@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Scramble to 95?
Yes. The two Italian fighters and the German fighter please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Bryansk to Greece
1 artillery and 1 infantry moved from Bulgaria to Greece
2 mech_infantrys moved from Yugoslavia to Greece
2 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 3 fighters, 1 infantry and 2 mech_infantrys
British defend with 1 aaGun, 1 armour, 1 fighter and 2 infantry; Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
AA fire in Greece : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 3 fighters, 1 infantry and 2 mech_infantrys in Greece, round 2 : 3/7 hits, 2.50 expected hits
Americans roll dice for 1 aaGun, 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Greece, round 2 : 3/10 hits, 4.00 expected hits
2 mech_infantrys owned by the Italians, 1 aaGun owned by the British, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 artillery and 3 fighters in Greece, round 3 : 1/4 hits, 1.83 expected hits
Americans roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Greece, round 3 : 2/8 hits, 3.33 expected hits
1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Greece
Italians roll dice for 2 fighters in Greece, round 4 : 0/2 hits, 1.00 expected hits
Americans roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Greece, round 4 : 2/7 hits, 3.00 expected hits
2 fighters owned by the Italians lost in Greece
Americans win with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -31
Casualties for Italians: 1 artillery, 3 fighters, 1 infantry and 2 mech_infantrys
Casualties for Americans: 2 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Northern Italy to Southern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
AA fire in Greece : : -0.50
Italians : -1.33
Americans : -3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from South Australia to Queensland
1 artillery moved from South Australia to New South Wales
1 fighter moved from New South Wales to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from South Australia to Queensland
1 artillery moved from South Australia to New South Wales
1 fighter moved from New South Wales to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
Welcome back! Hope you’re well and things aren’t too crazy where you are.
They have me working from home, which means more time to play AAA. :smirk:
Thanks - we’re entering into lockdown from Tuesday, so with 5 of us in 2,000 sqft, that will be…challenging.
Oh, well, hopefully that will pave the way for recovery!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber, 2 fighters and 3 tactical_bombers moved from Bryansk to Greece
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Greece
25 armour and 30 mech_infantrys moved from Bryansk to Rostov
3 armour moved from Ukraine to Rostov
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in Rostov
Germans attack with 28 armour and 30 mech_infantrys
Russians defend with 2 infantry and 1 mech_infantry
Germans roll dice for 28 armour and 30 mech_infantrys in Rostov, round 2 : 19/58 hits, 19.00 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 28 armour and 30 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Greece
Germans attack with 3 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 armour, 1 fighter and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 3 bombers, 3 fighters and 4 tactical_bombers in Greece, round 2 : 4/10 hits, 6.00 expected hits
Americans roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Greece, round 2 : 2/7 hits, 3.00 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Greece
Germans roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in Greece, round 3 : 5/8 hits, 4.83 expected hits
Americans roll dice for 2 armour and 1 fighter in Greece, round 3 : 2/3 hits, 1.67 expected hits
1 armour owned by the Americans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Greece
Germans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter and 3 tactical_bombers
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Non Combat Move - Germans
1 fighter moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
1 fighter moved from Greece to Bulgaria
3 bombers moved from Greece to Western Germany
1 submarine moved from 97 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Poland to Western Ukraine
2 armour moved from Novgorod to Belarus
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
2 aaGuns, 6 artilleries and 13 infantry moved from Bryansk to Ukraine
2 artilleries and 3 infantry moved from France to Western Germany
2 infantry moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Yugoslavia
Place Units - Germans
3 artilleries placed in Ukraine
2 armour and 1 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
2 fighters and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.83
Americans : -0.67
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
4 artilleries and 60 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 infantry moved from Sakha to Buryatia
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 4 artilleries and 60 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 60 infantry in Smolensk, round 2 : 13/64 hits, 12.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 artilleries and 60 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Vologda to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
2 fighters and 1 tactical_bomber moved from Bryansk to Kazakhstan
4 armour and 3 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 3 infantry moved from Amur to Buryatia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Shan State to Burma
1 fighter and 3 tactical_bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Buryatia
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Buryatia, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 4/6 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 : 4/10 hits, 5.17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 aaGun moved from Amur to Buryatia
1 mech_infantry moved from Amur to Jehol
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from Burma to Yunnan
1 mech_infantry moved from Kansu to Kweichow
2 armour moved from Sikang to Kweichow
2 tactical_bombers moved from Burma to Yunnan
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
2 bombers moved from French Indo China to Yunnan
Place Units - Japanese
2 destroyers placed in 20 Sea Zone
2 destroyers placed in 6 Sea Zone
1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 1.00
ANZAC : -0.33
UK_Pacific : -0.67
Russians : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
1 bomber moved from Western Australia to 44 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 99 Sea Zone to Persia
1 carrier, 1 destroyer and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 54 Sea Zone to 57 Sea Zone
4 fighters moved from 55 Sea Zone to 57 Sea Zone
1 fighter moved from 46 Sea Zone to 57 Sea Zone
1 bomber moved from 44 Sea Zone to Western Australia
3 fighters moved from 46 Sea Zone to Queensland
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 armour, 2 fighters and 1 infantry placed in Eastern United States
1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : -0.17
Japanese : -0.67
Hey - next turns? Hope all is well?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
1 bomber moved from Western Australia to 44 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 99 Sea Zone to Persia
1 carrier, 1 destroyer and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 54 Sea Zone to 57 Sea Zone
4 fighters moved from 55 Sea Zone to 57 Sea Zone
1 fighter moved from 46 Sea Zone to 57 Sea Zone
1 bomber moved from 44 Sea Zone to Western Australia
3 fighters moved from 46 Sea Zone to Queensland
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 armour, 2 fighters and 1 infantry placed in Eastern United States
1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Kazakhstan to Kansu
1 mech_infantry moved from Timguska to Kansu
1 fighter moved from Russia to Kansu
Combat - British
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Kansu
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kansu
British roll dice for 1 fighter and 1 mech_infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Kansu to Kazakhstan
1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
3 armour and 10 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Egypt to Persia
2 transports moved from 99 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 99 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
2 artilleries and 1 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
1 factory_minor placed in Iraq
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.50
British : -2.50
Americans : -0.17
Japanese : -0.67
@Odonis said in Odonis (x) vs StuckTojo (a) No VC G40L20:
Hey - next turns? Hope all is well?
