• Der kunne komme rigtig mange tropper når både usa og uk smed det hele ind. Nogle gange er det bedre at trække sig fra w. germany og samle det hele i berlin.


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Russia to Tambov
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Holland Belgium to Southern Italy
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Germany to Western Germany
            3 infantry moved from Germany to Western Germany
            2 bombers moved from Germany to Western Germany
            2 fighters moved from Germany to Western Germany
            3 tactical_bombers moved from Germany to Western Germany
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            33 armour, 5 artilleries, 28 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
            1 infantry moved from Rostov to Caucasus
    
        Combat - Germans
            Battle in Western Germany
                Germans attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
                British defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Western Germany, round 2 : 5/11 hits, 5,17 expected hits
                    British roll dice for 4 artilleries in Western Germany, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 4 artilleries owned by the British lost in Western Germany
                Germans win, taking Western Germany from British with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Germans: 1 infantry
                Casualties for British: 4 artilleries
            Battle in Caucasus
                Germans attack with 34 armour, 5 artilleries, 29 infantry and 2 mech_infantrys
                French defend with 1 infantry; Russians defend with 2 aaGuns and 15 infantry
                    Germans roll dice for 34 armour, 5 artilleries, 29 infantry and 2 mech_infantrys in Caucasus, round 2 : 17/70 hits, 24,67 expected hits
                    Russians roll dice for 2 aaGuns and 16 infantry in Caucasus, round 2 : 3/16 hits, 5,33 expected hits
                    15 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Caucasus
                    Germans roll dice for 34 armour, 5 artilleries, 26 infantry and 2 mech_infantrys in Caucasus, round 3 : 17/67 hits, 24,17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
                Germans win, taking Caucasus from Russians with 34 armour, 5 artilleries, 25 infantry and 2 mech_infantrys remaining. Battle score for attacker is 46
                Casualties for Germans: 4 infantry
                Casualties for Russians: 2 aaGuns and 15 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 armour moved from Novgorod to Eastern Poland
            3 armour moved from Ukraine to Eastern Poland
            1 tactical_bomber moved from Novgorod to Germany
            2 bombers moved from Western Germany to Germany
            3 tactical_bombers moved from Western Germany to Germany
            2 fighters moved from Western Germany to Germany
    
        Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            3 fighters and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 43 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -15,00
    British : -0,33
    Russians : -1,67
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
            1 armour moved from Nenetsia to Novgorod
                  Russians take Archangel from Italians
                  Russians take Novgorod from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Italians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            6 artilleries, 64 infantry and 8 mech_infantrys moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 aaGuns moved from Tambov to Volgograd
            3 infantry moved from Russia to Samara
            3 fighters and 1 tactical_bomber moved from Russia to Eastern Persia
    
        Place Units - Russians
            2 armour and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 2 cruisers and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 battleship, 3 carriers, 2 destroyers and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
                  Japanese take 6 Sea Zone from Americans
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 2 cruisers and 1 submarine
                ANZAC defend with 2 destroyers, 1 submarine and 1 transport
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship and 2 cruisers in 54 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship and 2 cruisers in 54 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 23
                Casualties for ANZAC: 2 destroyers and 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 2 destroyers and 2 fighters
                Americans defend with 1 submarine and 2 transports; ANZAC defend with 1 cruiser, 2 submarines and 1 transport
                    Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
                    ANZAC roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    ANZAC roll dice for 1 cruiser and 3 transports in 26 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 submarine owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers and 2 fighters in 26 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits
                    ANZAC roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser and 3 transports in 26 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 cruiser owned by the ANZAC and 2 submarines owned by the ANZAC lost in 26 Sea Zone
                    1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 51
                Casualties for Americans: 1 submarine and 2 transports
                Casualties for ANZAC: 1 cruiser, 2 submarines and 1 transport
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship and 1 carrier
            EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 battleship and 1 carrier
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            2 infantry moved from Manchuria to Korea
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 armour moved from Shantung to 19 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Japan
            1 infantry moved from 6 Sea Zone to Japan
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 infantry moved from 6 Sea Zone to Japan
            2 fighters moved from 6 Sea Zone to Kwangtung
            1 mech_infantry moved from Kiangsu to Hunan
            4 armour and 1 mech_infantry moved from Yunnan to India
            4 artilleries and 5 infantry moved from Szechwan to Yunnan
            1 mech_infantry moved from Shantung to Manchuria
            1 mech_infantry moved from Shantung to Manchuria
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 aaGun moved from Shensi to Tsinghai
            2 fighters moved from Japan to 26 Sea Zone
    
        Place Units - Japanese
            3 fighters placed in Kwangtung
            1 armour and 2 infantry placed in India
            4 transports placed in 6 Sea Zone
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
            Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Japanese : 0,33
    

    Savegame


  • @Maxiheimer alright, hvis du går på Japans flåde ved Hawaii, skal jeg igen lige overveje casualties i forhold til slagets gang :D Jeg er rimelig ledig i dag, så du ka jo smide en sms hvis du vil gå på.
    Det er tæt på en afgørelse vil jeg tro - havde ikke set Japans chance for at afgøre den før nu.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Shan State to Burma
                  Americans take Burma from Japanese
            1 armour moved from Northern Italy to Romania
                  Americans take Romania from Germans
            2 artilleries moved from Northern Italy to Western Germany
            1 armour moved from Holland Belgium to Western Germany
            1 infantry moved from Denmark to Western Germany
            1 armour moved from Northern Italy to Greater Southern Germany
                  Americans take Greater Southern Germany from Germans
            1 armour moved from Greater Southern Germany to Slovakia Hungary
                  Americans take Slovakia Hungary from Germans
            1 armour moved from Northern Italy to Bulgaria
            3 mech_infantrys moved from Southern Italy to Western Germany
            1 bomber moved from Holland Belgium to Bulgaria
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 fighter moved from Norway to Western Germany
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
    
        Combat - Americans
            Americans creates battle in territory 43 Sea Zone
            Battle in Greece
            Battle in Tunisia
            Battle in Western Germany
                Americans attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Western Germany, round 2 : 3/8 hits, 2,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                Americans win, taking 43 Sea Zone from Japanese, taking Greece from Italians, taking Tunisia from Italians, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Bulgaria
                Americans attack with 1 armour and 1 bomber
                Italians defend with 2 infantry
                    Americans roll dice for 1 armour and 1 bomber in Bulgaria, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Bulgaria, round 2 : 2/2 hits, 0,67 expected hits
                    1 armour owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Bulgaria
                Germans win with no units remaining. Battle score for attacker is -12
                Casualties for Americans: 1 armour and 1 bomber
                Casualties for Italians: 2 infantry
            Battle in Libya
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 armour
                    Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Americans lost in Libya
                    Americans roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the Americans lost in Libya
                Italians win with 1 armour remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Western Germany to 112 Sea Zone
            2 infantry moved from Southern France to Northern Italy
            3 infantry moved from Normandy Bordeaux to Holland Belgium
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
            1 armour moved from Malaya to Siam
            1 mech_infantry moved from Malaya to Siam
            1 infantry moved from Malaya to Shan State
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers, 4 fighters and 3 submarines placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier, 2 destroyers, 2 fighters and 3 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,4,1,5,5,3,4,1,1,6
            Americans collect 88 PUs (1 lost to blockades); end with 88 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Italians : 1,00
    Americans : 0,17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Shan State to Burma
                  Americans take Burma from Japanese
            1 armour moved from Northern Italy to Romania
                  Americans take Romania from Germans
            2 artilleries moved from Northern Italy to Western Germany
            1 armour moved from Holland Belgium to Western Germany
            1 infantry moved from Denmark to Western Germany
            1 armour moved from Northern Italy to Greater Southern Germany
                  Americans take Greater Southern Germany from Germans
            1 armour moved from Greater Southern Germany to Slovakia Hungary
                  Americans take Slovakia Hungary from Germans
            1 armour moved from Northern Italy to Bulgaria
            3 mech_infantrys moved from Southern Italy to Western Germany
            1 bomber moved from Holland Belgium to Bulgaria
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 fighter moved from Norway to Western Germany
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
    
