@dawgoneit dawg v mike ptv round 7.tsvg no luck with 2.6 version so played this with 2.7 version
Maxi VS David
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@Maxiheimer jeg kom sgu til at tælle forkert med Japan i 2v2 spillet, så 2 tacs var nødt til at lande på den japanske flåde :/ Men altså, jeg har på fornemmelsen, at han ikke går på af 3 omgange på den måde. Hvis han skal ha en chance skal han ofre alle de amerikanske og der tror jeg stadig oddsne er imod ham. Der er trods alt 5 enheder med 2 hits. Den engelske flåde får max 1-2 hits.
Vi må håbe på det bedste… -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs; Americans buy 3 artilleries, 2 bombers, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in Korea Non Combat Move - Americans 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone 2 submarines moved from 30 Sea Zone to 63 Sea Zone 3 fighters moved from 63 Sea Zone to New South Wales 3 fighters moved from New Zealand to New South Wales 5 infantry and 3 transports moved from 51 Sea Zone to 63 Sea Zone 5 infantry moved from 63 Sea Zone to New Zealand 3 transports moved from 64 Sea Zone to 52 Sea Zone 2 carriers and 1 cruiser moved from 64 Sea Zone to 52 Sea Zone 3 fighters moved from Western United States to 52 Sea Zone 1 bomber moved from Western United States to New Zealand 2 transports moved from 11 Sea Zone to 26 Sea Zone 6 transports moved from 64 Sea Zone to 10 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 2 transports moved from 89 Sea Zone to 11 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Greater Southern Germany to Western Germany 2 infantry moved from Yugoslavia to Greater Southern Germany 4 infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy Place Units - Americans 3 artilleries and 3 infantry placed in Western United States Americans undo move 1. 2 bombers, 2 fighters and 6 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 3 artilleries placed in Western Germany 3 infantry placed in Northern Italy Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs; Americans buy 3 artilleries, 2 bombers, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in Korea Non Combat Move - Americans 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone 2 submarines moved from 30 Sea Zone to 63 Sea Zone 3 fighters moved from 63 Sea Zone to New South Wales 3 fighters moved from New Zealand to New South Wales 5 infantry and 3 transports moved from 51 Sea Zone to 63 Sea Zone 5 infantry moved from 63 Sea Zone to New Zealand 3 transports moved from 64 Sea Zone to 52 Sea Zone 2 carriers and 1 cruiser moved from 64 Sea Zone to 52 Sea Zone 3 fighters moved from Western United States to 52 Sea Zone 1 bomber moved from Western United States to New Zealand 2 transports moved from 11 Sea Zone to 26 Sea Zone 6 transports moved from 64 Sea Zone to 10 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 2 transports moved from 89 Sea Zone to 11 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Greater Southern Germany to Western Germany 2 infantry moved from Yugoslavia to Greater Southern Germany 4 infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy Place Units - Americans 3 artilleries and 3 infantry placed in Western United States Americans undo move 1. 2 bombers, 2 fighters and 6 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 3 artilleries placed in Western Germany 3 infantry placed in Northern Italy Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Alexandria to Egypt British take Egypt from Germans 1 armour and 1 mech_infantry moved from Tsinghai to Szechwan 6 fighters and 1 tactical_bomber moved from Turkmenistan to Szechwan 1 battleship moved from 46 Sea Zone to 54 Sea Zone UK_Pacific take 54 Sea Zone from Japanese 3 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from 98 Sea Zone to Egypt 2 carriers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone Combat - British Battle in Trans-Jordan Battle in Szechwan British attack with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 5/9 hits, 4,33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan British win, taking Trans-Jordan from Germans, taking Szechwan from Japanese with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - British 6 fighters and 1 tactical_bomber moved from Szechwan to Sikang 3 fighters moved from Tobruk to 98 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 armour and 1 infantry moved from Rhodesia to Union of South Africa Place Units - British 2 armour and 1 fighter placed in Union of South Africa 1 transport placed in 109 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,67 Japanese : -1,00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4 ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4 ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Purchase Units - French French buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French 1 destroyer moved from 42 Sea Zone to 55 Sea Zone Combat - French Battle in 55 Sea Zone French attack with 1 destroyer Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 6 transports French roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports in 55 Sea Zone, round 2 : 8/12 hits, 6,50 expected hits 1 destroyer owned by the French lost in 55 Sea Zone Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 6 transports remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French 1 fighter moved from Tobruk to Western Germany 3 infantry moved from France to Western Germany 1 fighter moved from Southern France to Western Germany Place Units - French 1 armour and 2 mech_infantrys placed in France 1 infantry placed in Southern France Turn Complete - French French collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
