Maxi VS Enigma Winner takes it all:)


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Timguska to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Kiangsu to Kweichow
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Malaya to Shan State
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 bomber moved from Philippines to 55 Sea Zone
            1 bomber moved from Philippines to Shan State
            1 fighter moved from 37 Sea Zone to 38 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 38 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 bomber and 1 mech_infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Kiangsi to Kwangsi
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 armour moved from Manchuria to 19 Sea Zone
            1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 armour moved from 20 Sea Zone to Kwangtung
            2 mech_infantrys moved from Manchuria to Anhwe
            1 carrier, 1 destroyer and 2 transports moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from 38 Sea Zone to 20 Sea Zone
            1 fighter moved from 41 Sea Zone to 20 Sea Zone
            1 bomber moved from 55 Sea Zone to 35 Sea Zone
            1 bomber moved from Shan State to Kwangtung
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 battleship and 1 destroyer placed in 20 Sea Zone
            1 infantry placed in Kwangtung
            Japanese undo move 2.
            1 artillery placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Manchuria
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4
            Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Philippines: 1 bomber
            EDIT: Adding units owned by Japanese to Kwangtung: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0,83
    UK_Pacific regular : -0,33
    ANZAC regular : 0,67
    

    Savegame


  • @Enigma
    OBS på nyt post - redigerede en bomber.


