OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
Maxi VS Enigma Winner takes it all:)
-
Battle calculatoren sagde 83% i min favør med 10 enheder tilbage, så ja var lidt heldig, men ikke noget ekstremt.
Selv hvis den var gået efter statistikken syntes jeg det havde været det værd.
Jeg flytter den:) -
@Maxiheimer Selvfølgelig skulle du angribe - det havde jeg også regnet med. Min calculator sagde dog du skulle miste 60 IPC mere end du gjorde.
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 artilleries and 5 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Kweichow 1 artillery moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 fighter and 1 tactical_bomber moved from Hopei to Kweichow 1 mech_infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery moved from Korea to Amur 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from 37 Sea Zone to Malaya 1 armour moved from 37 Sea Zone to Malaya 3 mech_infantrys moved from Kiangsu to Kwangsi 2 mech_infantrys moved from Kiangsi to Kwangsi 3 mech_infantrys moved from Shantung to Hunan 2 bombers moved from Manchuria to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to Malaya 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Sumatra Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Sumatra from Dutch, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 artilleries, 2 bombers, 5 infantry and 3 mech_infantrys Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 2 bombers, 5 infantry and 3 mech_infantrys in Hunan, round 2 : 1/12 hits, 3,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 2 artilleries, 2 bombers, 4 infantry and 3 mech_infantrys in Hunan, round 3 : 2/11 hits, 3,50 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries, 2 bombers, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 1/2 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 armour, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 armour, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 2/9 hits, 4,33 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Malaya, round 3 : 2/7 hits, 4,00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 2 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 tactical_bombers moved from Malaya to 37 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi 2 bombers moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi 1 aaGun moved from Jehol to Manchuria 1 fighter moved from Manchuria to Japan Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 artillery and 1 infantry placed in Japan 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese : -0,67 UK_Pacific : 1,33 Japanese : -9,17
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 armour moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Gibraltar to Trans-Jordan 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Norway Battle in Denmark Battle in Morocco Americans attack with 4 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 4 infantry and 2 mech_infantrys in Morocco, round 2 : 3/6 hits, 1,00 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Norway from Germans, taking Denmark from Germans, taking Morocco from Italians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Trans-Jordan Americans attack with 2 bombers Italians defend with 1 artillery Americans roll dice for 2 bombers in Trans-Jordan, round 2 : 2/2 hits, 1,33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 2 bombers moved from Trans-Jordan to Iraq 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 5 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Italians : 0,33 Americans : 2,67
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 artillery moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : 0,67
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 armour moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Gibraltar to Trans-Jordan 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Norway Battle in Denmark Battle in Morocco Americans attack with 4 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 4 infantry and 2 mech_infantrys in Morocco, round 2 : 3/6 hits, 1,00 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Norway from Germans, taking Denmark from Germans, taking Morocco from Italians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Trans-Jordan Americans attack with 2 bombers Italians defend with 1 artillery Americans roll dice for 2 bombers in Trans-Jordan, round 2 : 2/2 hits, 1,33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 2 bombers moved from Trans-Jordan to Iraq 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 5 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 artillery moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Holland Belgium 1 armour moved from Iraq to Egypt British take Trans-Jordan from Italians 1 armour moved from Persia to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 2 infantry moved from Iraq to 80 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 armour moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from Persia to Egypt 1 infantry moved from Iraq to Syria British take Syria from Italians 2 infantry moved from Shan State to Malaya 1 fighter moved from India to Malaya 2 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 fighter moved from Szechwan to Kwangsi 1 tactical_bomber moved from Szechwan to Kwangsi Combat - British Battle in Holland Belgium British attack with 1 