Panther is right, please use the save file below the turn summary, not the corrected one.
Maxi VS David
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Alexandria to Trans-Jordan 3 transports moved from 98 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Yugoslavia to 97 Sea Zone 1 mech_infantry moved from Northern Italy to 97 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone 5 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria 2 armour and 2 infantry moved from Eastern Poland to Belarus 1 fighter moved from Southern Italy to Trans-Jordan 1 bomber moved from Northern Italy to Trans-Jordan Combat - Italians Battle in Syria Battle in Trans-Jordan Italians attack with 2 artilleries, 1 bomber, 3 fighters and 3 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 3 infantry in Trans-Jordan, round 2 : 4/9 hits, 3,67 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Syria from French, taking Trans-Jordan from British with 2 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Belarus Italians attack with 2 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 2 cruisers moved from 98 Sea Zone to 99 Sea Zone 1 battleship moved from 98 Sea Zone to 99 Sea Zone 3 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Egypt Place Units - Italians 3 artilleries placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1,00 British : -0,67 Russians : -0,33
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Ja - det var en rimelig dyr fejl…
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser and 2 destroyers Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory 1 artillery moved from 55 Sea Zone to Northern Territory 1 infantry moved from 55 Sea Zone to Northern Territory Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,17 Japanese : -0,33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser and 2 destroyers Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory 1 artillery moved from 55 Sea Zone to Northern Territory 1 infantry moved from 55 Sea Zone to Northern Territory Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Morocco to Algeria 1 fighter moved from French Central Africa to Italian Somaliland Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17 Japanese : -0,33
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@Maxiheimer enig. Japan får det svært nu.
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Havde det nu gået som jeg havde tænkt det, så havde jeg kunne holde usa væk nogle runder endnu…
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Slovakia Hungary to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 2 bombers moved from Yugoslavia to Bessarabia 2 bombers moved from Yugoslavia to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine Combat - Germans Battle in Bessarabia Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 bombers and 7 infantry Russians defend with 1 artillery and 4 infantry Germans roll dice for 3 bombers and 7 infantry in Western Ukraine, round 2 : 2/10 hits, 3,17 expected hits Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 3/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 3 bombers and 4 infantry in Western Ukraine, round 3 : 1/7 hits, 2,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 3/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 3 bombers and 1 infantry in Western Ukraine, round 4 : 1/4 hits, 2,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 3 bombers and 1 infantry in Western Ukraine, round 5 : 1/4 hits, 2,17 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win with 3 bombers remaining. Battle score for attacker is -5 Casualties for Germans: 7 infantry Casualties for Russians: 1 artillery and 4 infantry Non Combat Move - Germans 3 bombers moved from Western Ukraine to Bulgaria 2 bombers moved from Bessarabia to Bulgaria 11 armour, 3 artilleries, 7 infantry and 9 mech_infantrys moved from Baltic States to Belarus 9 infantry moved from Eastern Poland to Belarus 2 fighters and 3 tactical_bombers moved from Eastern Poland to Syria 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Syria 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 transports moved from 98 Sea Zone to 97 Sea Zone 3 artilleries moved from Northern Italy to 97 Sea Zone 3 infantry moved from Greece to 97 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone 3 artilleries and 3 infantry moved from 99 Sea Zone to Syria 5 armour and 5 mech_infantrys moved from Germany to Eastern Poland 3 aaGuns moved from Eastern Poland to Belarus 1 infantry moved from Slovakia Hungary to Eastern Poland 2 fighters moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 98 Sea Zone to 99 Sea Zone 1 carrier and 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 2 fighters moved from 98 Sea Zone to Syria 1 destroyer moved from 127 Sea Zone to 125 Sea Zone Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -3,83 Russians : 3,00
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mellemøsten er stadigvæk spændende:face_with_rolling_eyes:
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Novgorod 1 fighter moved from Archangel to Novgorod 1 tactical_bomber moved from Archangel to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Tambov to Bryansk 1 mech_infantry moved from Archangel to Russia 1 infantry moved from Archangel to Smolensk 2 aaGuns, 2 armour, 1 artillery, 15 infantry and 12 mech_infantrys moved from Archangel to Vologda 1 fighter moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 4 artilleries and 6 infantry moved from Tambov to Russia 1 fighter moved from Russia to Iraq 2 aaGuns and 14 infantry moved from Amur to Manchuria Place Units - Russians 1 armour, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 0,50
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@Maxiheimer ja, du har sat dig for at vise, at England ikke bare kan dominere det område, hvis de bruger deres bid der. :D Men tror Italien har brug for at Tyskerne kommer fra Caucasus, for at kunne drive England ud, hvis de bruger deres bid i mellemøsten. Men havde sgu ik regnet med du ville stå så stærkt.
