Taken a while to get started. Let’s hope it goes well from here.
Adam514 (Allies +5) Vs BSD (Axis) BM3
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 3 fighters and 2 tactical_bombers moved from Siam to Burma 1 armour moved from Kwangsi to Burma 1 artillery moved from Yunnan to Burma 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya 2 bombers moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya Purchase Units - Japanese Japanese buy 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Java Battle in Borneo Battle in Sumatra Battle in Guam Battle in Celebes Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers British defend with 1 aaGun and 3 infantry AA fire in Burma : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 7/11 hits, 5.50 expected hits UK_Pacific roll dice for 1 aaGun and 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 aaGun and 3 infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 5/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to 42 Sea Zone 1 carrier and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 carrier and 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 1 aaGun and 7 infantry moved from Manchuria to Korea 3 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 2 bombers moved from Burma to Kwangsi 1 tactical_bomber moved from 36 Sea Zone to Yunnan Place Units - Japanese 2 fighters and 2 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Burma : : 0.50 Americans : 0.33 UK_Pacific : 0.00 Japanese : 3.67
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 marines moved from Central United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 cruisers, 1 infantry, 2 marines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 2 marines moved from 91 Sea Zone to Morocco 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 48 Sea Zone 1 battleship and 1 cruiser moved from 48 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 46 Sea Zone Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 infantry and 2 marines Italians defend with 1 artillery Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 infantry and 2 marines remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 4 fighters moved from 46 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 2 carriers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to Iceland 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 2 infantry placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 14 infantry moved from Shensi to Szechwan 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Combat Move - British 1 fighter moved from India to 38 Sea Zone 1 artillery and 5 infantry moved from India to Burma 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 battleship and 1 marine moved from 76 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Alexandria 1 armour, 2 artilleries and 5 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone 2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Egypt to Alexandria 1 bomber moved from French West Africa to Anglo Egyptian Sudan 1 fighter moved from Egypt to 99 Sea Zone Purchase Units - British British repair damage of 8x factory_major; Remaining resources: 24 PUs; British buy 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat - British Battle in 38 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 99 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 cruiser British roll dice for 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 99 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in 98 Sea Zone British attack with 1 battleship, 2 cruisers and 1 destroyer Germans defend with 1 cruiser; Italians defend with 1 submarine British roll dice for 1 battleship, 2 cruisers and 1 destroyer in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Italians and 1 cruiser owned by the Germans lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 18 Casualties for Germans: 1 cruiser Casualties for Italians: 1 submarine Battle in Anglo Egyptian Sudan British attack with 1 bomber and 4 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 bomber and 4 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 1 bomber and 4 infantry in Anglo Egyptian Sudan, round 3 : 1/5 hits, 1.33 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Burma British attack with 1 artillery and 5 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry British roll dice for 1 artillery and 5 infantry in Burma, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 4 infantry in Burma, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Burma, round 3 : 2/2 hits, 0.83 expected hits 2 infantry owned by the British lost in Burma British roll dice for 1 artillery and 2 infantry in Burma, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 artillery in Burma, round 4 : 0/2 hits, 0.83 expected hits British roll dice for 1 artillery and 2 infantry in Burma, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 artillery in Burma, round 5 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 1 infantry in Burma, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Burma, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Burma 1 artillery owned by the British retreated to India Japanese win with 1 armour remaining. Battle score for attacker is -8 Casualties for British: 5 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Alexandria British attack with 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 3 infantry British roll dice for 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 tactical_bomber in Alexandria, round 2 : 3/10 hits, 3.33 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 : 4/5 hits, 1.83 expected hits 3 infantry owned by the Italians and 4 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 2 artilleries, 1 infantry, 1 marine and 1 tactical_bomber in Alexandria, round 3 : 1/6 hits, 2.50 expected hits Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 2 artilleries, 1 marine and 1 tactical_bomber in Alexandria, round 4 : 3/5 hits, 2.17 expected hits Italians roll dice