GL40 Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 fighter, 6 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Vologda to Urals
            1 mech_infantry moved from Archangel to Vologda
            1 mech_infantry moved from Vologda to Urals
            1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 artillery and 2 infantry moved from Russia to Samara
            1 fighter moved from Russia to Novosibirsk
            1 fighter moved from Novgorod to Urals
            1 tactical_bomber moved from Novgorod to Novosibirsk
            3 mech_infantrys moved from Caucasus to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
            1 artillery, 1 infantry and 2 mech_infantrys moved from Southern France to Spain
            1 armour and 2 mech_infantrys moved from France to Spain
            1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers moved from Normandy Bordeaux to Spain
            1 fighter moved from Southern Italy to Spain
            3 bombers moved from Southern Italy to Spain
    
        Combat - Germans
            Battle in Urals
                Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Urals, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Urals, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Urals, round 4 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Northwest Persia
                Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery
                    Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/6 hits, 2.17 expected hits
                    British roll dice for 1 armour and 1 artillery in Northwest Persia, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Spain
                Germans attack with 1 armour, 2 artilleries, 3 bombers, 3 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
                French defend with 1 fighter; Americans defend with 2 armour, 5 artilleries, 1 bomber, 1 factory_minor, 4 fighters and 4 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 3 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 8/18 hits, 7.50 expected hits
                    Americans roll dice for 2 armour, 5 artilleries, 1 bomber, 5 fighters and 4 infantry in Spain, round 2 : 9/17 hits, 7.50 expected hits
                    2 artilleries owned by the Germans, 3 infantry owned by the Germans, 4 infantry owned by the Americans, 1 bomber owned by the Americans, 3 artilleries owned by the Americans and 4 mech_infantrys owned by the Germans lost in Spain
                1 armour owned by the Germans retreated to Normandy Bordeaux
                Americans win with 2 armour, 2 artilleries and 5 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 2 artilleries, 3 infantry and 4 mech_infantrys
                Casualties for Americans: 3 artilleries, 1 bomber and 4 infantry
    
        Non Combat Move - Germans
            3 fighters and 2 tactical_bombers moved from Spain to Normandy Bordeaux
            3 bombers moved from Spain to Southern Italy
            2 fighters and 1 tactical_bomber moved from Northwest Persia to Turkey
            2 mech_infantrys moved from Greece to Turkey
            1 mech_infantry moved from Caucasus to Turkey
            1 armour moved from Caucasus to Turkey
            1 armour moved from Caucasus to Rostov
            3 armour moved from Volgograd to Rostov
            3 armour moved from Ukraine to Rostov
            2 artilleries and 2 infantry moved from Tambov to Rostov
            2 aaGuns, 4 armour and 9 mech_infantrys moved from Bryansk to Rostov
            1 aaGun, 6 artilleries and 8 infantry moved from Russia to Tambov
            1 armour and 1 mech_infantry moved from Smolensk to Rostov
            1 mech_infantry moved from Novgorod to Bryansk
            1 mech_infantry moved from Archangel to Bryansk
            2 infantry moved from Karelia to Finland
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
            1 fighter moved from Urals to Russia
            1 mech_infantry moved from Western Germany to France
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Normandy Bordeaux
            2 infantry placed in Southern France
            3 mech_infantrys placed in Russia
            2 armour and 1 mech_infantry placed in Ukraine
            1 infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in France
            1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 aaGun
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Southern France: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 mech_infantry
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 0.17
    Americans : 1.50
    Russians : -1.67
    

    Savegame

  • '19 '17 '16

    @Odonis

    Had to do a couple minor edits. Use the latest map, please.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Italians
            1 artillery and 2 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
            1 artillery and 2 infantry moved from Kazakhstan to Novosibirsk
            1 fighter moved from Kazakhstan to Novosibirsk
            1 artillery and 2 infantry moved from Kazakhstan to Samara
            1 infantry moved from Kazakhstan to Samara
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Buryatia
                Russians win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Novosibirsk
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Novosibirsk
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Novosibirsk, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                1 artillery owned by the Russians retreated to Kazakhstan
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Samara
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Samara
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Samara, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Samara, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novosibirsk to Tsinghai
            5 aaGuns, 1 artillery, 23 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
            1 aaGun moved from Kansu to Tsinghai
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -1.33
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Shensi
            1 artillery moved from Hopei to Shensi
            1 mech_infantry moved from Hopei to Shensi
            2 bombers moved from Yunnan to Shensi
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shensi to Yunnan
            1 fighter moved from 37 Sea Zone to Burma
            2 fighters and 1 tactical_bomber moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Kweichow to Burma
            2 mech_infantrys moved from Kweichow to Burma
            3 mech_infantrys moved from French Indo China to Burma
            1 tactical_bomber moved from 35 Sea Zone to Burma
            3 mech_infantrys moved from Kiangsu to Kweichow
            2 bombers moved from Yunnan to Kweichow
            1 aaGun and 1 infantry moved from Korea to Amur
            3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from Malaya to Shan State
            1 fighter moved from Burma to Shan State
            1 mech_infantry moved from Burma to Shan State
            1 armour moved from Burma to Shan State
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
            1 fighter moved from Burma to Kweichow
            1 tactical_bomber moved from Burma to Kweichow
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            4 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    ANZAC : -0.33
    Chinese : 0.67
    Japanese : 1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 bomber, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 artillery moved from Spain to Southern France
            4 fighters moved from Spain to Southern France
            3 fighters moved from 91 Sea Zone to Southern France
            1 bomber moved from India to French Indo China
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in French Indo China causes 0 damage total. 
            Battle in Soviet Far East
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 1 armour, 1 artillery and 7 fighters
                Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 armour, 1 artillery and 7 fighters in Southern France, round 2 : 6/9 hits, 4.33 expected hits
                    Germans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 1 armour and 6 fighters remaining. Battle score for attacker is -5
                Casualties for Americans: 1 artillery and 1 fighter
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            6 fighters moved from Southern France to Spain
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
            4 transports moved from 91 Sea Zone to 89 Sea Zone
            1 fighter moved from Spain to Gibraltar
            1 fighter moved from Spain to Gibraltar
            2 fighters moved from Midway to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            1 armour and 1 infantry placed in Western United States
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 bomber placed in Eastern United States
            1 armour, 1 artillery and 1 infantry placed in Spain
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : 2.17
    Japanese : 0.33
    AA fire in French Indo China : : 0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - British
            British repair damage of 5x harbour; Remaining resources: 35 PUs; 
            British buy 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 infantry moved from Persia to Northwest Persia
            3 artilleries moved from Iraq to Turkey
            2 fighters moved from Iraq to Turkey
            2 fighters moved from 98 Sea Zone to Turkey
            1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            2 artilleries and 2 infantry moved from 99 Sea Zone to Turkey
            1 fighter and 1 tactical_bomber moved from India to Northwest Persia
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Turkey
                British attack with 5 artilleries, 4 fighters and 2 infantry
                Germans defend with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Italians defend with 1 aaGun, 4 armour and 1 mech_infantry
                    AA fire in Turkey : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 5 artilleries, 4 fighters and 2 infantry in Turkey, round 2 : 3/11 hits, 4.33 expected hits
                    Italians roll dice for 1 aaGun, 5 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/12 hits, 5.67 expected hits
                    1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 2 mech_infantrys owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Turkey
                    British roll dice for 4 artilleries and 4 fighters in Turkey, round 3 : 2/8 hits, 3.33 expected hits
                    Italians roll dice for 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 2/9 hits, 4.67 expected hits
                    1 mech_infantry owned by the Germans, 2 artilleries owned by the British and 1 armour owned by the Italians lost in Turkey
                    British roll dice for 2 artilleries and 4 fighters in Turkey, round 4 : 3/6 hits, 2.67 expected hits
                    Italians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Turkey, round 4 : 1/7 hits, 3.83 expected hits
                    1 artillery owned by the British and 3 armour owned by the Italians lost in Turkey
                    British roll dice for 1 artillery and 4 fighters in Turkey, round 5 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Turkey, round 5 : 3/4 hits, 2.33 expected hits
                    1 fighter owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in Turkey
                    British roll dice for 1 artillery and 1 fighter in Turkey, round 6 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 fighter in Turkey, round 6 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in Turkey
                British win, taking Turkey from Italians with 1 artillery remaining. Battle score for attacker is 20
                Casualties for British: 4 artilleries, 4 fighters and 2 infantry
                Casualties for Italians: 1 aaGun, 4 armour and 1 mech_infantry
                Casualties for Germans: 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 70 Sea Zone: 1 cruiser and 2 transports
            EDIT: Adding units owned by Americans to 72 Sea Zone: 1 cruiser and 2 transports
            EDIT: Removing units owned by Americans from Belgian Congo: 1 artillery and 1 mech_infantry
            EDIT: Adding units owned by Americans to Kenya: 1 artillery and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - British
            3 artilleries placed in Persia
            British undo move 1.
            3 artilleries placed in Iraq
            3 infantry placed in Persia
            British undo move 2.
            British undo move 1.
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
            1 artillery, 1 fighter and 1 infantry placed in Persia
            1 artillery and 1 infantry placed in Iraq
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -1.33
    Italians : -7.17
    AA fire in Turkey : : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_minor; Remaining resources: 16 PUs; 
            Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Bulgaria to Turkey
            1 bomber moved from France to Turkey
            1 mech_infantry moved from Southern Italy to Southern France
            5 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Turkey
                Italians attack with 1 bomber and 2 mech_infantrys
                British defend with 1 artillery
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Turkey, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Turkey, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Turkey, round 3 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Turkey, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Turkey
                Italians win, taking Turkey from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Southern France
                Italians attack with 5 fighters and 1 mech_infantry
                Americans defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 5 fighters and 1 mech_infantry in Southern France, round 2 : 2/6 hits, 2.67 expected hits
                    Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            5 fighters moved from Southern France to Southern Italy
            1 bomber moved from Turkey to Southern Italy
            2 artilleries and 3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,5,1,5,4
            Italians collect 22 PUs (1 lost to blockades); end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : -0.67
    Americans : -0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from India to 38 Sea Zone
    
        Combat - ANZAC
            Battle in 38 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 fighter moved from 38 Sea Zone to India
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 cruiser moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from Spain to 99 Sea Zone
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 16 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
            3 bombers moved from Southern Italy to Caucasus
            1 infantry moved from Volgograd to Caucasus
            13 armour, 2 artilleries, 2 infantry and 11 mech_infantrys moved from Rostov to Caucasus
            2 armour and 1 mech_infantry moved from Ukraine to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 mech_infantry moved from Urals to Novosibirsk
            1 mech_infantry moved from Nenetsia to Novosibirsk
            1 mech_infantry moved from Russia to Novosibirsk
            2 artilleries and 3 infantry moved from Tambov to Samara
            1 fighter moved from Russia to Novosibirsk
            1 tactical_bomber moved from Russia to Novosibirsk
            1 fighter moved from Russia to Caucasus
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer, 4 fighters and 3 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Novosibirsk
                Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Samara
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Samara, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Caucasus
                Germans attack with 15 armour, 2 artilleries, 3 bombers, 1 fighter, 3 infantry and 14 mech_infantrys
                Russians defend with 5 aaGuns, 1 artillery, 24 infantry and 2 mech_infantrys
                    AA fire in Caucasus : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 15 armour, 2 artilleries, 3 bombers, 1 fighter, 3 infantry and 14 mech_infantrys in Caucasus, round 2 : 17/38 hits, 13.83 expected hits
                    Russians roll dice for 5 aaGuns, 1 artillery, 24 infantry and 2 mech_infantrys in Caucasus, round 2 : 7/27 hits, 9.00 expected hits
                    12 infantry owned by the Russians, 3 infantry owned by the Germans, 5 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Caucasus
                    Germans roll dice for 15 armour, 2 artilleries, 3 bombers, 1 fighter and 10 mech_infantrys in Caucasus, round 3 : 12/31 hits, 12.67 expected hits
                    Russians roll dice for 1 artillery, 12 infantry and 2 mech_infantrys in Caucasus, round 3 : 4/15 hits, 5.00 expected hits
                    12 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Caucasus
                    Germans roll dice for 15 armour, 2 artilleries, 3 bombers, 1 fighter and 6 mech_infantrys in Caucasus, round 4 : 13/27 hits, 12.00 expected hits
                    Russians roll dice for 1 artillery and 2 mech_infantrys in Caucasus, round 4 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 15 armour, 2 artilleries, 3 bombers, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 60
                Casualties for Germans: 3 infantry and 10 mech_infantrys
                Casualties for Russians: 5 aaGuns, 1 artillery, 24 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            3 bombers moved from Caucasus to Slovakia Hungary
            1 fighter moved from Caucasus to Volgograd
            3 aaGuns moved from Rostov to Caucasus
            1 aaGun moved from Tambov to Samara
            4 artilleries and 5 infantry moved from Tambov to Volgograd
            2 mech_infantrys moved from Russia to Volgograd
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 armour and 2 mech_infantrys moved from France to Normandy Bordeaux
            4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 113 Sea Zone
            2 infantry moved from Finland to Sweden
            5 infantry moved from Norway to Sweden
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            1 armour and 2 mech_infantrys placed in France
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 fighter and 8 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 7.00
    British : -0.33
    Russians : -3.33
    AA fire in Caucasus : : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - Russians
            1 armour moved from Buryatia to Siberia
                  Russians take Sakha from Japanese
                  Russians take Siberia from Japanese
            1 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
            1 artillery and 1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Russians
            Battle in Shensi
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                    Russians roll dice for 1 artillery and 1 fighter in Shensi, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Russians lost in Shensi
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Shensi to Sikang
            1 aaGun moved from Tsinghai to Kazakhstan
            1 artillery moved from Kazakhstan to Sikang
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : -0.00
    Japanese : 1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Amur to Siberia
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
            1 fighter moved from Japan to Siberia
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 3 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 armour, 1 fighter and 1 mech_infantry moved from Shan State to India
            4 armour, 1 artillery, 2 fighters, 5 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Kweichow to India
            2 bombers moved from Kweichow to India
            3 mech_infantrys moved from Kweichow to Suiyuyan
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 3 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Siberia
                Japanese attack with 1 artillery, 1 fighter and 3 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Siberia, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Siberia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Siberia
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Siberia, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 armour in Siberia, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Siberia
                Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 armour
            Battle in Suiyuyan
                Japanese attack with 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 5 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 5 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry, 11 mech_infantrys and 3 tactical_bombers
                British defend with 3 aaGuns, 2 artilleries and 19 infantry; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Japanese lost in India
                    Japanese roll dice for 5 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry, 11 mech_infantrys and 3 tactical_bombers in India, round 2 : 13/29 hits, 10.00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 3 fighters and 19 infantry in India, round 2 : 8/24 hits, 9.00 expected hits
                    5 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
                    Japanese roll dice for 5 armour, 1 artillery, 2 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers in India, round 3 : 9/21 hits, 8.67 expected hits
                    UK_Pacific roll dice for 2 artilleries, 3 fighters and 9 infantry in India, round 3 : 7/14 hits, 5.67 expected hits
                    7 mech_infantrys owned by the Japanese and 9 infantry owned by the British lost in India
                    Japanese roll dice for 5 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 4 : 9/14 hits, 7.50 expected hits
                    UK_Pacific roll dice for 2 artilleries and 3 fighters in India, round 4 : 1/5 hits, 2.67 expected hits
                    1 artillery owned by the Japanese, 3 fighters owned by the ANZAC and 2 artilleries owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 5 armour, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Japanese: 1 artillery, 2 fighters, 5 infantry and 10 mech_infantrys
                Casualties for British: 3 aaGuns, 2 artilleries and 19 infantry
                Casualties for ANZAC: 3 fighters
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from India to Shan State
            1 tactical_bomber moved from India to Burma
            1 aaGun moved from Burma to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 armour and 1 mech_infantry moved from French Indo China to Shan State
            1 mech_infantry moved from French Indo China to Shan State
            2 bombers moved from India to French Indo China
            1 aaGun moved from Amur to Siberia
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from Siberia to 6 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : -0.33
    Chinese : -1.33
    UK_Pacific : -1.33
    Russians : 1.00
    AA fire in India : : 0.50
    Japanese : 2.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Kenya: 1 artillery and 1 mech_infantry
            EDIT: Adding units owned by Americans to Eastern Persia: 1 artillery and 1 mech_infantry
            EDIT: Removing units owned by Americans from 72 Sea Zone: 1 cruiser and 2 transports
            EDIT: Adding units owned by Americans to 80 Sea Zone: 1 cruiser and 2 transports
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Iraq to Turkey
            2 fighters and 1 tactical_bomber moved from Persia to Turkey
    
