• TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
            ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
            ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Purchase Units - French
            French buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
    
        Combat - French
            Battle in 55 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 6 transports
                    French roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports in 55 Sea Zone, round 2 : 8/12 hits, 6,50 expected hits
                    1 destroyer owned by the French lost in 55 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 6 transports remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
            1 fighter moved from Tobruk to Western Germany
            3 infantry moved from France to Western Germany
            1 fighter moved from Southern France to Western Germany
    
        Place Units - French
            1 armour and 2 mech_infantrys placed in France
            1 infantry placed in Southern France
    
        Turn Complete - French
            French collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    French : -0,33
    Japanese : 1,33
    

    Savegame


  • @Maxiheimer shit, britterne ramte vildt godt mod dine tanks i nordvest pesien i 2v2 spillet. De tabte kun 4 infantry og 2 tacs… Indien ser pludselig ikke så indtagelig ud længere. Jeg kan i hvert fald ikke tillde mig at stille mig ind i Burma i næste tur. Den amerikanske flåde ligger også og er klar til at angribe den japanske. Tror mit bedste bud på den front er, at sejl op og tage Phillipines tilbage og samle hvad jeg har dér og elelrs bare få købt et par små skibe + landenheder til fastlandet.


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Persia to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour moved from French Equatorial Africa to French West Africa
                  Germans take Nigeria from British
                  Germans take French West Africa from French
            1 armour moved from Belgian Congo to French Central Africa
                  Germans take French Central Africa from French
            1 armour moved from Kenya to Tanganyika Territory
                  Germans take Tanganyika Territory from British
            1 armour moved from Tanganyika Territory to Kenya
            1 armour moved from Ethiopia to Egypt
            6 armour moved from Belgian Congo to Egypt
            1 bomber moved from Germany to France
            1 armour moved from Germany to Poland
                  Germans take Poland from Russians
            1 armour moved from Poland to Germany
    
        Combat - Germans
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in Egypt
                Germans attack with 7 armour
                British defend with 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 7 armour in Egypt, round 2 : 2/7 hits, 3.50 expected hits
                    British roll dice for 4 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits
                    2 armour owned by the Germans and 2 infantry owned by the British lost in Egypt
                    Germans roll dice for 5 armour in Egypt, round 3 : 4/5 hits, 2.50 expected hits
                    British roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Egypt
                Germans win, taking Egypt from British with 5 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 2 armour
                Casualties for British: 4 infantry
    
        Non Combat Move - Germans
            5 artilleries and 24 infantry moved from Eastern Persia to West India
            20 armour moved from India to Yunnan
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,3,2,3,5
            Germans collect 16 PUs (2 lost to blockades); end with 16 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 0.00
    AA fire in France : : 0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 11 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Turkmenistan
            1 fighter moved from Russia to Turkmenistan
            2 mech_infantrys moved from Persia to Trans-Jordan
            5 artilleries and 61 infantry moved from Persia to Eastern Persia
                  Russians take Eastern Persia from Germans
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Slovakia Hungary to Poland
                  Russians take Poland from Germans
            1 infantry moved from Slovakia Hungary to Poland
            1 armour moved from Novgorod to Poland
    
        Combat - Russians
            Battle in Turkmenistan
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Turkmenistan, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Turkmenistan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Turkmenistan
                Russians win, taking Turkmenistan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 armour, 1 infantry and 8 mech_infantrys moved from Sikang to Szechwan
            1 fighter moved from Turkmenistan to Kazakhstan
            4 armour moved from Kazakhstan to Szechwan
            3 armour moved from Volgograd to Sikang
            1 artillery and 4 infantry moved from Iraq to Trans-Jordan
            4 aaGuns moved from Persia to Eastern Persia
            5 armour moved from Russia to Kazakhstan
    
        Place Units - Russians
            3 armour placed in Volgograd
            8 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 48 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,33
    

    Savegame


  • @Maxiheimer fuck it, jeg kalder den. Godt spillet.


  • Du vil ikke engang prøve at gå på anzac? hvis du får den har du vel vundet???


  • @Maxiheimer ka prøve, men mine chancer er 2%… De bliver ikke bedre for hver runde, når USA kan blive ved med at flyve fly ind, heller ik selvom der ikke kan komme fly ind i en enkelt runde. Der kommer 9 landenheder ind i denne runde og Japan kan købe 3 Bombers og 3 Tanks, der kan være med. Oddsne vil kun gå nedad tænker jeg. Og der er ikke langt til 0 fra 2%.


  • Jeg syntes ellers den sagde 10% da jeg regnede den. Det er ikke gode odds, men nu har du kæmpet så indædt, at det ville være synd ikke at prøve:)


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 bombers and 11 infantry; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            3 armour and 1 mech_infantry moved from Jehol to Korea
            1 cruiser moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            4 armour, 1 artillery, 4 bombers, 4 fighters and 10 infantry moved from Queensland to New South Wales
            5 fighters moved from 55 Sea Zone to New South Wales
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 1 cruiser and 2 submarines
                British defend with 1 battleship
                    Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 battleship owned by the British lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from UK_Pacific with 1 cruiser and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 battleship
            Battle in Korea
                Japanese attack with 3 armour and 1 mech_infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 armour and 1 mech_infantry in Korea, round 2 : 0/4 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Korea
                    Japanese roll dice for 2 armour in Korea, round 3 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 armour in Korea, round 4 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 1 armour remaining. Battle score for attacker is -9
                Casualties for Japanese: 2 armour and 1 mech_infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in New South Wales
                Japanese attack with 4 armour, 1 artillery, 4 bombers, 9 fighters and 10 infantry
                ANZAC defend with 1 aaGun, 2 armour, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry; Americans defend with 8 fighters
                    AA fire in New South Wales : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Japanese lost in New South Wales
                    Japanese roll dice for 4 armour, 1 artillery, 4 bombers, 8 fighters and 10 infantry in New South Wales, round 2 : 11/27 hits, 10,83 expected hits
                    ANZAC roll dice for 1 aaGun, 2 armour, 5 artilleries, 11 fighters and 7 infantry in New South Wales, round 2 : 14/25 hits, 12,33 expected hits
                    10 infantry owned by the Japanese, 1 artillery owned by the Japanese, 7 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 aaGun owned by the ANZAC and 3 armour owned by the Japanese lost in New South Wales
                    Japanese roll dice for 1 armour, 4 bombers and 8 fighters in New South Wales, round 3 : 8/13 hits, 7,17 expected hits
                    ANZAC roll dice for 2 armour, 2 artilleries and 11 fighters in New South Wales, round 3 : 10/15 hits, 9,00 expected hits
                    8 fighters owned by the Japanese, 2 armour owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC, 2 bombers owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales
                    Japanese roll dice for 1 armour and 2 bombers in New South Wales, round 4 : 2/3 hits, 1,83 expected hits
                    ANZAC roll dice for 7 fighters in New South Wales, round 4 : 6/7 hits, 4,67 expected hits
                    2 bombers owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales
                ANZAC win with 5 fighters remaining. Battle score for attacker is -78
                Casualties for Japanese: 4 armour, 1 artillery, 4 bombers, 9 fighters and 10 infantry
                Casualties for ANZAC: 1 aaGun, 2 armour, 5 artilleries, 2 fighters and 7 infantry
                Casualties for Americans: 4 fighters
    
        Non Combat Move - Japanese
            6 transports moved from 55 Sea Zone to 37 Sea Zone
            5 armour moved from Burma to Malaya
            2 battleships, 3 carriers and 1 destroyer moved from 55 Sea Zone to 62 Sea Zone
    
        Place Units - Japanese
            2 bombers and 8 infantry placed in Japan
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5
            Japanese collect 51 PUs (2 lost to blockades); end with 54 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    British : 0,33
    Americans : 1,00
    ANZAC : 4,00
    AA fire in New South Wales : : 0,50
    Japanese : -0,00
    

    Savegame


  • @Makalakalane 45% chance havde jeg faktisk, men det er ligemeget når Anzac har 4,00 i Hit rate. Latterligt. :/ Nå, men tak for spillet.


  • Ærgerligt, men terningerne kan man jo desværre ikke gøre noget ved…
    Fedt at få spillet et spil helt til ende! Det var også et spil der holdt spændingen til det sidste!!
    Kortet ser helt åndsvagt ud. tyskland er grønt og afrika er gråt:)
    Syntes du spillede rigtig godt!


  • @Maxiheimer hehe ja, det ser ret vildt ud :D Og tak - i lige måde, som sædvanligt. Dog giver jeg ikke voldsomt meget for min egen indsats, når jeg ved at min modstander eksperimenterer med sit bid ;) vil jo gerne være en udfordring, selv når et veltestet bid ryger på banen.

    Men jeg har da fået noget inspiration til en strategi med akse-magterne - det var tiltrængt… Så er spørgsmålet bare hvor effektiv den er.

    Skal lige til at starte et spil med en dude, der har guldmærket 2020 og 2019 på sin profil haha. Det skal nok blive et svigende nederlag mere… Men han giver mig 30 IPC i bid med Allies… Det er jo sygt meget, så jeg er da optimistisk her fra start :)


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to Egypt: 1 mech_infantry
            EDIT: Adding units owned by British to West India: 1 mech_infantry
            EDIT: Adding units owned by British to Alexandria: 1 artillery
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @Maxiheimer har indsat mit bid. Kan ikke huske hvor, men du kan se i rapporten :) Har fundet ud af at de ‘officielle’ regler, eller liga-reglerne for bid er, at man ikke må indsætte enheder i tomme lande og søzoner, ingen bygninger, max 1 enhed og enheden skal være af samme nation som territoriet.


  • Det er oprindeligt også de regler vi har spillet med. til at starte med var der den undtagelse at anzac måtte sætte en inf ind på den ø de skal have den anden halvdel af for at få bonus.


  • @Maxiheimer helt klart. Men det er jo så også en kæmpe fordel - i virkeligheden - til alliancen. :) Selvom det kun er 5 IPC, og først når de er i krig, så betyder det jo alverden, for en nation, der tjener så lidt. Lidt ligesom, hvis Italien havde endnu en transporter, som man ikke ku angribe i runde 1. 7 IPC, der gør Italien meget stærkere.


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to Egypt: 1 mech_infantry
            EDIT: Adding units owned by British to West India: 1 mech_infantry
            EDIT: Adding units owned by British to Alexandria: 1 artillery
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 tactical_bomber moved from Germany to 111 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 mech_infantrys moved from Western Germany to Southern France
            1 armour moved from Greater Southern Germany to Southern France
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            2 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Poland to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Slovakia Hungary to Southern France
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • noget scramble der kunne friste??


  • @Maxiheimer 0 Scramble :)

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