for 1 armour in Alexandria, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 5 infantry Casualties for Italians: 1 armour, 1 artillery and 3 infantry Non Combat Move - British 1 carrier moved from 81 Sea Zone to 98 Sea Zone 2 fighters moved from 99 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Iraq 1 tactical_bomber moved from Alexandria to Egypt 1 bomber moved from Anglo Egyptian Sudan to Egypt 5 fighters moved from French West Africa to Morocco 1 mech_infantry moved from Eire to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 cruiser moved from 106 Sea Zone to 123 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from 38 Sea Zone to India 1 infantry moved from West India to India 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Iraq to Persia Place Units - British 8 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries and 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 bomber EDIT: Adding units owned by British to Iraq: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.33 British : -4.17 Americans : 1.33 AA fire in Caroline Islands : : -0.17 Chinese : 1.17 Japanese : 1.83
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians Purchase Units - Italians Italians buy 2 fighters and 1 marine; Remaining resources: 0 PUs; Combat - Italians Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 97 Sea Zone 1 battleship moved from 96 Sea Zone to 99 Sea Zone 1 marine moved from Cyprus to 99 Sea Zone 1 battleship and 1 marine moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy 2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy 1 armour moved from Yugoslavia to Southern Italy 1 artillery and 1 infantry moved from Algeria to Tunisia 1 cruiser and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 2 aaGuns and 4 infantry moved from Yugoslavia to Romania 1 fighter moved from Libya to 96 Sea Zone 1 fighter moved from Algeria to Southern Italy Place Units - Italians 2 fighters and 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 cruiser ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC and 1 cruiser owned by the Japanese lost in 41 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Queensland to Caroline Islands 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from French West Africa to Morocco 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.50
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from France to United Kingdom 2 bombers moved from France to United Kingdom 5 armour and 3 artilleries moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 7 infantry moved from Norway to 112 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 5 armour, 3 artilleries, 1 cruiser, 1 destroyer, 8 infantry, 1 marine, 1 submarine and 8 transports moved from 112 Sea Zone to 110 Sea Zone 5 armour, 3 artilleries, 8 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar Purchase Units - Germans Germans buy 2 artilleries, 3 carriers and 1 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Gibraltar Battle in United Kingdom Germans attack with 5 armour, 3 artilleries, 2 bombers, 4 fighters, 8 infantry, 1 marine and 4 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 2/10 hits, 1.67 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 3 fighters, 8 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 2 : 9/25 hits, 10.50 expected hits British roll dice for 5 aaGuns, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/17 hits, 5.67 expected hits 5 aaGuns owned by the British, 3 infantry owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 3 fighters, 5 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 3 : 12/22 hits, 10.00 expected hits British roll dice for 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/12 hits, 4.00 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 5 infantry owned by the Germans and 11 infantry owned by the British lost in United Kingdom Germans captures 35PUs while taking British capital Germans converts factory_major into different units Germans win, taking Gibraltar from British, taking United Kingdom from British with 5 armour, 1 artillery, 2 bombers, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Baltic States from Russians to Germans EDIT: Turning off Edit Mode 2 bombers moved from United Kingdom to Western Germany 3 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone 1 infantry moved from Poland to Baltic States 3 infantry moved from Bulgaria to Romania 1 carrier and 1 fighter moved from 96 Sea Zone to 97 Sea Zone 2 aaGuns, 10 artilleries and 24 infantry moved from Poland to Slovakia Hungary 1 mech_infantry moved from Western Germany to Southern Italy 1 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Romania 2 aaGuns moved from France to Western Germany Place Units - Germans 3 carriers placed in 110 Sea Zone 2 artilleries and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Germans collect 51 PUs (2 lost to blockades); end with 86 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 0.33 AA fire in United Kingdom : : 0.33
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Russians 1 mech_infantry moved from Novgorod to Finland Russians take Finland from Germans 1 fighter and 1 tactical_bomber moved from Belarus to Baltic States 1 fighter moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 8 artilleries and 33 infantry moved from Belarus to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland Purchase Units - Russians Russians buy 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 8 artilleries and 34 infantry Italians defend with 1 infantry Russians roll dice for 8 artilleries and 34 infantry in Eastern Poland, round 2 : 11/42 hits, 9.67 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 8 artilleries and 34 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Belarus to Eastern Poland 1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod 1 aaGun, 2 armour, 1 artillery and 2 mech_infantrys moved from Bessarabia to Eastern Poland 3 armour moved from Ukraine to Eastern Poland 1 aaGun, 2 artilleries and 1 infantry moved from Bryansk to Western Ukraine 4 infantry moved from Rostov to Ukraine 1 mech_infantry moved from Russia to Belarus 6 infantry moved from Timguska to Novosibirsk 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Novgorod 1 fighter and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Russians : 1.50
