@Martin wrong game
JDOW vs samuel06 (Allies+7) BM3
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Egypt to Iraq Italians take Trans-Jordan from British 1 bomber moved from Egypt to Iraq 2 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Iraq Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Iraq Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 3 : 2/3 hits, 1,33 expected hits British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 mech_infantry Battle in Caucasus Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Egypt 3 fighters moved from 93 Sea Zone to Southern Italy 2 aaGuns, 1 artillery and 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Romania to Greater Southern Germany Place Units - Italians 1 infantry and 2 mech_infantrys placed in Egypt 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0,17 British : 0,00 Americans : -0,17 Russians : -0,33
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Please check my posts above the Italian move.
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@JDOW Oh no, I didn’t know that. I guess I got confused by triple a. I will send only one plane in Manchuria and not send the bomber too fo sz6
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from 35 Sea Zone to Manchuria 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
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@samuel06 Well, it didn’t go in my favor at all. I rerolled the combat in Manchuria only and thought we can just edit out the result on the current game (Anzac turn).
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from 35 Sea Zone to Manchuria 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Manchuria Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria Americans roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Manchuria, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking 93 Sea Zone from Italians with 1 fighter remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter could not land in Manchuria and was removed Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.00
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Yeah sure, just edit the map when doing Anzac.
According to the rolls I did not get why you kept the fighter last, did you hope for a mutual annihilation?
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Amur: 1 bomber, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to 6 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber EDIT: Turning off Edit Mode 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 3 fighters moved from Philippines to Korea 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport EDIT: Changing ownership of Manchuria from Chinese to Japanese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Amur: 1 bomber, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to 6 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber EDIT: Turning off Edit Mode 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 3 fighters moved from Philippines to Korea 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport EDIT: Changing ownership of Manchuria from Chinese to Japanese EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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@samuel06 I could not remove the american troops from Manchuria. It keeps saying that I have to remove the transport prior to removed transported units. But even without the transport it won’t allow it…
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I can try during my turn.
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Sir, according to the dice, you kept the fighter last and it killed the last Japanese inf and it missed.
According to this, you would have been forced to put a carrier in sz19 to land the fighter. What did you do instead? -
@JDOW I just left the plane there to die
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@samuel06 That wasn’t my intention, I just clicked too fast and kept the plane
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@samuel06 said in JDOW vs samuel06 (Allies+7) BM3:
@JDOW I just left the plane there to die
Are you aware that you cannot let a plane crash on purpose? You have to pick it up with a carrier if it survives.
You could, of course, put it down after the first round of combat, but then I might have had survivors at Manchuria.
However, according to the dice the lone arty would have won as well against the 2 inf.So long story short, we can keep the map as is.
I cannot remove those 2 US troops either. I will try the following: I am gonna perform a fake attack during my next Japanese turn and edit and casualties back on the map.
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Triple A seems to be confused now btw. Did not allow me to bring my bomber to Ahnwe although I declared war on the Chinese, so I had to edit.
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@JDOW Yes I am aware of the rule. I simply didn’t think about it at the time. I was in a rush and played quickly and did not had time to fix it. I think I will have to move one of my aircraft carrier in sz19 to make the move legal. In this case, I will not send the Anzac destroyer to block sz19.
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Don’t worry. You can keep the mao as is and play Russia.
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I just pretend you took the fighter off in the first round in Manchuria and the land battle ended in mutual annihilation.
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@JDOW Alright that works too. Thank you. What I should have done is probably just declare war with Russia but then you might have played differently. Oh well, I,m glad it is sorted out.