19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3

  • '20 '19

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:51:05 PM
    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Denmark
            1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            4 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 bombers moved from Gibraltar to Morocco
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    

    Savegame

  • '20 '19

    @BobbaRossa …yeah, a good AA roll and a good defensive first round can turn the odds around quick, although I think you will be OK!

    Scramble SZ6?


  • No scramble.

  • '20 '19

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Denmark
            1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            4 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 bombers moved from Gibraltar to Morocco
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Norway
            Battle in Denmark
            Battle in Korea
            Battle in Morocco
                Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Norway from Germans, taking Denmark from Germans, taking Korea from Japanese, taking Morocco from Neutral_Axis with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 16 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to Manchuria
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Morocco to United Kingdom
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 fighter placed in Western United States
            1 destroyer placed in 101 Sea Zone
            2 bombers and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Neutral_Axis : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Combat Move - British
            4 infantry moved from India to Burma
            1 artillery moved from India to Burma
            2 fighters moved from India to Burma
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Denmark
            1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            4 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 bombers moved from Gibraltar to Morocco
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Norway
            Battle in Denmark
            Battle in Korea
            Battle in Morocco
                Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Norway from Germans, taking Denmark from Germans, taking Korea from Japanese, taking Morocco from Neutral_Axis with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 16 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to Manchuria
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Morocco to United Kingdom
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 fighter placed in Western United States
            1 destroyer placed in 101 Sea Zone
            2 bombers and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from India to Burma
            1 artillery moved from India to Burma
            2 fighters moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 2 fighters and 4 infantry
                Japanese defend with 1 artillery and 4 infantry
                    British roll dice for 1 artillery, 2 fighters and 4 infantry in Burma, round 2 : 1/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Burma, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 3 : 0/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Burma, round 3 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 4 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Burma, round 4 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery and 2 fighters in Burma, round 5 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
                 retreated to Burma
                Japanese win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 4 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - British
            3 aaGuns, 1 artillery, 11 infantry and 3 mech_infantrys moved from India to West India
            2 fighters moved from Burma to West India
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
            1 armour moved from Ethiopia to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 armour, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
            1 armour and 1 infantry moved from 79 Sea Zone to West India
            1 armour moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            1 bomber moved from Egypt to Russia
            2 fighters and 2 tactical_bombers moved from Persia to Russia
    
        Place Units - British
            1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Persia
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -3.17
    Americans : 0.33
    Chinese : -0.17
    Neutral_Axis : 0.67
    Japanese : 0.67
    

    Savegame

  • '20 '19

    @wizmark Well that gives me hope…a 94% chance of a win in burma…a lovely -3.17 for the UK :face_with_rolling_eyes:


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Caucasus
                  Italians take Rostov from Russians
                  Italians take Caucasus from Russians
            1 armour moved from Belarus to Archangel
                  Italians take Archangel from Russians
            1 armour moved from Archangel to Vologda
                  Italians take Vologda from Russians
            1 armour moved from Belarus to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 armour and 1 mech_infantry moved from Belarus to Tambov
                  Italians take Tambov from Russians
            1 mech_infantry moved from Northern Italy to Denmark
            2 bombers moved from Southern Italy to Denmark
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 fighter moved from Southern Italy to Denmark
    
        Combat - Italians
            Battle in Cyprus
            Battle in Denmark
                Italians attack with 2 bombers, 1 fighter and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Denmark, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Denmark
                Italians win, taking Cyprus from British, taking Denmark from Americans with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            2 bombers moved from Denmark to Southern Italy
            1 fighter moved from Denmark to Western Germany
            1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            2 artilleries and 1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to Western Germany
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 28 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : -0.33
    

    Savegame


  • @wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:

    @wizmark Well that gives me hope…a 94% chance of a win in burma…a lovely -3.17 for the UK :face_with_rolling_eyes:

    Yeah… that was unfortunate :( . Gives me many more Japanese options than I should have had.

