2d6: 3, 1
2d6: 2, 2
Makalakalane vs Brent
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 3 PUs; Combat Move - Italians 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 bomber moved from Northern Italy to 98 Sea Zone 1 armour moved from Albania to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Syria 1 infantry moved from 98 Sea Zone to Syria 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from Northern Italy to Yugoslavia 1 infantry moved from Albania to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Libya to Tunisia 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Yugoslavia Italians attack with 1 armour, 2 artilleries and 3 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Yugoslavia, round 2 : 2/6 hits, 2.00 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Yugoslavia, round 3 : 3/5 hits, 1.83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 3 infantry Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British, 2 submarines owned by the British and 1 carrier owned by the British lost in 98 Sea Zone Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 3 : 3/7 hits, 3.67 expected hits British roll dice for 2 fighters in 98 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the British, 1 bomber owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 48 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines Casualties for Italians: 1 bomber and 1 destroyer Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Trans-Jordan Battle in Syria Italians attack with 1 armour and 1 infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria Italians win, taking Trans-Jordan from British, taking Syria from French with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to Libya 4 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Northern Italy to France 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : -1.00 French : 1.33 Neutral_Allies : -0.33
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@BrentStoudtKY tough Japanese… And Italian fleet pretty high rolling :p
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to Queensland 1 fighter moved from New Zealand to Queensland Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 aaGun moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to Queensland 1 fighter moved from New Zealand to Queensland Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 aaGun moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 93 Sea Zone to 97 Sea Zone Combat - French Battle in 97 Sea Zone French attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone French win, taking 97 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 cruiser moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 7 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 109 Sea Zone 3 fighters moved from Western Germany to 109 Sea Zone 3 tactical_bombers moved from Western Germany to 109 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Romania to Greece 1 armour moved from Southern France to Normandy Bordeaux 5 armour and 1 mech_infantry moved from France to Normandy Bordeaux
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 7 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 109 Sea Zone 3 fighters moved from Western Germany to 109 Sea Zone 3 tactical_bombers moved from Western Germany to 109 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Romania to Greece 1 armour moved from Southern France to Normandy Bordeaux 5 armour and 1 mech_infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Greece Germans attack with 3 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 1/8 hits, 2,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 3 armour and 5 infantry in Greece, round 3 : 2/8 hits, 2,33 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 3 armour and 5 infantry in Greece, round 4 : 2/8 hits, 2,33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 4 infantry Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Germans attack with 6 armour and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 6 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/7 hits, 3,17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 6 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery and 1 infantry Battle in 110 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport British defend with 1 destroyer Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 109 Sea Zone Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers British defend with 1 battleship and 1 cruiser Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 6/8 hits, 4,83 expected hits British roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 fighter Casualties for British: 1 battleship and 1 cruiser Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 bombers moved from 109 Sea Zone to Western Germany 2 fighters moved from 109 Sea Zone to Holland Belgium 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium 3 infantry moved from Poland to Germany 1 artillery moved from Poland to Germany 3 aaGuns moved from Germany to Poland Place Units - Germans 2 fighters placed in Western Germany 7 transports placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -1,00 British : -0,50 French : 0,33 Neutral_Allies : -1,67
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 7 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 109 Sea Zone 3 fighters moved from Western Germany to 109 Sea Zone 3 tactical_bombers moved from Western Germany to 109 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Romania to Greece 1 armour moved from Southern France to Normandy Bordeaux 5 armour and 1 mech_infantry moved from France to Normandy Bordeaux Combat - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 3 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Non Combat Move - Russians 1 fighter moved from Novgorod to Russia 6 infantry moved from Archangel to Smolensk 1 aaGun moved from Archangel to Smolensk 1 aaGun moved from Archangel to Vologda 1 artillery moved from Archangel to Vologda 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Vologda to Russia 1 aaGun moved from Samara to Volgograd 9 artilleries moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Olgiy to Timguska 1 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Dzavhan 6 infantry moved from Yakut S.S.R. to Yenisey 8 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Buryatia to Yakut S.S.R. 1 infantry moved from Siberia to Soviet Far East 1 infantry moved from Buyant-Uhaa to Ulaanbaatar Place Units - Russians 1 artillery and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 36 PUs; end with 39 PUs
Combat Hit Differential Summary :
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@BrentStoudtKY it’s not Russias turn… you need to choose if you want to scramble or not… Germany is attacking near london.
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@Makalakalane
I’m confused.
You had two posts. 2 saved files.
I responded to both.
One I scrambled.
Other I did Russians turn and you had completed R2 with Germany.
Which one are we playing…Let me know.
Brent
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@BrentStoudtKY oh sorry… When I downloaded the Russia Turn 2 it was still on Germany Turn 2, waiting for scramble decision by Britain. But now I got the right one… My bad, I think.
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@BrentStoudtKY by the way, I edited your american Sub and Destroyer to SZ16 away from Iwo Jima. It’s not permitted for the Americans to end their turn in a sz adjecent to any Japanes original territories as long as they are not at war. The US cannot declare war against the axis until turn 4 (happens automatically at the end of turn 3 really) unless Japan makes an unprovoked declaration of war against Britain/ANZAC. Or if Germany/Italy declares war before turn 4 OR if London or Moscow falls before turn 4.
Japanese units can’t end their moves within 2 adjacent sz of American mainland until war has been declared. -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 2 factory_minors and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Hunan to Yunnan 1 armour and 1 infantry moved from Kwangsi to Yunnan 2 artilleries and 6 infantry moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Chahar to Hopei 1 bomber moved from Kwangsi to Hopei 2 fighters moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 artillery and 10 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 fighter moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 bomber moved from Kwangsi to Hopei 1 fighter moved from Kwangsi to Kweichow 2 tactical_bombers moved from 36 Sea Zone to Yunnan 2 fighters moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Kweichow Japanese attack with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Kweichow, round 2 : 6/11 hits, 3,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Hopei, round 2 : 3/5 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/12 hits, 6,00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 17 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 tactical_bomber moved from Kweichow to Hunan 1 fighter moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to Hunan 2 fighters moved from Kweichow to Hunan 2 bombers moved from Hopei to Hunan 2 fighters moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to Hunan 2 tactical_bombers moved from Yunnan to Hunan 2 fighters moved from Manchuria to Amur 2 artilleries moved from Japan to 6 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 8 infantry moved from 36 Sea Zone to Kwangsi 2 artilleries moved from 36 Sea Zone to Kwangsi 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 factory_minor placed in Shantung 1 factory_minor placed in Kiangsu 2 armour and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : 1,67 Japanese : 2,17
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@BrentStoudtKY US mainland being Mexico, Western US and Alaska and all that. North America basically.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Southeast Mexico to Central America 1 fighter moved from Western United States to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 cruiser moved from 11 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Non Combat Move - Americans 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 armour placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Sikang to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Kansu 1 infantry placed in Kansu 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 11 Sea Zone to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Non Combat Move - Americans 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Sikang to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Sikang 1 infantry placed in Sikang 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 destroyer moved from 119 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 destroyer moved from 76 Sea Zone to 78 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Trans-Jordan British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in 112 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 destroyer and 3 fighters British roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 2 fighters owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone British roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the British lost in 112 Sea Zone British roll dice for 1 destroyer in 112 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer and 3 fighters Casualties for Germans: 3 fighters Non Combat Move - British 1 mech_infantry moved from Ethiopia to Egypt 1 artillery moved from Ethiopia to 76 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 1 infantry moved from Burma to Shan State 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 fighter moved from Tanganyika Territory to Egypt 1 tactical_bomber moved from Tanganyika Territory to Egypt 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Trans-Jordan to Egypt Place Units - British 2 armour placed in Egypt 1 infantry placed in Egypt 1 armour, 2 artilleries and 2 infantry placed in United Kingdom British undo move 2. 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,1,4,2 British collect 28 PUs (3 lost to blockades); end with 28 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 0.17 Italians : 0.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Alexandria to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from Libya to Trans-Jordan 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship and 2 cruisers in 97 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 97 Sea Zone Italians win, taking 97 Sea Zone from French with 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry British defend with 1 armour, 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/6 hits, 2,33 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,17 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 2/5 hits, 2,17 expected hits British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 infantry Non Combat Move - Italians 1 armour moved from Syria to Iraq Italians take Iraq from Neutral_Axis 2 fighters moved from Trans-Jordan to Syria 1 mech_infantry moved from Alexandria to Libya 1 armour moved from Yugoslavia to Slovakia Hungary 4 infantry moved from Northern Italy to France Place Units - Italians 2 transports placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0,50 British : -0,67 French : -0,33
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Test summary from TripleA, engine version: 1.9, time: 8:51:05 PM
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