^ignore that, wrong thread
Odonis (x) vs StuckTojo (a) No VC G40L20
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 3 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 2 infantry moved from Korea to Amur 1 mech_infantry moved from Jehol to Amur 2 fighters moved from 6 Sea Zone to Amur 1 destroyer moved from 20 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 2 fighters moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 artillery moved from Yunnan to Burma 1 fighter moved from French Indo China to Burma 1 tactical_bomber moved from Kweichow to Burma 1 bomber moved from Kweichow to Burma 1 bomber and 1 tactical_bomber moved from Kweichow to Shan State 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Shensi to Kansu 1 tactical_bomber moved from Kweichow to Kansu 1 fighter moved from Kweichow to Kansu 1 armour and 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Kweichow to Tsinghai 1 armour and 1 mech_infantry moved from Yunnan to Sikang Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siberia Battle in Tsinghai Japanese attack with 1 mech_infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Tsinghai Japanese win, taking Siberia from Russians, taking Tsinghai from Chinese with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 3 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Kansu Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 4/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry Russians defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Amur, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Amur, round 3 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Burma Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Sikang Japanese attack with 2 armour and 2 mech_infantrys British defend with 1 armour Japanese roll dice for 2 armour and 2 mech_infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Japanese 1 artillery moved from Kwangsi to Yunnan 1 armour moved from Kwangtung to Yunnan 3 mech_infantrys moved from Kiangsu to Kweichow 2 fighters moved from Amur to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 2 fighters moved from 46 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Marshall Islands to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Yunnan 1 fighter moved from 44 Sea Zone to Philippines 1 fighter and 2 tactical_bombers moved from Shan State to Yunnan 1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow 1 aaGun moved from Manchuria to Amur Place Units - Japanese 2 destroyers and 1 transport placed in 20 Sea Zone 1 armour, 1 artillery and 1 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone Japanese undo move 2. 1 armour and 2 mech_infantrys placed in French Indo China 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2 Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs
Combat Hit Differential Summary :
Americans : -0.83 Chinese : -0.17 UK_Pacific : -2.00 Russians : -1.33 Japanese : 4.00
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from India to 43 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 92 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece Combat - Americans Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Greece Battle in 46 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win, taking Greece from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Malta to 99 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 submarine moved from 25 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 43 Sea Zone to Western Australia Place Units - Americans 1 fighter placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone 2 artilleries and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 3.00 Japanese : 0.17
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from India to 43 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 92 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece Combat - Americans Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Greece Battle in 46 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win, taking Greece from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Malta to 99 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 submarine moved from 25 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 43 Sea Zone to Western Australia Place Units - Americans 1 fighter placed in Eastern United States 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone 2 artilleries and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 airfield and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 fighter moved from Eastern Persia to Burma 2 armour and 6 mech_infantrys moved from Northwest Persia to Caucasus 1 submarine moved from 110 Sea Zone to 125 Sea Zone Combat - British Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Caucasus British attack with 2 armour and 6 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 2 armour and 6 mech_infantrys in Caucasus, round 2 : 1/8 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus 1 armour moved from Persia to Caucasus 2 artilleries moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Iraq to Caucasus 2 fighters and 1 tactical_bomber moved from Burma to India 1 fighter moved from Persia to Russia 1 mech_infantry moved from Samara to Timguska 1 armour moved from Eastern Persia to India 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 fighter moved from Persia to Greece 1 aaGun and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 aaGun, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Greece 1 armour and 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Union of South Africa to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan Place Units - British 1 airfield placed in Gibraltar 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.50 British : 0.00 Americans : 3.00 Japanese : -0.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter moved from Bryansk to Greece 1 artillery and 1 infantry moved from Bulgaria to Greece 2 mech_infantrys moved from Yugoslavia to Greece 2 fighters moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 artillery, 3 fighters, 1 infantry and 2 mech_infantrys British defend with 1 aaGun, 1 armour, 1 fighter and 2 infantry; Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry AA fire in Greece : 0/3 hits, 0.50 expected hits Italians roll dice for 1 artillery, 3 fighters, 1 infantry and 2 mech_infantrys in Greece, round 2 : 3/7 hits, 2.50 expected hits Americans roll dice for 1 aaGun, 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Greece, round 2 : 3/10 hits, 4.00 expected hits 2 mech_infantrys owned by the Italians, 1 aaGun owned by the British, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 artillery and 3 fighters in Greece, round 3 : 1/4 hits, 1.83 expected hits Americans roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Greece, round 3 : 2/8 hits, 3.33 expected hits 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Greece Italians roll dice for 2 fighters in Greece, round 4 : 0/2 hits, 1.00 expected hits Americans roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Greece, round 4 : 2/7 hits, 3.00 expected hits 2 fighters owned by the Italians lost in Greece Americans win with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -31 Casualties for Italians: 1 artillery, 3 fighters, 1 infantry and 2 mech_infantrys Casualties for Americans: 2 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 infantry moved from Yugoslavia to Bulgaria 1 artillery moved from Northern Italy to Southern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
AA fire in Greece : : -0.50 Italians : -1.33 Americans : -3.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 37 Sea Zone Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from South Australia to Queensland 1 artillery moved from South Australia to New South Wales 1 fighter moved from New South Wales to 54 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 37 Sea Zone Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from South Australia to Queensland 1 artillery moved from South Australia to New South Wales 1 fighter moved from New South Wales to 54 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Turn Complete - French
Combat Hit Differential Summary :
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Welcome back! Hope you’re well and things aren’t too crazy where you are.
