More problems… I took my land units off UK to land in Africa ( im Germany). I brought a sub to kill a lone transport in the zone, and with these transports i bring a BB and CA for SB. Apparently, a lone transport negates ANY shore shots even if i had a hundred subs attack that transport. Bullocks!
Then as an added bonus, at the end of combat these transports are magically back to where they took the infantry off UK…a free move.
More bonuses. Bringing land units from Japan in NCM also causes problems…
You have say 4 transports and 9 land units in Japan. You want to bring 4 units down to FIC and each transport wont load up completely, instead it only puts one guy on each transport so you need 4 transports instead of 2 to bring these units. The way around it is to move the extra out of the zone, leaving 2, then shuck down to FIC, then cancel the deployment of the other 2 transports so the result is what you want. But its stupid!
Another problem. Loading the tank in Italy on a transport takes a long time to click on because its over a factory… nice
The dice still suck and roll too many fives and sixes and the “tit for tat” thing is still in effect. Bombers doing SBR get shot down way too many times. I no longer do SBR unless emergency.