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 2 artilleries and 2 infantry moved from Anhwe to Kweichow 3 fighters and 3 tactical_bombers moved from Yunnan to India 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to India 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 armour moved from Burma to India 1 battleship moved from 42 Sea Zone to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 battleship and 1 marine moved from 41 Sea Zone to 39 Sea Zone 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan Purchase Units - Japanese Japanese buy 1 factory_minor, 4 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Kweichow Japanese attack with 2 artilleries and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in India Japanese attack with 1 armour, 2 artilleries, 2 bombers, 8 fighters, 2 infantry, 1 marine and 6 tactical_bombers British defend with 2 aaGuns, 3 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 2 infantry, 1 marine and 6 tactical_bombers in India, round 2 : 8/20 hits, 10.50 expected hits UK_Pacific roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys in India, round 2 : 7/18 hits, 6.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 2 aaGuns owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 5 tactical_bombers in India, round 3 : 11/13 hits, 7.67 expected hits UK_Pacific roll dice for 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys in India, round 3 : 3/12 hits, 4.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 3 artilleries owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers in India, round 4 : 2/10 hits, 6.00 expected hits UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -25 Casualties for Japanese: 2 artilleries, 6 fighters, 2 infantry, 1 marine and 2 tactical_bombers Casualties for British: 2 aaGuns, 3 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys Battle in New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 3 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Shan State to Burma 2 fighters and 4 tactical_bombers moved from India to Burma 2 bombers moved from India to Burma Place Units - Japanese 1 factory_minor placed in French Indo China 4 fighters and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2 Japanese collect 60 PUs (3 lost to blockades); end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0.83 ANZAC : 0.67 Chinese : 1.33 UK_Pacific : -0.33 AA fire in India : : 1.00 Japanese : -2.00
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Americans 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 2 marines moved from Morocco to 91 Sea Zone 2 marines moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from 33 Sea Zone to 46 Sea Zone Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in Manchuria Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win, taking Manchuria from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 marines Germans defend with 1 harbour and 1 infantry Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter, 1 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 destroyer and 3 submarines moved from 26 Sea Zone to 46 Sea Zone 1 bomber moved from Iceland to Western United States Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan 12 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 14 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 14 infantry in Kweichow, round 2 : 3/14 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Combat Move - British 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Eastern Persia to India 1 bomber moved from Iraq to India 1 armour moved from Morocco to Tunisia 5 fighters moved from Morocco to Tunisia 1 fighter moved from 98 Sea Zone to Tunisia 1 marine moved from Alexandria to 98 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Tunisia Combat - British Battle in 92 Sea Zone British attack with 1 cruiser Germans defend with 1 transport 1 transport owned by the Germans lost in 92 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Tunisia British attack with 1 armour, 6 fighters and 1 marine Italians defend with 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 6 fighters and 1 marine in Tunisia, round 2 : 2/8 hits, 3.83 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 marine owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia British win with 6 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 armour and 1 marine Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Battle in India British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 bomber and 1 mech_infantry in India, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the British lost in India British win, taking India from Japanese with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for British: 1 bomber Casualties for Japanese: 1 armour Non Combat Move - British 1 infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Eastern Persia 1 battleship, 1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from Morocco to Algeria 6 fighters moved from Tunisia to Algeria 1 tactical_bomber moved from Egypt to 92 Sea Zone 1 armour and 1 artillery moved from Alexandria to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Kenya to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Iraq to Eastern Persia 1 cruiser moved from 123 Sea Zone to 106 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,6,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -1.17 Italians : 1.00 Americans : 0.00 Chinese : -0.83 Japanese : 0.50
-
Hey, the map overlay made the 6 UK fighters appear to be in Morocco, so there will be a roll in your dice server of me hitting Algeria, but obviously I don’t want to do that now that I know that there are 6 Uk fighters in that zone.
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 1 battleship and 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from 97 Sea Zone to 98 Sea Zone Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber and 1 fighter French defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 94 Sea Zone Italians attack with 1 battleship and 1 cruiser British defend with 1 cruiser Italians roll dice for 1 battleship and 1 cruiser in 94 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 94 Sea Zone Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from 98 Sea Zone to Crete 1 bomber moved from 98 Sea Zone to Southern Italy 2 aaGuns, 1 armour and 5 infantry moved from Romania to Slovakia Hungary 2 fighters moved from Southern Italy to Slovakia Hungary Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 armour EDIT: Adding units owned by Italians to Northern Italy: 1 armour EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.50 French : -0.33
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 fighter moved from Caroline Islands to New Guinea 1 cruiser moved from 33 Sea Zone to 46 Sea Zone Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs; Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from New Guinea to Dutch New Guinea 1 fighter moved from Caroline Islands to Manchuria 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 fighter moved from Morocco to 93 Sea Zone Combat - French Battle in 93 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer French roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the French lost in 93 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 French : -0.50 ANZAC : -2.33 Japanese : 0.00
-
If we take the first dice, your BB should be damaged right? (I edited it).
-
@Adam514
Sure thing. Sorry, I’ve been playing a lot of 1941 lately (the battleships flip at end of combat) So I didn’t consider that factor. -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 marine moved from United Kingdom to Scotland Germans take Scotland from British 1 submarine moved from 110 Sea Zone to 104 Sea Zone 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone Purchase Units - Germans Germans buy 3 artilleries, 2 fighters and 22 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in 104 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 2 destroyers Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 104 Sea Zone Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Non Combat Move - Germans 3 armour, 3 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 2 artilleries and 1 infantry moved from Western Germany to Germany 2 aaGuns moved from Western Germany to France 2 aaGuns moved from Western Germany to Germany 5 armour and 1 artillery moved from United Kingdom to 110 Sea Zone 5 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer and 8 transports moved from 110 Sea Zone to 112 Sea Zone 3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 5 armour and 1 artillery moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 artillery and 2 infantry placed in France 2 fighters placed in Western Germany 8 infantry placed in Western Germany Germans undo move 5. 2 artilleries and 8 infantry placed in Germany 6 infantry placed in Western Germany Germans undo move 5. 1 artillery and 1 infantry placed in Western Germany 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.83 Americans : -0.67
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 marine moved from United Kingdom to Scotland Germans take Scotland from British 1 submarine moved from 110 Sea Zone to 104 Sea Zone 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone Purchase Units - Germans Germans buy 3 artilleries, 2 fighters and 22 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in 104 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 2 destroyers Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 104 Sea Zone Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Non Combat Move - Germans 3 armour, 3 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 2 artilleries and 1 infantry moved from Western Germany to Germany 2 aaGuns moved from Western Germany to France 2 aaGuns moved from Western Germany to Germany 5 armour and 1 artillery moved from United Kingdom to 110 Sea Zone 5 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer and 8 transports moved from 110 Sea Zone to 112 Sea Zone 3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 5 armour and 1 artillery moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 artillery and 2 infantry placed in France 2 fighters placed in Western Germany 8 infantry placed in Western Germany Germans undo move 5. 2 artilleries and 8 infantry placed in Germany 6 infantry placed in Western Germany Germans undo move 5. 1 artillery and 1 infantry placed in Western Germany 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 97 Sea Zone: 1 carrier EDIT: Adding units owned by Germans to 93 Sea Zone: 1 carrier EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83 Americans : -0.67
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Baltic States to Poland 1 infantry moved from Eastern Poland to Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Romania 1 fighter moved from Novgorod to Poland 1 mech_infantry moved from Finland to Norway Russians take Norway from Germans Purchase Units - Russians Russians buy 2 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Romania Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Russians roll dice for 1 fighter and 1 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland retreated to Poland Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland 1 aaGun, 2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Kansu 4 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Ukraine to Bessarabia 2 artilleries and 4 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Russia to Yakut S.S.R. 2 aaGuns and 12 infantry moved from Amur to Manchuria 1 mech_infantry moved from Russia to Western Ukraine Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Russia 2 mech_infantrys placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : -2.00
-
Is it legal move for a submarine to enter a SZ with an enemy DD in noncombat? Such as in SZ 93.
-
Yup. They just can’t go through a SZ with an enemy DD in it, but they can end their turn in one.
-
Ok, thanks for the clarification.
-
Japan wasn’t posted?
Suggested Topics
