It seems the Allies are skilled Sub hunters so far. At least that helps to even out the Sea Power disparity in the Atlantic.
Maxi VS David
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@Maxiheimer hvis jeg skal holde Indien i 2v2, så kræver det nok at tyskerne ofrer bombers på at nakke engelske fly i Nord-Vest Persien… :D USA har købt en lufthavn, så de ka deltage i at ta Indien tilbage. Har sørget for at USA ikke kan følge op, hvis Japan holder Indien. Burde også holde Kwangtung og har købt en fabrik i Manchuria…
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@Maxiheimer eller omvendt… USA kan ikke bløde Indien op :p
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@Maxiheimer er de tmed vilje du ikke har sat din artillery ind i Egypten?
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 127 Sea Zone 3 infantry moved from Belarus to Baltic States 3 infantry moved from Bryansk to Belarus 2 infantry moved from Ukraine to Bessarabia 3 mech_infantrys moved from Russia to Belarus 1 armour and 1 mech_infantry moved from Bryansk to Belarus 2 fighters moved from Russia to Yunnan 2 aaGuns and 17 infantry moved from Buryatia to Amur 1 fighter moved from Karelia to Belarus 1 tactical_bomber moved from Karelia to Belarus 4 mech_infantrys moved from Novgorod to Belarus 1 armour moved from Novgorod to Belarus 1 infantry moved from Belarus to Baltic States 8 infantry moved from Karelia to Novgorod 2 infantry moved from Western Ukraine to Bessarabia 2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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@Maxiheimer ok kagede rundt i det… England har jo tur umiddelbart efter Japan, så de har taget Indien tilbage… Skal vi kalde nederlaget?
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 11 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 mech_infantry moved from Hopei to Kweichow 3 infantry moved from Kiangsu to Kiangsi 1 armour and 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from French Indo China to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 2 bombers moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi 1 fighter and 1 tactical_bomber moved from Shantung to Kwangtung 1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi 1 fighter and 1 tactical_bomber moved from Shantung to Kwangtung 1 fighter moved from Kwangsi to 37 Sea Zone 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 4,6 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in 44 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 3 artilleries, 11 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries, 11 infantry and 1 mech_infantry in Kweichow, round 2 : 5/15 hits, 3,50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Borneo Battle in Kwangtung Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits, 3,17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport British defend with 1 battleship Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone Japanese win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Battle in Kiangsi Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Malaya Non Combat Move - Japanese 2 bombers moved from India to French Indo China 1 artillery moved from Kwangsi to French Indo China 2 fighters and 2 tactical_bombers moved from Kiangsi to French Indo China 2 fighters moved from Shantung to French Indo China 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 aaGun moved from Anhwe to Kweichow 1 infantry moved from Manchuria to Jehol 2 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone 2 carriers moved from 36 Sea Zone to 20 Sea Zone 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from 45 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 battleship, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 3 infantry placed in Kiangsu 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : 0,33 Chinese : 1,00 UK_Pacific : 0,33 AA fire in India : : -0,33 Japanese : -0,17
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Jeg har allerede skrevet og lykønsket dem med sejren:blush:
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone 2 carriers moved from 10 Sea Zone to 15 Sea Zone 1 tactical_bomber moved from Western United States to 15 Sea Zone 1 fighter moved from Western United States to 15 Sea Zone 1 fighter moved from Guam to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Turning on Edit Mode EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 38 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone 2 carriers moved from 10 Sea Zone to 15 Sea Zone 1 tactical_bomber moved from Western United States to 15 Sea Zone 1 fighter moved from Western United States to 15 Sea Zone 1 fighter moved from Guam to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Turning on Edit Mode EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 38 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 3 armour, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 7x factory_major; Remaining resources: 23 PUs; UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tanganyika Territory to Kenya 1 infantry moved from Belgian Congo to Kenya 1 fighter moved from Anglo Egyptian Sudan to Kenya 1 tactical_bomber moved from 81 Sea Zone to Kenya 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from 81 Sea Zone to Egypt 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 infantry moved from Siam to Shan State 1 fighter moved from Yunnan to Shan State 1 fighter moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State Combat - British Battle in Italian Somaliland Battle in Egypt British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 harbour and 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt British win, taking Italian Somaliland from Italians, taking Egypt from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Kenya British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 1 armour and 4 mech_infantrys moved from India to Yunnan 1 carrier moved from 81 Sea Zone to 76 Sea Zone 1 cruiser moved from 80 Sea Zone to 76 Sea Zone 1 cruiser moved from 81 Sea Zone to 76 Sea Zone 1 fighter moved from Egypt to 76 Sea Zone 1 fighter moved from Kenya to 76 Sea Zone 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 fighters moved from British Guiana to French Central Africa 1 tactical_bomber moved from Kenya to British Somaliland 1 armour moved from Brazil to Suriname British take Suriname from Dutch Place Units - British 1 factory_minor placed in Iraq 3 armour placed in Persia 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,1 British collect 30 PUs (5 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 artilleries and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,6,3,6,4 UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs Some Units in India change ownership: 2 artilleries and 5 infantry
Combat Hit Differential Summary :
Germans : 0,67 British : 0,50 Italians : -0,33 Chinese : 1,17 Japanese : -0,67
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@Maxiheimer så fik jeg ordnet det grove træk i vores spil her… Hvordan tænker du vi skal bruge vores bid i 2v2? Hvilken strategi skal vi gå? Neutral Crush? All in på Japan? Det ene udelukker ikke det andet :D
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 artilleries and 1 infantry moved from Libya to 96 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 artilleries and 1 infantry moved from 98 Sea Zone to Egypt 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 armour and 2 infantry moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 1 fighter moved from Southern Italy to Egypt 1 fighter moved from Southern Italy to Egypt 2 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 2 artilleries, 2 fighters and 3 infantry British defend with 1 artillery and 1 harbour Italians roll dice for 2 artilleries, 2 fighters and 3 infantry in Egypt, round 2 : 0/7 hits, 2,50 expected hits British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 artilleries, 2 fighters and 3 infantry in Egypt, round 3 : 1/7 hits, 2,50 expected hits British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Egypt Italians win, taking Egypt from British with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Eastern Poland Italians attack with 2 armour, 1 bomber and 2 infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 2 infantry in Eastern Poland, round 2 : 3/5 hits, 2,00 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Eastern Poland to Northern Italy 2 fighters moved from Egypt to Alexandria 1 battleship and 2 cruisers moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -3,00 British : -0,67 Russians : -0,67
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Tja godt spørgsmål.
