Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Yunnan to Burma
3 fighters moved from Kwangtung to Burma
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
4 artilleries and 2 infantry moved from Yunnan to Shan State
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in Burma
Japanese attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Burma
Japanese win, taking Burma from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 4 artilleries and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 4 artilleries and 2 infantry in Shan State, round 2 : 2/6 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Americans to Japanese
EDIT: Turning off Edit Mode
3 fighters moved from Burma to India
2 infantry moved from Tsinghai to Shensi
1 aaGun moved from Tsinghai to Shensi
2 infantry moved from Sikang to Shensi
2 infantry moved from Kansu to Suiyuyan
2 mech_infantrys moved from Manchuria to Jehol
1 mech_infantry moved from Hunan to Chahar
1 battleship, 3 carriers, 2 destroyers and 4 fighters moved from 26 Sea Zone to 48 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
7 infantry moved from Japan to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
1 armour, 1 artillery, 10 infantry and 6 transports moved from 6 Sea Zone to 33 Sea Zone
10 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 33 Sea Zone
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from Korea to Manchuria
2 fighters moved from Kwangtung to Shensi
Place Units - Japanese
3 infantry placed in Manchuria
3 armour placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -0.33
Japanese : 0.17
@Maxiheimer sorry, var nødt til at redigere lidt. Købte heeelt forkert ind i første omgang fordi jeg talte forkert med havfelter (troede jeg havde havnen på Hawaii… Håber det er ok. Jeg redigerede, så jeg tabte det samme i anden omgang. I anden omgang glemte jeg så at angribe Caroline Islands, så det redigerede jeg også.
Tror ikke det er for sent :D Så længe jeg ikke vælger at købe 6 transportere, der bare kan tages ud af 1 sub fordi min flåde ikke kan nå hjem haha.
@Maxiheimer i øvrigt - tror jeg nupper Shan State, Siam og Malaya i næste tur med Japan i 2v2 spillet. Han rykkede syd på med us flåden, så det ggiver mig lidt mere frirum til at fokusere på Indien. Ka godt s Tyskland allerede er lidt pressede… Ville ønske jeg havde geniale råd, men du spiller desværre med en 0-akse-sejrs-partner :D :p Vi ska nok ta dem!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 102 PUs;
Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 11 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Southern France from Americans
French take Tunisia from Americans
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 fighter moved from 112 Sea Zone to Slovakia Hungary
1 infantry moved from Sakha to Amur
1 artillery and 1 infantry moved from Siberia to Amur
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 armour and 1 mech_infantry moved from Siam to French Indo China
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
Combat - Americans
Battle in Albania
Battle in French Indo China
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in French Indo China
Americans win, taking Albania from Italians, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Slovakia Hungary
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 mech_infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Americans win, taking Slovakia Hungary from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 fighter moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Holland Belgium to Western Germany
1 transport moved from 97 Sea Zone to 92 Sea Zone
1 carrier and 1 cruiser moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
9 transports moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 64 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 carriers, 2 destroyers, 4 fighters and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to New Zealand
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States
Americans undo move 2.
1 artillery and 1 infantry placed in Western United States
2 fighters and 1 infantry placed in Western Germany
3 infantry placed in Northern Italy
2 bombers and 1 infantry placed in Southern Italy
5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : 0,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 102 PUs;
Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 11 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Southern France from Americans
French take Tunisia from Americans
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 fighter moved from 112 Sea Zone to Slovakia Hungary
1 infantry moved from Sakha to Amur
1 artillery and 1 infantry moved from Siberia to Amur
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 armour and 1 mech_infantry moved from Siam to French Indo China
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
Combat - Americans
Battle in Albania
Battle in French Indo China
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in French Indo China
Americans win, taking Albania from Italians, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Slovakia Hungary
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 mech_infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Americans win, taking Slovakia Hungary from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 fighter moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Holland Belgium to Western Germany
1 transport moved from 97 Sea Zone to 92 Sea Zone
1 carrier and 1 cruiser moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
9 transports moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 64 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 carriers, 2 destroyers, 4 fighters and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to New Zealand
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States
Americans undo move 2.
1 artillery and 1 infantry placed in Western United States
2 fighters and 1 infantry placed in Western Germany
3 infantry placed in Northern Italy
2 bombers and 1 infantry placed in Southern Italy
5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
Combat - British
Battle in 113 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - British
3 fighters moved from 113 Sea Zone to Western Germany
2 carriers, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Libya to Tobruk
3 fighters moved from Eastern Persia to Caucasus
3 fighters and 1 tactical_bomber moved from West India to Caucasus
1 armour and 1 mech_infantry moved from West India to Turkmenistan
1 artillery and 3 infantry moved from West India to Eastern Persia
1 battleship moved from 38 Sea Zone to 42 Sea Zone
Place Units - British
1 armour and 2 infantry placed in Egypt
4 infantry placed in United Kingdom
2 fighters placed in United Kingdom
British undo move 2.
