Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Det var heller ikke den mest spændende runde for briterne. Til gengæld ramte dine japanere nu:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Tambov
Italians take Tambov from Russians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 armour and 1 mech_infantry moved from Greater Southern Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Algeria
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Holland Belgium
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Rostov to Ukraine
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in Normandy Bordeaux
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : -1,50
Russians regular : -0,67
British regular : -0,33
@Maxiheimer
Det gjorde de da også :slightly_smiling_face:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 41 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
2 fighters moved from 41 Sea Zone to Shan State
3 fighters moved from Persia to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from New South Wales to Queensland
1 armour and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : -0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 41 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
2 fighters moved from 41 Sea Zone to Shan State
3 fighters moved from Persia to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from New South Wales to Queensland
1 armour and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : -0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 7 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Bryansk to Vologda
2 fighters and 1 tactical_bomber moved from Ukraine to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Vologda to Archangel
1 tactical_bomber moved from Vologda to Archangel
1 infantry moved from Bryansk to Smolensk
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Novgorod to Archangel
2 armour moved from Novgorod to Bryansk
1 fighter moved from Southern Italy to Germany
1 fighter moved from Western Germany to Germany
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Germany
2 armour moved from Normandy Bordeaux to Western Germany
4 infantry moved from Northern Italy to Western Germany
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
1 artillery and 5 infantry moved from Normandy Bordeaux to France
Place Units - Germans
2 armour and 7 infantry placed in Germany
7 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Kansu to Vologda
2 fighters moved from Kansu to Tambov
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Egypt to Tobruk
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Tambov to Russia
1 aaGun and 3 infantry moved from Shensi to Tsinghai
1 aaGun moved from Dzavhan to Olgiy
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
Germans regular : 2,00
Russians regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Kansu to Vologda
2 fighters moved from Kansu to Tambov
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Egypt to Tobruk
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Tambov to Russia
1 aaGun and 3 infantry moved from Shensi to Tsinghai
1 aaGun moved from Dzavhan to Olgiy
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
Germans regular : 2,00
Russians regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Chahar to Kweichow
1 artillery and 2 infantry moved from Chahar to Hopei
2 armour moved from Yunnan to Shan State
1 armour, 8 artilleries, 2 bombers and 7 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from Philippines to Shan State
1 mech_infantry moved from Kiangsu to Kweichow
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers and 3 transports moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
Americans defend with 1 submarine
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 3 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber
British defend with 10 infantry and 5 mech_infantrys; Americans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; ANZAC defend with 3 fighters
Japanese roll dice for 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Shan State, round 2 : 6/24 hits, 10,00 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 14 infantry and 6 mech_infantrys in Shan State, round 2 : 12/25 hits, 9,50 expected hits
7 infantry owned by the Japanese, 5 artilleries owned by the Japanese and 6 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Shan State, round 3 : 4/12 hits, 6,00 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 8 infantry and 6 mech_infantrys in Shan State, round 3 : 10/19 hits, 7,50 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 3 armour owned by the Japanese and 4 infantry owned by the Americans lost in Shan State
Japanese roll dice for 2 bombers in Shan State, round 4 : 0/2 hits, 1,33 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys in Shan State, round 4 : 8/15 hits, 6,17 expected hits
2 bombers owned by the Japanese lost in Shan State
UK_Pacific win with 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is -106
Casualties for Japanese: 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber
Casualties for British: 6 infantry
Casualties for Americans: 4 infantry
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
Japanese collect 51 PUs (5 lost to blockades); end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : -7,00
UK_Pacific regular : 6,83
ANZAC regular : 0,67
@Enigma
Jeg var nødt til at tage en lille chance og som du ser gik det - igen - galt, da det gjaldt. Jeg havde odds’ne med 55%. Men det var slaget i sz 38, der blev en gamechanger - der mistede Japan overhånden. Japan har haft et par frygtelige sidste 2-3 runder og med Rusland umulig at tage de næste 4-5 runder og de allieredes landgang i Europa, så kunne jeg ikke se andre løsninger end spille lidt opportunistisk og håbe på et “fair” resultat i Shan State. Men tjek så lige hitraten ;-). Det har været et fedt og spændende spil fordi terningerne egentlig har været nogenlunde ligeligt fordelt. Der er bare nogle slag, der er vigtigere end andre. Og der har jeg det jo med at kløjes i det - det er jo helt sindssyge terninger! Skide irriterende.
Nå, men godt spillet. Jeg lavede en enkelt fejl med Tyskland (sikkert flere), hvor jeg fik stillet mig forkert ved Østpolen og det kostede en runde. Men begriber ikke, hvordan det lykkedes dig at få så mange russere selvom du stort set kun købte inf. og var defensiv.
