@The_Good_Captain My hits were only in TripleA. My actual rolls were done via the forum roller:
@dicebot said in Doman (Allies) vs TGC (Germans), Europe 'over' balanced?:
2d6<=3: 4, 1; Hits: 1
1d6<=4: 6; Hits: 0
So only 1 hit.
Battle calculatoren sagde 83% i min favør med 10 enheder tilbage, så ja var lidt heldig, men ikke noget ekstremt.
Selv hvis den var gået efter statistikken syntes jeg det havde været det værd.
Jeg flytter den:)
@Maxiheimer Selvfølgelig skulle du angribe - det havde jeg også regnet med. Min calculator sagde dog du skulle miste 60 IPC mere end du gjorde.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 5 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Kweichow
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
1 mech_infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Korea to Amur
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
3 mech_infantrys moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Kiangsi to Kwangsi
3 mech_infantrys moved from Shantung to Hunan
2 bombers moved from Manchuria to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to Malaya
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Sumatra from Dutch, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 artilleries, 2 bombers, 5 infantry and 3 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 5 infantry and 3 mech_infantrys in Hunan, round 2 : 1/12 hits, 3,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 artilleries, 2 bombers, 4 infantry and 3 mech_infantrys in Hunan, round 3 : 2/11 hits, 3,50 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries, 2 bombers, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 1/2 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 2/9 hits, 4,33 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Malaya, round 3 : 2/7 hits, 4,00 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 tactical_bombers moved from Malaya to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
2 bombers moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 aaGun moved from Jehol to Manchuria
1 fighter moved from Manchuria to Japan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese : -0,67
UK_Pacific : 1,33
Japanese : -9,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 armour moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Gibraltar to Trans-Jordan
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in Morocco
Americans attack with 4 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 4 infantry and 2 mech_infantrys in Morocco, round 2 : 3/6 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Morocco from Italians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Americans attack with 2 bombers
Italians defend with 1 artillery
Americans roll dice for 2 bombers in Trans-Jordan, round 2 : 2/2 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 bombers moved from Trans-Jordan to Iraq
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
5 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : 2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 armour moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Gibraltar to Trans-Jordan
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in Morocco
Americans attack with 4 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 4 infantry and 2 mech_infantrys in Morocco, round 2 : 3/6 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Morocco from Italians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Americans attack with 2 bombers
Italians defend with 1 artillery
Americans roll dice for 2 bombers in Trans-Jordan, round 2 : 2/2 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 bombers moved from Trans-Jordan to Iraq
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
5 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - British
British buy 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 armour moved from Iraq to Egypt
British take Trans-Jordan from Italians
1 armour moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Persia to Egypt
1 infantry moved from Iraq to Syria
British take Syria from Italians
2 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
2 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Szechwan to Kwangsi
1 tactical_bomber moved from Szechwan to Kwangsi
Combat - British
Battle in Holland Belgium
British attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 1 armour, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British roll dice for 1 armour, 1 fighter and 1 infantry in Holland Belgium, round 3 : 3/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Malaya
British attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 harbour
British roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kwangsi
British attack with 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 2 infantry and 5 mech_infantrys
British roll dice for 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 6/11 hits, 3,33 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 5 mech_infantrys in Kwangsi, round 2 : 4/9 hits, 3,00 expected hits
2 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Kwangsi
British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 3/7 hits, 2,67 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Kwangsi, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 5 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 5 mech_infantrys
Battle in Egypt
British attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 armour, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 2/6 hits, 2,50 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/6 hits, 2,83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
British roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 3 : 1/4 hits, 2,00 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 fighters in Egypt, round 3 : 2/4 hits, 2,17 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt
British roll dice for 1 armour and 1 bomber in Egypt, round 4 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 armour and 2 fighters in Egypt, round 4 : 1/3 hits, 1,83 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 bomber in Egypt, round 5 : 1/1 hits, 0,67 expected hits
Italians roll dice for 2 fighters in Egypt, round 5 : 1/2 hits, 1,33 expected hits
1 bomber owned by the British and 1 fighter owned by the Italians lost in Egypt
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 2 armour, 1 artillery, 1 bomber and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Non Combat Move - British
2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Persia to Iraq
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
2 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from India to Yunnan
1 aaGun, 1 artillery and 5 infantry moved from India to Burma
Place Units - British