Vi skal i hvert fald komme med vores A game!
Måske bare standard bid, og så tager vi strategien efter hvad aksen foretager sig. vigtigst er at vi spiller adaptivt! -
@Maxiheimer helt klart. Hvis jeg skal være England, så kan jeg bedre lide at bruge pengene på at stå stærkere i Afrika/Mellemøsten - som du sikkert har lagt mærke til ;) - fremfor at lave en overbevisende Taranto… Hvad tænker du om det? Og hvem vil du gerne være?
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 43 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 transport moved from 61 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 43 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 transport moved from 61 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from British Guiana to French Central Africa 1 destroyer moved from 79 Sea Zone to 41 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Poland to Bessarabia 1 mech_infantry moved from Poland to Western Ukraine Germans take Western Ukraine from Russians 3 bombers moved from Western Germany to Bessarabia 1 tactical_bomber moved from Southern Italy to Bessarabia 1 artillery moved from 98 Sea Zone to Trans-Jordan 7 armour moved from Poland to Baltic States 1 armour and 9 mech_infantrys moved from Germany to Baltic States 3 artilleries moved from Poland to Baltic States 8 infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Bessarabia 1 fighter moved from Western Germany to Bessarabia 3 armour moved from Romania to Baltic States 1 destroyer moved from 112 Sea Zone to 127 Sea Zone Combat - Germans Battle in Trans-Jordan Battle in Bessarabia Germans attack with 4 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 4 infantry Germans roll dice for 4 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 5/8 hits, 4,17 expected hits Russians roll dice for 4 infantry in Bessarabia, round 2 : 2/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bessarabia Germans win, taking Trans-Jordan from British with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 4 infantry Battle in Baltic States Germans attack with 11 armour, 3 artilleries, 10 infantry and 9 mech_infantrys Russians defend with 4 infantry Germans roll dice for 11 armour, 3 artilleries, 10 infantry and 9 mech_infantrys in Baltic States, round 2 : 8/33 hits, 10,17 expected hits Russians roll dice for 4 infantry in Baltic States, round 2 : 2/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 11 armour, 3 artilleries, 8 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in 127 Sea Zone Germans attack with 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 destroyer in 127 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 127 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 127 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 3 aaGuns and 14 infantry moved from Poland to Eastern Poland 3 infantry moved from Slovakia Hungary to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 4 bombers moved from Bessarabia to Slovakia Hungary 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Western Germany to Northern Italy 2 artilleries moved from Western Germany to Northern Italy 2 infantry moved from Tobruk to 96 Sea Zone 1 artillery and 1 infantry moved from Alexandria to Egypt 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 carrier and 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 carrier and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from 95 Sea Zone to 98 Sea Zone 2 tactical_bombers moved from Southern Italy to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 4 bombers moved from Slovakia Hungary to Yugoslavia 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 cruiser moved from 96 Sea Zone to 95 Sea Zone Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : 1,00
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Hmm jeg kan faktisk ikke engang huske hvordan det er man plejer at dele de allierede???
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@Maxiheimer det har været meget forskelligt de gange jeg har været dem i brætspilsdag. Det gir mening, rent tur-mæssigt, som det blev gjort i FOW, hvor den ene er US, England og Kina, dog syns jeg at US og England er de 2 sjoveste at spille for alliancen (Rusland kan også være sjov, men det er 100% på aksens nåde), så de bør næsten fordeles?
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Jeg syntes at det er lidt meget hvis den ene er us kina og uk. så må det hellere tage en smule mere tid.
Hvad med- US, rusland og kina
- UK, anzac og frankrig
Vi kan selvfølgelig også dele UK, som vores 2 modstandere gjorde i sidste spil?