TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 9 Movement Reset - AlliedFighters AlliedFighters collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Purchase Units - French
French buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - French
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
Combat - French
Battle in 55 Sea Zone
French attack with 1 destroyer
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 6 transports
French roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports in 55 Sea Zone, round 2 : 8/12 hits, 6,50 expected hits
1 destroyer owned by the French lost in 55 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 6 transports remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
1 fighter moved from Tobruk to Western Germany
3 infantry moved from France to Western Germany
1 fighter moved from Southern France to Western Germany
Place Units - French
1 armour and 2 mech_infantrys placed in France
1 infantry placed in Southern France
Turn Complete - French
French collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
French : -0,33
Japanese : 1,33
@Maxiheimer shit, britterne ramte vildt godt mod dine tanks i nordvest pesien i 2v2 spillet. De tabte kun 4 infantry og 2 tacs… Indien ser pludselig ikke så indtagelig ud længere. Jeg kan i hvert fald ikke tillde mig at stille mig ind i Burma i næste tur. Den amerikanske flåde ligger også og er klar til at angribe den japanske. Tror mit bedste bud på den front er, at sejl op og tage Phillipines tilbage og samle hvad jeg har dér og elelrs bare få købt et par små skibe + landenheder til fastlandet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from French Equatorial Africa to French West Africa
Germans take Nigeria from British
Germans take French West Africa from French
1 armour moved from Belgian Congo to French Central Africa
Germans take French Central Africa from French
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Kenya
1 armour moved from Ethiopia to Egypt
6 armour moved from Belgian Congo to Egypt
1 bomber moved from Germany to France
1 armour moved from Germany to Poland
Germans take Poland from Russians
1 armour moved from Poland to Germany
Combat - Germans
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Egypt
Germans attack with 7 armour
British defend with 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 7 armour in Egypt, round 2 : 2/7 hits, 3.50 expected hits
British roll dice for 4 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits
2 armour owned by the Germans and 2 infantry owned by the British lost in Egypt
Germans roll dice for 5 armour in Egypt, round 3 : 4/5 hits, 2.50 expected hits
British roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 5 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for British: 4 infantry
Non Combat Move - Germans
5 artilleries and 24 infantry moved from Eastern Persia to West India
20 armour moved from India to Yunnan
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,3,2,3,5
Germans collect 16 PUs (2 lost to blockades); end with 16 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.00
AA fire in France : : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 11 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Turkmenistan
1 fighter moved from Russia to Turkmenistan
2 mech_infantrys moved from Persia to Trans-Jordan
5 artilleries and 61 infantry moved from Persia to Eastern Persia
Russians take Eastern Persia from Germans
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Slovakia Hungary to Poland
Russians take Poland from Germans
1 infantry moved from Slovakia Hungary to Poland
1 armour moved from Novgorod to Poland
Combat - Russians
Battle in Turkmenistan
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Turkmenistan, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Turkmenistan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Turkmenistan
Russians win, taking Turkmenistan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 armour, 1 infantry and 8 mech_infantrys moved from Sikang to Szechwan
1 fighter moved from Turkmenistan to Kazakhstan
4 armour moved from Kazakhstan to Szechwan
3 armour moved from Volgograd to Sikang
1 artillery and 4 infantry moved from Iraq to Trans-Jordan
4 aaGuns moved from Persia to Eastern Persia
5 armour moved from Russia to Kazakhstan
Place Units - Russians
3 armour placed in Volgograd
8 armour placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -0,33
@Maxiheimer fuck it, jeg kalder den. Godt spillet.
Du vil ikke engang prøve at gå på anzac? hvis du får den har du vel vundet???
@Maxiheimer ka prøve, men mine chancer er 2%… De bliver ikke bedre for hver runde, når USA kan blive ved med at flyve fly ind, heller ik selvom der ikke kan komme fly ind i en enkelt runde. Der kommer 9 landenheder ind i denne runde og Japan kan købe 3 Bombers og 3 Tanks, der kan være med. Oddsne vil kun gå nedad tænker jeg. Og der er ikke langt til 0 fra 2%.
Jeg syntes ellers den sagde 10% da jeg regnede den. Det er ikke gode odds, men nu har du kæmpet så indædt, at det ville være synd ikke at prøve:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 bombers and 11 infantry; Remaining resources: 3 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 armour and 1 mech_infantry moved from Jehol to Korea
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
4 armour, 1 artillery, 4 bombers, 4 fighters and 10 infantry moved from Queensland to New South Wales
5 fighters moved from 55 Sea Zone to New South Wales
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 cruiser and 2 submarines
British defend with 1 battleship
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 battleship owned by the British lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from UK_Pacific with 1 cruiser and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Battle in Korea
Japanese attack with 3 armour and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Korea, round 2 : 0/4 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Korea
Japanese roll dice for 2 armour in Korea, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 armour in Korea, round 4 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits
1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in New South Wales
Japanese attack with 4 armour, 1 artillery, 4 bombers, 9 fighters and 10 infantry
ANZAC defend with 1 aaGun, 2 armour, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry; Americans defend with 8 fighters
AA fire in New South Wales : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 4 armour, 1 artillery, 4 bombers, 8 fighters and 10 infantry in New South Wales, round 2 : 11/27 hits, 10,83 expected hits
ANZAC roll dice for 1 aaGun, 2 armour, 5 artilleries, 11 fighters and 7 infantry in New South Wales, round 2 : 14/25 hits, 12,33 expected hits
10 infantry owned by the Japanese, 1 artillery owned by the Japanese, 7 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 aaGun owned by the ANZAC and 3 armour owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 4 bombers and 8 fighters in New South Wales, round 3 : 8/13 hits, 7,17 expected hits
ANZAC roll dice for 2 armour, 2 artilleries and 11 fighters in New South Wales, round 3 : 10/15 hits, 9,00 expected hits
8 fighters owned by the Japanese, 2 armour owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC, 2 bombers owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales
Japanese roll dice for 1 armour and 2 bombers in New South Wales, round 4 : 2/3 hits, 1,83 expected hits
ANZAC roll dice for 7 fighters in New South Wales, round 4 : 6/7 hits, 4,67 expected hits
2 bombers owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales
ANZAC win with 5 fighters remaining. Battle score for attacker is -78
Casualties for Japanese: 4 armour, 1 artillery, 4 bombers, 9 fighters and 10 infantry
Casualties for ANZAC: 1 aaGun, 2 armour, 5 artilleries, 2 fighters and 7 infantry
Casualties for Americans: 4 fighters
Non Combat Move - Japanese
6 transports moved from 55 Sea Zone to 37 Sea Zone
5 armour moved from Burma to Malaya
2 battleships, 3 carriers and 1 destroyer moved from 55 Sea Zone to 62 Sea Zone
Place Units - Japanese
2 bombers and 8 infantry placed in Japan
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5
Japanese collect 51 PUs (2 lost to blockades); end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
British : 0,33
Americans : 1,00
ANZAC : 4,00
AA fire in New South Wales : : 0,50
Japanese : -0,00
@Makalakalane 45% chance havde jeg faktisk, men det er ligemeget når Anzac har 4,00 i Hit rate. Latterligt. :/ Nå, men tak for spillet.
Ærgerligt, men terningerne kan man jo desværre ikke gøre noget ved…
Fedt at få spillet et spil helt til ende! Det var også et spil der holdt spændingen til det sidste!!
Kortet ser helt åndsvagt ud. tyskland er grønt og afrika er gråt:)
Syntes du spillede rigtig godt!
@Maxiheimer hehe ja, det ser ret vildt ud :D Og tak - i lige måde, som sædvanligt. Dog giver jeg ikke voldsomt meget for min egen indsats, når jeg ved at min modstander eksperimenterer med sit bid ;) vil jo gerne være en udfordring, selv når et veltestet bid ryger på banen.
Men jeg har da fået noget inspiration til en strategi med akse-magterne - det var tiltrængt… Så er spørgsmålet bare hvor effektiv den er.
Skal lige til at starte et spil med en dude, der har guldmærket 2020 og 2019 på sin profil haha. Det skal nok blive et svigende nederlag mere… Men han giver mig 30 IPC i bid med Allies… Det er jo sygt meget, så jeg er da optimistisk her fra start :)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Adding units owned by British to West India: 1 mech_infantry
EDIT: Adding units owned by British to Alexandria: 1 artillery
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Maxiheimer har indsat mit bid. Kan ikke huske hvor, men du kan se i rapporten :) Har fundet ud af at de ‘officielle’ regler, eller liga-reglerne for bid er, at man ikke må indsætte enheder i tomme lande og søzoner, ingen bygninger, max 1 enhed og enheden skal være af samme nation som territoriet.
Det er oprindeligt også de regler vi har spillet med. til at starte med var der den undtagelse at anzac måtte sætte en inf ind på den ø de skal have den anden halvdel af for at få bonus.
@Maxiheimer helt klart. Men det er jo så også en kæmpe fordel - i virkeligheden - til alliancen. :) Selvom det kun er 5 IPC, og først når de er i krig, så betyder det jo alverden, for en nation, der tjener så lidt. Lidt ligesom, hvis Italien havde endnu en transporter, som man ikke ku angribe i runde 1. 7 IPC, der gør Italien meget stærkere.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Adding units owned by British to West India: 1 mech_infantry
EDIT: Adding units owned by British to Alexandria: 1 artillery
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
EDIT: Turning off Edit Mode
Germans buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Slovakia Hungary to Southern France
Combat - Germans
Combat Hit Differential Summary :
noget scramble der kunne friste??
@Maxiheimer 0 Scramble :)