OwenToo (Allies) vs Samuel (Axis) BM3


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery and 3 infantry moved from 97 Sea Zone to Greece
            2 fighters moved from Southern Italy to Greece
            1 armour and 2 infantry moved from Albania to Greece
            1 bomber moved from Northern Italy to Greece
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Greece, round 2 : 1/10 hits, 3.50 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Greece, round 3 : 3/9 hits, 3.33 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Yugoslavia
                Italians attack with 1 armour, 1 artillery and 1 infantry
                Neutral_Allies defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Allies: 1 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Southern Italy
            1 bomber and 2 fighters moved from Greece to Southern Italy
    
        Place Units - Italians
            2 marines placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.50
    British : -0.33
    Neutral_Allies : -1.67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Java
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 fighters moved from New Zealand to Queensland
            2 aaGuns moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 3 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Romania to Eastern Poland
            1 armour moved from Bulgaria to Eastern Poland
            1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
            3 aaGuns moved from Poland to Eastern Poland
            4 infantry moved from Bulgaria to Romania
            1 infantry moved from Normandy Bordeaux to Southern France
                  Germans take Southern France from Neutral_Axis
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            6 armour moved from France to Germany
            1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            4 mech_infantrys moved from France to Germany
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 transport placed in 112 Sea Zone
            3 infantry and 3 mech_infantrys placed in Western Germany
            6 mech_infantrys placed in Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
            1 tactical_bomber moved from Novgorod to Baltic States
            2 fighters moved from Novgorod to Baltic States
            1 submarine moved from 124 Sea Zone to 117 Sea Zone
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun, 3 artilleries and 4 infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Baltic States to Belarus
            2 fighters moved from Baltic States to Belarus
            1 armour moved from Bryansk to Belarus
            1 mech_infantry moved from Bryansk to Belarus
            4 infantry moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Belarus
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 artillery moved from Bryansk to Belarus
            1 artillery and 7 infantry moved from Russia to Bryansk
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Sakha
    
        Place Units - Russians
            1 infantry placed in Volgograd
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 harbour, 2 marines and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 artillery moved from Hunan to Yunnan
            1 artillery and 2 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hopei
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            3 infantry moved from Korea to Manchuria
            1 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsi to Kwangsi
            2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 armour and 2 mech_infantrys placed in Shantung
            2 marines placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 bomber moved from Eastern United States to Hawaiian Islands
    
        Place Units - Americans
            1 marine placed in Central United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Sikang
            1 artillery moved from Shensi to Sikang
            6 infantry moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 marine and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 bomber moved from Eastern United States to Hawaiian Islands
    
        Place Units - Americans
            1 marine placed in Central United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Sikang
            1 artillery moved from Shensi to Sikang
            6 infantry moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Persia to Iraq
            1 artillery moved from Persia to Iraq
            2 fighters moved from India to Iraq
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 armour moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Gibraltar to Anglo Egyptian Sudan
            1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 2 fighters and 1 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Iraq, round 2 : 1/4 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
                 retreated to Iraq
                Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Syria to Egypt
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 aaGun moved from Algeria to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 aaGun, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Belgian Congo
            1 aaGun moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from Malaya to Shan State
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
    
        Place Units - British
            1 airfield placed in Trans-Jordan
            2 mech_infantrys placed in Union of South Africa
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,3
            British collect 26 PUs (3 lost to blockades); end with 26 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            1 artillery and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs
            Some Units in India change ownership: 1 artillery and 4 infantry
    

    Combat Hit Differential Summary :

    British : -0.33
    Italians : 0.00
    Neutral_Axis : 1.00
    

    Savegame


  • TripleA Move Summary: Italians round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 marines moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 artillery moved from Yugoslavia to 97 Sea Zone
            2 infantry moved from Greece to 97 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 2 marines, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
    
        Combat - Italians
    

    Savegame


  • @samuel06 Hey, I attacked Gibraltar and you had the option of scrambling. I went ahead and took the turn anyway because the odds were super low. Let me know if you disagree, I will redo the battle.


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 marines moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 artillery moved from Yugoslavia to 97 Sea Zone
            2 infantry moved from Greece to 97 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 2 marines, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 2 artilleries, 1 bomber, 2 infantry and 2 marines
                British defend with 1 airfield, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber, 2 infantry and 2 marines in Gibraltar, round 2 : 4/7 hits, 2.67 expected hits
                    British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/5 hits, 2.67 expected hits
                    1 mech_infantry owned by the British, 3 fighters owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries, 1 bomber, 1 infantry and 2 marines remaining. Battle score for attacker is 34
                Casualties for Italians: 1 infantry
                Casualties for British: 3 fighters, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 infantry moved from Kenya to Italian Somaliland
            1 armour and 2 infantry moved from Greece to Bulgaria
            1 armour moved from Bulgaria to Romania
            1 aaGun, 1 armour and 1 infantry moved from Yugoslavia to Romania
            1 armour moved from Romania to Eastern Poland
            1 bomber moved from Gibraltar to Southern France
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : -1.67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Sumatra
            1 fighter moved from Java to India
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 infantry and 1 marine placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from Algeria to Morocco
                  French take Morocco from Neutral_Axis
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Combat - Germans
            Battle in Morocco
                Germans attack with 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Germans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.33 expected hits
                    French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Morocco
                Germans win, taking Morocco from French with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Western Germany to 112 Sea Zone
            2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            2 fighters, 2 infantry and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            3 aaGuns, 3 armour, 5 artilleries and 17 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Baltic States
            6 armour and 10 mech_infantrys moved from Germany to Romania
            4 infantry moved from Romania to Bessarabia
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 artillery and 1 infantry moved from France to Western Germany
            1 aaGun moved from France to Southern France
            1 fighter and 2 tactical_bombers moved from Western Germany to Romania
            1 fighter moved from Southern Italy to Romania
            1 submarine moved from 114 Sea Zone to 112 Sea Zone
            5 infantry moved from Finland to Karelia
            2 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 armour and 1 infantry placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    French : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    I’ll be traveling through the weekend, so I won’t be able to get to this turn until early next week.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 fighter moved from Belarus to Ukraine
            1 infantry moved from Belarus to Novgorod
            1 artillery moved from Belarus to Novgorod
            1 fighter moved from Belarus to Novgorod
            1 artillery moved from Belarus to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
            1 tactical_bomber moved from Belarus to Eastern Poland
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Novgorod
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 infantry moved from Yenisey to Timguska
            1 fighter moved from Ukraine to Bryansk
            2 aaGuns moved from Belarus to Bryansk
            4 artilleries moved from Russia to Bryansk
            6 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 fighter moved from Novgorod to Bryansk
            1 tactical_bomber moved from Eastern Poland to Bryansk
            10 infantry moved from Belarus to Bryansk
            3 infantry moved from Belarus to Bryansk
            2 artilleries moved from Belarus to Bryansk
            3 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            2 armour moved from Belarus to Bryansk
            2 mech_infantrys moved from Belarus to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 aaGun moved from Belarus to Bryansk
            2 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            Russians undo move 1.
            4 artilleries and 6 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry and 1 marine moved from Japan to 6 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry and 1 marine moved from 20 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from Kwangsi to 45 Sea Zone
            1 bomber moved from Kwangsi to 41 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
            2 fighters moved from Kwangsi to Shan State
            1 infantry moved from Siam to Shan State
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
            1 marine moved from 20 Sea Zone to Kwangtung
            1 battleship moved from 36 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in Celebes
            Battle in 41 Sea Zone
                Japanese attack with 1 battleship, 1 bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Kwangtung
                Japanese attack with 2 fighters, 1 infantry, 2 marines and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters, 1 infantry, 2 marines and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 1/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 fighter and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Sumatra, round 2 : 2/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 1 fighter and 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 3 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 4 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Shan State to 41 Sea Zone
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 41 Sea Zone
            2 submarines moved from 36 Sea Zone to 39 Sea Zone
            1 fighter moved from Shan State to Kwangsi
            1 armour moved from Kwangsi to Kweichow
            2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Hopei to Kweichow
            1 armour and 2 mech_infantrys moved from Shantung to Kweichow
            2 infantry moved from Manchuria to Jehol
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from 45 Sea Zone to Kwangsi
            1 bomber moved from 41 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Shantung
            1 factory_minor placed in Manchuria
            1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : -3.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 fighters moved from Eastern United States to 106 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 106 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 106 Sea Zone to Eastern United States
            1 armour moved from Central United States to Western United States
            1 marine moved from Central United States to Western United States
            1 fighter moved from Western United States to Eastern United States
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 battleship and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Central United States to British Columbia
    
        Place Units - Americans
            1 carrier, 1 destroyer and 3 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -0.33
    Japanese : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
            1 artillery moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 artillery moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 fighters moved from Eastern United States to 106 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 106 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 106 Sea Zone to Eastern United States
            1 armour moved from Central United States to Western United States
            1 marine moved from Central United States to Western United States
            1 fighter moved from Western United States to Eastern United States
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 battleship and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Central United States to British Columbia
    
        Place Units - Americans
            1 carrier, 1 destroyer and 3 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
            1 artillery moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 artillery moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 armour moved from 80 Sea Zone to Iraq
            1 infantry moved from 80 Sea Zone to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Egypt to Iraq
            2 fighters moved from Trans-Jordan to Iraq
            1 tactical_bomber moved from Egypt to Iraq
            1 tactical_bomber moved from 98 Sea Zone to Iraq
            1 fighter moved from 98 Sea Zone to Iraq
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Neutral_Axis defend with 2 infantry
                    British roll dice for 1 armour, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 3/9 hits, 4.33 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Neutral_Axis: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Iraq to India
            1 fighter moved from Iraq to 98 Sea Zone
            1 tactical_bomber moved from Iraq to 98 Sea Zone
            1 tactical_bomber moved from Iraq to Trans-Jordan
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            1 bomber moved from Iraq to Trans-Jordan
            1 infantry moved from Ontario to Quebec
            1 artillery moved from Ontario to Quebec
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
            British undo move 2.
            1 artillery and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,2,6
            UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -1.00
    Americans : -0.33
    Chinese : 0.33
    Neutral_Axis : -0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 artillery moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
    
        Combat - Italians
            Battle in Crete
            Battle in Alexandria
                Italians attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win, taking Crete from Neutral_Allies, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 submarine moved from 92 Sea Zone to 83 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 bomber moved from Southern France to Southern Italy
            1 armour moved from Romania to Western Ukraine
            1 aaGun and 1 infantry moved from Romania to Bessarabia
            2 infantry moved from Bulgaria to Romania
    
        Place Units - Italians
            1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 0.33
    

    Savegame

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