@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
@wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:
@BobbaRossa Oh I wasnt intending to win…just wanted to make you have some tough choices about which expensive kit to lose!
Ive never been just walked over by the germans like that before…it would seem impossible to stop your strategy…the far east stuff wouldnt arrive even if they set off first turn…although I played about with russian counter attacks they were very limited and I dont think a few odd infantry would make the difference anyway.
Is there anything that could be done to make it harder for the germans? I guess uk should have bought the factory in persia T2 to start fighter production…
Oh yeah, if you go all in on the Moscow defense I can’t take it. I’m committing everything and the kitchen sink, bypassing all other objectives, so you have to do the same. If you do though, it’s over for me. This is very much a cheese strat. I only commit to it (nowadays) if the northern troops take the bait. You have 7 other planes that could have made it and the infantry that traded Novgorod (as well as the Persia factory you mentioned). If either of those went to Moscow instead, you’d have stopped me cold. Though, I am definitely not going to count my chickens yet. I’ve lost too many 90%+ battles in this silly game :P .
Test summary from TripleA, engine version: 1.9, time: 12:51:05 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
4 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 bombers moved from Gibraltar to Morocco
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
@BobbaRossa …yeah, a good AA roll and a good defensive first round can turn the odds around quick, although I think you will be OK!
Scramble SZ6?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
4 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 bombers moved from Gibraltar to Morocco
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in Korea
Battle in Morocco
Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Korea from Japanese, taking Morocco from Neutral_Axis with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Morocco to United Kingdom
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
1 destroyer placed in 101 Sea Zone
2 bombers and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 0.33
Neutral_Axis : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - British
4 infantry moved from India to Burma
1 artillery moved from India to Burma
2 fighters moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
4 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 bombers moved from Gibraltar to Morocco
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in Korea
Battle in Morocco
Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Korea from Japanese, taking Morocco from Neutral_Axis with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Morocco to United Kingdom
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
1 destroyer placed in 101 Sea Zone
2 bombers and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from India to Burma
1 artillery moved from India to Burma
2 fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 artillery and 4 infantry
British roll dice for 1 artillery, 2 fighters and 4 infantry in Burma, round 2 : 1/7 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Burma, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 3 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 3 : 0/4 hits, 1.33 expected hits
British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 4 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 4 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 2 fighters in Burma, round 5 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
retreated to Burma
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 4 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - British
3 aaGuns, 1 artillery, 11 infantry and 3 mech_infantrys moved from India to West India
2 fighters moved from Burma to West India
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
1 armour moved from Ethiopia to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 bomber moved from Egypt to Russia
2 fighters and 2 tactical_bombers moved from Persia to Russia
Place Units - British
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -3.17
Americans : 0.33
Chinese : -0.17
Neutral_Axis : 0.67
Japanese : 0.67
@wizmark Well that gives me hope…a 94% chance of a win in burma…a lovely -3.17 for the UK :face_with_rolling_eyes:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from Russians
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Tambov
Italians take Tambov from Russians
1 mech_infantry moved from Northern Italy to Denmark
2 bombers moved from Southern Italy to Denmark
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Southern Italy to Denmark
Combat - Italians
Battle in Cyprus
Battle in Denmark
Italians attack with 2 bombers, 1 fighter and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Denmark, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Denmark
Italians win, taking Cyprus from British, taking Denmark from Americans with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
2 bombers moved from Denmark to Southern Italy
1 fighter moved from Denmark to Western Germany
1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