British undo move 1.
3 infantry placed in Egypt
1 armour and 2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00
British : 0,17
Americans : 0,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 2 cruisers and 6 transports
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser and 6 transports in 33 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 6 transports in 33 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 6 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 aaGun, 2 artilleries, 1 fighter and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 9 PUs (5 lost to blockades); end with 9 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 2 cruisers and 6 transports
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser and 6 transports in 33 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 6 transports in 33 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 6 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 aaGun, 2 artilleries, 1 fighter and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 9 PUs (5 lost to blockades); end with 9 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
4 infantry moved from France to Western Germany
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 8 PUs;
Combat Move - Germans
1 armour moved from Romania to Slovakia Hungary
10 armour moved from Iraq to Egypt
Germans take Trans-Jordan from British
24 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 bomber moved from Germany to Northern Italy
Combat - Germans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Battle in Eastern Persia
Germans attack with 24 armour and 1 mech_infantry
British defend with 1 artillery and 3 infantry; ANZAC defend with 2 fighters
Germans roll dice for 24 armour and 1 mech_infantry in Eastern Persia, round 2 : 9/25 hits, 12,17 expected hits
British roll dice for 1 artillery, 2 fighters and 3 infantry in Eastern Persia, round 2 : 5/6 hits, 2,67 expected hits
2 fighters owned by the ANZAC, 4 armour owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 20 armour remaining. Battle score for attacker is 5
Casualties for Germans: 4 armour and 1 mech_infantry
Casualties for British: 1 artillery and 3 infantry
Casualties for ANZAC: 2 fighters
Battle in Egypt
Germans attack with 10 armour
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 10 armour in Egypt, round 2 : 6/10 hits, 5,00 expected hits
British roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 10 armour remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Slovakia Hungary
Germans attack with 1 armour
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
5 artilleries and 25 infantry moved from Northwest Persia to Persia
1 bomber moved from Northern Italy to Germany
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 20 PUs; end with 28 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 33 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -2,17
British : 1,33
Americans : -0,67
AA fire in Northern Italy : : -0,17
@Maxiheimer sidder i en ordentligt koger her :D Det ser pludselig meeeget bedre ud det hele haha :) Ej, men jeg tror ik jeg er dømt ude endnu. Din russer strategi med at rømme det hele og lave rav i den med alt man har virker sgu da fortrinligt med tyskland også! :p Anyway - 2v2… vi har dem. Japan skal nok kradse kastanjerne ud af den brændende punani.
Haha lad os nu se om japan kan vinde den for dig:) Tror ikke du skal forvente at tyskland rejser sig fra asken:face_with_rolling_eyes:
Jeg kan stå med en frygtelig masse enheder foran moskva næste tur, og forventer at bombe fabrikken meget ned, så håber det er nok til at rusland får problemer…?
Ellers må japan jo igen redde os;)
@Maxiheimer haha, nej Tyskland er done, men din russer-strategi med at rende ud i verden og lave ravage med de enheder man trods alt har tilbage har indtil videre været en bonus for Japan :)
Fedt - ku være lækkert at indtage Moskva, men så gir de nok fortabt. Syns godt nok også det var tidligt de syntes den så afgjort ud… selvom jeg kender det ;) Når man ikke kan se så langt frem (som mig haha)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
2 armour moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
65 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
6 artilleries moved from Caucasus to Northwest Persia
3 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 armour and 1 mech_infantry moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 armour moved from Volgograd to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians roll dice for 1 armour in Suiyuyan, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 armour and 1 infantry in Slovakia Hungary, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
8 mech_infantrys moved from Caucasus to Turkmenistan
1 armour moved from Volgograd to Turkmenistan
2 mech_infantrys moved from Ukraine to Caucasus
4 aaGuns moved from Caucasus to Northwest Persia
1 infantry moved from Samara to Kazakhstan
1 armour moved from Finland to Novgorod
Place Units - Russians
3 armour placed in Volgograd
4 armour placed in Russia
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0,50
Russians : 1,17
Japanese : 0,33
Han virker ærligtalt en smule hys…:grin:
Hans chancer var ikke engang særlige gode på det angreb…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 bombers; Remaining resources: 7 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
10 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 10 infantry and 6 transports moved from 33 Sea Zone to 54 Sea Zone
10 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
5 infantry moved from Manchuria to Amur
2 mech_infantrys moved from Jehol to Amur
3 mech_infantrys moved from Kwangtung to French Indo China
3 fighters moved from India to French Indo China
10 armour moved from India to West India
1 mech_infantry moved from India to West India
2 infantry moved from India to West India
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 mech_infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 battleship, 3 carriers, 1 destroyer and 4 fighters moved from 48 Sea Zone to 54 Sea Zone
4 infantry moved from Shensi to Tsinghai
2 fighters moved from Shensi to French Indo China
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 6 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 transports in 54 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 6 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in West India
Japanese attack with 10 armour, 2 infantry and 1 mech_infantry
British defend with 1 infantry; Russians defend with 3 fighters and 1 tactical_bomber
Japanese roll dice for 10 armour, 2 infantry and 1 mech_infantry in West India, round 2 : 6/13 hits, 5,50 expected hits
UK_Pacific roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 2,83 expected hits
2 infantry owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 38
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 fighters and 1 tactical_bomber
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 5 infantry and 2 mech_infantrys
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 5 infantry and 2 mech_infantrys in Amur, round 2 : 3/7 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Tsinghai
Japanese attack with 4 infantry
Russians defend with 1 armour
Japanese roll dice for 4 infantry in Tsinghai, round 2 : 2/4 hits, 0,67 expected hits
Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in French Indo China
Japanese attack with 5 fighters and 3 mech_infantrys
Americans defend with 1 armour
Japanese roll dice for 5 fighters and 3 mech_infantrys in French Indo China, round 2 : 3/8 hits, 3,00 expected hits
French roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from French with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Queensland
Non Combat Move - Japanese
5 fighters moved from French Indo China to Kwangsi
1 aaGun moved from Shensi to Tsinghai
3 armour moved from Shantung to Hopei
3 mech_infantrys moved from Kiangsu to Hopei
4 artilleries moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 destroyer moved from 48 Sea Zone to 30 Sea Zone
Place Units - Japanese
4 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1
Japanese collect 53 PUs (3 lost to blockades); end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
French : 0,50
ANZAC : 0,67
Chinese : 0,50
UK_Pacific : -0,83
Russians : 1,00
Japanese : 4,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 99 PUs;
Americans buy 2 artilleries, 1 bomber, 3 fighters, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 26 Sea Zone to 30 Sea Zone
Americans take 26 Sea Zone from Japanese
4 fighters moved from 26 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 4 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 4 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 carriers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 63 Sea Zone
4 fighters moved from 30 Sea Zone to 63 Sea Zone
2 fighters moved from New Zealand to New South Wales
2 fighters moved from Hawaiian Islands to New Zealand
1 fighter moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser and 9 transports moved from 91 Sea Zone to 64 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 infantry and 3 transports moved from 101 Sea Zone to 51 Sea Zone
3 transports moved from 101 Sea Zone to 11 Sea Zone
3 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Southern Italy to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Albania to Yugoslavia
1 fighter moved from Yugoslavia to Western Germany
1 infantry moved from Bulgaria to Yugoslavia
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries, 1 bomber, 3 fighters and 2 infantry placed in Western United States
3 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Americans undo move 4.
2 infantry and 1 tactical_bomber placed in Western Germany
1 infantry placed in Southern Italy
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 99 PUs;
Americans buy 2 artilleries, 1 bomber, 3 fighters, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 26 Sea Zone to 30 Sea Zone
Americans take 26 Sea Zone from Japanese
4 fighters moved from 26 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 4 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 4 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 carriers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 63 Sea Zone
4 fighters moved from 30 Sea Zone to 63 Sea Zone
2 fighters moved from New Zealand to New South Wales
2 fighters moved from Hawaiian Islands to New Zealand
1 fighter moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser and 9 transports moved from 91 Sea Zone to 64 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 infantry and 3 transports moved from 101 Sea Zone to 51 Sea Zone
3 transports moved from 101 Sea Zone to 11 Sea Zone
3 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Southern Italy to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Albania to Yugoslavia
1 fighter moved from Yugoslavia to Western Germany
1 infantry moved from Bulgaria to Yugoslavia
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries, 1 bomber, 3 fighters and 2 infantry placed in Western United States
3 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Americans undo move 4.
2 infantry and 1 tactical_bomber placed in Western Germany
1 infantry placed in Southern Italy
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Turkmenistan to Tsinghai
6 fighters and 1 tactical_bomber moved from Caucasus to Tsinghai
Combat - British
Battle in Tsinghai
British attack with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 3 infantry
AA fire in Tsinghai : 0/3 hits, 0,50 expected hits
British roll dice for 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 5/9 hits, 4,33 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Tsinghai, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun and 3 infantry
Non Combat Move - British
6 fighters and 1 tactical_bomber moved from Tsinghai to Turkmenistan
2 infantry moved from Tobruk to Alexandria
3 fighters moved from Western Germany to Tobruk
3 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 1 destroyer, 3 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
3 artilleries and 2 infantry moved from Western Germany to Northern Italy
2 fighters moved from United Kingdom to Southern Italy
1 armour and 2 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 42 Sea Zone to 46 Sea Zone
Place Units - British
3 armour placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Tsinghai : : -0,50
British : 0,67
Americans : 0,33
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Purchase Units - French
French buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Western Germany to Tobruk
Place Units - French
3 infantry placed in France
1 fighter placed in Southern France
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :