New! Dice Roller is Installed

  • Founder TripleA Admin

    Any dice rolls rolled today using the new system incorrectly should be re-rolled. Sorry. So, yes, you need to re-roll your attacks.

    dice 5d6 2d6
    DiceRolling 5d6 2d6:
    (1, 2, 3, 5, 6)  (3, 4)

  • 2007 AAR League

    Already rerolled by agreement. Worked out well - killed one more sub and saved an AC, not bad for the ol’ bottom line.

    It raises an interesting question - what kind of combination of units would benefit most from ordered dice? Let’s see, I guess you’d want to match what the dice would likely roll at, starting with 2’s - let’s say, 2 Inf 2 Art, 2 Arm 2 Ftr 2 Bom:

    Total punch of 28, expect 4.66 hits? Yup, my sim confirms.

    rolling 4@2, 4@3, 2@4:
    DiceRolling 10d6:
    (1, 1, 1, 1, 2, 2, 4, 5, 6, 6)  
    DiceRolling 10d6:
    (2, 4, 4, 5, 5, 5, 6, 6, 6, 6)  
    DiceRolling 10d6:
    (1, 2, 2, 2, 2, 3, 4, 4, 5, 6)  
    DiceRolling 10d6:
    (1, 1, 2, 3, 3, 4, 4, 5, 6, 6)  
    DiceRolling 10d6:
    (2, 3, 3, 4, 4, 4, 5, 5, 5, 6)  
    DiceRolling 10d6:
    (1, 1, 1, 1, 1, 3, 3, 4, 5, 5)  
    DiceRolling 10d6:
    (1, 1, 2, 3, 4, 5, 5, 5, 6, 6)  
    DiceRolling 10d6:
    (1, 2, 3, 3, 3, 4, 5, 5, 5, 6)  
    DiceRolling 10d6:
    (1, 1, 1, 2, 2, 4, 6, 6, 6, 6)  
    DiceRolling 10d6:
    (1, 1, 1, 1, 1, 1, 2, 3, 4, 6)

  • 2007 AAR League

    6 + 0 + 6 + 4+7+ 0+ 3+ 3+ 5+ 9

    43 hits, or 4.3 - actually worse than expected. It does seem that this will make extreme results more likely.

    Hmm - what would be the optimal combination? No matter what, your Boms become useless, unless you reverse the order, in which case your Inf/Art/Subs are useless.

    This has inspired me to order the dice in my sim too, easier to visually confirm # of hits.

  • 2007 AAR League

    Oops, the two 0 results were actually 1 hits each.

  • Founder TripleA Admin

    The numbers are still generated randomly. All I do now is put them into an array and then sort the array. Nearly exactly the same.

  • 2007 AAR League

    @djensen:

    Any dice rolls rolled today using the new system incorrectly should be re-rolled. Sorry. So, yes, you need to re-roll your attacks.

    dice 5d6 2d6
    DiceRolling 5d6 2d6:
    (1, 2, 3, 5, 6)  (3, 4)

    Now another issue has arisen - my opponent has re-rolled his subsequent Russian battle, even though it was in no way affected by the Japan turn which I had to re-roll. The only difference was in SZ 41, which is a long way from Karelia, and in any event he declared the exact same combat.

    Initially my two defending Inf in Karelia both hit as they died, and on the re-roll they both missed. Need a ruling - do ALL subsequent battles have to be re-rolled? I rather preferred the results of the first time he rolled the battle.

    Switch?

  • 2007 AAR League

    Never mind, my opponent has agreed to use the original dice.

  • Founder TripleA Admin

    New Feature for the dice roller! Now you don’t need the d6 anymore. The default dice are now d6. The new syntax is as follows …

    dice 3 2 1 1
    DiceRolling 3 2 1 1:
    (1, 3, 3)  (2, 4)  (2)  (4)

    The old one still works …
    dice 4d12
    DiceRolling 4d12 4d12:
    (1, 2, 7, 11)  (2, 2, 5, 11)

    You can mix them but don’t do it.

  • 2007 AAR League

    Sweet. Now uber-convenient!
    :dice 2  3  1:

  • 2007 AAR League

    Oops, it doesn’t work if there’s more than one space between dice.

    DiceRolling 3 1 3:
    (1, 1, 2)  (1)  (1, 5, 6)


  • DiceRolling 1 2 3 4 5 6:
    (5)  (1, 5)  (1, 2, 3)  (3, 4, 5, 6)  (1, 2, 2, 4, 5)  (1, 3, 3, 4, 4, 5)

    DiceRolling 1d6 2d6:
    (3)  (4, 5)

    DiceRolling 2d12:
    (1, 4)


  • That is very slick. Nice work. Kudos and brewskis to the site owner.  8-)


  • DiceRolling 3d6:
    (4, 5, 6)

    That is sweet, great work!!!

  • 2007 AAR League

    (5@1 , 4@2 , 3@3 , 1@4)
    DiceRolling 5 4 3 1:
    (2, 2, 3, 4, 5)  (3, 3, 4, 4)  (3, 4, 6)  (5)

  • 2007 AAR League

    ouch, bad dice hahaha  but I love the dice system

    Definitely my favorite dice system. I believe I will be using these dice for all my future battles

    Nice work djensen


  • DiceRolling 334:
    (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)


  • whoops - try again

    DiceRolling 2:
    (2, 6)  DiceRolling 3:
    (2, 3, 4)  DiceRolling 4:
    (1, 1, 2, 3)

  • 2007 AAR League

    DiceRolling 20:
    (1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6)

  • 2007 AAR League

    @cystic:

    DiceRolling 334:
    (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)

    Wow - that’s a lot of infantry!

  • 2007 AAR League

    Here’s another thot that would make the in-house roller a lot more user friendly - for each set of dice, just simply show a count, eg:

    (5@1 , 5@2 , 3@3 , 1@4)

    Dice: Rolling 5 5 3 1:
    5: (2, 2, 3, 4, 5) @2: 2 hits, @3: 3 hits, @4: 4 hits
    5: (1, 3, 3, 4, 4)  @1: 1 hit, @3: 3 hits, @4: 5 hits
    3: (3, 4, 6)  @3: 1 hit, @4: 2 hits
    1: (5) @5: 1 hit

    Note that 0 hit results have been omitted to keep it clean. That would be simpler to do than adding an “x@y” syntax to count hits (and would actually be an intermediate step, once you are counting the @ of hits then you just have to eliminate the values that were not asked for.)

    I ran some big battles with the in-house, and I was worried about having to re-roll because of counting the wrong number of 1s out of 40 Inf attacking…

    However, now that TripleA is advancing so nicely, I think that may become my weapon of choice for PBF.

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