3 fighters moved from Egypt to Volgograd 2 fighters and 1 tactical_bomber moved from French Indo China to Volgograd 2 armour moved from Kiangsu to Jehol 2 armour and 2 mech_infantrys moved from India to Eastern Persia Place Units - British 2 artilleries and 8 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 38 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.67 British : 1.33 Americans : -0.33 Japanese : -1.00