        Combat - Americans
            Americans creates battle in territory 43 Sea Zone
            Battle in Greece
            Battle in Tunisia
            Battle in Western Germany
                Americans attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Western Germany, round 2 : 3/8 hits, 2,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                Americans win, taking 43 Sea Zone from Japanese, taking Greece from Italians, taking Tunisia from Italians, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Bulgaria
                Americans attack with 1 armour and 1 bomber
                Italians defend with 2 infantry
                    Americans roll dice for 1 armour and 1 bomber in Bulgaria, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Bulgaria, round 2 : 2/2 hits, 0,67 expected hits
                    1 armour owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Bulgaria
                Germans win with no units remaining. Battle score for attacker is -12
                Casualties for Americans: 1 armour and 1 bomber
                Casualties for Italians: 2 infantry
            Battle in Libya
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 armour
                    Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Americans lost in Libya
                    Americans roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the Americans lost in Libya
                Italians win with 1 armour remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Western Germany to 112 Sea Zone
            2 infantry moved from Southern France to Northern Italy
            3 infantry moved from Normandy Bordeaux to Holland Belgium
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
            1 armour moved from Malaya to Siam
            1 mech_infantry moved from Malaya to Siam
            1 infantry moved from Malaya to Shan State
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers, 4 fighters and 3 submarines placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier, 2 destroyers, 2 fighters and 3 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,4,1,5,5,3,4,1,1,6
            Americans collect 88 PUs (1 lost to blockades); end with 88 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Timguska to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            2 infantry moved from Tobruk to Libya
    
        Combat - British
            Battle in Libya
                British attack with 2 infantry
                Italians defend with 1 armour
                    British roll dice for 2 infantry in Libya, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 infantry in Libya, round 3 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Libya
                British win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber moved from Eastern Persia to West India
            1 armour, 1 fighter and 1 mech_infantry moved from Persia to West India
            3 fighters moved from Tambov to Eastern Persia
            4 transports moved from 112 Sea Zone to 110 Sea Zone
            3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
            1 battleship moved from 79 Sea Zone to 38 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            3 fighters placed in Persia
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Italians : 0,00
    British : 0,33
    Americans : 0,17
    

    Savegame


  • Hehe - ja jeg ville jo ikke sige noget, men hvis du var rykket til hawaii da du tog indien, så havde du vidst vundet:) Nu tror jeg det er for sent…


  • @Maxiheimer hvor er det latterligt… Pga 1 åndssvag blokker. Er så træt af blokkere - de er nok skyld i 80% af mine nederlag. -.- Nå, men der er jo ikke andet for end at gå all in på Australien.


  • Hehe ja, de kan være skide irriterende!


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @Maxiheimer du ka bare ignorere italienerne fra nu af jo… Har lige postet dem


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 54 Sea Zone
            Battle in 54 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 battleship, 2 cruisers and 1 submarine
                1 submarine owned by the ANZAC Submerged
                1 submarine owned by the Japanese Submerged
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from Tambov to Eastern Persia
    
        Place Units - ANZAC
            2 artilleries and 1 fighter placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,2,6,6
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 54 Sea Zone
            Battle in 54 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 battleship, 2 cruisers and 1 submarine
                1 submarine owned by the ANZAC Submerged
                1 submarine owned by the Japanese Submerged
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from Tambov to Eastern Persia
    
        Place Units - ANZAC
            2 artilleries and 1 fighter placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,2,6,6
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Southern Italy to 113 Sea Zone
            1 fighter moved from 113 Sea Zone to Western Germany
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • haha ja, sorry:)


  • @Maxiheimer meld gerne ind i 2v2 spillet, hvis du ik er for træt. Syns det er en svør tur med Japan - har sendt dig en røvfuld sms’er haha


