@VictoryFirst I’m gonna be out of town for a few days this weekend, not sure if i’ll be able to play.
Maxi VS Enigma Winner takes it all:)
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 harbour, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Java to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 submarine moved from 42 Sea Zone to 38 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 38 Sea Zone 2 fighters moved from Java to 38 Sea Zone 1 fighter moved from 42 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from Java to 38 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 bomber moved from Manchuria to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 38 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 20 Sea Zone to 43 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Manchuria to 35 Sea Zone 1 bomber moved from Kweichow to 43 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery and 2 infantry moved from Jehol to Chahar 1 armour moved from Kiangsu to Chahar 1 armour moved from Kweichow to Yunnan 2 infantry moved from Kweichow to Yunnan 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 2 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 bomber moved from Kweichow to 38 Sea Zone 1 armour moved from Evenkiyskiy to Vologda Japanese take Urals from Russians Combat - Japanese Battle in Chahar Japanese attack with 1 armour, 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Chahar, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Chahar, round 3 : 2/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Vologda Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Vologda Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in Shan State Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 2 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 armour, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/5 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 38 Sea Zone Japanese attack with 1 bomber, 3 fighters, 3 submarines and 3 tactical_bombers Americans defend with 1 battleship, 2 carriers and 2 fighters Japanese roll dice for 3 submarines in 38 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 38 Sea Zone, round 2 : 3/7 hits, 4,17 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship and 2 carriers in 38 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 2 fighters in 38 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 submarines owned by the Japanese lost in 38 Sea Zone Japanese roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 38 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits Americans roll dice for 1 battleship and 2 carriers in 38 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Americans roll dice for 2 fighters in 38 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 38 Sea Zone Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 4 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 battleship and 2 fighters in 38 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 38 Sea Zone Japanese roll dice for 1 bomber in 38 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 battleship in 38 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Japanese lost in 38 Sea Zone Americans win with 1 battleship remaining. Battle score for attacker is -41 Casualties for Japanese: 1 bomber, 3 fighters, 3 submarines and 3 tactical_bombers Casualties for Americans: 2 carriers and 2 fighters Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber Americans defend with 1 battleship Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese 1 battleship owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 fighter and 2 submarines Americans defend with 2 cruisers and 4 transports Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 2 cruisers owned by the Americans lost in 37 Sea Zone Japanese roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 transport owned by the Americans lost in 37 Sea Zone 3 transports owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 52 Casualties for Americans: 2 cruisers and 4 transports Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 43 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 mech_infantry moved from Amur to Yakut S.S.R. 1 bomber moved from 37 Sea Zone to French Indo China 1 bomber moved from 43 Sea Zone to French Indo China 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 2 carriers moved from 42 Sea Zone to 36 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from 41 Sea Zone to 36 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 4 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 harbour placed in Hainan Turning on Edit Mode EDIT: Removing units owned by Americans from 38 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to Burma: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4 Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 2,17 Japanese regular : -2,00 ANZAC regular : -0,17 UK_Pacific regular : 0,67 Russians regular : 0,67
-
@Enigma
Jeg redigerede lige en fighter ind i stedet for slagskibet ved sz 38. Vil du hellere beholde slagskibet kan du bare ændre det. -
Tak.
