@Bean:
Darth Maximus claims the exact opposite, that all strategies that work in LL will work in ADS, not the other way around.
ADS does not force you to build redundancy into your attacks. It certainly gives the impression of doing so, but if you build redundancy into every attack based on the idea that it will always turn out bad, you will be overspending forces and losing the game that way, IMHO.
@Cmdr:
When you attack in ADS you generally make sure you have enough ground forces so that the defender cannot possibly hit your fighters. In LL you don’t have to do that.
But you don’t have to do that in ADS either. You could, but if you are strickly playing odds, it is bad to get too carried away with the overkill aspect of ADS. In LL you can plan your attack perfect to not lose ftrs, but you should also not lose thoes ftrs in ADS. Now if you get bad rolls and lose the ftrs and then the game then just chalk it up to being one of those games you weren’t ment to win and move on. So in LL if you know 100% you can’t lose a ftr in a battle then great, but if that translates to only 70% sure you won’t lose a ftr in ADS, that is still a good battle and still a good strat. I’m sure there are plenty of players that would want that 70% win percentage in games (losing only the 30% due to you losing some ftrs in that key battle).
On the other side if you aren’t comfortable with the 70% in ADS, and wait until you get more overkill to bring it up to 80-90%, you are going to run into trouble when you run across more efficient players who will recognize that no matter what they do they’ll lose 20-30% of games due to dice, so they are going to take the 70% shot against you (before you can get up to 80-90%), thus when you play them over and over and over again 3 out of 10 times they may get screwed on dice and lose those ftrs in the ADS battle, but they are still going end up with a 7-3 record against you.
LL is great for trying out strats and working on efficiency.
However, with ADS you never really know if the strategy is good or did you get a favorable position b/c you rolled up in both Wrus and Ukr on R1.
For example, if you wanted to (using LL) you could test the various Russia 1 openings and pin point exactly when Germany has enough forces to move an stack Ukr and then determine exactly how long the UK/US have to get their shuck shuck going. So if the opening of Belo/Wrus means Germany can stack Ukr in Rd 4 (buying all land), but the opening of Ukr/Wrus means Germany can’t stack Ukr until Rd 5 then the Ukr/Wrus opening is better in terms of all land buys by Germany, and infact it will be better in ADS as well even though you tested it in LL. You could not say that if you just did ADS battles.
@Nix:
What I mean Bean is that in my experiance LL players are les good at “risk management”. Ie they think a 70-ish% attack houkld always work, and when it don´t they get upset and in many cases don´t know what to do…
ADS players know thing like this happen, sure we will b**** and moan but we cn playe on better then a LL player.
Still this is in my experiance, it´s not writen in stone.
True. Yes they’ll complain about that battle and maybe they can’t handle the after effects but they sould really focus on their overall win % which in this case will still end up to be about 70%.
Maybe the ADS player can comeback and win a game that they had bad dice in, but I’m guessing if you lose a crucial battle agains good players where the odds were so much in your favor that your probably going to lose the game anyway regardless of ADS or LL. I say this b/c a good ADS player should recognize that they just caught a huge break and thus not do anything to give the other player a chance to get back into the game, at that point you can probably wait and make sure that any future crucial battles are now 90-95% in your favor and not just 70.
I’m not advocated one over the other, I tend to prefer ADS it jsut seems a bit more fun, but I’ll certainly play LL. Although, I do find it extremely helpful to test any moves I make or possible strats in LL first.