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Germany to Western Germany
            2 infantry moved from Germany to Slovakia Hungary
            1 tactical_bomber moved from Germany to Slovakia Hungary
            1 fighter moved from Germany to Slovakia Hungary
            1 armour moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Northwest Persia to Iraq
                  Germans take Iraq from British
            19 armour moved from Caucasus to Persia
            3 fighters moved from Germany to Western Germany
            2 tactical_bombers moved from Germany to Western Germany
            1 armour moved from Eastern Poland to Romania
            1 fighter moved from Germany to Romania
            1 tactical_bomber moved from Germany to Romania
            2 armour and 2 mech_infantrys moved from Caucasus to Persia
            4 armour moved from Caucasus to Iraq
            5 armour moved from Caucasus to Iraq
            3 armour moved from Caucasus to Persia
    
        Combat - Germans
            Air Battle in Western Germany
                Germans attacks with 7 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                    AA fire in Western Germany : 0/2 hits, 0,33 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Western Germany rolls: 6,5 and causes: 6 damage to unit: airfield
                Bombing raid in Western Germany causes 12 damage total.  Damaged units is as follows: factory_minor = 6, airfield = 6
            Battle in Romania
                Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
                Americans defend with 1 armour
                    Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Romania, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Romania
                Germans win, taking Romania from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -5
                Casualties for Germans: 1 tactical_bomber
                Casualties for Americans: 1 armour
            Battle in Slovakia Hungary
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 armour
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/4 hits, 1,50 expected hits
                    Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 armour
            Battle in Persia
                Germans attack with 24 armour and 2 mech_infantrys
                British defend with 1 factory_minor and 3 fighters
                    Germans roll dice for 24 armour and 2 mech_infantrys in Persia, round 2 : 13/26 hits, 12,33 expected hits
                    British roll dice for 3 fighters in Persia, round 2 : 1/3 hits, 2,00 expected hits
                    1 mech_infantry owned by the Germans and 3 fighters owned by the British lost in Persia
                Germans win, taking Persia from British with 24 armour and 1 mech_infantry remaining. Battle score for attacker is 26
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 fighters
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Slovakia Hungary to Germany
            2 tactical_bombers moved from Western Germany to Germany
            3 fighters moved from Western Germany to Germany
            1 bomber moved from Western Germany to Germany
            1 fighter moved from Slovakia Hungary to Germany
            1 fighter moved from Romania to Germany
            3 armour moved from Eastern Poland to Germany
            5 artilleries and 25 infantry moved from Caucasus to Northwest Persia
    
        Place Units - Germans
            7 armour, 1 fighter and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 27 PUs; end with 27 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 33 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    British : -1,00
    AA fire in Western Germany : : 0,33
    Americans : 1,00
    

    Savegame


  • @Maxiheimer nu valgte jeg at du ikke interceptede med den franske fighter. Du er velkommen til at rulle 1’er mod 7 1’ere derhjemme og redigere og fjerne lidt skade, hvis du vil :)
    Jeg går videre med planen i 2v2 og så håber vi på det bedste. Sov rart


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 25 PUs; 
            Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Novgorod to Karelia
                  Russians take Karelia from Italians
            1 armour moved from Karelia to Finland
                  Russians take Finland from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            1 armour and 1 mech_infantry moved from Yenisey to Central Mongolia
                  Russians take Dzavhan from Japanese
                  Russians take Central Mongolia from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Kazakhstan to Turkmenistan
            6 artilleries moved from Volgograd to Caucasus
            4 aaGuns and 63 infantry moved from Volgograd to Caucasus
            3 fighters and 1 tactical_bomber moved from Eastern Persia to West India
            1 infantry moved from Rostov to Caucasus
            2 armour moved from Russia to Western Ukraine
            3 infantry moved from Samara to Novosibirsk
            1 infantry moved from Russia to Samara
            8 mech_infantrys moved from Volgograd to Caucasus
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Volgograd
            2 mech_infantrys placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 41
  • 137
  • 6
  • 13
  • 58
  • 129
  • 86
  • 27
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.4k

Users

39.9k

Topics

1.7m

Posts