Den blev dyr for japserne:dizzy_face: -
@Maxiheimer
Ja. Anden runde i træk med utur for Japan - både til lands og til vands. I runde 7 tror jeg alliancen ramte på tre ud af fire småskibe i forsvar. Og rigtig mange på land også. Jeg gik endda ind i sz 38 med en ekstra bomber… :-( -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Malaya to Shan State 1 fighter moved from Burma to Shan State Combat - Americans Americans creates battle in territory 17 Sea Zone Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 1 fighter Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese win, taking 17 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Shan State Americans attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Shan State, round 2 : 2/9 hits, 2,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Shan State Americans win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - Americans 1 fighter moved from Shan State to India 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 5 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 submarine moved from 15 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Soviet Far East 1 fighter moved from Western United States to Hawaiian Islands 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 aaGuns, 3 artilleries, 3 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,33 Germans regular : -0,33
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 2 armour, 1 infantry and 1 mech_infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Chinese undo move 1. 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 0,33
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Malaya to Shan State 1 fighter moved from Burma to Shan State Combat - Americans Americans creates battle in territory 17 Sea Zone Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 1 fighter Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese win, taking 17 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Shan State Americans attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Shan State, round 2 : 2/9 hits, 2,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Shan State Americans win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - Americans 1 fighter moved from Shan State to India 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 5 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 submarine moved from 15 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Soviet Far East 1 fighter moved from Western United States to Hawaiian Islands 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 aaGuns, 3 artilleries, 3 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 2 armour, 1 infantry and 1 mech_infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Chinese undo move 1. 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Burma to Yunnan 1 artillery and 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Battle in Yunnan British attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 2 armour, 1 infantry and 1 mech_infantry British roll dice for 1 artillery, 2 fighters and 3 infantry in Yunnan, round 2 : 1/6 hits, 2,00 expected hits Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits, 1,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 3 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 3 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery and 2 fighters in Yunnan, round 4 : 0/3 hits, 1,33 expected hits Japanese roll dice for 2 armour in Yunnan, round 4 : 2/2 hits, 1,00 expected hits 1 artillery owned by the British and 1 fighter owned by the British lost in Yunnan retreated to Yunnan Japanese win, taking Holland Belgium from Germans with 2 armour remaining. Battle score for attacker is -16 Casualties for British: 1 artillery, 1 fighter and 3 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from Yunnan to India 10 infantry and 4 mech_infantrys moved from Burma to Shan State 1 mech_infantry moved from India to Shan State 1 infantry moved from India to Burma 1 infantry and 3 mech_infantrys moved from Alexandria to Egypt 1 infantry moved from Trans-Jordan to Egypt 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Place Units - British 3 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in United Kingdom 2 transports placed in 110 Sea Zone Turn Complete - British British collect 38 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,3 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : 0,67 Japanese regular : 1,67 Germans regular : -0,33 British regular : -3,00
-
Det var heller ikke den mest spændende runde for briterne. Til gengæld ramte dine japanere nu:)
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Tambov Italians take Tambov from Russians 1 artillery and 2 infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov 1 armour and 1 mech_infantry moved from Greater Southern Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 artillery moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria Combat - Italians Battle in Rostov Italians attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Algeria Italians attack with 1 artillery and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Algeria Americans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in Holland Belgium Italians attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Rostov to Ukraine 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 1 infantry placed in Ukraine 1 artillery and 1 infantry placed in Normandy Bordeaux 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -1,50 Russians regular : -0,67 British regular : -0,33
-
@Maxiheimer
Det gjorde de da også :slightly_smiling_face: -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 fighter moved from Sumatra to 37 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 41 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 battleship ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State 2 fighters moved from 41 Sea Zone to Shan State 3 fighters moved from Persia to India 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 fighter moved from New South Wales to Queensland 1 armour and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : -0,00
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 fighter moved from Sumatra to 37 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 41 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 battleship ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State 2 fighters moved from 41 Sea Zone to Shan State 3 fighters moved from Persia to India 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 fighter moved from New South Wales to Queensland 1 armour and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : -0,00
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 7 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Bryansk to Vologda 2 fighters and 1 tactical_bomber moved from Ukraine to Vologda Combat - Germans Battle in Vologda Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Vologda to Archangel 1 tactical_bomber moved from Vologda to Archangel 1 infantry moved from Bryansk to Smolensk 1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Western Ukraine to Bryansk 1 armour moved from Novgorod to Archangel 2 armour moved from Novgorod to Bryansk 1 fighter moved from Southern Italy to Germany 1 fighter moved from Western Germany to Germany 4 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to Germany 2 armour moved from Normandy Bordeaux to Western Germany 4 infantry moved from Northern Italy to Western Germany 1 artillery moved from France to Western Germany 2 infantry moved from France to Western Germany 1 artillery and 5 infantry moved from Normandy Bordeaux to France Place Units - Germans 2 armour and 7 infantry placed in Germany 7 artilleries placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,00
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Kansu to Vologda 2 fighters moved from Kansu to Tambov 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 artillery and 1 infantry moved from Russia to Samara 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 mech_infantry moved from Egypt to Tobruk Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Italians defend with 1 armour Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Samara Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Tambov to Russia 1 aaGun and 3 infantry moved from Shensi to Tsinghai 1 aaGun moved from Dzavhan to Olgiy Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 Germans regular : 2,00 Russians regular : 1,67
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Kansu to Vologda 2 fighters moved from Kansu to Tambov 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 artillery and 1 infantry moved from Russia to Samara 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 mech_infantry moved from Egypt to Tobruk Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Italians defend with 1 armour Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Samara Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Tambov to Russia 1 aaGun and 3 infantry moved from Shensi to Tsinghai 1 aaGun moved from Dzavhan to Olgiy Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 Germans regular : 2,00 Russians regular : 1,67
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Chahar to Kweichow 1 artillery and 2 infantry moved from Chahar to Hopei 2 armour moved from Yunnan to Shan State 1 armour, 8 artilleries, 2 bombers and 7 infantry moved from French Indo China to Shan State 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 fighter moved from Philippines to Shan State 1 mech_infantry moved from Kiangsu to Kweichow 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers and 3 transports moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer and 3 submarines Americans defend with 1 submarine Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 3 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber British defend with 10 infantry and 5 mech_infantrys; Americans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; ANZAC defend with 3 fighters Japanese roll dice for 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Shan State, round 2 : 6/24 hits, 10,00 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 14 infantry and 6 mech_infantrys in Shan State, round 2 : 12/25 hits, 9,50 expected hits 7 infantry owned by the Japanese, 5 artilleries owned by the Japanese and 6 infantry owned by the British lost in Shan State Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Shan State, round 3 : 4/12 hits, 6,00 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 8 infantry and 6 mech_infantrys in Shan State, round 3 : 10/19 hits, 7,50 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 3 armour owned by the Japanese and 4 infantry owned by the Americans lost in Shan State Japanese roll dice for 2 bombers in Shan State, round 4 : 0/2 hits, 1,33 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys in Shan State, round 4 : 8/15 hits, 6,17 expected hits 2 bombers owned by the Japanese lost in Shan State UK_Pacific win with 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is -106 Casualties for Japanese: 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber Casualties for British: 6 infantry Casualties for Americans: 4 infantry Non Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3 Japanese collect 51 PUs (5 lost to blockades); end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -7,00 UK_Pacific regular : 6,83 ANZAC regular : 0,67
-
@Enigma
Jeg var nødt til at tage en lille chance og som du ser gik det - igen - galt, da det gjaldt. Jeg havde odds’ne med 55%. Men det var slaget i sz 38, der blev en gamechanger - der mistede Japan overhånden. Japan har haft et par frygtelige sidste 2-3 runder og med Rusland umulig at tage de næste 4-5 runder og de allieredes landgang i Europa, så kunne jeg ikke se andre løsninger end spille lidt opportunistisk og håbe på et “fair” resultat i Shan State. Men tjek så lige hitraten ;-). Det har været et fedt og spændende spil fordi terningerne egentlig har været nogenlunde ligeligt fordelt. Der er bare nogle slag, der er vigtigere end andre. Og der har jeg det jo med at kløjes i det - det er jo helt sindssyge terninger! Skide irriterende.
Nå, men godt spillet. Jeg lavede en enkelt fejl med Tyskland (sikkert flere), hvor jeg fik stillet mig forkert ved Østpolen og det kostede en runde. Men begriber ikke, hvordan det lykkedes dig at få så mange russere selvom du stort set kun købte inf. og var defensiv. -
Jeg havde godt regnet den og set at oddsene var i din favør. Drømte om at terningerne ville være lidt med mig - hvilket man så må sige at de var!!! Faktisk lige så meget med mig, som de var imod dig:grimacing:
Ja det er en fin russer stak jeg har samlet mig:kissing_smiling_eyes:
Nu er det vel ikke sådan at du smider håndklædet i ringen vel? For jeg mener da slet ikke at den her er afgjort! -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to 94 Sea Zone 5 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 artillery moved from Soviet Far East to Siberia 1 submarine moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 mech_infantry moved from Shan State to Yunnan Chinese take Yunnan from Japanese 1 armour moved from Shan State to Yunnan 1 artillery moved from Shan State to Siam Americans take Siam from Japanese 1 armour and 1 mech_infantry moved from Yunnan to French Indo China Americans take French Indo China from Japanese Combat - Americans Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Southern France Battle in 6 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer and 3 submarines Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0,50 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Southern France from Italians, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 3 submarines Battle in Normandy Bordeaux Americans attack with 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry Italians roll AA dice in Normandy Bordeaux : 0/4 hits, 0,67 expected hits Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 10/18 hits, 6,83 expected hits Italians roll dice for 2 aaGuns, 2 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4,33 expected hits 2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 9 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 7 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/14 hits, 5,50 expected hits Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 7 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Americans: 4 infantry Casualties for Italians: 2 aaGuns, 2 artilleries and 11 infantry Battle in 37 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 3 transports Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits 2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 2 submarines Casualties for Japanese: 1 carrier Battle in Siberia Americans attack with 1 artillery Japanese defend with 1 infantry Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Siberia, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Americans undo move 1. 1 carrier placed in 10 Sea Zone 3 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 5,67 Italians regular : -1,67 Japanese regular : -1,00 Italians AA : -0,67
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Szechwan to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :