Wiz (X) vs Diz (L+12) Bm3 G1


  • @DizzKneeLand33 I think I’ll take a pass against that lot!

  • '20 '16 '15 '14

    Bawk, bawk bawk bawk BAAAAWWWWKKK!!! hehehe

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 4 bombers and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 transport moved from 26 Sea Zone to 12 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 12 Sea Zone to 10 Sea Zone
            3 bombers moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            2 bombers and 1 infantry placed in Western United States
            2 bombers placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Denmark
            1 bomber and 2 fighters moved from United Kingdom to 112 Sea Zone
            1 armour moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Kenya
    
        Combat - British
            Battle in 112 Sea Zone
                British attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
                Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 4/14 hits, 7.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 1 carrier owned by the British
                    1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 : 11/13 hits, 6.67 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans, 1 bomber owned by the British and 1 transport owned by the Germans lost in 112 Sea Zone
                British win with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 33
                Casualties for British: 1 bomber and 1 destroyer
                Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
            Battle in Denmark
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of French Madagascar from Neutral_Axis to British
            EDIT: Turning off Edit Mode
            2 aaGuns and 4 infantry moved from United Kingdom to 109 Sea Zone
            2 aaGuns, 4 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
            2 aaGuns and 4 infantry moved from 112 Sea Zone to Denmark
            4 fighters moved from 112 Sea Zone to Finland
            1 artillery moved from Anglo Egyptian Sudan to Kenya
            2 infantry moved from Belgian Congo to Kenya
            1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 infantry moved from West India to India
            1 infantry moved from Eastern Persia to West India
            2 infantry moved from Burma to India
            1 infantry moved from Shan State to Burma
    
        Place Units - British
            1 mech_infantry placed in Union of South Africa
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : 1.33
    Chinese : -1.00
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 marine moved from Northern Italy to 95 Sea Zone
            1 cruiser and 1 marine moved from 95 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 armour moved from Eastern Poland to Bryansk
            1 bomber moved from Greece to Bryansk
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 marine moved from Northern Italy to 95 Sea Zone
            1 cruiser and 1 marine moved from 95 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 armour moved from Eastern Poland to Bryansk
            1 bomber moved from Greece to Bryansk
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Crete
            Battle in Malta
            Battle in Bryansk
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 bomber in Bryansk, round 3 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Crete from Neutral_Allies, taking Malta from British, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Romania to Eastern Poland
            1 bomber moved from Bryansk to Eastern Poland
            1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 artillery moved from Alexandria to Egypt
            1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 armour and 2 infantry moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            1 infantry moved from Trans-Jordan to Egypt
            1 armour and 1 mech_infantry moved from Northern Italy to Germany
            2 aaGuns and 3 infantry moved from Northern Italy to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to Egypt
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
            Italians collect 23 PUs (1 lost to blockades); end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : -0.33
    Russians : -1.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 marine moved from Sumatra to 41 Sea Zone
            1 cruiser and 1 marine moved from 41 Sea Zone to 56 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
            1 infantry and 1 marine moved from 56 Sea Zone to Western Australia
            1 artillery and 2 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
            1 armour, 3 infantry and 4 mech_infantrys moved from Western Germany to Denmark
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 fighter and 2 tactical_bombers moved from Romania to Belarus
            2 bombers moved from Eastern Poland to Belarus
            2 tactical_bombers moved from Eastern Poland to Belarus
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Poland to Novgorod
                  Germans take Novgorod from Russians
            2 mech_infantrys moved from Eastern Poland to Belarus
            1 fighter moved from Western Germany to Denmark
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
            1 armour, 3 infantry and 4 mech_infantrys moved from Western Germany to Denmark
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 fighter and 2 tactical_bombers moved from Romania to Belarus
            2 bombers moved from Eastern Poland to Belarus
            2 tactical_bombers moved from Eastern Poland to Belarus
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Poland to Novgorod
                  Germans take Novgorod from Russians
            2 mech_infantrys moved from Eastern Poland to Belarus
            1 fighter moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Denmark
                Germans attack with 1 armour, 2 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 2 aaGuns, 1 armour and 5 infantry
                    AA fire in Denmark : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 armour, 2 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 4/13 hits, 4.67 expected hits
                    British roll dice for 2 aaGuns, 1 armour and 5 infantry in Denmark, round 2 : 2/6 hits, 2.17 expected hits
                    2 aaGuns owned by the British, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Denmark
                    Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Denmark, round 3 : 3/11 hits, 4.33 expected hits
                    British roll dice for 1 armour and 3 infantry in Denmark, round 3 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the British lost in Denmark
                    Germans roll dice for 1 armour, 2 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Denmark, round 4 : 5/10 hits, 4.17 expected hits
                    British roll dice for 1 armour in Denmark, round 4 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Denmark
                Germans win, taking Denmark from British with 1 armour, 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Germans: 3 infantry and 1 mech_infantry
                Casualties for British: 2 aaGuns, 1 armour and 5 infantry
            Battle in Belarus
                Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 4 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 4/9 hits, 4.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Western Germany to Bryansk
            3 armour moved from Bessarabia to Bryansk
            12 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
            2 aaGuns, 5 armour, 5 artilleries, 21 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            2 bombers, 1 fighter and 4 tactical_bombers moved from Belarus to Bryansk
            2 bombers, 2 fighters and 1 tactical_bomber moved from Denmark to Eastern Poland
            2 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from Egypt to Bessarabia
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            2 bombers moved from Eastern Poland to Bryansk
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            4 bombers placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    British : -0.17
    Russians : -0.33
    AA fire in Denmark : : -0.83
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 aaGun, 4 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Finland to Norway
                  Russians take Norway from Germans
            1 armour moved from Norway to Finland
            1 armour and 2 mech_infantrys moved from Finland to Novgorod
            1 artillery and 2 infantry moved from Archangel to Belarus
            2 fighters and 1 tactical_bomber moved from Smolensk to Belarus
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour and 2 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Belarus to Russia
            1 aaGun, 2 artilleries and 5 infantry moved from Archangel to Vologda
            8 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 13 infantry moved from Yenisey to Timguska
            1 infantry moved from Dzavhan to Yenisey
            2 aaGuns, 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from Smolensk to Russia
            2 mech_infantrys moved from Volgograd to Russia
    