1 bomber and 2 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,6,1,6,1,1,1,4,4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,3,6,4,2,3
UK_Pacific collect 6 PUs (6 lost to blockades); end with 6 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0,50
Italians : -1,83
British : 2,83
Americans : 2,67
Chinese : -0,17
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour and 4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; French defend with 1 fighter
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1,33 expected hits
British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 1/2 hits, 1,00 expected hits
British roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the French lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for French: 1 fighter
Battle in Western Ukraine
Italians attack with 2 armour and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 4 infantry in Western Ukraine, round 2 : 2/6 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western Ukraine
1 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from Gibraltar to Southern France
1 fighter moved from Egypt to 97 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 artillery and 1 infantry placed in Northern Italy
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1,00
British : -0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 mech_infantry moved from New South Wales to 62 Sea Zone
1 mech_infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from 55 Sea Zone to Malaya
1 fighter moved from 41 Sea Zone to India
1 fighter moved from India to Volgograd
1 fighter moved from India to Volgograd
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 mech_infantry moved from New South Wales to 62 Sea Zone
1 mech_infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from 55 Sea Zone to Malaya
1 fighter moved from 41 Sea Zone to India
1 fighter moved from India to Volgograd
1 fighter moved from India to Volgograd
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : -0,33
@Enigma Fortrød den franske krydser - vil du lægge den tilbage til Gibraltar…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
EDIT: Adding units owned by French to 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Germans buy 3 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
5 infantry moved from Romania to Bessarabia
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Germany to Norway
1 fighter and 1 tactical_bomber moved from Southern Italy to Denmark
1 fighter and 1 tactical_bomber moved from Southern Italy to Denmark
3 bombers moved from Poland to Norway
2 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Poland to Normandy Bordeaux
1 bomber moved from Poland to Holland Belgium
1 tactical_bomber moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Romania to Belarus
Combat - Germans
Battle in Bessarabia
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Bessarabia, round 2 : 1/5 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,17 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 3 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,17 expected hits
British roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 1,00 expected hits
British roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Norway
Germans attack with 4 bombers and 2 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 4 bombers and 2 infantry in Norway, round 2 : 3/6 hits, 3,00 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 4 bombers and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Denmark
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Denmark, round 2 : 2/6 hits, 2,67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 8 infantry and 2 tactical_bombers
Russians defend with 1 armour, 4 artilleries and 2 mech_infantrys
Germans roll dice for 8 infantry and 2 tactical_bombers in Belarus, round 2 : 1/10 hits, 2,33 expected hits
Russians roll dice for 1 armour, 4 artilleries and 2 mech_infantrys in Belarus, round 2 : 4/7 hits, 2,50 expected hits
1 mech_infantry owned by the Russians and 4 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 infantry and 2 tactical_bombers in Belarus, round 3 : 2/6 hits, 1,67 expected hits
Russians roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Belarus, round 3 : 2/6 hits, 2,17 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 4 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 armour and 3 artilleries in Belarus, round 4 : 2/4 hits, 1,50 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 armour and 2 artilleries remaining. Battle score for attacker is -8
Casualties for Germans: 8 infantry
Casualties for Russians: 2 artilleries and 2 mech_infantrys
Non Combat Move - Germans
2 mech_infantrys moved from Baltic States to Novgorod
2 armour moved from Baltic States to Western Ukraine
3 aaGuns and 4 infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Poland to Western Ukraine
1 fighter moved from Romania to Western Germany
2 fighters moved from Denmark to Western Germany
2 tactical_bombers moved from Denmark to 113 Sea Zone
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
4 bombers moved from Norway to Western Germany
5 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
2 tactical_bombers moved from Belarus to Novgorod
Place Units - Germans
3 armour placed in Novgorod
4 infantry and 3 mech_infantrys placed in Germany
6 infantry placed in Western Germany
Germans undo move 3.
4 infantry placed in Western Germany
2 infantry placed in France
Germans undo move 2.
3 infantry and 3 mech_infantrys placed in Germany
1 infantry placed in France
Germans undo move 3.
2 infantry placed in Southern France
Germans undo move 4.
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0,67
British : -1,00
Americans : -1,17
Russians : 2,50
Der er flyttet:)
@Maxiheimer TripleA spørger om scrambling i 113 mod en u-båd. Det kan de da ikke… Jeg siger nej!
Haha det kan de da sagtnes… de kan bare ikke ramme den:)
@Maxiheimer Så bare ja?
Betyder vist ikke rigtig noget…
@Enigma tager du hit på carrier eller cruiser?
cruiser:)
@Maxiheimer ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 113 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Germans lost in 113 Sea Zone
Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 submarine
2 tactical_bombers owned by the Germans forced to land in Western Germany
Non Combat Move - Russians
2 infantry moved from Olgiy to Timguska
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Yakut S.S.R.
1 armour moved from Belarus to Russia
2 artilleries moved from Belarus to Smolensk
2 infantry moved from Bryansk to Smolensk
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
9 infantry placed in Russia
Russians undo move 1.
1 armour placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -3,17
Russians : -0,67