  • '20 '19

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 2 fighters moved from Northern Territory to Queensland
            1 aaGun, 2 fighters and 4 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 2 fighters moved from Northern Territory to Queensland
            1 aaGun, 2 fighters and 4 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
            1 fighter moved from Gibraltar to Norway
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @BobbaRossa Obvs max def in russia, uk bomber is just a hit point…uk planes before russians please


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Belarus to Russia
            11 armour, 5 artilleries, 3 fighters, 26 infantry and 3 tactical_bombers moved from Bryansk to Russia
            7 armour and 3 mech_infantrys moved from Ukraine to Russia
            11 bombers moved from Western Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 20 armour, 5 artilleries, 11 bombers, 4 fighters, 26 infantry, 5 mech_infantrys and 5 tactical_bombers
                British defend with 1 bomber, 2 fighters and 2 tactical_bombers; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 10 artilleries, 1 factory_major, 6 fighters, 41 infantry, 5 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 3/12 hits, 2.00 expected hits
                    3 fighters owned by the Germans lost in Russia
                    Germans roll dice for 20 armour, 5 artilleries, 11 bombers, 1 fighter, 26 infantry, 5 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 30/73 hits, 28.83 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 10 artilleries, 1 bomber, 8 fighters, 41 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 24/70 hits, 26.67 expected hits
                    25 infantry owned by the Russians, 24 infantry owned by the Germans, 1 bomber owned by the British and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 20 armour, 5 artilleries, 11 bombers, 1 fighter, 2 infantry, 5 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 23/49 hits, 24.83 expected hits
                    Russians roll dice for 2 armour, 10 artilleries, 8 fighters, 16 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 22/44 hits, 18.17 expected hits
                    5 mech_infantrys owned by the Russians, 16 infantry owned by the Russians, 2 artilleries owned by the Russians, 5 artilleries owned by the Germans, 2 infantry owned by the Germans, 10 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 11 bombers, 1 fighter and 5 tactical_bombers in Russia, round 4 : 15/27 hits, 16.17 expected hits
                    Russians roll dice for 2 armour, 8 artilleries, 8 fighters and 3 tactical_bombers in Russia, round 4 : 10/21 hits, 10.50 expected hits
                    1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 2 tactical_bombers owned by the British, 8 artilleries owned by the Russians, 1 fighter owned by the Germans, 9 armour owned by the Germans and 2 fighters owned by the British lost in Russia
                    Germans roll dice for 1 armour, 11 bombers and 5 tactical_bombers in Russia, round 5 : 10/17 hits, 10.50 expected hits
                    Russians roll dice for 6 fighters in Russia, round 5 : 2/6 hits, 4.00 expected hits
                    6 fighters owned by the Russians and 2 tactical_bombers owned by the Germans lost in Russia
                Germans captures 43PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 11 bombers and 3 tactical_bombers remaining. Battle score for attacker is 46
                Casualties for Germans: 19 armour, 5 artilleries, 4 fighters, 26 infantry, 5 mech_infantrys and 2 tactical_bombers
                Casualties for British: 1 bomber, 2 fighters and 2 tactical_bombers
                Casualties for Russians: 4 aaGuns, 2 armour, 10 artilleries, 6 fighters, 41 infantry, 5 mech_infantrys and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 infantry moved from Ukraine to Rostov
            2 infantry moved from Finland to Vyborg
            1 infantry moved from Karelia to Vyborg
            1 bomber moved from Russia to Tambov
            10 bombers and 3 tactical_bombers moved from Russia to Bryansk
            1 submarine moved from 122 Sea Zone to 119 Sea Zone
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            3 aaGuns moved from Bryansk to Rostov
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            1 destroyer placed in 113 Sea Zone
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 88 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.00
    Germans : -2.33
    Russians : -1.33
    

    Savegame


  • Welp, that went about as close to average as can be in this silly game. No complaints from me :D .

  • '20 '19

    TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Russians
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            3 infantry moved from Novgorod to Vyborg
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Russians
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            3 infantry moved from Novgorod to Vyborg
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer and 3 fighters
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Russians: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Vyborg
                Russians attack with 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 3 infantry in Vyborg, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 3 infantry in Vyborg, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Vyborg, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 3 infantry in Vyborg, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                    Russians roll dice for 2 infantry in Vyborg, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Vyborg, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 infantry in Vyborg, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                Germans win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            2 aaGuns and 14 infantry moved from Manchuria to Korea
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.17
    

    Savegame

  • '20 '19

    @BobbaRossa Would have been nice to see the dice swing my way but hey ho…

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