@dawgoneit I am back from vacation
German U-Boats score 1 hit in NOR. What sinks?
I russian sub stays and lives, do you want it to run after air attack?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Kweichow to Shensi
Germans take Shensi from Chinese
1 armour moved from Shensi to Sikang
2 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 bomber moved from Western Germany to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
2 bombers moved from Southern Italy to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from French Indo China to 34 Sea Zone
Combat - Germans
Battle in 34 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ukraine
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Yugoslavia
2 bombers moved from Ukraine to Yugoslavia
1 bomber moved from Archangel to Yugoslavia
1 fighter moved from Belarus to Yugoslavia
1 bomber moved from Western Ukraine to Eastern Poland
11 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun, 2 artilleries and 2 infantry moved from Novgorod to Belarus
3 infantry moved from Finland to Norway
1 artillery and 6 infantry moved from Finland to Karelia
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
6 infantry moved from Poland to Eastern Poland
2 fighters moved from Western Germany to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
12 armour and 5 mech_infantrys moved from Eastern Persia to Northwest Persia
2 mech_infantrys moved from Kweichow to Sikang
2 fighters moved from Southern Italy to Northwest Persia
3 fighters and 5 tactical_bombers moved from Southern Italy to Yugoslavia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
4 mech_infantrys moved from France to Yugoslavia
9 artilleries and 12 infantry moved from France to Southern France
1 bomber moved from 34 Sea Zone to French Indo China
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
5 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,1,3,2,6,6,4,6
Germans collect 51 PUs (7 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Iraq to Bryansk
1 aaGun, 2 artilleries and 50 infantry moved from Caucasus to Volgograd
2 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
7 infantry moved from Russia to Bryansk
1 aaGun and 1 artillery moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Shan State to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
4 fighters moved from 35 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to Paulau Island
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Shensi to Kansu
1 armour and 17 mech_infantrys moved from Kweichow to Kansu
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to Kansu
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 transports owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer, 1 submarine and 2 transports
Battle in Java
Japanese attack with 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 2 artilleries, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 3/7 hits, 3.00 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in Paulau Island
Japanese attack with 1 artillery, 6 fighters and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Paulau Island, round 2 : 2/8 hits, 3.67 expected hits
Americans roll dice for 1 artillery in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 artillery and 6 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kansu
Japanese attack with 1 armour, 2 bombers, 4 fighters, 19 mech_infantrys and 4 tactical_bombers
British defend with 1 mech_infantry; Chinese defend with 3 artilleries, 1 fighter and 18 infantry
Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 19 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 15/30 hits, 9.67 expected hits
Chinese roll dice for 3 artilleries, 1 fighter, 18 infantry and 1 mech_infantry in Kansu, round 2 : 9/23 hits, 8.00 expected hits
9 mech_infantrys owned by the Japanese and 15 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 10 mech_infantrys and 4 tactical_bombers in Kansu, round 3 : 11/21 hits, 8.17 expected hits
Chinese roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Kansu, round 3 : 2/8 hits, 3.00 expected hits
2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 3 infantry owned by the Chinese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers, 4 fighters, 8 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 11 mech_infantrys
Casualties for Chinese: 3 artilleries, 1 fighter and 18 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
2 bombers, 4 fighters and 4 tactical_bombers moved from Kansu to Shensi
1 mech_infantry moved from Szechwan to Suiyuyan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to French Indo China
1 fighter moved from Philippines to French Indo China
6 fighters moved from Paulau Island to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 carrier and 1 destroyer placed in 39 Sea Zone
1 fighter placed in India
2 submarines placed in 6 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : 1.50
Americans : 0.67
Chinese : 0.00
Japanese : 7.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Shan State to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
4 fighters moved from 35 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to Paulau Island
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Shensi to Kansu
1 armour and 17 mech_infantrys moved from Kweichow to Kansu
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to Kansu
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 transports owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer, 1 submarine and 2 transports
Battle in Java
Japanese attack with 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 2 artilleries, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 3/7 hits, 3.00 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in Paulau Island
Japanese attack with 1 artillery, 6 fighters and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Paulau Island, round 2 : 2/8 hits, 3.67 expected hits
Americans roll dice for 1 artillery in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 artillery and 6 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kansu
Japanese attack with 1 armour, 2 bombers, 4 fighters, 19 mech_infantrys and 4 tactical_bombers
British defend with 1 mech_infantry; Chinese defend with 3 artilleries, 1 fighter and 18 infantry
Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 19 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 15/30 hits, 9.67 expected hits
Chinese roll dice for 3 artilleries, 1 fighter, 18 infantry and 1 mech_infantry in Kansu, round 2 : 9/23 hits, 8.00 expected hits
9 mech_infantrys owned by the Japanese and 15 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 10 mech_infantrys and 4 tactical_bombers in Kansu, round 3 : 11/21 hits, 8.17 expected hits
Chinese roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Kansu, round 3 : 2/8 hits, 3.00 expected hits
2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 3 infantry owned by the Chinese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers, 4 fighters, 8 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 11 mech_infantrys
Casualties for Chinese: 3 artilleries, 1 fighter and 18 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
2 bombers, 4 fighters and 4 tactical_bombers moved from Kansu to Shensi
1 mech_infantry moved from Szechwan to Suiyuyan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to French Indo China
1 fighter moved from Philippines to French Indo China
6 fighters moved from Paulau Island to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 carrier and 1 destroyer placed in 39 Sea Zone
1 fighter placed in India
2 submarines placed in 6 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 2 infantry
EDIT: Adding units owned by Japanese to Manchuria: 2 infantry
Combat Hit Differential Summary :
ANZAC : 1.50
Americans : 0.67
Chinese : 0.00
Japanese : 7.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 26 Sea Zone to 46 Sea Zone
2 submarines moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
15 fighters and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
2 submarines moved from 33 Sea Zone to 34 Sea Zone
1 armour moved from Iraq to Eastern Persia
Americans take Persia from Italians
Americans take Eastern Persia from Germans
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 42 Sea Zone
Americans attack with 15 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 15 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/16 hits, 8.17 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits
2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 6 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 9 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/10 hits, 5.17 expected hits
Japanese roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans win with 8 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 7 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Battle in 34 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 34 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
1 transport owned by the Japanese lost in 34 Sea Zone
Americans roll dice for 1 submarine in 34 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
8 fighters moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 8 carriers, 1 cruiser, 9 destroyers, 1 infantry, 21 submarines and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Wake Island
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
2 infantry moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from Trans-Jordan to Gibraltar
1 artillery, 1 bomber and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 marines moved from Trans-Jordan to 98 Sea Zone
2 cruisers, 3 destroyers, 2 marines and 3 transports moved from 98 Sea Zone to 92 Sea Zone
2 marines moved from 92 Sea Zone to Gibraltar
1 armour and 3 infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Libya to Alexandria
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 infantry placed in Central United States
2 fighters placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
2 mech_infantrys moved from Iraq to Eastern Persia
15 fighters and 1 tactical_bomber moved from Iraq to Bryansk
1 fighter moved from Trans-Jordan to Bryansk
1 bomber and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 marines moved from Trans-Jordan to 98 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 2 marines and 4 transports moved from 98 Sea Zone to 92 Sea Zone
1 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries, 20 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
3 artilleries and 1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship moved from 33 Sea Zone to 45 Sea Zone
Place Units - British
1 destroyer placed in 106 Sea Zone
2 artilleries and 1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -0.67
Japanese : 4.17
didnt think you would go for it. glad i got lucky.
@ksmckay Big projected TUV swing, and could stack Java with an average result.
for sure. this is where limited experience kills me. I have a hard time seeing how the game might play out if you go south. Probably not nearly as risky with the naval base there, but I thought I would be able to bring quite a punch in 2 rounds if you went there, but I guess you dont have to stay for 2 rounds.
Also, i could look it up but I am sure you know the answer. If I invade Amur or any of the mongolian borders, then all the mongolians turn russian. Can I attack them that same turn, or is that the same as invading the neutrals, meaning I have to wait a turn to invade mongolia. No clue if I will do this but wasnt quite sure how it works.
@ksmckay You have to wait a turn, unless you want to declare war on all the neutrals.
@ksmckay said in 19L Semis Adam514(Allies +13) vs ksmckay:
didnt think you would go for it. glad i got lucky.
