TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Japanese
3 infantry moved from Manchuria to Korea
2 fighters moved from Japan to Korea
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Hopei to Anhwe
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kiangsi
1 tactical_bomber moved from Shantung to Anhwe
1 fighter moved from Manchuria to Korea
1 bomber moved from French Indo China to Korea
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Java
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from India to Anhwe
1 mech_infantry moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Anhwe
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from French Indo China to Anhwe
1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Shan State
1 fighter moved from India to 42 Sea Zone
1 infantry moved from Manchuria to Korea
1 armour moved from Shantung to Anhwe
1 tactical_bomber moved from French Indo China to Kiangsi
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry
EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 2 carriers, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Western Australia
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Italian Somaliland
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 battleship in Italian Somaliland, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Italian Somaliland
Japanese win, taking Italian Somaliland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Korea
Japanese attack with 1 bomber, 3 fighters and 4 infantry
Americans defend with 1 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in Korea, round 2 : 5/8 hits, 2,83 expected hits
Americans roll dice for 2 fighters and 1 infantry in Korea, round 2 : 0/3 hits, 1,67 expected hits
2 fighters owned by the ANZAC and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/7 hits, 3,17 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Anhwe
Japanese attack with 2 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 5 infantry
Japanese roll dice for 2 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 4/9 hits, 4,00 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 4/6 hits, 2,00 expected hits
3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits, 3,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 armour and 3 mech_infantrys
Casualties for Chinese: 1 artillery and 5 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 80 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from Korea to Japan
1 bomber moved from Anhwe to French Indo China
1 bomber moved from Anhwe to French Indo China
1 carrier moved from 36 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
1 fighter moved from Kiangsi to French Indo China
1 fighter moved from Kiangsi to French Indo China
2 tactical_bombers moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Manchuria
1 tactical_bomber moved from Kiangsi to French Indo China
1 tactical_bomber moved from India to French Indo China
1 bomber moved from Korea to Manchuria
Place Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
2 infantry placed in Japan
1 armour and 1 mech_infantry placed in Shantung
2 infantry placed in India
1 infantry placed in India
1 destroyer placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry
EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,6,4,1,5,4,2,3,1,1,5,6,1,5,1,3,5,5,2,2,3,5,1,4,4,1
Japanese collect 56 PUs (11 lost to blockades); end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : -0,33
ANZAC : 0,50
Americans : -2,33
Chinese : 3,33
Russians : -0,33
Japanese : 1,50
Dice Statistics:
Total
1 was rolled 176 times
2 was rolled 183 times
3 was rolled 178 times
4 was rolled 148 times
5 was rolled 161 times
6 was rolled 147 times
Average roll : 3,379
Median : 3,000
Variance : 1,252
Standard Deviation : 1,119
Total rolls : 993
Null / Other
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 8 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3,208
Median : 3,000
Variance : 1,195
Standard Deviation : 1,093
Total rolls : 77
Germans Combat
1 was rolled 32 times
2 was rolled 37 times
3 was rolled 35 times
4 was rolled 31 times
5 was rolled 35 times
6 was rolled 28 times
Average roll : 3,424
Median : 3,000
Variance : 0,274
Standard Deviation : 0,524
Total rolls : 198
British Combat
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3,213
Median : 3,000
Variance : 1,236
Standard Deviation : 1,112
Total rolls : 75
Italians Combat
1 was rolled 5 times
2 was rolled 13 times
3 was rolled 21 times
4 was rolled 4 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3,855
Median : 3,000
Variance : 3,164
Standard Deviation : 1,779
Total rolls : 76
Americans Combat
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 8 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3,208
Median : 3,000
Variance : 1,195
Standard Deviation : 1,093
Total rolls : 77
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 36 times
2 was rolled 38 times
3 was rolled 43 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 28 times
Average roll : 3,256
Median : 3,000
Variance : 1,482
Standard Deviation : 1,217
Total rolls : 195
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,038
Median : 3,000
Variance : 0,373
Standard Deviation : 0,611
Total rolls : 26
ANZAC Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,875
Median : 3,500
Variance : 0,476
Standard Deviation : 0,690
Total rolls : 8
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 22 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 15 times
5 was rolled 18 times
6 was rolled 22 times
Average roll : 3,577
Median : 4,000
Variance : 0,770
Standard Deviation : 0,878
Total rolls : 104
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,600
Median : 3,500
Variance : 0,148
Standard Deviation : 0,385
Total rolls : 10
Russians Combat
1 was rolled 21 times
2 was rolled 24 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 23 times
6 was rolled 16 times
Average roll : 3,406
Median : 3,000
Variance : 0,373
Standard Deviation : 0,610
Total rolls : 128
If you would be so kind, I’d be grateful. That was the main point of moving in that meager american. :laughing: So after handling the CMs I simply did not scroll to the East. And I don’t like to do the NCMs during CMs.