        Combat - British
            Battle in Turkey
                British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 2 mech_infantrys
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Turkey, round 2 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 2 mech_infantrys in Turkey, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians lost in Turkey
                British win, taking Turkey from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 2 mech_infantrys
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Turkey to Persia
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Northwest Persia to Turkey
            1 fighter moved from United Kingdom to Spain
            1 destroyer moved from 104 Sea Zone to 92 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -0.33
    Italians : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Northern Italy to Southern France
            5 fighters moved from Southern Italy to Southern France
            1 bomber moved from Southern Italy to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Southern France
                Italians attack with 5 fighters and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 5 fighters and 3 infantry in Southern France, round 2 : 6/8 hits, 3.00 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            5 fighters moved from Southern France to Southern Italy
            1 bomber moved from Iraq to Bulgaria
            1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria
            2 artilleries moved from Northern Italy to France
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            Italians undo move 1.
            1 armour and 1 mech_infantry placed in Northern Italy
            3 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
            Italians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.00
    Americans : 0.33
    AA fire in Iraq : : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from 98 Sea Zone to Spain
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Northwest Persia to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 mech_infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 mech_infantry moved from Novosibirsk to Tsinghai
                  Germans take Tsinghai from Chinese
            2 artilleries and 3 infantry moved from Samara to Kazakhstan
            1 artillery and 2 mech_infantrys moved from Caucasus to Northwest Persia
            15 armour, 1 artillery and 2 mech_infantrys moved from Caucasus to Turkey
            2 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
            3 bombers moved from Slovakia Hungary to 110 Sea Zone
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            4 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Gibraltar
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in 110 Sea Zone
                Germans attack with 3 bombers, 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Germans roll dice for 3 bombers, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 3 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Northwest Persia
                Germans attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 4/6 hits, 2.50 expected hits
                    British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Turkey
                Germans attack with 15 armour, 1 artillery and 2 mech_infantrys
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 15 armour, 1 artillery and 2 mech_infantrys in Turkey, round 2 : 5/18 hits, 8.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Turkey, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Turkey
                Germans win, taking Turkey from British with 15 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Gibraltar
                Germans attack with 4 fighters and 3 tactical_bombers
                British defend with 1 airfield and 1 harbour; Americans defend with 2 fighters
                    Germans roll dice for 4 fighters and 3 tactical_bombers in Gibraltar, round 2 : 2/7 hits, 4.00 expected hits
                    British roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Germans and 2 fighters owned by the Americans lost in Gibraltar
                Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 fighters
                Casualties for Americans: 2 fighters
    
        Non Combat Move - Germans
            2 fighters and 3 tactical_bombers moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            3 bombers moved from 110 Sea Zone to France
            1 armour and 2 mech_infantrys moved from France to Normandy Bordeaux
            1 carrier, 1 cruiser and 2 transports moved from 113 Sea Zone to 112 Sea Zone
            4 infantry moved from Sweden to Norway
            6 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 aaGun moved from Western Germany to France
            2 mech_infantrys moved from Western Germany to France
            3 mech_infantrys moved from Ukraine to Caucasus
            2 aaGuns moved from Caucasus to Turkey
            2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
            4 artilleries and 5 infantry moved from Volgograd to Caucasus
            1 aaGun moved from Samara to Kazakhstan
            1 mech_infantry moved from Novosibirsk to Yenisey
            1 mech_infantry moved from Volgograd to Northwest Persia
            2 mech_infantrys moved from Volgograd to Turkey
            1 mech_infantry moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Volgograd to Turkey
    
        Place Units - Germans
            3 artilleries placed in Normandy Bordeaux
            1 armour and 2 mech_infantrys placed in France
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            2 fighters and 1 infantry placed in Western Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    British : 1.00
    Americans : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    @StuckTojo
    Yup, we’re done! Nicely played - you’ve had my number the past couple of games!

    What’s next?

  • '19 '17 '16

    @Odonis

    Thanks. Good game. I had some dice help, too.

    Your call. Rematch? Switch sides? Start bidding anew? I’m game for pretty much anything.

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