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De briter i mellemøsten er bare SKIDE irriterende, så ville se om det er muligt at drive dem ud? nu må vi se om det kan lade sig gøre…
Hvordan gør vi konkret med UK i vores 2v2 spil. Jeg har denne tur ikke nogle angreb på pacific siden. men non combat skal vi vel egentlig også dele??? sender vi samegame til hinanden??
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@Maxiheimer ah ja, godt spørgsmål. Det havde jeg ikke tænkt over. Hmm, det blir langhåret med saves - tænker vi kan klare os med billede med tlf langt henad vejen?
Jeg kan dele UK turen, når jeg har lavet mine combat moves, så kan jeg fortælle dig, hvor jeg gerne vil have enheder rykket hen og sat ind? Ved meget skrøbelige kampe, må vi ta den derfra, men ellers må jeg fortælle dig hvad jeg prioriterer at beholde. Det blir en udfordring :) Men sikkert sjovt. -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 2 mech_infantrys moved from French Indo China to Burma 2 fighters and 2 tactical_bombers moved from French Indo China to Burma 1 infantry moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 2 bombers moved from French Indo China to 19 Sea Zone 1 tactical_bomber moved from French Indo China to Burma 3 fighters moved from Japan to 15 Sea Zone 1 tactical_bomber moved from Japan to 15 Sea Zone 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 infantry moved from Shensi to Szechwan 2 fighters and 1 tactical_bomber moved from Suiyuyan to Szechwan 1 mech_infantry moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 artillery and 1 infantry moved from Hunan to Kweichow Combat - Japanese Battle in 15 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber Americans defend with 2 carriers Japanese roll dice for 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 2 carriers in 15 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits Americans roll dice for 2 carriers in 15 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Japanese and 2 carriers owned by the Americans lost in 15 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 1 fighter Casualties for Americans: 2 carriers Battle in Kweichow Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Szechwan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win with 2 fighters remaining. Battle score for attacker is -5 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Chinese: 3 infantry Battle in Burma Japanese attack with 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 2 artilleries and 5 infantry Japanese roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 2/8 hits, 3,33 expected hits UK_Pacific roll dice for 2 artilleries and 5 infantry in Burma, round 2 : 2/7 hits, 2,33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 3 : 3/6 hits, 3,00 expected hits UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 0/5 hits, 1,67 expected hits 3 infantry owned by the British lost in Burma Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 4 : 3/6 hits, 3,00 expected hits UK_Pacific roll dice for 2 artilleries in Burma, round 4 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for British: 2 artilleries and 5 infantry Battle in 19 Sea Zone Japanese attack with 2 bombers Americans defend with 1 battleship and 3 transports Japanese roll dice for 2 bombers in 19 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 battleship and 3 transports in 19 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 19 Sea Zone 2 transports owned by the Americans lost in 19 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 41 Casualties for Americans: 1 battleship and 3 transports Non Combat Move - Japanese 2 bombers moved from 19 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to 6 Sea Zone 1 armour and 1 mech_infantry moved from Hunan to French Indo China 2 fighters and 3 tactical_bombers moved from Burma to French Indo China 2 fighters moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 aaGun, 2 artilleries and 11 infantry moved from Hunan to Anhwe 1 infantry moved from Jehol to Anhwe Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3 Japanese collect 45 PUs (3 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
Americans : -1,00 Chinese : 1,00 UK_Pacific : -1,00 Japanese : -0,33
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Okay!
Skal vi forsøge at holde frankrig?? UK kan lande med 8 fly. så kan italien ikke tage det…
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@Maxiheimer sygt de har lavet J1 :D Hmm, ja det er lige før det kan lade sig gøre så… Tæller dog kun 7 fly. Udover bomberen
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@Maxiheimer Tyskland tager det så godt nok bare bagefter og så står England uden fly og Tyskland står med de samme IPC, bare en runde senere…
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bomberen inkluderet. Tyskerne vil skulle bruge virkelig mange ressourcer på det, så russerne bliver meget stærke.
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@Maxiheimer det vil kræve, at Rusland går offensivt ad helvedes til. Men sjovt at prøve :) Helt ny strategi haha. I øvrigt mht UK… Hvis du fortæller mig hvad UK Pacific skal købe, så fortæller jeg dig bagefter, hvordan UK eu laver Non-Combat (og evt tar casualties), er det ikke det letteste?
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tyskerne kan kun nå med 7 landenheder, så den burde have god chance for at blive dyr!
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@Maxiheimer Nå, ja havde glemt at Frankrig også kan smide 5 Inf ind :) + de 6 fighters, der burde overleve hvis Italien angriber :)