French : -0,33 Japanese : 1,33
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@Maxiheimer shit, britterne ramte vildt godt mod dine tanks i nordvest pesien i 2v2 spillet. De tabte kun 4 infantry og 2 tacs… Indien ser pludselig ikke så indtagelig ud længere. Jeg kan i hvert fald ikke tillde mig at stille mig ind i Burma i næste tur. Den amerikanske flåde ligger også og er klar til at angribe den japanske. Tror mit bedste bud på den front er, at sejl op og tage Phillipines tilbage og samle hvad jeg har dér og elelrs bare få købt et par små skibe + landenheder til fastlandet.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Persia to Turkmenistan Germans take Turkmenistan from Russians 1 armour moved from French Equatorial Africa to French West Africa Germans take Nigeria from British Germans take French West Africa from French 1 armour moved from Belgian Congo to French Central Africa Germans take French Central Africa from French 1 armour moved from Kenya to Tanganyika Territory Germans take Tanganyika Territory from British 1 armour moved from Tanganyika Territory to Kenya 1 armour moved from Ethiopia to Egypt 6 armour moved from Belgian Congo to Egypt 1 bomber moved from Germany to France 1 armour moved from Germany to Poland Germans take Poland from Russians 1 armour moved from Poland to Germany Combat - Germans Strategic bombing raid in France AA fire in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Egypt Germans attack with 7 armour British defend with 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 7 armour in Egypt, round 2 : 2/7 hits, 3.50 expected hits British roll dice for 4 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits 2 armour owned by the Germans and 2 infantry owned by the British lost in Egypt Germans roll dice for 5 armour in Egypt, round 3 : 4/5 hits, 2.50 expected hits British roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 5 armour remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour Casualties for British: 4 infantry Non Combat Move - Germans 5 artilleries and 24 infantry moved from Eastern Persia to West India 20 armour moved from India to Yunnan Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,3,2,3,5 Germans collect 16 PUs (2 lost to blockades); end with 16 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 0.00 AA fire in France : : 0.83
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 11 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Turkmenistan 1 fighter moved from Russia to Turkmenistan 2 mech_infantrys moved from Persia to Trans-Jordan 5 artilleries and 61 infantry moved from Persia to Eastern Persia Russians take Eastern Persia from Germans 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Slovakia Hungary to Poland Russians take Poland from Germans 1 infantry moved from Slovakia Hungary to Poland 1 armour moved from Novgorod to Poland Combat - Russians Battle in Turkmenistan Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Turkmenistan, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Turkmenistan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Turkmenistan Russians win, taking Turkmenistan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 armour, 1 infantry and 8 mech_infantrys moved from Sikang to Szechwan 1 fighter moved from Turkmenistan to Kazakhstan 4 armour moved from Kazakhstan to Szechwan 3 armour moved from Volgograd to Sikang 1 artillery and 4 infantry moved from Iraq to Trans-Jordan 4 aaGuns moved from Persia to Eastern Persia 5 armour moved from Russia to Kazakhstan Place Units - Russians 3 armour placed in Volgograd 8 armour placed in Russia Turn Complete - Russians Russians collect 48 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -0,33
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@Maxiheimer fuck it, jeg kalder den. Godt spillet.
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Du vil ikke engang prøve at gå på anzac? hvis du får den har du vel vundet???
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@Maxiheimer ka prøve, men mine chancer er 2%… De bliver ikke bedre for hver runde, når USA kan blive ved med at flyve fly ind, heller ik selvom der ikke kan komme fly ind i en enkelt runde. Der kommer 9 landenheder ind i denne runde og Japan kan købe 3 Bombers og 3 Tanks, der kan være med. Oddsne vil kun gå nedad tænker jeg. Og der er ikke langt til 0 fra 2%.
