TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Southern Italy to Northern Italy
4 fighters and 1 tactical_bomber moved from Southern France to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 bomber and 1 fighter moved from Gibraltar to Northern Italy
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 2 artilleries, 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 4 infantry and 5 mech_infantrys
AA fire in Northern Italy : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Northern Italy
Americans roll dice for 2 artilleries, 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/11 hits, 5.33 expected hits
Germans roll dice for 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Northern Italy, round 2 : 7/13 hits, 4.67 expected hits
1 aaGun owned by the Germans, 4 infantry owned by the Germans, 4 fighters owned by the Americans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Northern Italy
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/4 hits, 2.33 expected hits
Germans roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Northern Italy, round 3 : 2/9 hits, 3.33 expected hits
2 fighters owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy
Americans roll dice for 1 bomber and 1 tactical_bomber in Northern Italy, round 4 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Northern Italy, round 4 : 2/6 hits, 2.33 expected hits
1 tactical_bomber owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
Germans win with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -71
Casualties for Americans: 2 artilleries, 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber
Casualties for Germans: 1 aaGun, 4 infantry and 4 mech_infantrys
Non Combat Move - Americans
3 transports moved from 95 Sea Zone to 91 Sea Zone
1 carrier and 3 destroyers moved from 95 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 5 Sea Zone to 8 Sea Zone
Place Units - Americans
3 infantry placed in Southern Italy
1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,6,4,5,2,5
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 transports moved from 105 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
4 artilleries and 4 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Southern France to Northern Italy
1 carrier, 1 cruiser and 3 destroyers moved from 105 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
5 fighters moved from Volgograd to Kazakhstan
Combat - British
Battle in Holland Belgium
British attack with 1 artillery and 6 infantry
Germans defend with 3 infantry
British roll dice for 2 cruisers in Holland Belgium, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 2 : 3/7 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Germans: 3 infantry
Battle in Northern Italy
British attack with 2 artilleries
Germans defend with 2 armour, 2 artilleries, 1 factory_minor and 1 mech_infantry
British roll dice for 2 artilleries in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 2.00 expected hits
2 artilleries owned by the British lost in Northern Italy
Germans win with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 2 artilleries
Battle in France
British attack with 4 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
British roll dice for 4 artilleries and 4 infantry in France, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
British attack with 1 armour, 5 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 5 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/7 hits, 3.17 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
5 fighters moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
Place Units - British
3 artilleries, 1 fighter and 3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Persia
2 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : 2.00
British : -2.00
Americans : 0.17
AA fire in Northern Italy : : 0.50
Japanese : 0.33
Savegame