@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
Test summary from TripleA, engine version: 1.9, time: 12:51:05 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
4 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 bombers moved from Gibraltar to Morocco
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
@BobbaRossa …yeah, a good AA roll and a good defensive first round can turn the odds around quick, although I think you will be OK!
Scramble SZ6?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
4 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 bombers moved from Gibraltar to Morocco
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in Korea
Battle in Morocco
Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Korea from Japanese, taking Morocco from Neutral_Axis with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Morocco to United Kingdom
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
1 destroyer placed in 101 Sea Zone
2 bombers and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 0.33
Neutral_Axis : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - British
4 infantry moved from India to Burma
1 artillery moved from India to Burma
2 fighters moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
4 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 bombers moved from Gibraltar to Morocco
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in Korea
Battle in Morocco
Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Korea from Japanese, taking Morocco from Neutral_Axis with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Morocco to United Kingdom
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
1 destroyer placed in 101 Sea Zone
2 bombers and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from India to Burma
1 artillery moved from India to Burma
2 fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 artillery and 4 infantry
British roll dice for 1 artillery, 2 fighters and 4 infantry in Burma, round 2 : 1/7 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Burma, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 3 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 3 : 0/4 hits, 1.33 expected hits
British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 4 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 4 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 2 fighters in Burma, round 5 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
retreated to Burma
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 4 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - British
3 aaGuns, 1 artillery, 11 infantry and 3 mech_infantrys moved from India to West India
2 fighters moved from Burma to West India
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
1 armour moved from Ethiopia to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 bomber moved from Egypt to Russia
2 fighters and 2 tactical_bombers moved from Persia to Russia
Place Units - British
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -3.17
Americans : 0.33
Chinese : -0.17
Neutral_Axis : 0.67
Japanese : 0.67
@wizmark Well that gives me hope…a 94% chance of a win in burma…a lovely -3.17 for the UK :face_with_rolling_eyes:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from Russians
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Tambov
Italians take Tambov from Russians
1 mech_infantry moved from Northern Italy to Denmark
2 bombers moved from Southern Italy to Denmark
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Southern Italy to Denmark
Combat - Italians
Battle in Cyprus
Battle in Denmark
Italians attack with 2 bombers, 1 fighter and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Denmark, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Denmark
Italians win, taking Cyprus from British, taking Denmark from Americans with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
2 bombers moved from Denmark to Southern Italy
1 fighter moved from Denmark to Western Germany
1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
2 artilleries and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : -0.33
@wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:
@wizmark Well that gives me hope…a 94% chance of a win in burma…a lovely -3.17 for the UK :face_with_rolling_eyes:
Yeah… that was unfortunate :( . Gives me many more Japanese options than I should have had.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 2 fighters moved from Northern Territory to Queensland
1 aaGun, 2 fighters and 4 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 2 fighters moved from Northern Territory to Queensland
1 aaGun, 2 fighters and 4 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from Gibraltar to Norway
Turn Complete - French
Combat Hit Differential Summary :
@BobbaRossa Obvs max def in russia, uk bomber is just a hit point…uk planes before russians please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Belarus to Russia
11 armour, 5 artilleries, 3 fighters, 26 infantry and 3 tactical_bombers moved from Bryansk to Russia
7 armour and 3 mech_infantrys moved from Ukraine to Russia
11 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 20 armour, 5 artilleries, 11 bombers, 4 fighters, 26 infantry, 5 mech_infantrys and 5 tactical_bombers
British defend with 1 bomber, 2 fighters and 2 tactical_bombers; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 10 artilleries, 1 factory_major, 6 fighters, 41 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 3/12 hits, 2.00 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 20 armour, 5 artilleries, 11 bombers, 1 fighter, 26 infantry, 5 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 30/73 hits, 28.83 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 10 artilleries, 1 bomber, 8 fighters, 41 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 24/70 hits, 26.67 expected hits
25 infantry owned by the Russians, 24 infantry owned by the Germans, 1 bomber owned by the British and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 20 armour, 5 artilleries, 11 bombers, 1 fighter, 2 infantry, 5 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 23/49 hits, 24.83 expected hits
Russians roll dice for 2 armour, 10 artilleries, 8 fighters, 16 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 22/44 hits, 18.17 expected hits
5 mech_infantrys owned by the Russians, 16 infantry owned by the Russians, 2 artilleries owned by the Russians, 5 artilleries owned by the Germans, 2 infantry owned by the Germans, 10 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 11 bombers, 1 fighter and 5 tactical_bombers in Russia, round 4 : 15/27 hits, 16.17 expected hits
Russians roll dice for 2 armour, 8 artilleries, 8 fighters and 3 tactical_bombers in Russia, round 4 : 10/21 hits, 10.50 expected hits
1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 2 tactical_bombers owned by the British, 8 artilleries owned by the Russians, 1 fighter owned by the Germans, 9 armour owned by the Germans and 2 fighters owned by the British lost in Russia
Germans roll dice for 1 armour, 11 bombers and 5 tactical_bombers in Russia, round 5 : 10/17 hits, 10.50 expected hits
Russians roll dice for 6 fighters in Russia, round 5 : 2/6 hits, 4.00 expected hits
6 fighters owned by the Russians and 2 tactical_bombers owned by the Germans lost in Russia
Germans captures 43PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 11 bombers and 3 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 19 armour, 5 artilleries, 4 fighters, 26 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for British: 1 bomber, 2 fighters and 2 tactical_bombers
Casualties for Russians: 4 aaGuns, 2 armour, 10 artilleries, 6 fighters, 41 infantry, 5 mech_infantrys and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 infantry moved from Ukraine to Rostov
2 infantry moved from Finland to Vyborg
1 infantry moved from Karelia to Vyborg
1 bomber moved from Russia to Tambov
10 bombers and 3 tactical_bombers moved from Russia to Bryansk
1 submarine moved from 122 Sea Zone to 119 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
3 aaGuns moved from Bryansk to Rostov
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 destroyer placed in 113 Sea Zone
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.00
Germans : -2.33
Russians : -1.33
Welp, that went about as close to average as can be in this silly game. No complaints from me :D .
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Novgorod to Vyborg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Novgorod to Vyborg
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Vyborg
Russians attack with 3 infantry
Germans defend with 3 infantry
Russians roll dice for 3 infantry in Vyborg, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 infantry in Vyborg, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Vyborg, round 3 : 1/3 hits, 0.50 expected hits
Germans roll dice for 3 infantry in Vyborg, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians roll dice for 2 infantry in Vyborg, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Vyborg, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vyborg
Russians roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 infantry in Vyborg, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 aaGuns and 14 infantry moved from Manchuria to Korea
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.17
@BobbaRossa Would have been nice to see the dice swing my way but hey ho…