• TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            9 infantry moved from Smolensk to Belarus
            9 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            11 artilleries moved from Bryansk to Belarus
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            7 infantry moved from Russia to Bryansk
            1 artillery moved from Volgograd to Rostov
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Rostov
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 11 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 artillery and 2 infantry
                    Russians roll dice for 11 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Belarus, round 2 : 9/32 hits, 10.17 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 4/4 hits, 1.50 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 11 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Smolensk to Belarus
            1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Belarus to Russia
            1 fighter moved from Belarus to Russia
            1 armour moved from Bryansk to Smolensk
            1 armour moved from Bryansk to Smolensk
            1 mech_infantry moved from Bryansk to Smolensk
            1 mech_infantry moved from Bryansk to Smolensk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.50
    Russians : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 cruiser moved from 44 Sea Zone to 41 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            3 infantry moved from Philippines to 35 Sea Zone
            1 armour moved from Yunnan to Siam
            1 infantry moved from French Indo China to Siam
            1 infantry moved from Yunnan to Shan State
            3 infantry moved from Shantung to Jehol
            1 artillery moved from Hopei to Chahar
            1 armour moved from Kiangsu to Chahar
            3 infantry moved from Manchuria to Korea
            1 armour moved from Siberia to Korea
            1 armour moved from Buyant-Uhaa to Korea
            1 fighter moved from Japan to Korea
            1 fighter moved from Hunan to Chahar
            1 tactical_bomber moved from Hunan to Chahar
            1 fighter moved from Hunan to Jehol
            1 tactical_bomber moved from Hunan to Jehol
            1 infantry moved from Yunnan to Shan State
            1 artillery moved from Yunnan to Shan State
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 tactical_bomber moved from Hunan to Shan State
            1 bomber moved from Yunnan to Malaya
            2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Kiangsi to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            3 tactical_bombers moved from Buryatia to 6 Sea Zone
            1 fighter moved from Hunan to Siam
            1 submarine moved from 37 Sea Zone to 38 Sea Zone
            1 bomber moved from Yunnan to 38 Sea Zone
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Java
            Battle in 38 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 38 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking Java from ANZAC with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 6/16 hits, 9,00 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 5/11 hits, 5,17 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    2 submarines owned by the Americans and 2 destroyers owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 7/16 hits, 9,00 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 5/9 hits, 4,50 expected hits
                    1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 battleships, 1 cruiser, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 7/14 hits, 8,17 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 2 transports in 6 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 cruiser, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 82
                Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports
                Casualties for Japanese: 3 carriers, 1 destroyer and 2 fighters
            Battle in 41 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer and 1 transport
                French defend with 1 destroyer
                    Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Siam
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Siam, round 2 : 1/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sumatra
            Battle in Jehol
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Jehol, round 2 : 1/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Sumatra from Dutch, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 2 armour, 1 fighter and 3 infantry
                Americans defend with 1 armour, 1 artillery and 2 infantry
                    Japanese roll dice for 2 armour, 1 fighter and 3 infantry in Korea, round 2 : 1/6 hits, 2,00 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 2/4 hits, 1,50 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Korea, round 3 : 2/4 hits, 1,67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 3 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
                    Japanese roll dice for 2 armour and 1 fighter in Korea, round 4 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 armour in Korea, round 4 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 armour and 3 infantry
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Malaya, round 2 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 38 Sea Zone to Yunnan
            1 fighter moved from Siam to French Indo China
            1 tactical_bomber moved from Shan State to Yunnan
            1 bomber moved from Malaya to Yunnan
            1 tactical_bomber moved from Chahar to Hunan
            1 fighter moved from Chahar to Hunan
            1 fighter moved from Jehol to Hunan
            1 tactical_bomber moved from Jehol to Hunan
            1 fighter moved from 6 Sea Zone to Buryatia
            1 fighter moved from Korea to Japan
            2 fighters moved from 6 Sea Zone to Japan
            5 tactical_bombers moved from 6 Sea Zone to Japan
            1 destroyer moved from 42 Sea Zone to 56 Sea Zone
            1 destroyer moved from 44 Sea Zone to 55 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 factory_minor placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 3 infantry
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Shantung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    French : -0,33
    Americans : 0,50
    Chinese : 0,33
    UK_Pacific : -1,33
    Japanese : -8,50
    

    Savegame


  • @BrentStoudtKY I forgot to move 3 infantry in Non-combat, so I edited. I hope it’s ok.


  • @Makalakalane
    No problem.
    House rules.
    This game is decided.
    Once Moscow falls let’s play a
    1940 Europe 2nd Edition
    1940 Japan 2nd Edition
    I would like to be the Allies in both games with no bid.
    I want to see how I do without the Axis synergies
    derived in 1940 Global version.


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  • @BrentStoudtKY sure. I have never played the Europe and the Pacific editions, but we can try. Are all the rules the same, but with half a board?


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 4 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Iceland
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 armour moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 mech_infantry moved from Mexico to British Columbia
            1 bomber moved from Hawaiian Islands to Queensland
            1 fighter moved from Hawaiian Islands to Alaska
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 101 Sea Zone
            Americans undo move 1.
            3 destroyers placed in 101 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
            Americans undo move 2.
            1 armour and 4 infantry placed in Eastern United States
            1 infantry placed in Western United States
            Americans undo move 2.
            1 armour and 1 infantry placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            3 infantry and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Chinese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Kansu to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour and 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Chahar, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 fighter in Chahar, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Chahar, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Chahar
                Chinese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour and 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: UK_Pacific round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Place Units - UK_Pacific
            2 artilleries placed in India
            UK_Pacific undo move 1.
            2 artilleries placed in India
    

    Combat Hit Differential Summary :

    Savegame


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  • @BrentStoudtKY do you want me to place the 2 artilleries in India? You have posted before ending your turn… :)


  • @BrentStoudtKY or was it a mistake and maybe you’re still doing the english turn?


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 aaGuns moved from France to Northern Italy
            1 artillery moved from Algeria to Tunisia
            1 battleship, 2 cruisers, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone
            2 fighters moved from Greece to Southern Italy
    
        Place Units - Italians
            2 transports placed in 95 Sea Zone
            1 armour placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @BrentStoudtKY I took the liberty of finishing the british turn and getting on with it. Let me know if that was a mistake. We can call it now, if you want to, it’s up to you. It will take a pretty solid effort from the US for them to turn the tide… :p


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  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 fighter moved from Queensland to 56 Sea Zone
            1 destroyer moved from 62 Sea Zone to 56 Sea Zone
            1 fighter moved from Queensland to 56 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
            1 cruiser moved from 62 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery moved from 56 Sea Zone to Western Australia
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                    1 transport owned by the Japanese lost in 56 Sea Zone
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                ANZAC win with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Western Australia
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 56 Sea Zone to South Australia
            1 fighter moved from 56 Sea Zone to South Australia
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to South Australia
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.50
    Japanese : -1.33
    

    Savegame


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