Test summary from TripleA, engine version: 2.7.14934, time: 2:53:54 PM
Savegame
JDOW vs samuel06 (Allies+7) BM3
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Amur: 1 bomber, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to 6 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber EDIT: Turning off Edit Mode 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 3 fighters moved from Philippines to Korea 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport EDIT: Changing ownership of Manchuria from Chinese to Japanese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Amur: 1 bomber, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to 6 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber EDIT: Turning off Edit Mode 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 3 fighters moved from Philippines to Korea 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport EDIT: Changing ownership of Manchuria from Chinese to Japanese EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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@samuel06 I could not remove the american troops from Manchuria. It keeps saying that I have to remove the transport prior to removed transported units. But even without the transport it won’t allow it…
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I can try during my turn.
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Sir, according to the dice, you kept the fighter last and it killed the last Japanese inf and it missed.
According to this, you would have been forced to put a carrier in sz19 to land the fighter. What did you do instead? -
@JDOW I just left the plane there to die
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@samuel06 That wasn’t my intention, I just clicked too fast and kept the plane
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@samuel06 said in JDOW vs samuel06 (Allies+7) BM3:
@JDOW I just left the plane there to die
Are you aware that you cannot let a plane crash on purpose? You have to pick it up with a carrier if it survives.
You could, of course, put it down after the first round of combat, but then I might have had survivors at Manchuria.
However, according to the dice the lone arty would have won as well against the 2 inf.So long story short, we can keep the map as is.
I cannot remove those 2 US troops either. I will try the following: I am gonna perform a fake attack during my next Japanese turn and edit and casualties back on the map.
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Triple A seems to be confused now btw. Did not allow me to bring my bomber to Ahnwe although I declared war on the Chinese, so I had to edit.
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@JDOW Yes I am aware of the rule. I simply didn’t think about it at the time. I was in a rush and played quickly and did not had time to fix it. I think I will have to move one of my aircraft carrier in sz19 to make the move legal. In this case, I will not send the Anzac destroyer to block sz19.
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Don’t worry. You can keep the mao as is and play Russia.
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I just pretend you took the fighter off in the first round in Manchuria and the land battle ended in mutual annihilation.
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@JDOW Alright that works too. Thank you. What I should have done is probably just declare war with Russia but then you might have played differently. Oh well, I,m glad it is sorted out.
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@samuel06 I don’t see the post for germany
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??? What do you mean by that?
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@JDOW I can’t see the post for Germany turn 6
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@samuel06 You say I can play Russia but for some reason I can’t seem to see the Germany turn 6 anywhere
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Weird, but I am certain I rolled the dice?
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Wow, what the F**K?
No idea what happened but as you can see the dice have been rolled. I will collect the dice results on post the turn based on them. -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 bombers, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 artillery moved from Rostov to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Rostov to Tambov 1 fighter moved from Novgorod to Tambov 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Rostov to Caucasus 1 mech_infantry moved from Caucasus to Kazakhstan 1 bomber moved from Southern Italy to Kazakhstan 15 armour and 12 mech_infantrys moved from Rostov to Northwest Persia Combat - Germans Battle in Bryansk Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Tambov Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 15 armour and 12 mech_infantrys British defend with 1 artillery and 2 infantry Germans roll dice for 15 armour and 12 mech_infantrys in Northwest Persia, round 2 : 6/27 hits, 9,50 expected hits British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 15 armour and 11 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Battle in Kazakhstan Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Kazakhstan from Russians to Germans EDIT: Adding units owned by Germans to Kazakhstan: 1 mech_infantry EDIT: Removing units owned by Germans from Tambov: 1 infantry EDIT: Removing units owned by Germans from Bryansk: 1 infantry EDIT: Changing ownership of Tambov from Germans to Russians EDIT: Changing ownership of Archangel from Russians to Germans EDIT: Adding units owned by Germans to Archangel: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from Archangel to Anhwe 8 infantry moved from Rostov to Volgograd 2 artilleries moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 1 infantry moved from Rostov to Volgograd 2 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Volgograd 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Tambov to Rostov 1 bomber moved from Kazakhstan to Caucasus 4 mech_infantrys moved from Ukraine to Caucasus 2 armour and 4 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Western Ukraine to Rostov 1 mech_infantry moved from Belarus to Rostov 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 6 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Karelia to Novgorod 1 mech_infantry moved from Poland to Western Germany 3 mech_infantrys moved from Poland to Western Ukraine 1 tactical_bomber moved from Southern Italy to Caucasus 1 fighter moved from Southern Italy to Caucasus Place Units - Germans 1 armour and 2 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 2 submarines placed in 112 Sea Zone 2 bombers and 2 mech_infantrys placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Rostov: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,50 British : 0,00 Russians : 1,00