@surfer Sure, no problem
JDOW (Allies +8) vs BobbaRossa (Axis) BM3
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to Wake Island 1 bomber moved from Central United States to Wake Island 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 marine placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 4 infantry moved from Szechwan to Shensi 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to Wake Island 1 bomber moved from Central United States to Wake Island 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 marine placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 4 infantry moved from Szechwan to Shensi 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Scotland to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in Normandy Bordeaux British attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,17 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in 96 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 tactical_bomber moved from 96 Sea Zone to Gibraltar 1 fighter moved from 96 Sea Zone to Gibraltar 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun moved from 92 Sea Zone to Gibraltar 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Normandy Bordeaux to Gibraltar 2 fighters moved from Normandy Bordeaux to 92 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 aaGun moved from Scotland to United Kingdom 1 infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to India 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 2 infantry moved from Malaya to Shan State 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Burma to India 1 infantry moved from Burma to India 1 aaGun moved from India to Burma 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 79 Sea Zone 1 infantry moved from India to Burma Place Units - British 1 airfield placed in Gibraltar 3 infantry placed in United Kingdom 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1,00 British : -0,50 Italians : -0,33 Chinese : -0,17 Japanese : 0,00
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 bomber moved from Northern Italy to Normandy Bordeaux 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Albania to Greece 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece 1 fighter moved from Southern Italy to Greece 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery and 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 96 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in Greece Italians attack with 2 artilleries, 1 fighter and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Greece, round 2 : 5/7 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Normandy Bordeaux Italians attack with 1 armour and 1 bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour and 1 bomber in Normandy Bordeaux, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Southern Italy 1 armour moved from Albania to Romania 1 fighter moved from Greece to Southern Italy 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 fighter moved from 96 Sea Zone to Southern Italy 2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Libya to Tobruk Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -0.33 Neutral_Allies : 0.67
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to Sumatra 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 78 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 5 armour and 3 mech_infantrys moved from France to Yugoslavia 1 armour moved from Bulgaria to Romania 1 armour moved from Romania to Yugoslavia 3 infantry moved from Bulgaria to Yugoslavia 1 fighter moved from Holland Belgium to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Yugoslavia Germans attack with 6 armour, 3 infantry and 3 mech_infantrys Neutral_Allies defend with 5 infantry Germans roll dice for 6 armour, 3 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 4/12 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia 2 infantry owned by the Germans, 6 armour owned by the Germans and 3 mech_infantrys owned by the Germans retreated to Romania Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 3 aaGuns, 1 armour, 3 artilleries and 16 infantry moved from Poland to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 infantry moved from Bulgaria to Romania 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from Southern Italy to Alexandria 2 tactical_bombers moved from Western Germany to Alexandria 1 aaGun, 1 fighter and 3 tactical_bombers moved from Holland Belgium to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 3 infantry moved from Finland to Vyborg Place Units - Germans 10 armour placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 38 PUs (2 lost to blockades); end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.00 Neutral_Allies : -0.67
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TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser, 3 fighters and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Combat Hit Differential Summary :
Russians : 0,17
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Hi Sir, I guess I have to ask for OOL.
I would say full scramble is a no brainer in sz112 (I hope you agree?), but now as the sub missed and the cruiser hits, I would need to know whether you’d like to take a fighter or the cruiser down. -
I meant sz113 of course.
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Yup, totally agree. Lose the cruiser please. I like the transport, but it’s not as important as a plane.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser, 3 fighters and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 3 fighters in 113 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Russians, 1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 cruiser Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 2 artilleries and 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 artillery and 6 infantry moved from Russia to Bryansk 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 1 artillery and 13 infantry moved from Belarus to Bryansk 2 infantry moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Archangel 1 mech_infantry moved from Belarus to Russia 1 armour moved from Bryansk to Russia 1 armour moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Bryansk to Russia 2 aaGuns and 14 infantry moved from Buryatia to Amur 4 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : 0,17
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 infantry moved from Siam to Shan State 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from Kwangsi to Philippines 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Kiangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangsi to 41 Sea Zone 1 bomber moved from Kwangsi to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 4 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Borneo Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/9 hits, 4.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 fighter moved from Kwangsi to Manchuria 1 aaGun and 4 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 2 artilleries and 3 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Anhwe 1 artillery and 2 infantry moved from Kiangsi to Hunan 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 3 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 bomber moved from 41 Sea Zone to Kwangsi 1 bomber moved from 42 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 2 fighters placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : 0.33 Chinese : 0.00 UK_Pacific : 0.33 Japanese : -1.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 marine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Guam to Queensland 1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 bomber moved from 54 Sea Zone to Queensland 2 fighters moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 marine moved from Central United States to 101 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 infantry moved from 63 Sea Zone to New Zealand 1 infantry moved from Western United States to Central United States 1 aaGun moved from Eastern United States to Central United States 1 aaGun moved from Eastern United States to Central United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 marine placed in Western United States 1 transport placed in 10 Sea Zone 1 carrier and 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0,33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 11 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 marine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Guam to Queensland 1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 bomber moved from 54 Sea Zone to Queensland 2 fighters moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 marine moved from Central United States to 101 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 infantry moved from 63 Sea Zone to New Zealand 1 infantry moved from Western United States to Central United States 1 aaGun moved from Eastern United States to Central United States 1 aaGun moved from Eastern United States to Central United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 marine placed in Western United States 1 transport placed in 10 Sea Zone 1 carrier and 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 11 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 2 submarines and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Gibraltar to Anglo Egyptian Sudan 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from Gibraltar to 94 Sea Zone 1 tactical_bomber moved from Gibraltar to 94 Sea Zone 1 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Shan State 1 fighter moved from India to Shan State 1 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Yunnan Combat - British Battle in Yunnan British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Shan State British attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 94 Sea Zone British attack with 1 destroyer, 4 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Anglo Egyptian Sudan British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 marine moved from Persia to 80 Sea Zone 1 cruiser and 1 marine moved from 80 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 1 infantry moved from Rhodesia to Union of South Africa 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 tactical_bomber moved from Yunnan to India 1 fighter moved from Yunnan to India 1 fighter moved from Shan State to India 1 aaGun moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 aaGun moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 94 Sea Zone to Gibraltar 3 fighters moved from 94 Sea Zone to Egypt 1 tactical_bomber moved from 94 Sea Zone to Egypt 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 1 submarine placed in 109 Sea Zone 1 submarine placed in 110 Sea Zone 1 transport placed in 106 Sea Zone 1 transport placed in 71 Sea Zone 1 airfield placed in Egypt Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,2,3,1,2,2,4,6,4,6,3 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
British : -1,33 Italians : 0,33 Americans : 0,33 Japanese : -0,33
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TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 2 infantry moved from Northern Italy to Yugoslavia 3 fighters moved from Southern Italy to Yugoslavia 1 bomber moved from Southern Italy to 98 Sea Zone 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery and 2 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British
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Scramble 98?
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no scramble
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 2 infantry moved from Northern Italy to Yugoslavia 3 fighters moved from Southern Italy to Yugoslavia 1 bomber moved from Southern Italy to 98 Sea Zone 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery and 2 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Battle in Crete Battle in Yugoslavia Italians attack with 3 fighters and 2 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 3 fighters and 2 infantry in Yugoslavia, round 2 : 2/5 hits, 1.83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Crete from Neutral_Allies, taking Yugoslavia from Neutral_Allies with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 transport British defend with 1 cruiser and 1 transport Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 transport in 98 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Italians 1 transport owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers and 1 transport remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Battle in Trans-Jordan Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 artillery moved from Greece to Bulgaria 3 fighters moved from Yugoslavia to Romania 1 bomber moved from 98 Sea Zone to Southern Italy 3 infantry moved from Northern Italy to France 1 armour moved from Normandy Bordeaux to Western Germany 4 aaGuns and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : 0.50 Neutral_Allies : -0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 marine placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 infantry EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Gibraltar to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 99 Sea Zone to Cyprus 1 destroyer moved from 78 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :