Makalakalane vs Brent
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 9 infantry moved from Smolensk to Belarus 9 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 11 artilleries moved from Bryansk to Belarus 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 7 infantry moved from Russia to Bryansk 1 artillery moved from Volgograd to Rostov 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Rostov Combat - Russians Battle in Belarus Russians attack with 11 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 artillery and 2 infantry Russians roll dice for 11 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Belarus, round 2 : 9/32 hits, 10.17 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 4/4 hits, 1.50 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 11 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 4 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Russians 1 aaGun moved from Smolensk to Belarus 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Belarus to Russia 1 fighter moved from Belarus to Russia 1 armour moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 2.50 Russians : -1.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 cruiser moved from 44 Sea Zone to 41 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 armour moved from Yunnan to Siam 1 infantry moved from French Indo China to Siam 1 infantry moved from Yunnan to Shan State 3 infantry moved from Shantung to Jehol 1 artillery moved from Hopei to Chahar 1 armour moved from Kiangsu to Chahar 3 infantry moved from Manchuria to Korea 1 armour moved from Siberia to Korea 1 armour moved from Buyant-Uhaa to Korea 1 fighter moved from Japan to Korea 1 fighter moved from Hunan to Chahar 1 tactical_bomber moved from Hunan to Chahar 1 fighter moved from Hunan to Jehol 1 tactical_bomber moved from Hunan to Jehol 1 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from Hunan to Shan State 1 bomber moved from Yunnan to Malaya 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 3 tactical_bombers moved from Buryatia to 6 Sea Zone 1 fighter moved from Hunan to Siam 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 bomber moved from Yunnan to 38 Sea Zone Combat - Japanese Battle in Western Australia Battle in Java Battle in 38 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 38 Sea Zone Japanese win, taking Western Australia from ANZAC, taking Java from ANZAC with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 6 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers Americans defend with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 6/16 hits, 9,00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 5/11 hits, 5,17 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese 2 submarines owned by the Americans and 2 destroyers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 7/16 hits, 9,00 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 5/9 hits, 4,50 expected hits 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 battleships, 1 cruiser, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 7/14 hits, 8,17 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 6 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 cruiser, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 82 Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports Casualties for Japanese: 3 carriers, 1 destroyer and 2 fighters Battle in 41 Sea Zone Japanese attack with 1 cruiser, 1 destroyer and 1 transport French defend with 1 destroyer Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Siam Japanese attack with 1 armour, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Siam, round 2 : 1/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sumatra Battle in Jehol Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Jehol, round 2 : 1/5 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Sumatra from Dutch, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Korea Japanese attack with 2 armour, 1 fighter and 3 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Japanese roll dice for 2 armour, 1 fighter and 3 infantry in Korea, round 2 : 1/6 hits, 2,00 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Korea, round 3 : 2/4 hits, 1,67 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 3 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese roll dice for 2 armour and 1 fighter in Korea, round 4 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 armour in Korea, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour and 3 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in Malaya Japanese attack with 1 artillery, 1 bomber and 2 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Malaya, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 bomber moved from 38 Sea Zone to Yunnan 1 fighter moved from Siam to French Indo China 1 tactical_bomber moved from Shan State to Yunnan 1 bomber moved from Malaya to Yunnan 1 tactical_bomber moved from Chahar to Hunan 1 fighter moved from Chahar to Hunan 1 fighter moved from Jehol to Hunan 1 tactical_bomber moved from Jehol to Hunan 1 fighter moved from 6 Sea Zone to Buryatia 1 fighter moved from Korea to Japan 2 fighters moved from 6 Sea Zone to Japan 5 tactical_bombers moved from 6 Sea Zone to Japan 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry EDIT: Adding units owned by Japanese to Kwangsi: 3 infantry EDIT: Turning off Edit Mode 3 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
British : 0,67 French : -0,33 Americans : 0,50 Chinese : 0,33 UK_Pacific : -1,33 Japanese : -8,50
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@BrentStoudtKY I forgot to move 3 infantry in Non-combat, so I edited. I hope it’s ok.
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@Makalakalane
No problem.
House rules.
This game is decided.
Once Moscow falls let’s play a
1940 Europe 2nd Edition
1940 Japan 2nd Edition
I would like to be the Allies in both games with no bid.
I want to see how I do without the Axis synergies
derived in 1940 Global version. -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 5:45:50 PM
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@BrentStoudtKY sure. I have never played the Europe and the Pacific editions, but we can try. Are all the rules the same, but with half a board?
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 4 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Iceland 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Non Combat Move - Americans 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 armour moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from Mexico to British Columbia 1 bomber moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to Alaska Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone Americans undo move 1. 3 destroyers placed in 101 Sea Zone 1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States Americans undo move 2. 1 armour and 4 infantry placed in Eastern United States 1 infantry placed in Western United States Americans undo move 2. 1 armour and 1 infantry placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour and 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Chahar, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter in Chahar, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Chahar, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Kansu 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : -0.33
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TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Place Units - UK_Pacific 2 artilleries placed in India UK_Pacific undo move 1. 2 artilleries placed in India
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:04:21 PM
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@BrentStoudtKY do you want me to place the 2 artilleries in India? You have posted before ending your turn… :)
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@BrentStoudtKY or was it a mistake and maybe you’re still doing the english turn?
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour and 2 transports; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 4 aaGuns moved from France to Northern Italy 1 artillery moved from Algeria to Tunisia 1 battleship, 2 cruisers, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Greece to Southern Italy Place Units - Italians 2 transports placed in 95 Sea Zone 1 armour placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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@BrentStoudtKY I took the liberty of finishing the british turn and getting on with it. Let me know if that was a mistake. We can call it now, if you want to, it’s up to you. It will take a pretty solid effort from the US for them to turn the tide… :p
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Test summary from TripleA, engine version: 1.9, time: 8:37:55 PM
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone 1 cruiser moved from 62 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from 56 Sea Zone to Western Australia Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC win with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Western Australia ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to South Australia 1 fighter moved from 56 Sea Zone to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -1.50 Japanese : -1.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:47:50 PM
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:49:27 PM
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:51:05 PM
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:52:46 PM
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