• TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 4 bombers; Remaining resources: 7 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 armour moved from Caroline Islands to 33 Sea Zone
            10 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 10 infantry and 6 transports moved from 33 Sea Zone to 54 Sea Zone
            10 infantry moved from 54 Sea Zone to Queensland
            1 armour moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            5 infantry moved from Manchuria to Amur
            2 mech_infantrys moved from Jehol to Amur
            3 mech_infantrys moved from Kwangtung to French Indo China
            3 fighters moved from India to French Indo China
            10 armour moved from India to West India
            1 mech_infantry moved from India to West India
            2 infantry moved from India to West India
            1 infantry moved from Shan State to Siam
                  Japanese take Siam from UK_Pacific
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from UK_Pacific
            1 mech_infantry moved from Chahar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 battleship, 3 carriers, 1 destroyer and 4 fighters moved from 48 Sea Zone to 54 Sea Zone
            4 infantry moved from Shensi to Tsinghai
            2 fighters moved from Shensi to French Indo China
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 6 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 transports in 54 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 6 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in West India
                Japanese attack with 10 armour, 2 infantry and 1 mech_infantry
                British defend with 1 infantry; Russians defend with 3 fighters and 1 tactical_bomber
                    Japanese roll dice for 10 armour, 2 infantry and 1 mech_infantry in West India, round 2 : 6/13 hits, 5,50 expected hits
                    UK_Pacific roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 2,83 expected hits
                    2 infantry owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians and 1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 38
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 3 fighters and 1 tactical_bomber
                Casualties for British: 1 infantry
            Battle in Amur
                Japanese attack with 5 infantry and 2 mech_infantrys
                Americans defend with 1 artillery and 2 infantry
                    Japanese roll dice for 5 infantry and 2 mech_infantrys in Amur, round 2 : 3/7 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Amur
                Japanese win, taking Amur from Russians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Tsinghai
                Japanese attack with 4 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 4 infantry in Tsinghai, round 2 : 2/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour
            Battle in French Indo China
                Japanese attack with 5 fighters and 3 mech_infantrys
                Americans defend with 1 armour
                    Japanese roll dice for 5 fighters and 3 mech_infantrys in French Indo China, round 2 : 3/8 hits, 3,00 expected hits
                    French roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in French Indo China
                Japanese win, taking French Indo China from French with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 armour
            Battle in Queensland
    
        Non Combat Move - Japanese
            5 fighters moved from French Indo China to Kwangsi
            1 aaGun moved from Shensi to Tsinghai
            3 armour moved from Shantung to Hopei
            3 mech_infantrys moved from Kiangsu to Hopei
            4 artilleries moved from Shan State to Yunnan
            1 infantry moved from Burma to Yunnan
            1 destroyer moved from 48 Sea Zone to 30 Sea Zone
    