Jeg havde godt regnet den og set at oddsene var i din favør. Drømte om at terningerne ville være lidt med mig - hvilket man så må sige at de var!!! Faktisk lige så meget med mig, som de var imod dig:grimacing:
Ja det er en fin russer stak jeg har samlet mig:kissing_smiling_eyes:
Nu er det vel ikke sådan at du smider håndklædet i ringen vel? For jeg mener da slet ikke at den her er afgjort!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 94 Sea Zone
5 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 artillery moved from Soviet Far East to Siberia
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 mech_infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Shan State to Yunnan
1 artillery moved from Shan State to Siam
Americans take Siam from Japanese
1 armour and 1 mech_infantry moved from Yunnan to French Indo China
Americans take French Indo China from Japanese
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 3 submarines
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0,50 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Southern France from Italians, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 3 submarines
Battle in Normandy Bordeaux
Americans attack with 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Italians roll AA dice in Normandy Bordeaux : 0/4 hits, 0,67 expected hits
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 10/18 hits, 6,83 expected hits
Italians roll dice for 2 aaGuns, 2 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4,33 expected hits
2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 9 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 7 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/14 hits, 5,50 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits
2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 7 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Americans: 4 infantry
Casualties for Italians: 2 aaGuns, 2 artilleries and 11 infantry
Battle in 37 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 3 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 2 submarines
Casualties for Japanese: 1 carrier
Battle in Siberia
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Siberia, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Siberia
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 5,67
Italians regular : -1,67
Japanese regular : -1,00
Italians AA : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 94 Sea Zone
5 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 artillery moved from Soviet Far East to Siberia
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 mech_infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Shan State to Yunnan
1 artillery moved from Shan State to Siam
Americans take Siam from Japanese
1 armour and 1 mech_infantry moved from Yunnan to French Indo China
Americans take French Indo China from Japanese
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 3 submarines
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0,50 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Southern France from Italians, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 3 submarines
Battle in Normandy Bordeaux
Americans attack with 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Italians roll AA dice in Normandy Bordeaux : 0/4 hits, 0,67 expected hits
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 10/18 hits, 6,83 expected hits
Italians roll dice for 2 aaGuns, 2 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4,33 expected hits
2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 9 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 7 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/14 hits, 5,50 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits
2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 7 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Americans: 4 infantry
Casualties for Italians: 2 aaGuns, 2 artilleries and 11 infantry
Battle in 37 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 3 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 2 submarines
Casualties for Japanese: 1 carrier
Battle in Siberia
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Siberia, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Siberia
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from India to Kweichow
5 mech_infantrys moved from Shan State to Kweichow
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
Combat - British
Battle in Norway
Battle in Kweichow
British attack with 1 fighter and 5 mech_infantrys
Japanese defend with 1 armour and 3 mech_infantrys
British roll dice for 1 fighter and 5 mech_infantrys in Kweichow, round 2 : 0/6 hits, 1,33 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
1 mech_infantry owned by the British lost in Kweichow
British roll dice for 1 fighter and 4 mech_infantrys in Kweichow, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 3 : 0/4 hits, 1,50 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
British roll dice for 1 fighter and 4 mech_infantrys in Kweichow, round 4 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 4 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
British roll dice for 1 fighter and 3 mech_infantrys in Kweichow, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 5 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kweichow
British roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Kweichow, round 6 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kweichow
British win, taking Norway from Germans, taking Kweichow from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 4 mech_infantrys
Casualties for Japanese: 1 armour and 3 mech_infantrys
Battle in Holland Belgium
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/7 hits, 3,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Caucasus
British attack with 1 artillery, 1 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
1 mech_infantry moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Burma to Yunnan
4 infantry moved from Shan State to Yunnan
3 infantry moved from India to Burma
1 fighter moved from Kweichow to French Indo China
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 infantry
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Adding units owned by Americans to Tunisia: 1 infantry
EDIT: Changing PUs for Americans from 80 to 81
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 5,67
Italians regular : -1,67
Japanese regular : -2,50
Germans regular : -1,17
British regular : -1,50
Italians AA : -0,67
Jeg glemte at tage tunesien med usa, så editerede det efterfølgende
@Maxiheimer
Jo jeg mener den er afgjort. Kig på Japans tur, jeg lavede ikke non combat eller satte ind. Skulle også have trukket angrebet efter første runde hvis der skulle spilles videre. Jeg er på vej i biffen, skriver senere
Haha… Det bed jeg slet ikke mærke i, fordi jeg var så fokuseret på europafelttoget!
Jamen tak for spillet så, og godt spillet! Havde faktisk troet sejren lå mere til dig!
Hvad er din holdning i øvrigt til at spille her 1. november, med de nye corona tiltag???
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Chahar to Kweichow
1 artillery and 2 infantry moved from Chahar to Hopei
2 armour moved from Yunnan to Shan State
1 armour, 8 artilleries, 2 bombers and 7 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from Philippines to Shan State
1 mech_infantry moved from Kiangsu to Kweichow
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers and 3 transports moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
Americans defend with 1 submarine
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 3 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber
British defend with 10 infantry and 5 mech_infantrys; Americans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; ANZAC defend with 3 fighters
Japanese roll dice for 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Shan State, round 2 : 6/24 hits, 10,00 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 14 infantry and 6 mech_infantrys in Shan State, round 2 : 12/25 hits, 9,50 expected hits
7 infantry owned by the Japanese, 5 artilleries owned by the Japanese and 6 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Shan State, round 3 : 4/12 hits, 6,00 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 8 infantry and 6 mech_infantrys in Shan State, round 3 : 10/19 hits, 7,50 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 3 armour owned by the Japanese and 4 infantry owned by the Americans lost in Shan State
Japanese roll dice for 2 bombers in Shan State, round 4 : 0/2 hits, 1,33 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys in Shan State, round 4 : 8/15 hits, 6,17 expected hits
2 bombers owned by the Japanese lost in Shan State
UK_Pacific win with 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is -106
Casualties for Japanese: 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber
Casualties for British: 6 infantry
Casualties for Americans: 4 infantry
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
Japanese collect 51 PUs (5 lost to blockades); end with 54 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Shan State: 4 infantry
EDIT: Adding units owned by Japanese to French Indo China: 3 armour and 3 artilleries
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsu: 2 bombers and 3 mech_infantrys
EDIT: Adding units owned by Japanese to French Indo China: 1 armour, 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : -7,00
UK_Pacific regular : 6,83
ANZAC regular : 0,67
@Enigma
Så har jeg redigeret. Tillod mig også at ændre damage fra carrier til battleship - havde ikke set at tripleA havde valgt den - det ville man jo aldrig gøre. Du kan evt. lige tjekke efter. Og ændre hvis, hellere du ville have haft tabene på amerikansk side.
Jeg prøver at komme videre, men puha den var grufuld for Japan - du ramte dobbelt så mange enheder som mig! Den bliver næsten umulig at komme videre fra, især hvis (når) flåden ryger. Jeg har ikke stor tiltro til, at heldet pludselig tilsmiler Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from India to French Indo China
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Shan State to French Indo China
1 artillery moved from Soviet Far East to Siberia
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 94 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 destroyers, 2 fighters and 3 submarines
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is -12
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Italians roll AA dice in Normandy Bordeaux : 2/4 hits, 0,67 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 7 artilleries, 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 3/16 hits, 5,67 expected hits
Italians roll dice for 2 aaGuns, 2 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 3/13 hits, 4,33 expected hits
2 aaGuns owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 7 artilleries, 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 7/13 hits, 4,67 expected hits
Italians roll dice for 2 artilleries and 9 infantry in Normandy Bordeaux, round 3 : 4/11 hits, 3,67 expected hits
4 infantry owned by the Americans and 7 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 7 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 2/9 hits, 3,33 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 7 artilleries and 2 fighters in Normandy Bordeaux, round 5 : 5/9 hits, 3,33 expected hits
Italians roll dice for 2 artilleries in Normandy Bordeaux, round 5 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 7 artilleries and 2 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for Italians: 2 aaGuns, 2 artilleries and 11 infantry
Battle in 37 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 2/8 hits, 4,17 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Siberia
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in French Indo China
Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 4 armour, 4 artilleries, 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in French Indo China, round 2 : 2/8 hits, 2,33 expected hits
Japanese roll dice for 4 armour, 4 artilleries and 1 infantry in French Indo China, round 2 : 2/9 hits, 3,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in French Indo China
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in French Indo China, round 3 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 4 armour and 3 artilleries in French Indo China, round 3 : 5/7 hits, 3,00 expected hits
2 artilleries owned by the Japanese, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China
retreated to French Indo China
Japanese win with 4 armour and 1 artillery remaining. Battle score for attacker is -11
Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Japanese: 3 artilleries and 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 fighter moved from French Indo China to Burma
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 artilleries, 1 bomber and 5 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery
EDIT: Changing ownership of Southern France from Italians to Americans
EDIT: Adding units owned by Americans to Southern France: 1 artillery
EDIT: Changing PUs for Americans from 75 to 78
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,83
Italians regular : -3,00
Japanese regular : -3,33
Italians AA : 1,33