Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Maxi VS Enigma Winner takes it all:)
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Timguska to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 armour moved from Kiangsu to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Malaya to Shan State 1 destroyer moved from 37 Sea Zone to 55 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 bomber moved from Philippines to 55 Sea Zone 1 bomber moved from Philippines to Shan State 1 fighter moved from 37 Sea Zone to 38 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 38 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 bomber and 1 mech_infantry ANZAC defend with 1 artillery Japanese roll dice for 1 bomber and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Kiangsi to Kwangsi 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 armour moved from Manchuria to 19 Sea Zone 1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 2 mech_infantrys moved from Manchuria to Anhwe 1 carrier, 1 destroyer and 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from 38 Sea Zone to 20 Sea Zone 1 fighter moved from 41 Sea Zone to 20 Sea Zone 1 bomber moved from 55 Sea Zone to 35 Sea Zone 1 bomber moved from Shan State to Kwangtung 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 1 battleship and 1 destroyer placed in 20 Sea Zone 1 infantry placed in Kwangtung Japanese undo move 2. 1 artillery placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4 Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 bomber EDIT: Adding units owned by Japanese to Kwangtung: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,83 UK_Pacific regular : -0,33 ANZAC regular : 0,67
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@Enigma
OBS på nyt post - redigerede en bomber. -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from Norway to Finland Americans take Finland from Germans 1 artillery moved from Norway to Finland 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Southern France to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 2 fighters moved from 110 Sea Zone to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 1 fighter moved from Normandy Bordeaux to Northern Italy 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Holland Belgium Americans attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 4 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 5 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Northern Italy Americans attack with 2 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry Germans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Italians defend with 2 artilleries, 1 factory_major and 8 infantry Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in Northern Italy, round 2 : 7/14 hits, 5,50 expected hits Italians roll dice for 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry in Northern Italy, round 2 : 6/17 hits, 5,83 expected hits 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 7 infantry owned by the Italians lost in Northern Italy Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Northern Italy, round 3 : 3/8 hits, 3,83 expected hits Italians roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/10 hits, 3,50 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy Americans roll dice for 2 armour, 1 artillery, 1 bomber and 3 fighters in Northern Italy, round 4 : 2/7 hits, 3,50 expected hits Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 4 : 3/7 hits, 2,50 expected hits 2 infantry owned by the Germans, 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy retreated to Northern Italy Italians win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Americans: 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry Casualties for Italians: 8 infantry Casualties for Germans: 4 infantry Non Combat Move - Americans 3 fighters moved from Northern Italy to Southern France 1 bomber moved from Northern Italy to Southern France 1 aaGun, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 125 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 1 carrier, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Libya to Tobruk 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 1 Sea Zone to 15 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux Americans undo move 2. 2 artilleries and 1 infantry placed in Southern France 1 artillery, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Italians regular : -1,83 Germans regular : -2,00
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Shensi to Kansu 2 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Kansu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,83
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from Norway to Finland Americans take Finland from Germans 1 artillery moved from Norway to Finland 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Southern France to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 2 fighters moved from 110 Sea Zone to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 1 fighter moved from Normandy Bordeaux to Northern Italy 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Holland Belgium Americans attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 4 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 5 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Northern Italy Americans attack with 2 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry Germans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Italians defend with 2 artilleries, 1 factory_major and 8 infantry Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in Northern Italy, round 2 : 7/14 hits, 5,50 expected hits Italians roll dice for 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry in Northern Italy, round 2 : 6/17 hits, 5,83 expected hits 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 7 infantry owned by the Italians lost in Northern Italy Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Northern Italy, round 3 : 3/8 hits, 3,83 expected hits Italians roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/10 hits, 3,50 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy Americans roll dice for 2 armour, 1 artillery, 1 bomber and 3 fighters in Northern Italy, round 4 : 2/7 hits, 3,50 expected hits Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 4 : 3/7 hits, 2,50 expected hits 2 infantry owned by the Germans, 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy retreated to Northern Italy Italians win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Americans: 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry Casualties for Italians: 8 infantry Casualties for Germans: 4 infantry Non Combat Move - Americans 3 fighters moved from Northern Italy to Southern France 1 bomber moved from Northern Italy to Southern France 1 aaGun, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 125 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 1 carrier, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Libya to Tobruk 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 1 Sea Zone to 15 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux Americans undo move 2. 2 artilleries and 1 infantry placed in Southern France 1 artillery, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Shensi to Kansu 2 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Kansu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Gibraltar to 99 Sea Zone 2 fighters moved from 96 Sea Zone to 99 Sea Zone 2 mech_infantrys moved from Egypt to Syria 2 fighters moved from Egypt to Syria 1 mech_infantry moved from India to Shan State 1 fighter moved from India to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Shan State 5 artilleries, 7 infantry and 1 mech_infantry moved from Southern France to France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France 2 fighters moved from United Kingdom to France Combat - British Battle in 99 Sea Zone British attack with 4 fighters Germans defend with 1 carrier, 1 fighter and 2 transports British roll dice for 4 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 carrier, 1 fighter and 2 transports in 99 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 1 carrier owned by the Germans and 2 fighters owned by the British lost in 99 Sea Zone British roll dice for 2 fighters in 99 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 fighter and 2 transports in 99 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 99 Sea Zone 2 transports owned by the Germans lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 10 Casualties for British: 3 fighters Casualties for Germans: 1 carrier, 1 fighter and 2 transports Battle in Kwangsi British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in France British attack with 5 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 5 artilleries, 1 factory_minor and 14 infantry British roll dice for 5 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 6/17 hits, 6,00 expected hits Germans roll dice for 5 artilleries and 14 infantry in France, round 2 : 9/19 hits, 6,33 expected hits 6 infantry owned by the Germans, 2 artilleries owned by the British and 7 infantry owned by the British lost in France British roll dice for 3 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 3/8 hits, 3,50 expected hits Germans roll dice for 5 artilleries and 8 infantry in France, round 3 : 2/13 hits, 4,33 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Germans and 1 artillery owned by the British lost in France British roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in France, round 4 : 3/6 hits, 2,83 expected hits Germans roll dice for 5 artilleries and 5 infantry in France, round 4 : 2/10 hits, 3,33 expected hits 3 infantry owned by the Germans and 2 artilleries owned by the British lost in France retreated to France Germans win with 5 artilleries and 2 infantry remaining. Battle score for attacker is -9 Casualties for British: 5 artilleries, 7 infantry and 1 mech_infantry Casualties for Germans: 12 infantry Battle in Syria British attack with 2 fighters and 2 mech_infantrys Germans defend with 1 artillery and 3 infantry British roll dice for 2 fighters and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 3 infantry in Syria, round 2 : 3/4 hits, 1,33 expected hits 2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 fighter owned by the British lost in Syria retreated to Syria Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12 Casualties for British: 1 fighter and 2 mech_infantrys Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from Syria to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 99 Sea Zone to Iraq 2 fighters and 1 tactical_bomber moved from France to Southern France 1 fighter moved from France to 110 Sea Zone 2 artilleries and 1 infantry moved from Persia to Iraq 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Kwangsi to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 3 infantry moved from India to Burma 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 artillery and 2 infantry placed in Iraq 2 artilleries and 1 infantry placed in Persia 6 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -1,33 Japanese regular : -0,50 Italians regular : -1,83 Germans regular : 0,00 British regular : 1,33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 destroyers moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Caucasus to 96 Sea Zone 2 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter moved from Bryansk to Northwest Persia 1 artillery moved from Kazakhstan to Sikang Italians take Sikang from Chinese Combat - Italians Battle in Northwest Persia Italians attack with 1 fighter and 2 mech_infantrys Russians defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in 92 Sea Zone Italians attack with 2 destroyers and 1 fighter British defend with 1 destroyer Italians roll dice for 2 destroyers and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 96 Sea Zone Italians attack with 1 cruiser and 1 fighter Americans defend with 1 carrier Italians roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 carrier in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Americans lost in 96 Sea Zone Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 armour moved from Caucasus to Sikang 1 fighter moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus Place Units - Italians 2 infantry placed in Ukraine 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Italians regular : 1,00 Russians regular : 0,67 British regular : -0,33
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@Enigma
Jeg ville nu gerne have beholdt mine tyske infanteri i stedet for de to italienske artilleri i Norditalien. -
@Enigma
Det tillader jeg mig lige at redigere i Tysklands tur. -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 55 Sea Zone 1 submarine moved from 34 Sea Zone to 55 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 23 Sea Zone to 18 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 2 fighters and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 55 Sea Zone 1 submarine moved from 34 Sea Zone to 55 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 23 Sea Zone to 18 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 2 fighters and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French 1 infantry moved from Norway to Finland Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,33
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Helt i orden:)
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@Maxiheimer
Så går det løs. Jeg går ind med 98% chance. Hvis aksen også taber denne her tror jeg det er game over… Jeg har virkelig fornemmelsen af af dette her også går galt - håber jeg tager fejl :hand_with_index_and_middle_fingers_crossed: :hand_with_index_and_middle_fingers_crossed: :hand_with_index_and_middle_fingers_crossed: -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Southern France 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern France 4 bombers moved from Caucasus to Southern France 1 fighter moved from Germany to Southern France 5 artilleries and 2 infantry moved from France to Southern France 3 artilleries moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 2 armour and 1 mech_infantry moved from Novgorod to Finland 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Urals 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Novosibirsk to Tsinghai 2 fighters and 1 tactical_bomber moved from Caucasus to Tsinghai 1 mech_infantry moved from Volgograd to Tsinghai Combat - Germans Battle in 93 Sea Zone Germans attack with 1 cruiser Americans defend with 3 transports 3 transports owned by the Americans lost in 93 Sea Zone Germans win with 1 cruiser remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Holland Belgium Germans attack with 3 artilleries and 3 infantry Americans defend with 1 artillery and 3 infantry Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 2,00 expected hits Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 1,67 expected hits Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 4 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 3 infantry Battle in Finland Germans attack with 2 armour and 1 mech_infantry French defend with 1 infantry; Americans defend with 2 artilleries Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1,17 expected hits Americans roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Americans, 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Finland Germans roll dice for 2 armour in Finland, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Finland, round 4 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Finland, round 5 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 artillery in Finland, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 armour remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for Americans: 2 artilleries Casualties for French: 1 infantry Battle in Tsinghai Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/5 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Chinese: 2 infantry Battle in Southern France Germans attack with 2 armour, 6 artilleries, 5 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 fighters and 1 tactical_bomber; French defend with 1 infantry; Americans defend with 1 aaGun, 4 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry Americans roll AA dice in Southern France : 0/3 hits, 0,50 expected hits Germans roll dice for 2 armour, 6 artilleries, 5 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 9/22 hits, 10,17 expected hits Americans roll dice for 1 aaGun, 4 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 tactical_bomber in Southern France, round 2 : 8/16 hits, 7,00 expected hits 4 artilleries owned by the Germans, 1 aaGun owned by the Americans, 4 infantry owned by the Germans, 4 infantry owned by the Americans, 1 bomber owned by the Americans, 2 artilleries owned by the Americans and 1 infantry owned by the French lost in Southern France Germans roll dice for 2 armour, 2 artilleries, 5 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Southern France, round 3 : 8/14 hits, 7,50 expected hits Americans roll dice for 2 artilleries, 5 fighters and 1 tactical_bomber in Southern France, round 3 : 3/8 hits, 4,50 expected hits 1 tactical_bomber owned by the British, 2 artilleries owned by the Germans, 3 fighters owned by the Americans, 2 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Southern France Germans win, taking Southern France from Americans with 2 armour, 5 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 69 Casualties for Germans: 6 artilleries, 4 infantry and 1 mech_infantry Casualties for Americans: 1 aaGun, 4 artilleries, 1 bomber, 3 fighters and 4 infantry Casualties for French: 1 infantry Casualties for British: 2 fighters and 1 tactical_bomber Non Combat Move - Germans 1 fighter moved from Southern France to Western Germany 1 fighter moved from Southern France to Western Germany 1 fighter moved from Southern France to Northern Italy 1 tactical_bomber moved from Southern France to Western Germany 1 fighter moved from Western Germany to Germany 1 bomber moved from Southern France to Western Germany 1 battleship moved from 95 Sea Zone to 93 Sea Zone 2 fighters and 1 tactical_bomber moved from Tsinghai to Volgograd 1 mech_infantry moved from Volgograd to Bryansk 2 armour moved from Volgograd to Rostov 4 bombers moved from Southern France to Northern Italy Place Units - Germans 3 armour placed in Volgograd 3 infantry placed in Caucasus Germans undo move 1. 3 armour placed in Volgograd 1 armour and 1 mech_infantry placed in Novgorod 2 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 6 infantry placed in Western Germany Germans undo move 3. 1 armour and 1 mech_infantry placed in Western Germany Germans undo move 3. Germans undo move 4. 2 mech_infantrys placed in Western Germany 2 infantry placed in Germany 4 infantry placed in Western Germany Germans undo move 1. 2 infantry placed in Caucasus 1 infantry placed in Western Germany Germans undo move 2. 1 infantry placed in Western Germany 1 artillery and 1 infantry placed in France Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -2,17 Americans AA : -0,50 Germans regular : -1,83
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@Enigma
Puha :scream: . Rart at det gik godt. Så kan aksen måske holde lidt endnu. -
I hvilket slag var det du havde 98% chance?
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@Maxiheimer Sydfrankrig
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia Combat - Russians Battle in Northwest Persia Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia Russians win, taking Northwest Persia from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 2 fighters moved from Persia to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Russians regular : -0,33
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Hmm jeg syntes jeg fik den til at du havde lidt over 50%? hvad gav dig så høj procentuel forøgelse??
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@Maxiheimer Havde du overset de fire bombere i Caucasus?
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Anhwe to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Anhwe to Kweichow 2 bombers moved from Kwangtung to Kweichow 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 2 fighters moved from Philippines to 35 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to Kwangsi Combat - Japanese Battle in French Indo China Battle in Kweichow Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 1 artillery Japanese roll dice for 2 bombers and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking French Indo China from UK_Pacific, taking Kweichow from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 3 transports moved from 20 Sea Zone to 19 Sea Zone 3 infantry moved from Kiangsu to 19 Sea Zone 3 infantry moved from Manchuria to 19 Sea Zone 6 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone 6 infantry moved from 36 Sea Zone to French Indo China 1 battleship and 1 carrier moved from 20 Sea Zone to 36 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 2 bombers moved from Kweichow to Kwangtung 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from Kwangsi to 36 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 2 destroyers and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3 Japanese collect 44 PUs (5 lost to blockades); end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 2 bombers EDIT: Adding units owned by Japanese to Kiangsu: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,17 Japanese regular : -2,83 ANZAC regular : 0,67