If USA trades ships/planes evenly with Japan, that is in USA’s favour. In this case, the battle was in USA’s favour. Adam is quite risk averse at least when playing Axis but I would have thought he would still make that attack.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
1 mech_infantry moved from Belarus to Vologda
Italians take Vologda from Russians
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber moved from Yugoslavia to Persia
1 fighter moved from Yugoslavia to Caucasus
1 fighter moved from Yugoslavia to Caucasus
Combat - Italians
Battle in Persia
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 3 : 2/3 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Caucasus
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Persia: 1 bomber
EDIT: Adding units owned by Italians to Persia: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Caucasus to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
1 armour and 2 mech_infantrys moved from Belarus to Vologda
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
1 mech_infantry moved from Northern Italy to France
1 fighter moved from Yugoslavia to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,1,3,5,2,2,5,6
Italians collect 5 PUs (9 lost to blockades); end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : -0.33
Russians : -0.33
made a mistake with casualty choice in Persia. Edited after, assuming it was ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
3 fighters moved from Caroline Islands to Paulau Island
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Java, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Battle in Paulau Island
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 3 fighters and 2 infantry in Paulau Island, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
3 fighters moved from Paulau Island to 45 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser, 2 destroyers and 1 marine moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Iraq to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.17
Japanese : 0.00
might have a minor OOL question here in a second.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Eastern Poland to Russia
2 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Yugoslavia to Ukraine
1 mech_infantry moved from Northwest Persia to Rostov
Germans take Rostov from Russians
1 armour moved from Sikang to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
4 mech_infantrys moved from Northwest Persia to Eastern Persia
1 fighter moved from Northwest Persia to Eastern Persia
1 bomber moved from French Indo China to Eastern Persia
2 bombers moved from Yugoslavia to Eastern Persia
1 bomber moved from Yugoslavia to Iraq
1 bomber moved from Southern Italy to Iraq
1 fighter moved from Northwest Persia to Iraq
3 infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
Combat Hit Differential Summary :
3 hits in iraq, casualties?
1 UK aa gun, 2 uk inf, 3 us inf.
AA and 2 UK inf.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Eastern Poland to Russia
2 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Yugoslavia to Ukraine
1 mech_infantry moved from Northwest Persia to Rostov
Germans take Rostov from Russians
1 armour moved from Sikang to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
4 mech_infantrys moved from Northwest Persia to Eastern Persia
1 fighter moved from Northwest Persia to Eastern Persia
1 bomber moved from French Indo China to Eastern Persia
2 bombers moved from Yugoslavia to Eastern Persia
1 bomber moved from Yugoslavia to Iraq
1 bomber moved from Southern Italy to Iraq
1 fighter moved from Northwest Persia to Iraq
3 infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Iraq
Germans attack with 2 bombers, 1 fighter and 4 infantry
British defend with 1 aaGun and 2 infantry; Americans defend with 2 infantry
AA fire in Iraq : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Iraq, round 2 : 3/7 hits, 2.50 expected hits
British roll dice for 1 aaGun and 4 infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Iraq
Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Iraq, round 3 : 3/6 hits, 2.33 expected hits
British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Iraq
Germans win, taking 125 Sea Zone from British, taking Iraq from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in Eastern Persia
Germans attack with 3 bombers, 1 fighter and 4 mech_infantrys
British defend with 2 mech_infantrys; Americans defend with 1 armour and 2 mech_infantrys
Germans roll dice for 3 bombers, 1 fighter and 4 mech_infantrys in Eastern Persia, round 2 : 4/8 hits, 3.17 expected hits
Americans roll dice for 1 armour and 4 mech_infantrys in Eastern Persia, round 2 : 1/5 hits, 1.83 expected hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Eastern Persia
Germans roll dice for 3 bombers, 1 fighter and 3 mech_infantrys in Eastern Persia, round 3 : 3/7 hits, 3.00 expected hits
Americans roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Eastern Persia
Germans win, taking Eastern Persia from Americans with 3 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 armour and 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Ukraine
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Ukraine to Romania
2 mech_infantrys moved from Sikang to Novosibirsk
1 fighter moved from Eastern Persia to Caucasus
1 bomber moved from Eastern Persia to India
1 bomber moved from Eastern Persia to India
1 bomber moved from Eastern Persia to Caucasus
2 bombers and 1 fighter moved from Iraq to Caucasus
3 aaGuns, 12 armour, 5 artilleries, 11 infantry and 13 mech_infantrys moved from Northwest Persia to Caucasus
1 bomber moved from Russia to Caucasus
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
2 infantry moved from Archangel to Vologda
27 mech_infantrys moved from Belarus to Vologda
1 aaGun, 4 artilleries and 8 infantry moved from Belarus to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Bessarabia
4 mech_infantrys moved from Eastern Poland to Archangel
1 aaGun moved from Yugoslavia to Bulgaria
4 mech_infantrys moved from Yugoslavia to Romania
2 infantry moved from Karelia to Novgorod
3 infantry moved from Norway to Finland
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to France
9 artilleries and 13 infantry moved from Southern France to France
4 fighters and 3 tactical_bombers moved from Yugoslavia to Romania
5 bombers moved from Western Germany to Romania
Place Units - Germans
2 artilleries and 1 mech_infantry placed in Novgorod
2 infantry and 3 mech_infantrys placed in Germany
1 airfield placed in Romania
1 armour and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,2,4,3,4,1,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 55 PUs (9 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 1.33
British : 0.00
Americans : -0.33
AA fire in Iraq : : -0.50
Russians : -0.33
i might juggle a few units around. But cant finish looking at things till later. but figured I would post anyway, but please hold off on Russia.