Hmm, I wasn’t expecting that opening. My med bid wasn’t optimal against it. Did you change your planned opening because of my bid?
G40 BM L19 Karl7 Axis vs StuckTojo Allies
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 bomber moved from India to Kiangsu 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kiangsu causes 4 damage total. Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from Kiangsu to Kweichow 1 fighter moved from India to Kweichow 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5 ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 AA fire in Kiangsu : : -0.17 Japanese : 0.67
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 bomber moved from India to Kiangsu 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kiangsu causes 4 damage total. Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from Kiangsu to Kweichow 1 fighter moved from India to Kweichow 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5 ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 AA fire in Kiangsu : : -0.17 Japanese : 0.67
-
@Karl7 said in G40 BM L19 Karl7 Axis vs StuckTojo Allies:
london Liberated!
Just in time for India to fall!
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 battleship, 2 carriers and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 2 bombers and 2 fighters moved from Western Germany to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern Poland to 112 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 112 Sea Zone Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber Americans defend with 1 carrier, 1 destroyer and 1 fighter Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Germans 2 bombers moved from 112 Sea Zone to Western Germany 6 transports moved from 113 Sea Zone to 112 Sea Zone 3 transports moved from 115 Sea Zone to 112 Sea Zone 6 infantry moved from France to Normandy Bordeaux 3 artilleries moved from France to Western Germany 1 infantry moved from France to Normandy Bordeaux 5 infantry moved from France to Western Germany 1 infantry moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 4 infantry moved from Finland to Norway 4 infantry moved from Germany to Poland 1 infantry moved from Poland to Eastern Poland Place Units - Germans 2 destroyers and 2 submarines placed in 112 Sea Zone 2 fighters and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1,2,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 41 PUs (5 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -1.83 Americans : -1.33 Russians : 0.00
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 11 armour, 9 artilleries, 5 fighters, 19 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 11 armour, 9 artilleries, 5 fighters, 19 infantry, 13 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 4 armour, 17 artilleries, 1 fighter, 27 infantry, 1 mech_infantry and 1 tactical_bomber; Italians defend with 3 aaGuns, 2 armour and 2 artilleries AA fire in Eastern Poland : 0/6 hits, 1.00 expected hits Russians roll dice for 11 armour, 9 artilleries, 5 fighters, 19 infantry, 13 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 21/58 hits, 18.50 expected hits Italians roll dice for 5 aaGuns, 6 armour, 19 artilleries, 1 fighter, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 15/55 hits, 19.83 expected hits 15 infantry owned by the Russians, 2 aaGuns owned by the Germans, 3 aaGuns owned by the Italians and 16 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 11 armour, 9 artilleries, 5 fighters, 4 infantry, 13 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 6/43 hits, 16.00 expected hits Italians roll dice for 6 armour, 19 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 12/39 hits, 14.50 expected hits 8 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 11 armour, 9 artilleries, 5 fighters, 5 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 9/31 hits, 13.33 expected hits Italians roll dice for 6 armour, 19 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 4 : 14/33 hits, 12.50 expected hits 5 mech_infantrys owned by the Russians, 1 artillery owned by the Germans, 9 artilleries owned by the Russians, 5 infantry owned by the Germans, 2 artilleries owned by the Italians and 1 mech_infantry owned by the Germans lost in Eastern Poland Russians roll dice for 11 armour, 5 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 8/17 hits, 8.67 expected hits Italians roll dice for 6 armour, 16 artilleries, 1 fighter and 1 tactical_bomber in Eastern Poland, round 5 : 9/24 hits, 9.50 expected hits 9 armour owned by the Russians and 8 artilleries owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Eastern Poland, round 6 : 6/8 hits, 4.17 expected hits Italians roll dice for 6 armour, 8 artilleries, 1 fighter and 1 tactical_bomber in Eastern Poland, round 6 : 4/16 hits, 6.83 expected hits 2 fighters owned by the Russians, 2 armour owned by the Russians and 6 artilleries owned by the Germans lost in Eastern Poland retreated to Eastern Poland Italians win with 6 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -53 Casualties for Russians: 11 armour, 9 artilleries, 2 fighters, 19 infantry and 13 mech_infantrys Casualties for Germans: 2 aaGuns, 15 artilleries, 27 infantry and 1 mech_infantry Casualties for Italians: 3 aaGuns and 2 artilleries Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Eastern Poland to Russia Place Units - Russians 3 armour, 1 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -9.17 AA fire in Eastern Poland : : -1.00 Russians : -10.67
-
All right. Good game. That was humbling. F’ing hate sea lion. :b
-
-
Sure, I suppose. I probably need a 60 bid but whatever. I’m not following the league this year anyway, just playing for the hell of it, so you get a couple easy wins for the standings and hopefully I’ll learn something.
I’ll set it up tomorrow. Got to catch up on other stuff and then go to bed.
-
@StuckTojo said in G40 BM L19 Karl7 Axis vs StuckTojo Allies:
Sure, I suppose. I probably need a 60 bid but whatever. I’m not following the league this year anyway, just playing for the hell of it, so you get a couple easy wins for the standings and hopefully I’ll learn something.
I’ll set it up tomorrow. Got to catch up on other stuff and then go to bed.
cool!