2 artilleries and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : -0.33
@wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:
@wizmark Well that gives me hope…a 94% chance of a win in burma…a lovely -3.17 for the UK :face_with_rolling_eyes:
Yeah… that was unfortunate :( . Gives me many more Japanese options than I should have had.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 2 fighters moved from Northern Territory to Queensland
1 aaGun, 2 fighters and 4 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 2 fighters moved from Northern Territory to Queensland
1 aaGun, 2 fighters and 4 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from Gibraltar to Norway
Turn Complete - French
Combat Hit Differential Summary :
@BobbaRossa Obvs max def in russia, uk bomber is just a hit point…uk planes before russians please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Belarus to Russia
11 armour, 5 artilleries, 3 fighters, 26 infantry and 3 tactical_bombers moved from Bryansk to Russia
7 armour and 3 mech_infantrys moved from Ukraine to Russia
11 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 20 armour, 5 artilleries, 11 bombers, 4 fighters, 26 infantry, 5 mech_infantrys and 5 tactical_bombers
British defend with 1 bomber, 2 fighters and 2 tactical_bombers; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 10 artilleries, 1 factory_major, 6 fighters, 41 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 3/12 hits, 2.00 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 20 armour, 5 artilleries, 11 bombers, 1 fighter, 26 infantry, 5 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 30/73 hits, 28.83 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 10 artilleries, 1 bomber, 8 fighters, 41 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 24/70 hits, 26.67 expected hits
25 infantry owned by the Russians, 24 infantry owned by the Germans, 1 bomber owned by the British and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 20 armour, 5 artilleries, 11 bombers, 1 fighter, 2 infantry, 5 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 23/49 hits, 24.83 expected hits
Russians roll dice for 2 armour, 10 artilleries, 8 fighters, 16 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 22/44 hits, 18.17 expected hits
5 mech_infantrys owned by the Russians, 16 infantry owned by the Russians, 2 artilleries owned by the Russians, 5 artilleries owned by the Germans, 2 infantry owned by the Germans, 10 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 11 bombers, 1 fighter and 5 tactical_bombers in Russia, round 4 : 15/27 hits, 16.17 expected hits
Russians roll dice for 2 armour, 8 artilleries, 8 fighters and 3 tactical_bombers in Russia, round 4 : 10/21 hits, 10.50 expected hits
1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 2 tactical_bombers owned by the British, 8 artilleries owned by the Russians, 1 fighter owned by the Germans, 9 armour owned by the Germans and 2 fighters owned by the British lost in Russia
Germans roll dice for 1 armour, 11 bombers and 5 tactical_bombers in Russia, round 5 : 10/17 hits, 10.50 expected hits
Russians roll dice for 6 fighters in Russia, round 5 : 2/6 hits, 4.00 expected hits
6 fighters owned by the Russians and 2 tactical_bombers owned by the Germans lost in Russia
Germans captures 43PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 11 bombers and 3 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 19 armour, 5 artilleries, 4 fighters, 26 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for British: 1 bomber, 2 fighters and 2 tactical_bombers
Casualties for Russians: 4 aaGuns, 2 armour, 10 artilleries, 6 fighters, 41 infantry, 5 mech_infantrys and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 infantry moved from Ukraine to Rostov
2 infantry moved from Finland to Vyborg
1 infantry moved from Karelia to Vyborg
1 bomber moved from Russia to Tambov
10 bombers and 3 tactical_bombers moved from Russia to Bryansk
1 submarine moved from 122 Sea Zone to 119 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
3 aaGuns moved from Bryansk to Rostov
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 destroyer placed in 113 Sea Zone
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.00
Germans : -2.33
Russians : -1.33
Welp, that went about as close to average as can be in this silly game. No complaints from me :D .
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Novgorod to Vyborg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Novgorod to Vyborg
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Vyborg
Russians attack with 3 infantry
Germans defend with 3 infantry
Russians roll dice for 3 infantry in Vyborg, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 infantry in Vyborg, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Vyborg, round 3 : 1/3 hits, 0.50 expected hits
Germans roll dice for 3 infantry in Vyborg, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians roll dice for 2 infantry in Vyborg, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Vyborg, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vyborg
Russians roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 infantry in Vyborg, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 aaGuns and 14 infantry moved from Manchuria to Korea
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.17