They have me working from home, which means more time to play AAA. :smirk:
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Thanks - we’re entering into lockdown from Tuesday, so with 5 of us in 2,000 sqft, that will be…challenging.
Oh, well, hopefully that will pave the way for recovery!
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber, 2 fighters and 3 tactical_bombers moved from Bryansk to Greece 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Greece 25 armour and 30 mech_infantrys moved from Bryansk to Rostov 3 armour moved from Ukraine to Rostov 1 armour moved from Novgorod to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in Rostov Germans attack with 28 armour and 30 mech_infantrys Russians defend with 2 infantry and 1 mech_infantry Germans roll dice for 28 armour and 30 mech_infantrys in Rostov, round 2 : 19/58 hits, 19.00 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 28 armour and 30 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry and 1 mech_infantry Battle in Greece Germans attack with 3 bombers, 3 fighters and 4 tactical_bombers British defend with 1 armour, 1 fighter and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Germans roll dice for 3 bombers, 3 fighters and 4 tactical_bombers in Greece, round 2 : 4/10 hits, 6.00 expected hits Americans roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Greece, round 2 : 2/7 hits, 3.00 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Greece Germans roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in Greece, round 3 : 5/8 hits, 4.83 expected hits Americans roll dice for 2 armour and 1 fighter in Greece, round 3 : 2/3 hits, 1.67 expected hits 1 armour owned by the Americans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Greece Germans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter and 3 tactical_bombers Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for British: 1 armour, 1 fighter and 1 infantry Non Combat Move - Germans 1 fighter moved from Greece to Southern Italy 1 tactical_bomber moved from Greece to Southern Italy 1 fighter moved from Greece to Bulgaria 3 bombers moved from Greece to Western Germany 1 submarine moved from 97 Sea Zone to 92 Sea Zone 3 mech_infantrys moved from Poland to Western Ukraine 2 armour moved from Novgorod to Belarus 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 2 aaGuns, 6 artilleries and 13 infantry moved from Bryansk to Ukraine 2 artilleries and 3 infantry moved from France to Western Germany 2 infantry moved from France to Western Germany 2 mech_infantrys moved from Western Germany to Yugoslavia Place Units - Germans 3 artilleries placed in Ukraine 2 armour and 1 infantry placed in Novgorod 1 armour and 1 mech_infantry placed in Germany 2 fighters and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.83 Americans : -0.67 Russians : -1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Bryansk 4 artilleries and 60 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Bryansk 1 infantry moved from Sakha to Buryatia Combat - Russians Battle in Vologda Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 4 artilleries and 60 infantry Germans defend with 1 infantry Russians roll dice for 4 artilleries and 60 infantry in Smolensk, round 2 : 13/64 hits, 12.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 artilleries and 60 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Vologda to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 2 fighters and 1 tactical_bomber moved from Bryansk to Kazakhstan 4 armour and 3 mech_infantrys moved from Russia to Kazakhstan 1 infantry moved from Tambov to Volgograd 1 infantry moved from Russia to Tambov Place Units - Russians 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 1.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 4 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Siberia to Sakha Japanese take Sakha from Russians 1 artillery and 3 infantry moved from Amur to Buryatia 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Celebes 2 fighters moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 20 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Shan State to Burma 1 fighter and 3 tactical_bombers moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from Kweichow to Burma Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Buryatia Japanese attack with 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Buryatia, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Burma Japanese attack with 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 : 4/10 hits, 5.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -10 Casualties for Japanese: 1 destroyer and 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to 6 Sea Zone 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 aaGun moved from Amur to Buryatia 1 mech_infantry moved from Amur to Jehol 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 3 fighters and 3 tactical_bombers moved from Burma to Yunnan 1 mech_infantry moved from Kansu to Kweichow 2 armour moved from Sikang to Kweichow 2 tactical_bombers moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone 2 fighters moved from 46 Sea Zone to 35 Sea Zone 2 bombers moved from French Indo China to Yunnan Place Units - Japanese 2 destroyers placed in 20 Sea Zone 2 destroyers placed in 6 Sea Zone 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 1.00 ANZAC : -0.33 UK_Pacific : -0.67 Russians : -0.33 Japanese : 0.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 bomber moved from Western Australia to 44 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 92 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from 99 Sea Zone to Persia 1 carrier, 1 destroyer and 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 54 Sea Zone to 57 Sea Zone 4 fighters moved from 55 Sea Zone to 57 Sea Zone 1 fighter moved from 46 Sea Zone to 57 Sea Zone 1 bomber moved from 44 Sea Zone to Western Australia 3 fighters moved from 46 Sea Zone to Queensland 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 armour, 2 fighters and 1 infantry placed in Eastern United States 1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : -0.17 Japanese : -0.67
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Hey - next turns? Hope all is well?
