• TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 2 submarines and 3 transports moved from 16 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter moved from 15 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 15 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Manchuria
            2 artilleries moved from 19 Sea Zone to Manchuria
            3 infantry moved from 19 Sea Zone to Manchuria
            1 destroyer moved from 38 Sea Zone to 41 Sea Zone
            1 bomber moved from Hawaiian Islands to 19 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,4
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                Units damaged: 1 carrier owned by the Americans
            Battle in 19 Sea Zone
                Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 3 transports
                Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 7/15 hits, 7,83 expected hits
                Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 6/15 hits, 6,83 expected hits
                Units damaged: 2 battleships owned by the Americans
                    3 carriers owned by the Americans lost in 19 Sea Zone
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 2 battleships, 1 bomber, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 8/15 hits, 7,83 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 7/15 hits, 6,83 expected hits
                    2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 4 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 2/10 hits, 5,67 expected hits
                    Japanese roll dice for 2 battleships, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 3/5 hits, 3,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans and 1 fighter owned by the Americans lost in 19 Sea Zone
                    Americans roll dice for 2 battleships, 1 bomber, 3 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 5 : 4/7 hits, 4,17 expected hits
                    Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 19 Sea Zone, round 5 : 1/3 hits, 2,00 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese and 1 battleship owned by the Americans lost in 19 Sea Zone
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 58
                Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 2 submarines
                Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Manchuria
                Americans attack with 1 armour, 2 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Manchuria, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber could not land in 19 Sea Zone and was removed
            1 bomber moved from 19 Sea Zone to Amur
            3 fighters moved from 19 Sea Zone to Amur
    
        Place Units - Americans
            1 tactical_bomber placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 carrier, 2 fighters and 1 submarine placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 4 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Trans-Jordan
            1 artillery moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from British Somaliland to Trans-Jordan
            2 fighters moved from 76 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2,33 expected hits
                    Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            3 armour moved from Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Trans-Jordan to Iraq
            2 fighters moved from Trans-Jordan to Iraq
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            2 fighters moved from French Central Africa to 76 Sea Zone
            2 infantry moved from Kenya to Italian Somaliland
            2 artilleries and 5 infantry moved from India to Burma
            1 armour moved from Suriname to Brazil
            1 artillery moved from British Guiana to Brazil
            2 infantry moved from British Guiana to Brazil
    
        Place Units - British
            1 armour and 2 infantry placed in Iraq
            3 armour placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,1,3,4,5
            British collect 32 PUs (1 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 16 PUs
            Some Units in India change ownership: 1 fighter
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,67
    Americans : -3,50
    Japanese : -2,83
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            2 fighters moved from Alexandria to Trans-Jordan
            3 transports moved from 98 Sea Zone to 97 Sea Zone
            3 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Yugoslavia to 97 Sea Zone
            1 mech_infantry moved from Northern Italy to 97 Sea Zone
            5 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
            5 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
            2 armour and 2 infantry moved from Eastern Poland to Belarus
            1 fighter moved from Southern Italy to Trans-Jordan
            1 bomber moved from Northern Italy to Trans-Jordan
    
        Combat - Italians
            Battle in Syria
            Battle in Trans-Jordan
                Italians attack with 2 artilleries, 1 bomber, 3 fighters and 3 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 3 infantry in Trans-Jordan, round 2 : 4/9 hits, 3,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Syria from French, taking Trans-Jordan from British with 2 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Belarus
                Italians attack with 2 armour and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 destroyer moved from 95 Sea Zone to 99 Sea Zone
            2 cruisers moved from 98 Sea Zone to 99 Sea Zone
            1 battleship moved from 98 Sea Zone to 99 Sea Zone
            3 fighters moved from Trans-Jordan to Egypt
            1 bomber moved from Trans-Jordan to Egypt
    
        Place Units - Italians
            3 artilleries placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,00
    British : -0,67
    Russians : -0,33
    

    Savegame


  • Ja - det var en rimelig dyr fejl…


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser and 2 destroyers
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery moved from 55 Sea Zone to Northern Territory
            1 infantry moved from 55 Sea Zone to Northern Territory
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser and 2 destroyers
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery moved from 55 Sea Zone to Northern Territory
            1 infantry moved from 55 Sea Zone to Northern Territory
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Morocco to Algeria
            1 fighter moved from French Central Africa to Italian Somaliland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Japanese : -0,33
    

    Savegame


  • @Maxiheimer enig. Japan fĂĄr det svært nu.


  • Havde det nu gĂĄet som jeg havde tænkt det, sĂĄ havde jeg kunne holde usa væk nogle runder endnu…


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            7 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            3 infantry moved from Eastern Poland to Western Ukraine
            4 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            2 bombers moved from Yugoslavia to Bessarabia
            2 bombers moved from Yugoslavia to Western Ukraine
            1 bomber moved from Western Germany to Western Ukraine
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 3 bombers and 7 infantry
                Russians defend with 1 artillery and 4 infantry
                    Germans roll dice for 3 bombers and 7 infantry in Western Ukraine, round 2 : 2/10 hits, 3,17 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 3/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 3 bombers and 4 infantry in Western Ukraine, round 3 : 1/7 hits, 2,67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 3/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 3 bombers and 1 infantry in Western Ukraine, round 4 : 1/4 hits, 2,17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 3 bombers and 1 infantry in Western Ukraine, round 5 : 1/4 hits, 2,17 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win with 3 bombers remaining. Battle score for attacker is -5
                Casualties for Germans: 7 infantry
                Casualties for Russians: 1 artillery and 4 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Western Ukraine to Bulgaria
            2 bombers moved from Bessarabia to Bulgaria
            11 armour, 3 artilleries, 7 infantry and 9 mech_infantrys moved from Baltic States to Belarus
            9 infantry moved from Eastern Poland to Belarus
            2 fighters and 3 tactical_bombers moved from Eastern Poland to Syria
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Syria
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            2 transports moved from 98 Sea Zone to 97 Sea Zone
            3 artilleries moved from Northern Italy to 97 Sea Zone
            3 infantry moved from Greece to 97 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
            3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            3 aaGuns moved from Eastern Poland to Belarus
            1 infantry moved from Slovakia Hungary to Eastern Poland
            2 fighters moved from 95 Sea Zone to 98 Sea Zone
            1 carrier moved from 98 Sea Zone to 99 Sea Zone
            1 carrier and 1 cruiser moved from 95 Sea Zone to 99 Sea Zone
            2 fighters moved from 98 Sea Zone to Syria
            1 destroyer moved from 127 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            5 armour and 5 mech_infantrys placed in Germany
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,83
    Russians : 3,00
    

    Savegame


  • mellemøsten er stadigvæk spændende:face_with_rolling_eyes:


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Archangel to Novgorod
            1 fighter moved from Archangel to Novgorod
            1 tactical_bomber moved from Archangel to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Tambov to Bryansk
            1 mech_infantry moved from Archangel to Russia
            1 infantry moved from Archangel to Smolensk
            2 aaGuns, 2 armour, 1 artillery, 15 infantry and 12 mech_infantrys moved from Archangel to Vologda
            1 fighter moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Russia
            4 artilleries and 6 infantry moved from Tambov to Russia
            1 fighter moved from Russia to Iraq
            2 aaGuns and 14 infantry moved from Amur to Manchuria
    
        Place Units - Russians
            1 armour, 1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 0,50
    

    Savegame


  • @Maxiheimer ja, du har sat dig for at vise, at England ikke bare kan dominere det omrĂĄde, hvis de bruger deres bid der. :D Men tror Italien har brug for at Tyskerne kommer fra Caucasus, for at kunne drive England ud, hvis de bruger deres bid i mellemøsten. Men havde sgu ik regnet med du ville stĂĄ sĂĄ stærkt.


  • De briter i mellemøsten er bare SKIDE irriterende, sĂĄ ville se om det er muligt at drive dem ud? nu mĂĄ vi se om det kan lade sig gøre…

    Hvordan gør vi konkret med UK i vores 2v2 spil. Jeg har denne tur ikke nogle angreb på pacific siden. men non combat skal vi vel egentlig også dele??? sender vi samegame til hinanden??


  • @Maxiheimer ah ja, godt spørgsmĂĄl. Det havde jeg ikke tænkt over. Hmm, det blir langhĂĄret med saves - tænker vi kan klare os med billede med tlf langt henad vejen?
    Jeg kan dele UK turen, når jeg har lavet mine combat moves, så kan jeg fortælle dig, hvor jeg gerne vil have enheder rykket hen og sat ind? Ved meget skrøbelige kampe, må vi ta den derfra, men ellers må jeg fortælle dig hvad jeg prioriterer at beholde. Det blir en udfordring :) Men sikkert sjovt.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Burma
            2 mech_infantrys moved from French Indo China to Burma
            2 fighters and 2 tactical_bombers moved from French Indo China to Burma
            1 infantry moved from Kiangsi to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
            2 bombers moved from French Indo China to 19 Sea Zone
            1 tactical_bomber moved from French Indo China to Burma
            3 fighters moved from Japan to 15 Sea Zone
            1 tactical_bomber moved from Japan to 15 Sea Zone
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 infantry moved from Shensi to Szechwan
            2 fighters and 1 tactical_bomber moved from Suiyuyan to Szechwan
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 infantry moved from Kiangsi to Kwangtung
            1 artillery and 1 infantry moved from Hunan to Kweichow
    
        Combat - Japanese
            Battle in 15 Sea Zone
                Japanese attack with 3 fighters and 1 tactical_bomber
                Americans defend with 2 carriers
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Americans roll dice for 2 carriers in 15 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
                    Americans roll dice for 2 carriers in 15 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 2 carriers owned by the Americans lost in 15 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 2 carriers
            Battle in Kweichow
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 1,00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 fighters remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for Chinese: 3 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
                British defend with 2 artilleries and 5 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 2/8 hits, 3,33 expected hits
                    UK_Pacific roll dice for 2 artilleries and 5 infantry in Burma, round 2 : 2/7 hits, 2,33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 3 : 3/6 hits, 3,00 expected hits
                    UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 0/5 hits, 1,67 expected hits
                    3 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 4 : 3/6 hits, 3,00 expected hits
                    UK_Pacific roll dice for 2 artilleries in Burma, round 4 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Casualties for British: 2 artilleries and 5 infantry
            Battle in 19 Sea Zone
                Japanese attack with 2 bombers
                Americans defend with 1 battleship and 3 transports
                    Japanese roll dice for 2 bombers in 19 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 battleship and 3 transports in 19 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 transport owned by the Americans and 1 battleship owned by the Americans lost in 19 Sea Zone
                    2 transports owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 41
                Casualties for Americans: 1 battleship and 3 transports
    
        Non Combat Move - Japanese
            2 bombers moved from 19 Sea Zone to French Indo China
            2 fighters and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
            1 fighter moved from French Indo China to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Hunan to French Indo China
            2 fighters and 3 tactical_bombers moved from Burma to French Indo China
            2 fighters moved from Szechwan to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
            1 aaGun, 2 artilleries and 11 infantry moved from Hunan to Anhwe
            1 infantry moved from Jehol to Anhwe
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
            Japanese collect 45 PUs (3 lost to blockades); end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,00
    Chinese : 1,00
    UK_Pacific : -1,00
    Japanese : -0,33
    

    Savegame


  • Okay!

    Skal vi forsøge at holde frankrig?? UK kan lande med 8 fly. så kan italien ikke tage det…


  • @Maxiheimer sygt de har lavet J1 :D Hmm, ja det er lige før det kan lade sig gøre så… Tæller dog kun 7 fly. Udover bomberen


  • @Maxiheimer Tyskland tager det sĂĄ godt nok bare bagefter og sĂĄ stĂĄr England uden fly og Tyskland stĂĄr med de samme IPC, bare en runde senere…


  • bomberen inkluderet. Tyskerne vil skulle bruge virkelig mange ressourcer pĂĄ det, sĂĄ russerne bliver meget stærke.


  • @Maxiheimer det vil kræve, at Rusland gĂĄr offensivt ad helvedes til. Men sjovt at prøve :) Helt ny strategi haha. I øvrigt mht UK… Hvis du fortæller mig hvad UK Pacific skal købe, sĂĄ fortæller jeg dig bagefter, hvordan UK eu laver Non-Combat (og evt tar casualties), er det ikke det letteste?

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