        Place Units - Russians
            1 aaGun, 4 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 armour moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 armour moved from Ulaanbaatar to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Central Mongolia to Dzavhan
                  Japanese take Dzavhan from Russians
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Hunan to Yunnan
            1 destroyer moved from 37 Sea Zone to 56 Sea Zone
            2 fighters moved from 36 Sea Zone to 56 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 infantry moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to Philippines
            1 tactical_bomber moved from Hopei to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
            1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone
            1 fighter moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
            1 tactical_bomber moved from French Indo China to 38 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 armour moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 armour moved from Ulaanbaatar to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Central Mongolia to Dzavhan
                  Japanese take Dzavhan from Russians
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Hunan to Yunnan
            1 destroyer moved from 37 Sea Zone to 56 Sea Zone
            2 fighters moved from 36 Sea Zone to 56 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 infantry moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to Philippines
            1 tactical_bomber moved from Hopei to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
            1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone
            1 fighter moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
            1 tactical_bomber moved from French Indo China to 38 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Sumatra
            Battle in Guam
            Battle in Celebes
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 38 Sea Zone
                Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from ANZAC, taking Guam from Americans, taking Celebes from ANZAC with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 56 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 56 Sea Zone
                    1 transport owned by the ANZAC lost in 56 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 19
                Casualties for ANZAC: 1 cruiser and 1 transport
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 5/7 hits, 3.50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 bombers, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 3/13 hits, 4.83 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from 36 Sea Zone to French Indo China
            1 aaGun moved from French Indo China to Yunnan
            1 aaGun moved from Hunan to Yunnan
            3 mech_infantrys moved from Shantung to Hunan
            2 tactical_bombers moved from Kwangtung to French Indo China
            2 fighters moved from Kwangtung to French Indo China
            1 fighter and 2 tactical_bombers moved from 38 Sea Zone to French Indo China
            2 tactical_bombers moved from Yunnan to French Indo China
            1 fighter moved from Yunnan to French Indo China
            2 bombers moved from Philippines to French Indo China
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            2 fighters moved from 56 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 mech_infantry moved from Soviet Far East to Amur
            1 fighter moved from Manchuria to Japan
            2 fighters moved from Shantung to Japan
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 mech_infantrys placed in Shantung
            2 infantry placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 1.00
    ANZAC : -0.50
    Chinese : 0.00
    UK_Pacific : -0.67
    Japanese : -1.33
    

    Savegame


  • @DizzKneeLand33 Set up nicely now for a big moscow battle…wasn’t sure if you might have retreated your main stack to meet the siberians… Will be interesting to see if you send the RAF to their doom as well! :grin: Or have you got a cunning counter…:thinking_face:

    If you make a combat move onto sz91 then can you please submerge my sub…

  • '20 '16 '15 '14

    Well, it’s less than 50/50 for you when you consider the small counterchances. Not by much. But if you lose, you lose the game. If you win, it depends. :D


  • @DizzKneeLand33 battle calc gives a 95-98% chance of a win even with the 4 uk fighters added in… unless you have found a way to take out the bombers in Berlin? Wouldn’t surprise me! :grin:


  • @DizzKneeLand33 If your AA does well its all over though…

  • '20 '16 '15 '14

    I’m not sure. Was there something missed? Or is my odds calc just stupid? Probably me.

  • '20 '16 '15 '14

    seriously, it was 54% ± for all of my calculations. Oh well.


  • @DizzKneeLand33 have you added the 18 planes in?

  • '20 '16 '15 '14

    Maybe I only added 15 or something… no worries, this is best 2 of 3 right?? :P


  • @DizzKneeLand33 haha of course! It could still all go wrong though…look at AD’s game just now!

    Had to do an early charge to moscow…I knew that bomber armada was coming so couldnt afford to let you get 11+ bombers to russia like last time

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