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone
            1 artillery moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery moved from Norway to Finland
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Southern France to Northern Italy
            1 armour moved from Normandy Bordeaux to Northern Italy
            2 fighters moved from 110 Sea Zone to Northern Italy
            1 bomber moved from United Kingdom to Northern Italy
            1 fighter moved from Normandy Bordeaux to Northern Italy
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Holland Belgium
                Americans attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 4 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 5 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Northern Italy
                Americans attack with 2 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry
                Germans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Italians defend with 2 artilleries, 1 factory_major and 8 infantry
                    Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in Northern Italy, round 2 : 7/14 hits, 5,50 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry in Northern Italy, round 2 : 6/17 hits, 5,83 expected hits
                    4 infantry owned by the Americans, 2 artilleries owned by the Americans and 7 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Northern Italy, round 3 : 3/8 hits, 3,83 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/10 hits, 3,50 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 2 armour, 1 artillery, 1 bomber and 3 fighters in Northern Italy, round 4 : 2/7 hits, 3,50 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 4 : 3/7 hits, 2,50 expected hits
                    2 infantry owned by the Germans, 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
                 retreated to Northern Italy
                Italians win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                Casualties for Italians: 8 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to Southern France
            1 aaGun, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            5 artilleries, 1 carrier, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Libya to Tobruk
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 1 Sea Zone to 15 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            3 infantry placed in Southern France
            3 infantry placed in Normandy Bordeaux
            Americans undo move 2.
            2 artilleries and 1 infantry placed in Southern France
            1 artillery, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Italians regular : -1,83
    Germans regular : -2,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Shensi to Kansu
            2 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -0,83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone
            1 artillery moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery moved from Norway to Finland
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Southern France to Northern Italy
            1 armour moved from Normandy Bordeaux to Northern Italy
            2 fighters moved from 110 Sea Zone to Northern Italy
            1 bomber moved from United Kingdom to Northern Italy
            1 fighter moved from Normandy Bordeaux to Northern Italy
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Holland Belgium
                Americans attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 4 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 5 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Northern Italy
                Americans attack with 2 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry
                Germans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Italians defend with 2 artilleries, 1 factory_major and 8 infantry
                    Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in Northern Italy, round 2 : 7/14 hits, 5,50 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry in Northern Italy, round 2 : 6/17 hits, 5,83 expected hits
                    4 infantry owned by the Americans, 2 artilleries owned by the Americans and 7 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Northern Italy, round 3 : 3/8 hits, 3,83 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/10 hits, 3,50 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 2 armour, 1 artillery, 1 bomber and 3 fighters in Northern Italy, round 4 : 2/7 hits, 3,50 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 4 : 3/7 hits, 2,50 expected hits
                    2 infantry owned by the Germans, 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
                 retreated to Northern Italy
                Italians win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                Casualties for Italians: 8 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to Southern France
            1 aaGun, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            5 artilleries, 1 carrier, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Libya to Tobruk
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 1 Sea Zone to 15 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            3 infantry placed in Southern France
            3 infantry placed in Normandy Bordeaux
            Americans undo move 2.
            2 artilleries and 1 infantry placed in Southern France
            1 artillery, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Shensi to Kansu
            2 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Gibraltar to 99 Sea Zone
            2 fighters moved from 96 Sea Zone to 99 Sea Zone
            2 mech_infantrys moved from Egypt to Syria
            2 fighters moved from Egypt to Syria
            1 mech_infantry moved from India to Shan State
            1 fighter moved from India to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Shan State
            5 artilleries, 7 infantry and 1 mech_infantry moved from Southern France to France
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France
            2 fighters moved from United Kingdom to France
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 4 fighters
                Germans defend with 1 carrier, 1 fighter and 2 transports
                    British roll dice for 4 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 1 carrier, 1 fighter and 2 transports in 99 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    1 carrier owned by the Germans and 2 fighters owned by the British lost in 99 Sea Zone
                    British roll dice for 2 fighters in 99 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 fighter and 2 transports in 99 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in 99 Sea Zone
                    2 transports owned by the Germans lost in 99 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 10
                Casualties for British: 3 fighters
                Casualties for Germans: 1 carrier, 1 fighter and 2 transports
            Battle in Kwangsi
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in France
                British attack with 5 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 5 artilleries, 1 factory_minor and 14 infantry
                    British roll dice for 5 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 6/17 hits, 6,00 expected hits
                    Germans roll dice for 5 artilleries and 14 infantry in France, round 2 : 9/19 hits, 6,33 expected hits
                    6 infantry owned by the Germans, 2 artilleries owned by the British and 7 infantry owned by the British lost in France
                    British roll dice for 3 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 3/8 hits, 3,50 expected hits
                    Germans roll dice for 5 artilleries and 8 infantry in France, round 3 : 2/13 hits, 4,33 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Germans and 1 artillery owned by the British lost in France
                    British roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in France, round 4 : 3/6 hits, 2,83 expected hits
                    Germans roll dice for 5 artilleries and 5 infantry in France, round 4 : 2/10 hits, 3,33 expected hits
                    3 infantry owned by the Germans and 2 artilleries owned by the British lost in France
                 retreated to France
                Germans win with 5 artilleries and 2 infantry remaining. Battle score for attacker is -9
                Casualties for British: 5 artilleries, 7 infantry and 1 mech_infantry
                Casualties for Germans: 12 infantry
            Battle in Syria
                British attack with 2 fighters and 2 mech_infantrys
                Germans defend with 1 artillery and 3 infantry
                    British roll dice for 2 fighters and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Syria, round 2 : 3/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 fighter owned by the British lost in Syria
                 retreated to Syria
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
                Casualties for British: 1 fighter and 2 mech_infantrys
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Syria to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 99 Sea Zone to Iraq
            2 fighters and 1 tactical_bomber moved from France to Southern France
            1 fighter moved from France to 110 Sea Zone
            2 artilleries and 1 infantry moved from Persia to Iraq
            2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Kwangsi to Yunnan
            1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            3 infantry moved from India to Burma
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 artillery and 2 infantry placed in Iraq
            2 artilleries and 1 infantry placed in Persia
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -1,33
    Japanese regular : -0,50
    Italians regular : -1,83
    Germans regular : 0,00
    British regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 destroyers moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 cruiser moved from 95 Sea Zone to 96 Sea Zone
            1 fighter moved from Caucasus to 96 Sea Zone
            2 mech_infantrys moved from Caucasus to Northwest Persia
            1 fighter moved from Bryansk to Northwest Persia
            1 artillery moved from Kazakhstan to Sikang
                  Italians take Sikang from Chinese
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 fighter and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Northwest Persia
                Italians win, taking Northwest Persia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in 92 Sea Zone
                Italians attack with 2 destroyers and 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 2 destroyers and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 96 Sea Zone
                Italians attack with 1 cruiser and 1 fighter
                Americans defend with 1 carrier
                    Italians roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 carrier in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Americans lost in 96 Sea Zone
                Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to 95 Sea Zone
            1 fighter moved from 92 Sea Zone to 95 Sea Zone
            1 armour moved from Caucasus to Sikang
            1 fighter moved from Northwest Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
    
        Place Units - Italians
            2 infantry placed in Ukraine
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Italians regular : 1,00
    Russians regular : 0,67
    British regular : -0,33
    

    Savegame


  • @Enigma
    Jeg ville nu gerne have beholdt mine tyske infanteri i stedet for de to italienske artilleri i Norditalien.


  • @Enigma
    Det tillader jeg mig lige at redigere i Tysklands tur.


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 55 Sea Zone
            1 submarine moved from 34 Sea Zone to 55 Sea Zone
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 23 Sea Zone to 18 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 1,33
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 55 Sea Zone
            1 submarine moved from 34 Sea Zone to 55 Sea Zone
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 23 Sea Zone to 18 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
            1 infantry moved from Norway to Finland
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 1,33
    

    Savegame


  • Helt i orden:)


  • @Maxiheimer
    Så går det løs. Jeg går ind med 98% chance. Hvis aksen også taber denne her tror jeg det er game over… Jeg har virkelig fornemmelsen af af dette her også går galt - håber jeg tager fejl :hand_with_index_and_middle_fingers_crossed: :hand_with_index_and_middle_fingers_crossed: :hand_with_index_and_middle_fingers_crossed:


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour, 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Southern France
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern France
            4 bombers moved from Caucasus to Southern France
            1 fighter moved from Germany to Southern France
            5 artilleries and 2 infantry moved from France to Southern France
            3 artilleries moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
            2 armour and 1 mech_infantry moved from Novgorod to Finland
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Urals
            1 cruiser moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from Novosibirsk to Tsinghai
            2 fighters and 1 tactical_bomber moved from Caucasus to Tsinghai
            1 mech_infantry moved from Volgograd to Tsinghai
    
        Combat - Germans
            Battle in 93 Sea Zone
                Germans attack with 1 cruiser
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 93 Sea Zone
                Germans win with 1 cruiser remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
            Battle in Holland Belgium
                Germans attack with 3 artilleries and 3 infantry
                Americans defend with 1 artillery and 3 infantry
                    Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 2,00 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 4 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 3 infantry
            Battle in Finland
                Germans attack with 2 armour and 1 mech_infantry
                French defend with 1 infantry; Americans defend with 2 artilleries
                    Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1,17 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Americans, 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Finland
                    Germans roll dice for 2 armour in Finland, round 3 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 armour in Finland, round 4 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 armour in Finland, round 5 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery in Finland, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 2 armour remaining. Battle score for attacker is 7
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 2 artilleries
                Casualties for French: 1 infantry
            Battle in Tsinghai
                Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/5 hits, 2,00 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Southern France
                Germans attack with 2 armour, 6 artilleries, 5 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 fighters and 1 tactical_bomber; French defend with 1 infantry; Americans defend with 1 aaGun, 4 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
                    Americans roll AA dice in Southern France : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 2 armour, 6 artilleries, 5 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 9/22 hits, 10,17 expected hits
                    Americans roll dice for 1 aaGun, 4 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 tactical_bomber in Southern France, round 2 : 8/16 hits, 7,00 expected hits
                    4 artilleries owned by the Germans, 1 aaGun owned by the Americans, 4 infantry owned by the Germans, 4 infantry owned by the Americans, 1 bomber owned by the Americans, 2 artilleries owned by the Americans and 1 infantry owned by the French lost in Southern France
                    Germans roll dice for 2 armour, 2 artilleries, 5 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Southern France, round 3 : 8/14 hits, 7,50 expected hits
                    Americans roll dice for 2 artilleries, 5 fighters and 1 tactical_bomber in Southern France, round 3 : 3/8 hits, 4,50 expected hits
                    1 tactical_bomber owned by the British, 2 artilleries owned by the Germans, 3 fighters owned by the Americans, 2 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Southern France
                Germans win, taking Southern France from Americans with 2 armour, 5 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 69
                Casualties for Germans: 6 artilleries, 4 infantry and 1 mech_infantry
                Casualties for Americans: 1 aaGun, 4 artilleries, 1 bomber, 3 fighters and 4 infantry
                Casualties for French: 1 infantry
                Casualties for British: 2 fighters and 1 tactical_bomber
    
        Non Combat Move - Germans
            1 fighter moved from Southern France to Western Germany
            1 fighter moved from Southern France to Western Germany
            1 fighter moved from Southern France to Northern Italy
            1 tactical_bomber moved from Southern France to Western Germany
            1 fighter moved from Western Germany to Germany
            1 bomber moved from Southern France to Western Germany
            1 battleship moved from 95 Sea Zone to 93 Sea Zone
            2 fighters and 1 tactical_bomber moved from Tsinghai to Volgograd
            1 mech_infantry moved from Volgograd to Bryansk
            2 armour moved from Volgograd to Rostov
            4 bombers moved from Southern France to Northern Italy
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 infantry placed in Caucasus
            Germans undo move 1.
            3 armour placed in Volgograd
            1 armour and 1 mech_infantry placed in Novgorod
            2 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in France
            6 infantry placed in Western Germany
            Germans undo move 3.
            1 armour and 1 mech_infantry placed in Western Germany
            Germans undo move 3.
            Germans undo move 4.
            2 mech_infantrys placed in Western Germany
            2 infantry placed in Germany
            4 infantry placed in Western Germany
            Germans undo move 1.
            2 infantry placed in Caucasus
            1 infantry placed in Western Germany
            Germans undo move 2.
            1 infantry placed in Western Germany
            1 artillery and 1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -2,17
    Americans AA : -0,50
    Germans regular : -1,83
    

    Savegame


  • @Enigma
    Puha :scream: . Rart at det gik godt. Så kan aksen måske holde lidt endnu.


  • I hvilket slag var det du havde 98% chance?


  • @Maxiheimer Sydfrankrig


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
    
        Combat - Russians
            Battle in Northwest Persia
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Northwest Persia
                Russians win, taking Northwest Persia from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
            2 fighters moved from Persia to Russia
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Russians regular : -0,33
    

    Savegame


  • Hmm jeg syntes jeg fik den til at du havde lidt over 50%? hvad gav dig så høj procentuel forøgelse??


  • @Maxiheimer Havde du overset de fire bombere i Caucasus?


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Anhwe to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Anhwe to Kweichow
            2 bombers moved from Kwangtung to Kweichow
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            2 fighters moved from Philippines to 35 Sea Zone
            1 fighter moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from 20 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in French Indo China
            Battle in Kweichow
                Japanese attack with 2 bombers and 1 mech_infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking French Indo China from UK_Pacific, taking Kweichow from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                    Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 submarine
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            3 transports moved from 20 Sea Zone to 19 Sea Zone
            3 infantry moved from Kiangsu to 19 Sea Zone
            3 infantry moved from Manchuria to 19 Sea Zone
            6 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
            6 infantry moved from 36 Sea Zone to French Indo China
            1 battleship and 1 carrier moved from 20 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            2 bombers moved from Kweichow to Kwangtung
            1 fighter moved from 19 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from Kwangsi to 36 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            2 destroyers and 2 submarines placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
            Japanese collect 44 PUs (5 lost to blockades); end with 44 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangtung: 2 bombers
            EDIT: Adding units owned by Japanese to Kiangsu: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : -0,17
    Japanese regular : -2,83
    ANZAC regular : 0,67
    

    Savegame

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