Shit! Sorry about that. I think I’m getting more absent-minded as the cabin fever sets in!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from Americans
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Bessarabia
1 fighter moved from Southern Italy to Ukraine
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 cruiser moved from 54 Sea Zone to 57 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 57 Sea Zone to India
1 fighter moved from Queensland to 57 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 cruiser moved from 54 Sea Zone to 57 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 57 Sea Zone to India
1 fighter moved from Queensland to 57 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to Kazakhstan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Volgograd
9 artilleries and 11 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
2 armour moved from Novgorod to Bryansk
2 armour moved from Belarus to Bryansk
1 bomber moved from Western Germany to Caucasus
1 armour moved from Rostov to Volgograd
27 armour and 27 mech_infantrys moved from Rostov to Bryansk
1 fighter moved from Bulgaria to Caucasus
2 bombers moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Bryansk
Germans attack with 31 armour, 9 artilleries, 11 infantry and 30 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 31 armour, 9 artilleries, 11 infantry and 30 mech_infantrys in Bryansk, round 2 : 19/81 hits, 26.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 31 armour, 9 artilleries, 10 infantry and 30 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber and 1 fighter moved from Caucasus to Ukraine
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
2 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from Western Germany to Ukraine
Place Units - Germans
3 armour placed in Ukraine
1 bomber placed in Western Germany
3 mech_infantrys placed in Novgorod
1 destroyer and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -8.33
Russians : -1.00
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
4 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Kazakhstan to Volgograd
1 fighter moved from Kazakhstan to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 7/8 hits, 3.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Volgograd to Russia
4 armour and 2 mech_infantrys moved from Kazakhstan to Russia
4 artilleries and 59 infantry moved from Smolensk to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 3.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 41 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 artillery and 1 mech_infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
2 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from Yunnan to Kazakhstan
1 mech_infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 bomber moved from Yunnan to 41 Sea Zone
1 bomber moved from Yunnan to Kazakhstan
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kansu
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Kansu, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour and 2 mech_infantrys in Kansu, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 artilleries and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Burma, round 3 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Burma, round 4 : 3/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 armour, 1 fighter and 2 mech_infantrys; French defend with 1 infantry; Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Kazakhstan, round 2 : 4/9 hits, 4.33 expected hits
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 3/6 hits, 2.50 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the French lost in Kazakhstan
Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in Kazakhstan, round 3 : 3/6 hits, 3.50 expected hits
Russians roll dice for 1 armour and 1 fighter in Kazakhstan, round 3 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kazakhstan
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys and 2 tactical_bombers
Casualties for British: 1 armour, 1 fighter and 2 mech_infantrys
Casualties for French: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kazakhstan to Tsinghai
1 bomber moved from Kazakhstan to Yunnan
2 armour and 2 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Shensi
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kwangtung to Yunnan
1 armour, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 bomber moved from 41 Sea Zone to Yunnan
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
1 artillery moved from Sakha to Siberia
1 aaGun moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Jehol to Kweichow
1 fighter moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 destroyer placed in 20 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -1.33
Americans : 0.33
Chinese : -0.67
UK_Pacific : -1.33
Russians : 0.33
Japanese : -4.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Western Australia to Java
1 submarine moved from 55 Sea Zone to 41 Sea Zone
5 fighters moved from 57 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 41 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 2 transports moved from 57 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
5 fighters moved from 41 Sea Zone to India
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 57 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 57 Sea Zone to 56 Sea Zone
3 fighters moved from Queensland to 56 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 destroyers and 1 submarine moved from 63 Sea Zone to 56 Sea Zone
2 fighters moved from Persia to Russia
1 fighter moved from 98 Sea Zone to Persia
1 carrier, 1 destroyer and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 3.
1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 1.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Western Australia to Java
1 submarine moved from 55 Sea Zone to 41 Sea Zone
5 fighters moved from 57 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 41 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 2 transports moved from 57 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
5 fighters moved from 41 Sea Zone to India
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 57 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 57 Sea Zone to 56 Sea Zone
3 fighters moved from Queensland to 56 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 destroyers and 1 submarine moved from 63 Sea Zone to 56 Sea Zone
2 fighters moved from Persia to Russia
1 fighter moved from 98 Sea Zone to Persia
1 carrier, 1 destroyer and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 3.
1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 36 PUs;
British buy 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 4 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 mech_infantrys
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Burma, round 2 : 2/8 hits, 2.83 expected hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Burma, round 2 : 0/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese lost in Burma
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Burma, round 3 : 2/8 hits, 2.83 expected hits
Japanese roll dice for 2 artilleries in Burma, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 mech_infantrys
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Caucasus to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
2 infantry moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 battleship, 1 carrier and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to India
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 1.00
British : -1.17
Americans : 1.50
Japanese : -0.33