        Place Units - Japanese
            4 bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1
            Japanese collect 53 PUs (3 lost to blockades); end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    French : 0,50
    ANZAC : 0,67
    Chinese : 0,50
    UK_Pacific : -0,83
    Russians : 1,00
    Japanese : 4,17
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 99 PUs; 
            Americans buy 2 artilleries, 1 bomber, 3 fighters, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 26 Sea Zone to 30 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            4 fighters moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 4 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 4 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 carriers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 63 Sea Zone
            4 fighters moved from 30 Sea Zone to 63 Sea Zone
            2 fighters moved from New Zealand to New South Wales
            2 fighters moved from Hawaiian Islands to New Zealand
            1 fighter moved from 63 Sea Zone to New Zealand
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 cruiser and 9 transports moved from 91 Sea Zone to 64 Sea Zone
            2 transports moved from 92 Sea Zone to 89 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            5 infantry and 3 transports moved from 101 Sea Zone to 51 Sea Zone
            3 transports moved from 101 Sea Zone to 11 Sea Zone
            3 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Southern Italy to Northern Italy
            2 bombers moved from Southern Italy to Western Germany
            1 infantry moved from France to Western Germany
            1 infantry moved from Yugoslavia to Greater Southern Germany
            1 infantry moved from Albania to Yugoslavia
            1 fighter moved from Yugoslavia to Western Germany
            1 infantry moved from Bulgaria to Yugoslavia
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries, 1 bomber, 3 fighters and 2 infantry placed in Western United States
            3 infantry placed in Northern Italy
            3 infantry placed in Southern Italy
            Americans undo move 4.
            2 infantry and 1 tactical_bomber placed in Western Germany
            1 infantry placed in Southern Italy
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 99 PUs; 
            Americans buy 2 artilleries, 1 bomber, 3 fighters, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 26 Sea Zone to 30 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            4 fighters moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 4 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 4 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 carriers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 63 Sea Zone
            4 fighters moved from 30 Sea Zone to 63 Sea Zone
            2 fighters moved from New Zealand to New South Wales
            2 fighters moved from Hawaiian Islands to New Zealand
            1 fighter moved from 63 Sea Zone to New Zealand
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 cruiser and 9 transports moved from 91 Sea Zone to 64 Sea Zone
            2 transports moved from 92 Sea Zone to 89 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            5 infantry and 3 transports moved from 101 Sea Zone to 51 Sea Zone
            3 transports moved from 101 Sea Zone to 11 Sea Zone
            3 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Southern Italy to Northern Italy
            2 bombers moved from Southern Italy to Western Germany
            1 infantry moved from France to Western Germany
            1 infantry moved from Yugoslavia to Greater Southern Germany
            1 infantry moved from Albania to Yugoslavia
            1 fighter moved from Yugoslavia to Western Germany
            1 infantry moved from Bulgaria to Yugoslavia
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries, 1 bomber, 3 fighters and 2 infantry placed in Western United States
            3 infantry placed in Northern Italy
            3 infantry placed in Southern Italy
            Americans undo move 4.
            2 infantry and 1 tactical_bomber placed in Western Germany
            1 infantry placed in Southern Italy
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Turkmenistan to Tsinghai
            6 fighters and 1 tactical_bomber moved from Caucasus to Tsinghai
    
        Combat - British
            Battle in Tsinghai
                British attack with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun and 3 infantry
                    AA fire in Tsinghai : 0/3 hits, 0,50 expected hits
                    British roll dice for 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 5/9 hits, 4,33 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in Tsinghai, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Tsinghai
                British win, taking Tsinghai from Japanese with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 aaGun and 3 infantry
    
        Non Combat Move - British
            6 fighters and 1 tactical_bomber moved from Tsinghai to Turkmenistan
            2 infantry moved from Tobruk to Alexandria
            3 fighters moved from Western Germany to Tobruk
            3 infantry moved from United Kingdom to 110 Sea Zone
            2 carriers, 1 destroyer, 3 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
            3 artilleries and 2 infantry moved from Western Germany to Northern Italy
            2 fighters moved from United Kingdom to Southern Italy
            1 armour and 2 infantry moved from Union of South Africa to Rhodesia
            1 battleship moved from 42 Sea Zone to 46 Sea Zone
    
        Place Units - British
            3 armour placed in Union of South Africa
            1 artillery and 3 infantry placed in United Kingdom
            1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    AA fire in Tsinghai : : -0,50
    British : 0,67
    Americans : 0,33
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Purchase Units - French
            French buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 fighter moved from Western Germany to Tobruk
    
        Place Units - French
            3 infantry placed in France
            1 fighter placed in Southern France
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - Germans
            1 armour moved from Egypt to Ethiopia
                  Germans take Anglo Egyptian Sudan from British
                  Germans take Ethiopia from British
            8 armour moved from Egypt to Belgian Congo
                  Germans take Belgian Congo from British
            1 armour moved from Egypt to Kenya
                  Germans take Kenya from British
            1 bomber moved from Germany to Northern Italy
    
        Combat - Germans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Northern Italy causes 6 damage total. 
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of French Equatorial Africa from French to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Belgian Congo: 1 armour
            EDIT: Adding units owned by Germans to French Equatorial Africa: 1 armour
            EDIT: Turning off Edit Mode
            1 bomber moved from Northern Italy to Germany
            20 armour moved from Eastern Persia to India
            5 artilleries and 25 infantry moved from Persia to Eastern Persia
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 17 PUs; end with 26 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    AA fire in Northern Italy : : -0,17
    

    Savegame


  • @Maxiheimer er du gal, Rusland ender med at blive milliardærer haha. Godt de ik kan fange mine tanks! :D :D :D


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 8 armour and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Northwest Persia to Iraq
                  Russians take Iraq from Germans
            1 infantry moved from Northwest Persia to Persia
                  Russians take Persia from Germans
            1 mech_infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
            1 armour moved from Novgorod to Vyborg
                  Russians take Vyborg from Italians
            1 armour moved from Vyborg to Novgorod
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 aaGuns, 5 artilleries and 60 infantry moved from Northwest Persia to Persia
            1 artillery and 3 infantry moved from Northwest Persia to Iraq
            2 mech_infantrys moved from Caucasus to Persia
            1 armour and 8 mech_infantrys moved from Turkmenistan to Sikang
            3 armour moved from Volgograd to Sikang
            1 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Turkmenistan to Kazakhstan
            4 armour moved from Russia to Kazakhstan
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Romania to Slovakia Hungary
            1 infantry moved from Poland to Slovakia Hungary
    
        Place Units - Russians
            3 armour placed in Volgograd
            5 armour and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 50 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 factory_minor, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 units repaired.
            1 armour moved from Queensland to Northern Territory
                  Japanese take Northern Territory from ANZAC
            1 armour moved from Northern Territory to Queensland
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry and 2 mech_infantrys moved from Amur to Buryatia
            1 mech_infantry moved from Central Mongolia to Buryatia
            1 mech_infantry moved from French Indo China to Szechwan
    
        Combat - Japanese
            Battle in Buryatia
                Japanese attack with 1 infantry and 3 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 infantry and 3 mech_infantrys in Buryatia, round 2 : 0/4 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 3 mech_infantrys in Buryatia, round 3 : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 1 mech_infantry in Buryatia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 2 mech_infantrys in Buryatia, round 4 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 mech_infantry in Buryatia, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 1 mech_infantry in Buryatia, round 5 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 mech_infantry in Buryatia, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Buryatia
                Russians win with 1 mech_infantry remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 infantry and 3 mech_infantrys
            Battle in Szechwan
                Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            3 armour moved from Hopei to Jehol
            1 mech_infantry moved from Hopei to Hunan
            1 mech_infantry moved from Hopei to Anhwe
            1 mech_infantry moved from Hopei to Jehol
            3 artilleries moved from Yunnan to Kwangsi
            4 fighters moved from 54 Sea Zone to Queensland
            5 fighters moved from Kwangsi to 55 Sea Zone
            3 carriers moved from 54 Sea Zone to 55 Sea Zone
            1 mech_infantry moved from French Indo China to Malaya
            4 bombers moved from Japan to Queensland
            2 battleships, 1 cruiser, 1 destroyer, 1 submarine and 6 transports moved from 54 Sea Zone to 55 Sea Zone
            10 armour and 1 mech_infantry moved from West India to Burma
    
        Place Units - Japanese
            3 infantry placed in Japan
            1 factory_minor placed in Malaya
            3 infantry placed in Kwangtung
            2 mech_infantrys placed in Kiangsu
            3 infantry placed in Shantung
            3 armour placed in Queensland
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5
            Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Russians : 2,67
    Japanese : -0,50
    

    Savegame


  • @Maxiheimer jeg kom sgu til at tælle forkert med Japan i 2v2 spillet, sÃ¥ 2 tacs var nødt til at lande pÃ¥ den japanske flÃ¥de :/ Men altsÃ¥, jeg har pÃ¥ fornemmelsen, at han ikke gÃ¥r pÃ¥ af 3 omgange pÃ¥ den mÃ¥de. Hvis han skal ha en chance skal han ofre alle de amerikanske og der tror jeg stadig oddsne er imod ham. Der er trods alt 5 enheder med 2 hits. Den engelske flÃ¥de fÃ¥r max 1-2 hits.
    Vi må håbe på det bedste…


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs; 
            Americans buy 3 artilleries, 2 bombers, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
            2 submarines moved from 30 Sea Zone to 63 Sea Zone
            3 fighters moved from 63 Sea Zone to New South Wales
            3 fighters moved from New Zealand to New South Wales
            5 infantry and 3 transports moved from 51 Sea Zone to 63 Sea Zone
            5 infantry moved from 63 Sea Zone to New Zealand
            3 transports moved from 64 Sea Zone to 52 Sea Zone
            2 carriers and 1 cruiser moved from 64 Sea Zone to 52 Sea Zone
            3 fighters moved from Western United States to 52 Sea Zone
            1 bomber moved from Western United States to New Zealand
            2 transports moved from 11 Sea Zone to 26 Sea Zone
            6 transports moved from 64 Sea Zone to 10 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            2 transports moved from 89 Sea Zone to 11 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Greater Southern Germany to Western Germany
            2 infantry moved from Yugoslavia to Greater Southern Germany
            4 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Western United States
            Americans undo move 1.
            2 bombers, 2 fighters and 6 infantry placed in Western United States
            1 destroyer placed in 101 Sea Zone
            3 artilleries placed in Western Germany
            3 infantry placed in Northern Italy
    
        Turn Complete - Americans
            Americans collect 80 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs; 
            Americans buy 3 artilleries, 2 bombers, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
            2 submarines moved from 30 Sea Zone to 63 Sea Zone
            3 fighters moved from 63 Sea Zone to New South Wales
            3 fighters moved from New Zealand to New South Wales
            5 infantry and 3 transports moved from 51 Sea Zone to 63 Sea Zone
            5 infantry moved from 63 Sea Zone to New Zealand
            3 transports moved from 64 Sea Zone to 52 Sea Zone
            2 carriers and 1 cruiser moved from 64 Sea Zone to 52 Sea Zone
            3 fighters moved from Western United States to 52 Sea Zone
            1 bomber moved from Western United States to New Zealand
            2 transports moved from 11 Sea Zone to 26 Sea Zone
            6 transports moved from 64 Sea Zone to 10 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            2 transports moved from 89 Sea Zone to 11 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Greater Southern Germany to Western Germany
            2 infantry moved from Yugoslavia to Greater Southern Germany
            4 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Western United States
            Americans undo move 1.
            2 bombers, 2 fighters and 6 infantry placed in Western United States
            1 destroyer placed in 101 Sea Zone
            3 artilleries placed in Western Germany
            3 infantry placed in Northern Italy
    
        Turn Complete - Americans
            Americans collect 80 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 infantry moved from Alexandria to Egypt
                  British take Egypt from Germans
            1 armour and 1 mech_infantry moved from Tsinghai to Szechwan
            6 fighters and 1 tactical_bomber moved from Turkmenistan to Szechwan
            1 battleship moved from 46 Sea Zone to 54 Sea Zone
                  UK_Pacific take 54 Sea Zone from Japanese
            3 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from 98 Sea Zone to Egypt
            2 carriers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - British
            Battle in Trans-Jordan
            Battle in Szechwan
                British attack with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 5/9 hits, 4,33 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
                British win, taking Trans-Jordan from Germans, taking Szechwan from Japanese with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            6 fighters and 1 tactical_bomber moved from Szechwan to Sikang
            3 fighters moved from Tobruk to 98 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            1 armour and 1 infantry moved from Rhodesia to Union of South Africa
    
        Place Units - British
            2 armour and 1 fighter placed in Union of South Africa
            1 transport placed in 109 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 0,67
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
            ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
            ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Purchase Units - French
            French buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
    
        Combat - French
            Battle in 55 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 6 transports
                    French roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports in 55 Sea Zone, round 2 : 8/12 hits, 6,50 expected hits
                    1 destroyer owned by the French lost in 55 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 6 transports remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
            1 fighter moved from Tobruk to Western Germany
            3 infantry moved from France to Western Germany
            1 fighter moved from Southern France to Western Germany
    
        Place Units - French
            1 armour and 2 mech_infantrys placed in France
            1 infantry placed in Southern France
    
        Turn Complete - French
            French collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    French : -0,33
    Japanese : 1,33
    

    Savegame


  • @Maxiheimer shit, britterne ramte vildt godt mod dine tanks i nordvest pesien i 2v2 spillet. De tabte kun 4 infantry og 2 tacs… Indien ser pludselig ikke sÃ¥ indtagelig ud længere. Jeg kan i hvert fald ikke tillde mig at stille mig ind i Burma i næste tur. Den amerikanske flÃ¥de ligger ogsÃ¥ og er klar til at angribe den japanske. Tror mit bedste bud pÃ¥ den front er, at sejl op og tage Phillipines tilbage og samle hvad jeg har dér og elelrs bare fÃ¥ købt et par smÃ¥ skibe + landenheder til fastlandet.


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Persia to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour moved from French Equatorial Africa to French West Africa
                  Germans take Nigeria from British
                  Germans take French West Africa from French
            1 armour moved from Belgian Congo to French Central Africa
                  Germans take French Central Africa from French
            1 armour moved from Kenya to Tanganyika Territory
                  Germans take Tanganyika Territory from British
            1 armour moved from Tanganyika Territory to Kenya
            1 armour moved from Ethiopia to Egypt
            6 armour moved from Belgian Congo to Egypt
            1 bomber moved from Germany to France
            1 armour moved from Germany to Poland
                  Germans take Poland from Russians
            1 armour moved from Poland to Germany
    
        Combat - Germans
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in Egypt
                Germans attack with 7 armour
                British defend with 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 7 armour in Egypt, round 2 : 2/7 hits, 3.50 expected hits
                    British roll dice for 4 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits
                    2 armour owned by the Germans and 2 infantry owned by the British lost in Egypt
                    Germans roll dice for 5 armour in Egypt, round 3 : 4/5 hits, 2.50 expected hits
                    British roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Egypt
                Germans win, taking Egypt from British with 5 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 2 armour
                Casualties for British: 4 infantry
    
        Non Combat Move - Germans
            5 artilleries and 24 infantry moved from Eastern Persia to West India
            20 armour moved from India to Yunnan
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,3,2,3,5
            Germans collect 16 PUs (2 lost to blockades); end with 16 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 0.00
    AA fire in France : : 0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 11 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Turkmenistan
            1 fighter moved from Russia to Turkmenistan
            2 mech_infantrys moved from Persia to Trans-Jordan
            5 artilleries and 61 infantry moved from Persia to Eastern Persia
                  Russians take Eastern Persia from Germans
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Slovakia Hungary to Poland
                  Russians take Poland from Germans
            1 infantry moved from Slovakia Hungary to Poland
            1 armour moved from Novgorod to Poland
    
        Combat - Russians
            Battle in Turkmenistan
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Turkmenistan, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Turkmenistan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Turkmenistan
                Russians win, taking Turkmenistan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 armour, 1 infantry and 8 mech_infantrys moved from Sikang to Szechwan
            1 fighter moved from Turkmenistan to Kazakhstan
            4 armour moved from Kazakhstan to Szechwan
            3 armour moved from Volgograd to Sikang
            1 artillery and 4 infantry moved from Iraq to Trans-Jordan
            4 aaGuns moved from Persia to Eastern Persia
            5 armour moved from Russia to Kazakhstan
    
        Place Units - Russians
            3 armour placed in Volgograd
            8 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 48 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,33
    

    Savegame


  • @Maxiheimer fuck it, jeg kalder den. Godt spillet.

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