Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 fighter moved from Japan to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
5 artilleries and 7 infantry moved from Shan State to Burma
3 artilleries and 7 infantry moved from Yunnan to Burma
1 fighter moved from Manchuria to 36 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits
ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in 36 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 8 artilleries and 14 infantry
British defend with 1 infantry
Japanese roll dice for 8 artilleries and 14 infantry in Burma, round 2 : 7/1 hits, 6.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 8 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun and 1 armour moved from Yunnan to Shan State
1 artillery, 2 infantry and 2 mech_infantrys moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 20 Sea Zone to Shan State
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 artillery, 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 3 submarines, 4 tactical_bombers and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Hopei to Anhwe
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Sakha to Buryatia
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5,5,3
Japanese collect 53 PUs (4 lost to blockades); end with 54 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
UK_Pacific : 0.67
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 2 infantry, 4 tactical_bombers and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from India to Sumatra
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in Sumatra
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Americans win, taking Philippines from Japanese, taking Sumatra from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Sumatra to Dutch New Guinea
1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 tactical_bombers moved from 26 Sea Zone to Wake Island
Place Units - Americans
1 bomber and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
4 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
9 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 4 infantry moved from Sikang to Shensi
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 2 infantry, 4 tactical_bombers and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from India to Sumatra
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in Sumatra
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Americans win, taking Philippines from Japanese, taking Sumatra from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Sumatra to Dutch New Guinea
1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 tactical_bombers moved from 26 Sea Zone to Wake Island
Place Units - Americans
1 bomber and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
4 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
9 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 4 infantry moved from Sikang to Shensi
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from Libya to Algeria
British take Algeria from Italians
Combat - British
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
3 aaGuns, 3 artilleries, 13 infantry and 1 mech_infantry moved from India to West India
4 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 fighter and 1 tactical_bomber moved from Tobruk to Iraq
1 bomber moved from Tobruk to Russia
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 transports moved from 94 Sea Zone to 91 Sea Zone
4 fighters moved from 94 Sea Zone to Iraq
1 carrier moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 battleship moved from 94 Sea Zone to 91 Sea Zone
1 carrier moved from 94 Sea Zone to 92 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
2 destroyers moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
2 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Egypt
1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 bomber moved from Bryansk to Volgograd
2 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun, 1 artillery and 6 infantry moved from Northern Italy to France
1 aaGun and 5 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,6,3
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Java to Dutch New Guinea
2 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Java to Dutch New Guinea
2 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Bryansk to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Caucasus
2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Combat - Germans
Battle in Caucasus
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 2/1 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 2/1 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Kazakhstan to Volgograd
1 bomber moved from Kazakhstan to Bryansk
2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
5 artilleries and 3 infantry moved from Belarus to Bryansk
1 aaGun, 5 artilleries and 6 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 armour moved from Volgograd to Bryansk
10 armour and 7 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
3 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 4 infantry moved from Germany to 114 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
4 artilleries and 4 infantry placed in Germany
1 bomber and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,1,1,3
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 48 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 11 infantry moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Russia to Persia
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
Turn Complete - Russians
Russians collect 15 PUs; end with 63 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
8 artilleries and 13 infantry moved from Burma to India
1 fighter moved from Shan State to 41 Sea Zone
2 bombers moved from Shan State to Sumatra
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 fighters and 4 tactical_bombers moved from 37 Sea Zone to Philippines
1 artillery and 5 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 infantry moved from Anhwe to Kweichow
1 armour moved from Korea to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Manchuria to Ulaanbaatar
1 armour, 2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 submarine moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 1 transport in 35 Sea Zone, round 2 : 3/1 hits, 2.50 expected hits
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Philippines, round 2 : 6/1 hits, 5.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 2/0 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in India
Japanese attack with 8 artilleries and 13 infantry
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 8 artilleries and 13 infantry in India, round 2 : 6/1 hits, 6.17 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 8 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 1/1 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/1 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Anhwe
1 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 submarine moved from 6 Sea Zone to 1 Sea Zone
3 mech_infantrys moved from Kwangtung to Hunan
1 armour and 1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to Hunan
4 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