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 bomber moved from Western Australia to 44 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 92 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from 99 Sea Zone to Persia 1 carrier, 1 destroyer and 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 54 Sea Zone to 57 Sea Zone 4 fighters moved from 55 Sea Zone to 57 Sea Zone 1 fighter moved from 46 Sea Zone to 57 Sea Zone 1 bomber moved from 44 Sea Zone to Western Australia 3 fighters moved from 46 Sea Zone to Queensland 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 armour, 2 fighters and 1 infantry placed in Eastern United States 1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 mech_infantry moved from Kazakhstan to Kansu 1 mech_infantry moved from Timguska to Kansu 1 fighter moved from Russia to Kansu Combat - British Battle in Burma British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Kansu British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kansu British roll dice for 1 fighter and 1 mech_infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu British win, taking Kansu from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Kansu to Kazakhstan 1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan 3 armour and 10 mech_infantrys moved from Caucasus to Northwest Persia 1 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Persia to Eastern Persia 3 mech_infantrys moved from Iraq to Persia 2 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 fighter moved from Egypt to Persia 2 transports moved from 99 Sea Zone to 81 Sea Zone 1 battleship, 1 carrier and 2 cruisers moved from 99 Sea Zone to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to India Place Units - British 2 artilleries and 1 infantry placed in Persia 2 infantry and 1 mech_infantry placed in Egypt 1 factory_minor placed in Iraq 2 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.50 British : -2.50 Americans : -0.17 Japanese : -0.67
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@Odonis said in Odonis (x) vs StuckTojo (a) No VC G40L20:
Hey - next turns? Hope all is well?
Shit! Sorry about that. I think I’m getting more absent-minded as the cabin fever sets in!
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bulgaria to Greece Italians take Greece from Americans Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Bessarabia 1 fighter moved from Southern Italy to Ukraine Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 cruiser moved from 54 Sea Zone to 57 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from 57 Sea Zone to India 1 fighter moved from Queensland to 57 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 cruiser moved from 54 Sea Zone to 57 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from 57 Sea Zone to India 1 fighter moved from Queensland to 57 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Caucasus to Kazakhstan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Nenetsia to Urals Germans take Urals from Russians 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 2 mech_infantrys moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Volgograd 9 artilleries and 11 infantry moved from Ukraine to Bryansk 3 mech_infantrys moved from Western Ukraine to Bryansk 2 armour moved from Novgorod to Bryansk 2 armour moved from Belarus to Bryansk 1 bomber moved from Western Germany to Caucasus 1 armour moved from Rostov to Volgograd 27 armour and 27 mech_infantrys moved from Rostov to Bryansk 1 fighter moved from Bulgaria to Caucasus 2 bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 3,4 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Bryansk Germans attack with 31 armour, 9 artilleries, 11 infantry and 30 mech_infantrys Russians defend with 2 infantry Germans roll dice for 31 armour, 9 artilleries, 11 infantry and 30 mech_infantrys in Bryansk, round 2 : 19/81 hits, 26.83 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 31 armour, 9 artilleries, 10 infantry and 30 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber and 1 fighter moved from Caucasus to Ukraine 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine 2 bombers moved from United Kingdom to Western Germany 2 tactical_bombers moved from Western Germany to Ukraine Place Units - Germans 3 armour placed in Ukraine 1 bomber placed in Western Germany 3 mech_infantrys placed in Novgorod 1 destroyer and 2 transports placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -8.33 Russians : -1.00 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd 4 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Kazakhstan to Volgograd 1 fighter moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 7/8 hits, 3.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Volgograd to Russia 4 armour and 2 mech_infantrys moved from Kazakhstan to Russia 4 artilleries and 59 infantry moved from Smolensk to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : 3.50