well, I found a useful button…
Maxi VS Enigma Winner takes it all:)
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Central United States to Western United States 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 submarines placed in 10 Sea Zone 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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@Maxiheimer
Haha. Det andet gamesave forstår jeg ikke. Efter jeg havde postet og ville lukke ned spurgte tripleA om jeg var sikker på jeg ikke ville poste🤪, så jeg turde ikke andet end gøre det igen.
Yunnan… Det ærgrer mig du havde held til at tage det tilbage med Kina. Jeg er ikke helt så opportunistisk - den slags plejer at gå galt for mig og jeg frygtede det var blevet for dyrt… -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Yunnan to Kwangsi 1 fighter moved from Sikang to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 5,17 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery, 4 fighters, 1 mech_infantry and 3 tactical_bombers in Kwangsi, round 3 : 3/9 hits, 4,83 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Chinese: 6 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 2 infantry moved from Sikang to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : -4,00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Central United States to Western United States 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 submarines placed in 10 Sea Zone 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Yunnan to Kwangsi 1 fighter moved from Sikang to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 5,17 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery, 4 fighters, 1 mech_infantry and 3 tactical_bombers in Kwangsi, round 3 : 3/9 hits, 4,83 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Chinese: 6 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 2 infantry moved from Sikang to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry moved from Yunnan to Kwangsi 1 transport moved from 44 Sea Zone to 46 Sea Zone 2 infantry moved from Persia to Iraq 2 fighters moved from Egypt to Iraq 1 bomber moved from Anglo Egyptian Sudan to Iraq Combat - British Battle in 91 Sea Zone British attack with 2 submarines Italians defend with 1 destroyer British roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the British lost in 91 Sea Zone British roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the British lost in 91 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for British: 2 submarines Battle in Kwangsi British attack with 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry Japanese defend with 1 artillery, 4 fighters and 3 tactical_bombers British roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Kwangsi, round 2 : 4/11 hits, 3,17 expected hits Japanese roll dice for 1 artillery, 4 fighters and 3 tactical_bombers in Kwangsi, round 2 : 4/8 hits, 4,50 expected hits 3 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the British lost in Kwangsi British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Kwangsi, round 3 : 2/7 hits, 2,50 expected hits Japanese roll dice for 4 fighters in Kwangsi, round 3 : 2/4 hits, 2,67 expected hits 2 fighters owned by the Japanese and 2 infantry owned by the British lost in Kwangsi British roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Kwangsi, round 4 : 3/5 hits, 2,17 expected hits Japanese roll dice for 2 fighters in Kwangsi, round 4 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 51 Casualties for British: 1 artillery, 6 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery, 4 fighters and 3 tactical_bombers Battle in Iraq British attack with 1 bomber, 2 fighters and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Iraq, round 2 : 2/5 hits, 2,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 bomber, 2 fighters and 2 infantry in Iraq, round 3 : 0/5 hits, 2,00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 2 fighters and 2 infantry in Iraq, round 4 : 0/5 hits, 2,00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 2 fighters and 2 infantry in Iraq, round 5 : 2/5 hits, 2,00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Iraq to Egypt 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Kwangsi to India 3 aaGuns moved from Yunnan to Szechwan 2 infantry moved from Brazil to 85 Sea Zone 2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone Place Units - British 1 airfield placed in Egypt 1 factory_minor placed in Persia 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5 British collect 32 PUs (3 lost to blockades); end with 32 PUs Place Units - UK_Pacific 7 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Some Units in India change ownership: 7 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0,50 Italians regular : 1,33 Japanese regular : -4,50 Neutral_Axis regular : -2,00 British regular : -3,83
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Har spillet en smule crazy, da jeg egentlig føler at de allierede er lidt pressede, men kunne bare ikke dy mig:) Om det var det værd eller ej har jeg svært ved at vurdere… Din italienske destroyer har vist sit værd og nappede begge mine engelske subs:fearful:
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@Maxiheimer
Ja du er meget opportunistisk og har haft temmelig meget held med det - har ikke lige tjekket hitrates på den sidste. Til gengæld må man sige, at aksen har haft pænt held med ubådskrigen :-). Er alliancen presset, det ved jeg nu ikke. Det ser altid sort ud de første 4-5 runder synes jeg. -
Hit rates var ikke engang med mig, men den var heller ikke med dig:) Jeg havde oddsene på den ifølge kalkulatoren, men også kun lige…
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@Maxiheimer
Havde godt set odds’ne efter Kina gik på. Den blev dyr for os begge. -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Romania 2 infantry moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria 1 bomber moved from Southern France to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber and 2 infantry ANZAC defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 0/4 hits, 1,50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 3 : 3/4 hits, 1,50 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Libya to Tobruk 1 mech_infantry moved from Algeria to Libya 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 aaGuns moved from Southern France to Normandy Bordeaux 1 fighter moved from Western Germany to 97 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Tobruk 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 armour moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone 1 fighter and 1 infantry placed in Southern Italy 1 infantry placed in Normandy Bordeaux Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0,00 British regular : -0,67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Yunnan to India Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Yunnan to India Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 96 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 4 bombers and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone 5 armour, 10 artilleries, 15 infantry and 5 mech_infantrys moved from Poland to Baltic States Germans take Baltic States from Russians 10 mech_infantrys moved from Germany to Baltic States 3 armour moved from Romania to Baltic States Combat - Germans