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Jeg syntes ellers den sagde 10% da jeg regnede den. Det er ikke gode odds, men nu har du kæmpet så indædt, at det ville være synd ikke at prøve:)
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 bombers and 11 infantry; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 3 armour and 1 mech_infantry moved from Jehol to Korea 1 cruiser moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 4 armour, 1 artillery, 4 bombers, 4 fighters and 10 infantry moved from Queensland to New South Wales 5 fighters moved from 55 Sea Zone to New South Wales Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 cruiser and 2 submarines British defend with 1 battleship Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 battleship owned by the British lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from UK_Pacific with 1 cruiser and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Battle in Korea Japanese attack with 3 armour and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 3 armour and 1 mech_infantry in Korea, round 2 : 0/4 hits, 1,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Korea Japanese roll dice for 2 armour in Korea, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 armour in Korea, round 4 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 armour remaining. Battle score for attacker is -9 Casualties for Japanese: 2 armour and 1 mech_infantry Casualties for Americans: 1 artillery and 1 infantry Battle in New South Wales Japanese attack with 4 armour, 1 artillery, 4 bombers, 9 fighters and 10 infantry ANZAC defend with 1 aaGun, 2 armour, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry; Americans defend with 8 fighters AA fire in New South Wales : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 4 armour, 1 artillery, 4 bombers, 8 fighters and 10 infantry in New South Wales, round 2 : 11/27 hits, 10,83 expected hits ANZAC roll dice for 1 aaGun, 2 armour, 5 artilleries, 11 fighters and 7 infantry in New South Wales, round 2 : 14/25 hits, 12,33 expected hits 10 infantry owned by the Japanese, 1 artillery owned by the Japanese, 7 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 aaGun owned by the ANZAC and 3 armour owned by the Japanese lost in New South Wales Japanese roll dice for 1 armour, 4 bombers and 8 fighters in New South Wales, round 3 : 8/13 hits, 7,17 expected hits ANZAC roll dice for 2 armour, 2 artilleries and 11 fighters in New South Wales, round 3 : 10/15 hits, 9,00 expected hits 8 fighters owned by the Japanese, 2 armour owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC, 2 bombers owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales Japanese roll dice for 1 armour and 2 bombers in New South Wales, round 4 : 2/3 hits, 1,83 expected hits ANZAC roll dice for 7 fighters in New South Wales, round 4 : 6/7 hits, 4,67 expected hits 2 bombers owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales ANZAC win with 5 fighters remaining. Battle score for attacker is -78 Casualties for Japanese: 4 armour, 1 artillery, 4 bombers, 9 fighters and 10 infantry Casualties for ANZAC: 1 aaGun, 2 armour, 5 artilleries, 2 fighters and 7 infantry Casualties for Americans: 4 fighters Non Combat Move - Japanese 6 transports moved from 55 Sea Zone to 37 Sea Zone 5 armour moved from Burma to Malaya 2 battleships, 3 carriers and 1 destroyer moved from 55 Sea Zone to 62 Sea Zone Place Units - Japanese 2 bombers and 8 infantry placed in Japan 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5 Japanese collect 51 PUs (2 lost to blockades); end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
British : 0,33 Americans : 1,00 ANZAC : 4,00 AA fire in New South Wales : : 0,50 Japanese : -0,00
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@Makalakalane 45% chance havde jeg faktisk, men det er ligemeget når Anzac har 4,00 i Hit rate. Latterligt. :/ Nå, men tak for spillet.
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Ærgerligt, men terningerne kan man jo desværre ikke gøre noget ved…
Fedt at få spillet et spil helt til ende! Det var også et spil der holdt spændingen til det sidste!!
Kortet ser helt åndsvagt ud. tyskland er grønt og afrika er gråt:)
Syntes du spillede rigtig godt! -
@Maxiheimer hehe ja, det ser ret vildt ud :D Og tak - i lige måde, som sædvanligt. Dog giver jeg ikke voldsomt meget for min egen indsats, når jeg ved at min modstander eksperimenterer med sit bid ;) vil jo gerne være en udfordring, selv når et veltestet bid ryger på banen.
Men jeg har da fået noget inspiration til en strategi med akse-magterne - det var tiltrængt… Så er spørgsmålet bare hvor effektiv den er.
Skal lige til at starte et spil med en dude, der har guldmærket 2020 og 2019 på sin profil haha. Det skal nok blive et svigende nederlag mere… Men han giver mig 30 IPC i bid med Allies… Det er jo sygt meget, så jeg er da optimistisk her fra start :)
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Adding units owned by British to West India: 1 mech_infantry EDIT: Adding units owned by British to Alexandria: 1 artillery EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Maxiheimer har indsat mit bid. Kan ikke huske hvor, men du kan se i rapporten :) Har fundet ud af at de ‘officielle’ regler, eller liga-reglerne for bid er, at man ikke må indsætte enheder i tomme lande og søzoner, ingen bygninger, max 1 enhed og enheden skal være af samme nation som territoriet.
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Det er oprindeligt også de regler vi har spillet med. til at starte med var der den undtagelse at anzac måtte sætte en inf ind på den ø de skal have den anden halvdel af for at få bonus.