2 destroyers moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 bombers moved from Sumatra to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
Place Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.67
UK_Pacific : 0.33
Russians : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers and 2 destroyers; Remaining resources: 0 PUs;
Politics - Americans
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Dutch New Guinea to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 1 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from 1 Sea Zone to Wake Island
2 tactical_bombers moved from Wake Island to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from 44 Sea Zone to Caroline Islands
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from Western United States to Hawaiian Islands
2 tactical_bombers moved from Western United States to Wake Island
Place Units - Americans
2 destroyers placed in 10 Sea Zone
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
12 infantry moved from Hopei to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers and 2 destroyers; Remaining resources: 0 PUs;
Politics - Americans
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Dutch New Guinea to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 1 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from 1 Sea Zone to Wake Island
2 tactical_bombers moved from Wake Island to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from 44 Sea Zone to Caroline Islands
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from Western United States to Hawaiian Islands
2 tactical_bombers moved from Western United States to Wake Island
Place Units - Americans
2 destroyers placed in 10 Sea Zone
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
12 infantry moved from Hopei to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - British
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Russia to Persia
4 mech_infantrys moved from Eastern Persia to Persia
5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Algeria to Libya
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
5 infantry moved from Northwest Persia to Persia
2 fighters and 1 tactical_bomber moved from Russia to Persia
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
3 aaGuns, 3 artilleries and 13 infantry moved from West India to Eastern Persia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -0.67
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 6 infantry moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 8 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 8 infantry in Holland Belgium, round 2 : 2/1 hits, 1.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from France to Holland Belgium
3 infantry moved from Northern Italy to France
8 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Volgograd to Southern Italy
1 artillery and 3 infantry moved from Bulgaria to Greece
Place Units - Italians
3 infantry placed in Southern France
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,2,4,3
Italians collect 10 PUs (9 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Persia
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Dutch New Guinea to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Russia to Persia
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
1 fighter moved from Russia to Persia
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 9 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Volgograd to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Bryansk to Northwest Persia
3 armour and 3 mech_infantrys moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 bomber moved from Southern Italy to 81 Sea Zone
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northwest Persia
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 2/1 hits, 1.50 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 infantry moved from Western Germany to France
4 transports moved from 115 Sea Zone to 114 Sea Zone
4 artilleries and 4 infantry moved from Germany to 114 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from 81 Sea Zone to Greece
1 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
1 aaGun, 5 artilleries and 5 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
5 artilleries and 5 infantry moved from Novgorod to Belarus
4 infantry moved from 115 Sea Zone to Novgorod
4 artilleries moved from 115 Sea Zone to Novgorod
1 artillery moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 armour and 4 mech_infantrys moved from Bryansk to Volgograd
3 armour and 3 mech_infantrys moved from Caucasus to Novosibirsk
8 armour and 4 mech_infantrys moved from Caucasus to Volgograd
1 bomber moved from Northwest Persia to India
1 bomber moved from Northwest Persia to Bryansk
Place Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in Novgorod
1 artillery placed in France
2 armour, 4 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,2,2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 18x factory_major; Remaining resources: 48 PUs;
Russians buy 4 armour and 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Yenisey to Timguska
2 fighters and 1 tactical_bomber moved from Persia to Russia
Place Units - Russians
4 armour and 6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour and 1 mech_infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour and 1 mech_infantry moved from Central Mongolia to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 artillery moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
2 mech_infantrys moved from Hunan to Anhwe
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 bombers moved from Shan State to 41 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/1 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Chahar, round 3 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Anhwe, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery and 3 mech_infantrys in Anhwe, round 3 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Hunan to Jehol
2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Yakut S.S.R. to Buyant-Uhaa
1 aaGun moved from Shan State to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 20 Sea Zone
2 bombers moved from 41 Sea Zone to Kiangsi
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 submarines and 5 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsi
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 20 Sea Zone
10 infantry placed in Japan
1 artillery and 1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : 0.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 bombers, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Borneo
Battle in Philippines
Non Combat Move - Americans
2 tactical_bombers moved from Hawaiian Islands to Caroline Islands
1 bomber moved from Wake Island to Caroline Islands
6 bombers moved from Western United States to Caroline Islands
1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Wake Island to Caroline Islands
1 tactical_bomber moved from Wake Island to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 battleship, 9 carriers, 3 cruisers, 3 destroyers, 11 fighters, 1 infantry, 6 submarines, 5 tactical_bombers and 1 transport moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
5 bombers and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :