Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            12 infantry moved from Amur to Korea
            2 armour moved from Buryatia to Korea
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 fighter moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            1 fighter moved from Iraq to Tambov
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            1 artillery and 1 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Korea
                Russians attack with 2 armour and 12 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 2 armour and 12 infantry in Korea, round 2 : 5/14 hits, 3.00 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 2 armour and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Korea
            1 infantry moved from Russia to Samara
            6 artilleries and 5 infantry moved from Russia to Vologda
            18 artilleries moved from Bryansk to Russia
            31 infantry moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            1 fighter moved from Ukraine to Russia
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Western Ukraine to Russia
            2 armour and 2 mech_infantrys moved from Bryansk to Vologda
            9 mech_infantrys moved from Bryansk to Vologda
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.17
    Japanese : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 fighter, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 infantry moved from Jehol to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 submarine moved from 31 Sea Zone to 26 Sea Zone
            9 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
            1 bomber moved from French Indo China to Kweichow
            1 fighter and 1 tactical_bomber moved from Japan to Anhwe
            1 bomber moved from French Indo China to Kweichow
            2 bombers moved from French Indo China to Anhwe
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/6 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 26 Sea Zone
                Japanese attack with 9 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Japanese win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 3 submarines and 2 transports moved from 31 Sea Zone to 6 Sea Zone
            9 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
            2 bombers moved from Anhwe to French Indo China
            2 bombers moved from Kweichow to French Indo China
            6 armour and 6 mech_infantrys moved from India to Yunnan
            1 artillery and 3 infantry moved from Burma to India
            2 mech_infantrys moved from Malaya to Yunnan
            1 armour and 2 mech_infantrys moved from French Indo China to Hunan
            3 mech_infantrys moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from French Indo China to Sumatra
    
        Place Units - Japanese
            3 infantry placed in India
            1 artillery and 2 infantry placed in Malaya
            1 transport placed in 36 Sea Zone
            1 fighter and 1 tactical_bomber placed in French Indo China
            1 armour, 1 artillery and 3 infantry placed in Japan
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -1.00
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            4 bombers moved from Hawaiian Islands to Japan
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/4 hits, 0.67 expected hits
                Bombing raid in Japan rolls: 7,4,5,5 and causes: 20 damage to unit: factory_major
                Bombing raid in Japan causes 20 damage total. 
            Battle in Greece
            Battle in Wake Island
    
        Non Combat Move - Americans
            4 bombers moved from Japan to Korea
            8 fighters and 2 tactical_bombers moved from Hawaiian Islands to Korea
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            5 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 9 Sea Zone to 26 Sea Zone
            1 submarine moved from 14 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from Western United States to 26 Sea Zone
            2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            2 fighters and 3 tactical_bombers moved from Queensland to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from Russia to Vologda
            1 bomber moved from Russia to Hopei
            1 aaGun and 1 infantry moved from Eastern Persia to 80 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 aaGun and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from Iraq to 80 Sea Zone
            1 mech_infantry moved from Persia to 80 Sea Zone
            1 armour and 1 mech_infantry moved from Persia to 80 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 80 Sea Zone to 76 Sea Zone
            1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 armour, 1 infantry and 2 mech_infantrys moved from 76 Sea Zone to Ethiopia
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 76 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            4 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Hopei to Kweichow
            1 fighter moved from Hopei to Kweichow
            4 infantry moved from Hopei to Anhwe
            2 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Russia to Volgograd
            2 mech_infantrys moved from Persia to Caucasus
            3 fighters and 3 tactical_bombers moved from Iraq to Caucasus
    
        Combat - British
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in Caucasus
                British attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                Germans defend with 3 mech_infantrys
                    British roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 3/8 hits, 3.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus
                British win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - British
            1 armour moved from Trans-Jordan to Iraq
            1 armour moved from Persia to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 aaGun, 2 artilleries and 5 infantry moved from Eastern Persia to 80 Sea Zone
            1 aaGun, 2 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 80 Sea Zone to 76 Sea Zone
            1 aaGun, 2 artilleries and 5 infantry moved from 76 Sea Zone to Ethiopia
            1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq
            2 aaGuns and 22 infantry moved from Eastern Persia to Persia
            1 bomber moved from Volgograd to Russia
            2 fighters moved from Gibraltar to Trans-Jordan
            1 fighter moved from United Kingdom to Gibraltar
            1 marine moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 117 Sea Zone
            2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Algeria
            2 fighters moved from Bryansk to Vologda
            1 fighter moved from Bryansk to Vologda
            3 fighters moved from Caucasus to Russia
            3 tactical_bombers moved from Caucasus to Iraq
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to Ethiopia
            1 aaGun moved from Trans-Jordan to Iraq
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 armour and 1 fighter placed in Egypt
            1 artillery and 1 infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from 76 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
            EDIT: Removing units owned by British from Ethiopia: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to Persia: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -0.83
    AA fire in Volgograd : : -0.17
    AA fire in Japan : : -0.67
    Chinese : 1.50
    Japanese : -1.67
    

    Savegame

  • '19

    ok, i will call it. Well played. Amazing how much air power you have flying around. I think I know what I did wrong in europe. Not sure about pac. I thought I could get india quicker but it still consumed so many resources. Probably because I was too slow in europe allowing the allies to divert more forces.

    Learned a lot. Thanks for the game.


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    ok, i will call it. Well played. Amazing how much air power you have flying around. I think I know what I did wrong in europe. Not sure about pac. I thought I could get india quicker but it still consumed so many resources. Probably because I was too slow in europe allowing the allies to divert more forces.

    Learned a lot. Thanks for the game.

    Good game!! I agree, you spent too much worried about Greece and that cost you. Plus some even earlier delays. While preventing Greece is a good idea, if doing that delays your breakthrough too much, then settling for just containing it is best.

    As for japan, Adam always tells me I shouldn’t buy tanks. Something to consider!

    Anyway, whenever you want to flip sides and play, let me know and I’ll start it up. No rush, if you need a little break.

  • '19

    yeah, i feel like if I am going to go ground with germany I cant delay that push and I delayed it voluntarily early on and then let you block with Rostov effectively and by then the allies had their act together. We can switch it up and go though I plan on getting schooled.


  • @ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:

    yeah, i feel like if I am going to go ground with germany I cant delay that push and I delayed it voluntarily early on and then let you block with Rostov effectively and by then the allies had their act together. We can switch it up and go though I plan on getting schooled.

    ok I’ll set it up today or tomorrow

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