armour, 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 armour, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 1 armour, 1 fighter and 1 infantry in Holland Belgium, round 3 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Normandy Bordeaux British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Malaya British attack with 1 fighter and 2 infantry Japanese defend with 1 armour and 1 harbour British roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Kwangsi British attack with 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 artilleries, 2 infantry and 5 mech_infantrys British roll dice for 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 6/11 hits, 3,33 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 5 mech_infantrys in Kwangsi, round 2 : 4/9 hits, 3,00 expected hits 2 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Kwangsi British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 3/7 hits, 2,67 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Kwangsi, round 3 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 5 infantry Casualties for Japanese: 2 artilleries, 2 infantry and 5 mech_infantrys Battle in Egypt British attack with 2 armour, 1 artillery, 1 bomber and 2 infantry Italians defend with 1 armour, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 2/6 hits, 2,50 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/6 hits, 2,83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt British roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 3 : 1/4 hits, 2,00 expected hits Italians roll dice for 1 armour, 1 artillery and 2 fighters in Egypt, round 3 : 2/4 hits, 2,17 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt British roll dice for 1 armour and 1 bomber in Egypt, round 4 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 armour and 2 fighters in Egypt, round 4 : 1/3 hits, 1,83 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt British roll dice for 1 bomber in Egypt, round 5 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 fighters in Egypt, round 5 : 1/2 hits, 1,33 expected hits 1 bomber owned by the British and 1 fighter owned by the Italians lost in Egypt Italians win with 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 2 armour, 1 artillery, 1 bomber and 2 infantry Casualties for Italians: 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Non Combat Move - British 2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Iraq to Trans-Jordan 2 mech_infantrys moved from Persia to Iraq 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 fighter moved from Malaya to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 2 infantry moved from Szechwan to Yunnan 1 mech_infantry moved from India to Yunnan 1 aaGun, 1 artillery and 5 infantry moved from India to Burma Place Units - British 1 bomber and 2 mech_infantrys placed in Union of South Africa 3 mech_infantrys placed in Persia 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,6,1,6,1,1,1,4,4,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,3,6,4,2,3 UK_Pacific collect 6 PUs (6 lost to blockades); end with 6 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0,50 Italians : -1,83 British : 2,83 Americans : 2,67 Chinese : -0,17 Japanese : 1,17
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Italians 2 armour and 4 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 harbour; French defend with 1 fighter Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1,33 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 1/2 hits, 1,00 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the French lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for French: 1 fighter Battle in Western Ukraine Italians attack with 2 armour and 4 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 4 infantry in Western Ukraine, round 2 : 2/6 hits, 1,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Eastern Poland to Western Ukraine 1 armour moved from Northern Italy to Slovakia Hungary 1 bomber moved from Gibraltar to Southern France 1 fighter moved from Egypt to 97 Sea Zone 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 1 artillery and 1 infantry placed in Northern Italy 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1,00 British : -0,33 Russians : -0,33
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 55 Sea Zone 1 mech_infantry moved from New South Wales to 62 Sea Zone 1 mech_infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in Java Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland 1 artillery moved from New South Wales to Queensland 1 fighter moved from 55 Sea Zone to Malaya 1 fighter moved from 41 Sea Zone to India 1 fighter moved from India to Volgograd 1 fighter moved from India to Volgograd Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : -0,33
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 55 Sea Zone 1 mech_infantry moved from New South Wales to 62 Sea Zone 1 mech_infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in Java Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland 1 artillery moved from New South Wales to Queensland 1 fighter moved from 55 Sea Zone to Malaya 1 fighter moved from 41 Sea Zone to India 1 fighter moved from India to Volgograd 1 fighter moved from India to Volgograd Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt British take Egypt from Italians Combat - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : -0,33
-
@Enigma Fortrød den franske krydser - vil du lægge den tilbage til Gibraltar…
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser EDIT: Adding units owned by French to 91 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Germans buy 3 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 5 infantry moved from Romania to Bessarabia 2 infantry moved from Western Germany to Denmark 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 bomber moved from Germany to Norway 1 fighter and 1 tactical_bomber moved from Southern Italy to Denmark 1 fighter and 1 tactical_bomber moved from Southern Italy to Denmark 3 bombers moved from Poland to Norway 2 infantry moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 bomber moved from Poland to Normandy Bordeaux 1 bomber moved from Poland to Holland Belgium 1 tactical_bomber moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Romania to Belarus Combat - Germans Battle in Bessarabia Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Bessarabia, round 2 : 1/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber and 3 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 1 bomber and 3 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,17 expected hits British roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 1,00 expected hits British roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Norway Germans attack with 4 bombers and 2 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 4 bombers and 2 infantry in Norway, round 2 : 3/6 hits, 3,00 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 4 bombers and 1 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in Denmark Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Denmark, round 2 : 2/6 hits, 2,67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Belarus Germans attack with 8 infantry and 2 tactical_bombers Russians defend with 1 armour, 4 artilleries and 2 mech_infantrys Germans roll dice for 8 infantry and 2 tactical_bombers in Belarus, round 2 : 1/10 hits, 2,33 expected hits Russians roll dice for 1 armour, 4 artilleries and 2 mech_infantrys in Belarus, round 2 : 4/7 hits, 2,50 expected hits 1 mech_infantry owned by the Russians and 4 infantry owned by the Germans lost in Belarus Germans roll dice for 4 infantry and 2 tactical_bombers in Belarus, round 3 : 2/6 hits, 1,67 expected hits Russians roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Belarus, round 3 : 2/6 hits, 2,17 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 4 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 armour and 3 artilleries in Belarus, round 4 : 2/4 hits, 1,50 expected hits 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus retreated to Belarus Russians win with 1 armour and 2 artilleries remaining. Battle score for attacker is -8 Casualties for Germans: 8 infantry Casualties for Russians: 2 artilleries and 2 mech_infantrys Non Combat Move - Germans 2 mech_infantrys moved from Baltic States to Novgorod 2 armour moved from Baltic States to Western Ukraine 3 aaGuns and 4 infantry moved from Eastern Poland to Western Ukraine 3 armour moved from Poland to Western Ukraine 1 fighter moved from Romania to Western Germany 2 fighters moved from Denmark to Western Germany 2 tactical_bombers moved from Denmark to 113 Sea Zone 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 4 bombers moved from Norway to Western Germany 5 infantry moved from Germany to Poland 3 mech_infantrys moved from Western Germany to Poland 2 tactical_bombers moved from Belarus to Novgorod Place Units - Germans 3 armour placed in Novgorod 4 infantry and 3 mech_infantrys placed in Germany 6 infantry placed in Western Germany Germans undo move 3. 4 infantry placed in Western Germany 2 infantry placed in France Germans undo move 2. 3 infantry and 3 mech_infantrys placed in Germany 1 infantry placed in France Germans undo move 3. 2 infantry placed in Southern France Germans undo move 4. 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0,67 British : -1,00 Americans : -1,17 Russians : 2,50
-
Der er flyttet:)
-
@Maxiheimer TripleA spørger om scrambling i 113 mod en u-båd. Det kan de da ikke… Jeg siger nej!
-
Haha det kan de da sagtnes… de kan bare ikke ramme den:)
-
@Maxiheimer Så bare ja?
-
Betyder vist ikke rigtig noget…
-
@Enigma tager du hit på carrier eller cruiser?
-
cruiser:)
-
@Maxiheimer ok
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 submarine moved from 114 Sea Zone to 113 Sea Zone Combat - Russians Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 113 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Germans lost in 113 Sea Zone Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 carrier, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 cruiser Casualties for Russians: 1 submarine 2 tactical_bombers owned by the Germans forced to land in Western Germany Non Combat Move - Russians 2 infantry moved from Olgiy to Timguska 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Yakut S.S.R. 1 armour moved from Belarus to Russia 2 artilleries moved from Belarus to Smolensk 2 infantry moved from Bryansk to Smolensk 1 submarine moved from 112 Sea Zone to 125 Sea Zone Place Units - Russians 1 armour and 1 mech_infantry placed in Volgograd 9 infantry placed in Russia Russians undo move 1. 1 armour placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -3,17 Russians : -0,67