Apparently had a swing of exhaustion during the weekend. Travelling up north participating in a cross-country running competition (actually national championship), with long hours on trains, bad sleep and frustrating internet connection.
Of course I’ve done many bad moves during the weekend, but this must take the price. In hindsight I should’ve left my computer at home. ;)
I have to think a little, but I guess not being able to take korea back also changes moves on the other side of the board.
I was already happily not worrying about american land presence in the north.
What do you think about me starting the japanese turn fresh (with all russians in korea), but if I do one of the battles exactly like I did this turn, I can edit the results from this turn?
Sounds like a good principle. Any already made battles can be edited. And if you get more military prescence in other conflicts, the whole battle can either be remade or it’s possible to do extra rolls and edit the results, atleast if there was only one battle round. But lets not complicate things too much. Simplest is that you just restart any changed battles, although I do not want you to feel that you come to a disadvantage by doing so.
Alright, then I’ll do that. If I run into issues, I’ll let you know.
Yeah, that’s the problem with these long running games. People invest so much time into a single game, that it’s always bitter if you lose because of such a faux pas or even dice. That why want to try lowluck sometime in the future :D
I guess that’s right, maybe even worse, because in addition to all the thinking already, people are calculating a lot more I guess.
But I’m still interested how it feels. I had already a few especially face to face games where the dice clouded the experience quite a bit. For the loser of course, but also for the winner.
And I also like chess on a site note :D
Arggh, am correct to assume, that mongolia troops get russian if I move into Amur, since you went to Korea in non-combat and not in combat.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 mech_infantry moved from French Indo China to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Java
1 tactical_bomber moved from India to 42 Sea Zone
1 armour moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Anhwe
1 mech_infantry moved from Shantung to Anhwe
2 bombers moved from French Indo China to Anhwe
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 infantry moved from Shensi to Sikang
1 bomber moved from India to Sikang
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Shantung to Anhwe
1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 fighter moved from French Indo China to Kiangsi
1 tactical_bomber moved from French Indo China to Anhwe
1 fighter moved from India to Anhwe
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer
EDIT: Removing units owned by Russians from Italian Somaliland: 1 mech_infantry
EDIT: Removing units owned by ANZAC from Java: 1 infantry
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 2 carriers, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in British Somaliland
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Battle in Ethiopia
Battle in Anhwe
Japanese attack with 2 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 5 infantry
Japanese roll dice for 2 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 5/10 hits, 5,00 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 1/6 hits, 2,00 expected hits
1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 3 : 3/9 hits, 4,83 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese winJapanese win, taking British Somaliland from British with 1 tactical_bomber and 1 transport remaining, taking Ethiopia from British, taking Anhwe from Chinese with 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 5 infantry
Battle in Kiangsi
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3,17 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Battle in 80 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Italian Somaliland
Japanese attack with 1 armour and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 1 infantry
EDIT: Turning off Edit Mode
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Anhwe to Manchuria
1 fighter moved from Anhwe to Shantung
2 bombers moved from Anhwe to French Indo China
1 bomber moved from Sikang to French Indo China
1 fighter moved from Kiangsi to Philippines
1 fighter moved from 20 Sea Zone to Japan
1 mech_infantry moved from Chahar to Shantung
1 tactical_bomber moved from Anhwe to French Indo China
1 tactical_bomber moved from Anhwe to Manchuria
1 tactical_bomber moved from 20 Sea Zone to Manchuria
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kiangsi to Shantung
1 fighter moved from Kiangsi to French Indo China
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Malaya to Burma
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from Kiangsi to French Indo China
1 tactical_bomber moved from Kiangsi to French Indo China
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
1 armour and 1 mech_infantry placed in Shantung
3 infantry placed in India
2 infantry placed in Japan
1 destroyer placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,6,1,3,2,4,1,1,6,6,1,4,5,6,5,1,4,1,1,3,1,6,3,4,6,6
Japanese collect 56 PUs (8 lost to blockades); end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Americans
3 fighters moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 20 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/6 hits, 3,33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
2 carriers and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 bomber moved from Gibraltar to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
2 artilleries and 2 infantry placed in Central United States
1 bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
Purchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat - British
Battle in Greece
Non Combat Move - British
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
3 infantry moved from Tobruk to Alexandria
3 infantry moved from Trans-Jordan to Egypt
3 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
1 fighter moved from Eastern Persia to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
3 aaGuns, 3 artilleries and 8 infantry moved from Eastern Persia to Persia
1 bomber moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 106 Sea Zone
2 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Italians
1 armour moved from Nenetsia to Urals
Italians take Urals from Russians
1 armour moved from Romania to Greece
1 fighter moved from Southern Italy to Greece
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 mech_infantry moved from Yugoslavia to Greece
1 mech_infantry moved from Bryansk to Samara
Italians take Samara from Russians
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser and 1 transport
Battle in Greece
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Greece, round 2 : 3/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 : 2/5 hits, 1,50 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from Greece to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 artillery placed in Northern Italy
1 infantry placed in Southern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 1
Bid Purchase - Germans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery
EDIT: Turning off Edit Mode
Germans buy 1 submarine; 4 PU unused
Germans retains 4 PUS not spent in bid phase
Bid Placement - Germans
1 submarine placed in 116 Sea Zone
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 submarine moved from 120 Sea Zone to 109 Sea Zone
1 submarine moved from 127 Sea Zone to 114 Sea Zone
1 submarine moved from 121 Sea Zone to 109 Sea Zone
1 submarine moved from 116 Sea Zone to 114 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 106 Sea Zone to 113 Sea Zone
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Germany to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
2 bombers moved from Germany to 114 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour and 3 mech_infantrys moved from Austria to France
2 artilleries and 6 infantry moved from Austria to Yugoslavia
1 armour and 1 fighter moved from Poland to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 fighter moved from Norway to 114 Sea Zone
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
2 fighters moved from Hawaiian Islands to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Burma to India
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 submarine moved from 49 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
3 fighters moved from Wake Island to Queensland
1 submarine moved from 63 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from Western Australia to South Australia
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 submarines and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to French Indo China
1 fighter moved from Caroline Islands to French Indo China
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Iraq to Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 4 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 infantry moved from Shensi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 artillery and 13 infantry moved from Kwangsi to French Indo China
1 fighter moved from Philippines to French Indo China
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 35 Sea Zone to 20 Sea Zone
3 destroyers and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to Manchuria
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to Kwangtung
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
Combat - Japanese
Japanese creates battle in territory 10 Sea Zone
Battle in Manchuria
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Manchuria
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 3 submarines
3 submarines owned by the ANZAC submerged
Japanese roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 6 Sea Zone
1 destroyer owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter and 13 infantry
British defend with 3 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese roll dice for 1 artillery, 1 fighter and 13 infantry in French Indo China, round 2 : 1/15 hits, 3.17 expected hits
UK_Pacific roll dice for 3 infantry in French Indo China, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Japanese lost in French Indo China
1 infantry owned by the British lost in French Indo China
Japanese roll dice for 1 artillery, 1 fighter and 10 infantry in French Indo China, round 3 : 4/12 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for British: 3 infantry
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 1 submarine and 2 transports
Americans defend with 1 carrier and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 3 destroyers and 2 transports in 20 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 3 destroyers and 2 transports in 20 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 3 destroyers and 2 transports in 20 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 3 destroyers and 2 transports in 20 Sea Zone, round 5 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 carrier owned by the Americans lost in 20 Sea Zone
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 carrier, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 23
Casualties for Americans: 1 carrier and 1 transport
Battle in Kwangtung
Japanese attack with 2 fighters and 4 infantry
Americans defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters and 4 infantry in Kwangtung, round 2 : 0/6 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 4 infantry in Kwangtung, round 3 : 1/6 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 3 destroyers and 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 destroyers in 10 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win with 3 destroyers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Szechwan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 1 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from Szechwan to Shensi
1 infantry moved from Kwangsi to French Indo China
1 fighter moved from French Indo China to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 submarine moved from 77 Sea Zone to 71 Sea Zone
4 carriers moved from 35 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters moved from Kwangtung to 20 Sea Zone
3 fighters moved from 21 Sea Zone to Philippines
1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
3 destroyers moved from 35 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 submarine placed in 6 Sea Zone
4 fighters, 1 infantry and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,3,6,1,3,6,2,2,2,5,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,4,4,6
Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : -5.83
UK_Pacific regular : 1.67
ANZAC regular : 0.67
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Baltic States to Eastern Poland
3 artilleries moved from Baltic States to Leningrad
1 fighter and 1 tactical_bomber moved from Baltic States to Leningrad
9 infantry moved from Austria to Northern Italy
2 artilleries moved from Austria to Slovakia Hungary
5 infantry moved from Germany to Poland
3 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Western Germany to Germany
9 infantry moved from Western Germany to Germany
2 artilleries moved from Southern France to France
10 infantry moved from Southern France to Northern Italy
5 infantry moved from Southern France to France
3 fighters moved from Southern Italy to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
Combat - Germans
Battle in Leningrad
Germans attack with 3 artilleries, 1 fighter and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Leningrad, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Leningrad, round 3 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Leningrad, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 3 fighters and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Ukraine, round 2 : 4/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
3 fighters moved from Ukraine to Bessarabia
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Austria
1 fighter and 1 tactical_bomber moved from Leningrad to Poland
2 armour and 1 mech_infantry moved from Austria to Slovakia Hungary
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in France
6 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,1,3,1,5,5,5,4,5
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,2
Germans collect 39 PUs (6 lost to blockades); end with 39 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs