Maxi VS Enigma Winner takes it all:)


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Bryansk to Samara
            1 mech_infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            5 mech_infantrys moved from Bryansk to Caucasus
            4 bombers moved from Western Germany to Caucasus
            2 infantry moved from France to Southern France
            2 fighters moved from Western Germany to Southern France
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Germany to Holland Belgium
            2 fighters and 1 tactical_bomber moved from Archangel to Samara
    
        Combat - Germans
            Battle in Samara
                Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Holland Belgium
                Germans attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Southern France
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Caucasus
                Germans attack with 4 bombers and 5 mech_infantrys
                British defend with 1 artillery and 3 mech_infantrys
                    Germans roll dice for 4 bombers and 5 mech_infantrys in Caucasus, round 2 : 3/9 hits, 3,50 expected hits
                    Russians roll dice for 1 artillery and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
                    3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 4 bombers and 4 mech_infantrys in Caucasus, round 3 : 4/8 hits, 3,33 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 bombers and 4 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery and 3 mech_infantrys
    
        Non Combat Move - Germans
            4 bombers moved from Caucasus to Romania
            2 fighters moved from Southern France to Western Germany
            2 fighters moved from Holland Belgium to Germany
            4 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Archangel to Bryansk
            2 armour moved from Germany to Eastern Poland
            5 infantry moved from Western Germany to France
            4 artilleries moved from Western Germany to France
            2 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to France
            2 fighters and 1 tactical_bomber moved from Samara to Bryansk
    
        Place Units - Germans
            1 fighter and 9 infantry placed in Western Germany
            2 armour placed in Germany
            3 infantry placed in Volgograd
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 infantry
            EDIT: Adding units owned by Germans to Tambov: 1 infantry
            EDIT: Removing units owned by Germans from France: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : -1,00
    Germans regular : 2,50
    British regular : -0,33
    

    Savegame


  • @Enigma
    Så måtte tyskerne jo træde til!


  • De kunne til gengæld magte opgaven!!


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Archangel
                  Russians take Vologda from Germans
                  Russians take Archangel from Germans
            1 infantry moved from Evenkiyskiy to Urals
                  Russians take Urals from Japanese
            3 infantry moved from Tsinghai to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 mech_infantry moved from Tobruk to Libya
                  Russians take Libya from Italians
            2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 aaGun moved from Tsinghai to Kazakhstan
            1 fighter moved from Kazakhstan to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            1 aaGun moved from Olgiy to Timguska
            1 mech_infantry moved from Tobruk to Egypt
    
        Place Units - Russians
            2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    Germans regular : -1,00
    Russians regular : 0,17
    

    Savegame


  • Var det en fejl at du ikke blokerede mig fra at tage archangel?



  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 3 mech_infantrys moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Chahar
            1 artillery and 1 infantry moved from Hopei to Shensi
            1 bomber moved from Kiangsu to Chahar
            1 bomber moved from Kiangsu to Shensi
            1 mech_infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 3/3 hits, 1,33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Yunnan
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from Kiangsu to Kwangsi
            1 bomber moved from Chahar to Kwangtung
            1 bomber moved from Shensi to Kiangsu
            2 fighters moved from Japan to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 carrier and 3 transports moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 3 Sea Zone to 1 Sea Zone
            1 bomber moved from Kwangtung to Kiangsi
    
        Place Units - Japanese
            1 transport placed in 19 Sea Zone
            1 artillery and 1 infantry placed in Manchuria
            2 armour and 1 infantry placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
            Japanese undo move 5.
            Japanese undo move 4.
            Japanese undo move 3.
            Japanese undo move 2.
            Japanese undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsi: 1 bomber
            EDIT: Adding units owned by Japanese to Kiangsu: 1 bomber
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Manchuria
            1 transport placed in 19 Sea Zone
            2 fighters placed in Japan
            1 destroyer placed in 6 Sea Zone
            1 armour and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : 0,83
    

    Savegame


  • @Enigma
    Ved du hvordan jeg kommer af med de enheder, som jeg ikke satte ind i forrige runde og som skal fjernes (jeg redigerede dem jo ind)?


  • @Enigma
    Jeg redigerer lige de to bombere og poster igen.


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 3 mech_infantrys moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Chahar
            1 artillery and 1 infantry moved from Hopei to Shensi
            1 bomber moved from Kiangsu to Chahar
            1 bomber moved from Kiangsu to Shensi
            1 mech_infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 3/3 hits, 1,33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Yunnan
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from Kiangsu to Kwangsi
            1 bomber moved from Chahar to Kwangtung
            1 bomber moved from Shensi to Kiangsu
            2 fighters moved from Japan to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 carrier and 3 transports moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 3 Sea Zone to 1 Sea Zone
            1 bomber moved from Kwangtung to Kiangsi
    
        Place Units - Japanese
            1 transport placed in 19 Sea Zone
            1 artillery and 1 infantry placed in Manchuria
            2 armour and 1 infantry placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
            Japanese undo move 5.
            Japanese undo move 4.
            Japanese undo move 3.
            Japanese undo move 2.
            Japanese undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsi: 1 bomber
            EDIT: Adding units owned by Japanese to Kiangsu: 1 bomber
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Manchuria
            1 transport placed in 19 Sea Zone
            2 fighters placed in Japan
            1 destroyer placed in 6 Sea Zone
            1 armour and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 2 bombers
            EDIT: Adding units owned by Japanese to Kiangsi: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : 0,83
    

    Savegame


  • Kan du ikke bare sætte dem ind og så redigere dem væk?


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Normandy Bordeaux to Southern France
            4 artilleries moved from Normandy Bordeaux to 110 Sea Zone
            4 artilleries and 4 transports moved from 110 Sea Zone to 125 Sea Zone
            4 artilleries moved from 125 Sea Zone to Norway
            2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            2 artilleries moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Gibraltar to Southern France
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Jeg er begyndt at spille på det gamle post, så du må lige redigere dem i japans næste tur.

    VIl du bruge dine kamikaze?


  • @Maxiheimer
    To på hver destroyer


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Normandy Bordeaux to Southern France
            4 artilleries moved from Normandy Bordeaux to 110 Sea Zone
            4 artilleries and 4 transports moved from 110 Sea Zone to 125 Sea Zone
            4 artilleries moved from 125 Sea Zone to Norway
            2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            2 artilleries moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Gibraltar to Southern France
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5,6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 4,1
            Battle in Norway
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer, 2 fighters and 1 submarine
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Holland Belgium
                Americans attack with 2 artilleries and 2 fighters
                Germans defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 fighters in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Southern France
                Americans attack with 2 artilleries, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 2 : 0/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 3 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 2 artilleries and 1 fighter in Southern France, round 4 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 fighter moved from Southern France to Normandy Bordeaux
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to United Kingdom
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Tunisia to Libya
            1 fighter moved from Burma to French Indo China
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
            4 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
            Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
            EDIT: Changing PUs for Americans from 82 to 83
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Japanese regular : -0,50
    Germans regular : -1,33
    

    Savegame


  • Fik dummet mig med mine køb, så byttede en transporter ud med en ubåd.


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Normandy Bordeaux to Southern France
            4 artilleries moved from Normandy Bordeaux to 110 Sea Zone
            4 artilleries and 4 transports moved from 110 Sea Zone to 125 Sea Zone
            4 artilleries moved from 125 Sea Zone to Norway
            2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            2 artilleries moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Gibraltar to Southern France
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5,6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 4,1
            Battle in Norway
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer, 2 fighters and 1 submarine
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Holland Belgium
                Americans attack with 2 artilleries and 2 fighters
                Germans defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 fighters in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Southern France
                Americans attack with 2 artilleries, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 2 : 0/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 3 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 2 artilleries and 1 fighter in Southern France, round 4 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 fighter moved from Southern France to Normandy Bordeaux
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to United Kingdom
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Tunisia to Libya
            1 fighter moved from Burma to French Indo China
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
            4 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
            Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
            EDIT: Changing PUs for Americans from 82 to 83
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Iraq to Syria
            1 mech_infantry moved from Egypt to Syria
            2 mech_infantrys moved from Persia to Syria
            1 fighter moved from Egypt to 99 Sea Zone
            1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from Shan State to Yunnan
            3 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Yunnan
                British attack with 1 fighter, 4 infantry and 1 mech_infantry
                Japanese defend with 1 armour and 3 mech_infantrys
                    British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1,50 expected hits
                    2 mech_infantrys owned by the Japanese lost in Yunnan
                    British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 4 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 5 : 3/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 armour and 3 mech_infantrys
                Casualties for British: 1 infantry
            Battle in Syria
                British attack with 5 mech_infantrys
                Italians defend with 2 infantry
                    British roll dice for 5 mech_infantrys in Syria, round 2 : 0/5 hits, 0,83 expected hits
                    Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British lost in Syria
                    British roll dice for 4 mech_infantrys in Syria, round 3 : 2/4 hits, 0,67 expected hits
                    Italians roll dice for 2 infantry in Syria, round 3 : 2/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 2 mech_infantrys remaining. Battle score for attacker is -6
                Casualties for British: 3 mech_infantrys
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 mech_infantrys moved from Tobruk to Egypt
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 99 Sea Zone to Iraq
            1 infantry moved from Siam to French Indo China
            2 infantry moved from India to Burma
            1 fighter moved from Yunnan to Burma
            1 aaGun, 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
            4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 artillery, 1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
            UK_Pacific collect 13 PUs; end with 13 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Italians regular : 1,67
    Japanese regular : -2,83
    Germans regular : -1,33
    British regular : 1,50
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Bryansk
            1 infantry moved from Rostov to Tambov
            1 artillery moved from Rostov to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            1 fighter moved from Southern Italy to Caucasus
            2 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 fighter moved from 93 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 armour and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            2 submarines placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

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