Combat Hit Differential Summary :
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@Enigma
Så er der lige lidt scrambling at tage stilling til :-) -
ingen scrambling
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 96 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 4 bombers and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone 5 armour, 10 artilleries, 15 infantry and 5 mech_infantrys moved from Poland to Baltic States Germans take Baltic States from Russians 10 mech_infantrys moved from Germany to Baltic States 3 armour moved from Romania to Baltic States Combat - Germans Battle in 98 Sea Zone Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 fighters and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 destroyers; French defend with 1 destroyer Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 7/12 hits, 7,33 expected hits British roll dice for 1 battleship, 1 cruiser and 3 destroyers in 98 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the French, 2 destroyers owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone Germans win, taking 98 Sea Zone from Neutral with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Germans: 1 fighter Casualties for British: 1 battleship, 1 cruiser and 2 destroyers Casualties for French: 1 destroyer Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 infantry moved from Romania to Eastern Poland 2 aaGuns moved from Poland to Baltic States 5 infantry moved from Bulgaria to Romania 1 infantry moved from France to Normandy Bordeaux 3 artilleries moved from Germany to Poland 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 armour and 3 infantry moved from Malta to 96 Sea Zone 1 armour, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Greece 3 infantry moved from 97 Sea Zone to Greece 1 tactical_bomber moved from 98 Sea Zone to Greece 1 tactical_bomber moved from 98 Sea Zone to Greece 1 fighter moved from 98 Sea Zone to Southern Italy 4 bombers moved from 98 Sea Zone to Western Germany Place Units - Germans 8 armour placed in Germany 1 infantry placed in France Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 armour EDIT: Adding units owned by Germans to Western Germany: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,33 British regular : -0,17
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@Maxiheimer
Jeg er vist ved at være træt nu - blev nødt til at redigere igen. Et par tanks i Vesttyskland. -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 1 infantry moved from Tsagaan Olom to Suiyuyan Chinese take Suiyuyan from Japanese 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Western Ukraine to Eastern Poland 3 fighters moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/5 hits, 2,33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour and 8 mech_infantrys moved from Novgorod to Smolensk 2 aaGuns, 1 artillery, 19 infantry and 1 mech_infantry moved from Belarus to Smolensk 2 aaGuns, 2 artilleries and 19 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk 5 infantry moved from Russia to Bryansk 3 infantry moved from Ulaanbaatar to Buryatia 1 aaGun moved from Ulaanbaatar to Buryatia 1 aaGun and 14 infantry moved from Ulaanbaatar to Buyant-Uhaa 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 9 infantry placed in Russia Russians undo move 1. 1 infantry and 2 mech_infantrys placed in Ukraine 8 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Russians regular : 1,67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Sakha to Amur 1 infantry moved from Manchuria to Amur 1 bomber moved from Korea to Amur 2 artilleries moved from French Indo China to Yunnan 3 infantry moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Yunnan 3 mech_infantrys moved from Kiangsu to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 46 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 44 Sea Zone to Philippines 1 artillery moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 tactical_bombers moved from 42 Sea Zone to Malaya 2 fighters moved from 42 Sea Zone to Malaya 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Amur Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Amur, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 3/7 hits, 2,83 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 fighter and 3 infantry Chinese defend with 1 fighter Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 4/6 hits, 2,00 expected hits Chinese roll dice for 1 fighter in Yunnan, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Battle in Kwangsi Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers British defend with 1 armour Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 2/6 hits, 2,17 expected hits Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Malaya Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 : 7/9 hits, 3,83 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 2 fighters moved from French Indo China to 6 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 bomber moved from Philippines to Kwangtung 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 carriers moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Jehol to Manchuria 1 bomber moved from Amur to Manchuria 1 armour moved from Sakha to Manchuria 2 infantry moved from Hopei to Kweichow 1 fighter moved from Kwangsi to French Indo China 1 fighter moved from Yunnan to French Indo China 2 tactical_bombers moved from Kwangsi to French Indo China 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 factory_minor placed in Manchuria 3 infantry placed in French Indo China 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 bomber EDIT: Adding units owned by Japanese to Japan: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,17 Americans regular : -0,67 Japanese regular : 3,50 UK_Pacific regular : 0,67 Russians regular : -0,33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in Gibraltar Battle in 46 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Gibraltar from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 tactical_bomber in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries and 2 infantry Japanese defend with 2 artilleries and 3 infantry Chinese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 2/5 hits, 1,67 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries and 1 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Chinese: 3 artilleries and 2 infantry Casualties for Japanese: 2 artilleries and 3 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,67