Wizmark (X) vs Sovietishcat (L)

  • '19

    TripleA Turn Summary: ANZAC round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            2 tactical_bombers moved from Queensland to Hawaiian Islands
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Szechwan to Eastern Persia
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            9 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 9 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 9 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                ANZAC win, taking 19 Sea Zone from Japanese with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            9 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from Kwangtung to India
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 tactical_bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            2 tactical_bombers moved from Queensland to Hawaiian Islands
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Szechwan to Eastern Persia
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            9 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 9 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 9 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                ANZAC win, taking 19 Sea Zone from Japanese with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            9 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from Kwangtung to India
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 tactical_bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : -0,33
    

    Savegame

  • '19

    @wizmark Let’s see what Germany is cooking :relaxed:

  • '20 '19

    TripleA Move Summary: Germans round 26

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries moved from France to Normandy Bordeaux
            2 fighters moved from Germany to Normandy Bordeaux
            13 armour, 12 artilleries, 2 fighters, 21 infantry and 10 mech_infantrys moved from Southern France to Spain
            1 fighter moved from Southern Italy to Spain
            11 bombers moved from Belarus to Spain
            1 mech_infantry moved from Sikang to Szechwan
                  Germans take Szechwan from Chinese
            6 armour and 1 mech_infantry moved from Kansu to Tsinghai
            1 bomber moved from Russia to Norway
            1 mech_infantry moved from France to Normandy Bordeaux
            2 mech_infantrys moved from France to Spain
            1 bomber moved from Volgograd to Tsinghai
    

    Savegame

  • '20 '19

    @Sovietishcat This could all go horribly wrong…but committed now :grimacing:

  • '19

    @wizmark Go AA :relaxed:

  • '19

    @wizmark I was sure you were going to attack Cairo…

  • '20 '19

    @Sovietishcat 98% chance of victory in spain and taking out all those fighters vs a 75% in cairo and you taking novgorod no matter what and me still not winning. Still have bomber stack to hit either cairo or novgorod next turn this way without a huge us fighter defence.
    But we shall see!

  • '19

    @wizmark I thought you had 90% in Cairo, You had like 13 Bombers + 5 fighters, but like you said we will see, I will miss the US fighters stack tho :relaxed:

  • '20 '19

    TripleA Turn Summary: Germans round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries moved from France to Normandy Bordeaux
            2 fighters moved from Germany to Normandy Bordeaux
            13 armour, 12 artilleries, 2 fighters, 21 infantry and 10 mech_infantrys moved from Southern France to Spain
            1 fighter moved from Southern Italy to Spain
            11 bombers moved from Belarus to Spain
            1 mech_infantry moved from Sikang to Szechwan
                  Germans take Szechwan from Chinese
            6 armour and 1 mech_infantry moved from Kansu to Tsinghai
            1 bomber moved from Russia to Norway
            1 mech_infantry moved from France to Normandy Bordeaux
            2 mech_infantrys moved from France to Spain
            1 bomber moved from Volgograd to Tsinghai
    
        Combat - Germans
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/1 hits, 0.17 expected hits
                Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: harbour
                Bombing raid in Norway causes 5 damage total. 
            Battle in Spain
                Germans attack with 13 armour, 12 artilleries, 11 bombers, 3 fighters, 21 infantry and 12 mech_infantrys
                British defend with 1 aaGun, 2 artilleries and 3 infantry; Americans defend with 3 aaGuns, 1 airfield, 7 armour, 4 artilleries, 1 factory_minor, 28 fighters, 4 infantry and 1 tactical_bomber
                    AA fire in Spain : 4/12 hits, 2.00 expected hits
                    1 bomber owned by the Germans and 3 fighters owned by the Germans lost in Spain
                    Germans roll dice for 13 armour, 12 artilleries, 10 bombers, 21 infantry and 12 mech_infantrys in Spain, round 2 : 24/68 hits, 24.67 expected hits
                    Americans roll dice for 4 aaGuns, 7 armour, 6 artilleries, 28 fighters, 7 infantry and 1 tactical_bomber in Spain, round 2 : 23/49 hits, 27.00 expected hits
                    1 aaGun owned by the British, 1 artillery owned by the Germans, 3 aaGuns owned by the Americans, 21 infantry owned by the Germans, 7 armour owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 2 artilleries owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Spain
                    Germans roll dice for 13 armour, 11 artilleries, 10 bombers and 11 mech_infantrys in Spain, round 3 : 18/45 hits, 20.50 expected hits
                    Americans roll dice for 28 fighters and 1 tactical_bomber in Spain, round 3 : 23/29 hits, 19.17 expected hits
                    11 artilleries owned by the Germans, 1 tactical_bomber owned by the Americans, 1 armour owned by the Germans, 17 fighters owned by the Americans and 11 mech_infantrys owned by the Germans lost in Spain
                    Germans roll dice for 12 armour and 10 bombers in Spain, round 4 : 15/22 hits, 12.67 expected hits
                    Americans roll dice for 11 fighters in Spain, round 4 : 10/11 hits, 7.33 expected hits
                    10 armour owned by the Germans and 11 fighters owned by the Americans lost in Spain
                Germans win, taking Spain from Americans with 2 armour and 10 bombers remaining. Battle score for attacker is 131
                Casualties for Germans: 11 armour, 12 artilleries, 1 bomber, 3 fighters, 21 infantry and 12 mech_infantrys
                Casualties for Americans: 3 aaGuns, 7 armour, 4 artilleries, 28 fighters, 4 infantry and 1 tactical_bomber
                Casualties for British: 1 aaGun, 2 artilleries and 3 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 2 fighters and 1 mech_infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Tsinghai
                Germans attack with 6 armour, 1 bomber and 1 mech_infantry
                British defend with 2 armour
                    Germans roll dice for 6 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 4/8 hits, 3.83 expected hits
                    Chinese roll dice for 2 armour in Tsinghai, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the British lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 6 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for British: 2 armour
    
        Non Combat Move - Germans
            2 fighters moved from Normandy Bordeaux to Southern France
            10 bombers moved from Spain to Southern France
            1 bomber moved from Tsinghai to Russia
            1 bomber moved from Samara to Russia
            2 fighters moved from Novgorod to Russia
            3 infantry moved from Novgorod to Belarus
            3 mech_infantrys moved from Western Ukraine to Belarus
            3 mech_infantrys moved from Russia to Belarus
            15 infantry moved from Germany to Poland
            2 aaGuns moved from Turkey to Iraq
            3 mech_infantrys moved from Turkey to Trans-Jordan
            6 infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Saudi Arabia to Trans-Jordan
            1 mech_infantry moved from Persia to Trans-Jordan
            3 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Turkmenistan to Sikang
            1 fighter moved from Volgograd to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
            8 infantry moved from Western Germany to France
            1 infantry moved from Russia to Smolensk
            1 bomber moved from Norway to Germany
    
        Place Units - Germans
            1 bomber placed in Southern France
            3 infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Western Ukraine
            1 armour and 2 mech_infantrys placed in Russia
            1 armour, 1 infantry and 1 mech_infantry placed in Iraq
            2 armour and 1 mech_infantry placed in Turkey
            1 infantry and 2 mech_infantrys placed in Saudi Arabia
            1 armour, 1 fighter and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 80 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    AA fire in Norway : : -0.17
    Americans : 1.83
    Chinese : -1.00
    AA fire in Spain : : 2.00
    

    Savegame

  • '20 '19

    @Sovietishcat +131 point value for the spanish win…going to hurt even the mighty americans!

  • '19

    TripleA Turn Summary: Russians round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @wizmark said in Wizmark (X) vs Sovietishcat (L):

    @Sovietishcat +131 point value for the spanish win…going to hurt even the mighty americans!

    @wizmark I agree it is starting to smell burnt toast for the allies…

  • '20 '19

    TripleA Move Summary: Japanese round 26

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Purchase Units - Japanese
            Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 mech_infantrys moved from Shantung to Anhwe
            2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            3 fighters moved from Japan to 19 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Purchase Units - Japanese
            Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 mech_infantrys moved from Shantung to Anhwe
            2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            3 fighters moved from Japan to 19 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
    
        Combat - Japanese
            Battle in Kwangtung
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 8 fighters and 3 tactical_bombers
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 9/12 hits, 6.33 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking Kwangtung from UK_Pacific with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 destroyer and 1 fighter
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in Anhwe
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from 19 Sea Zone to Japan
            5 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Anhwe to Shantung
            1 armour moved from Amur to Jehol
    
        Place Units - Japanese
            3 infantry placed in Shantung
            1 battleship placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.50
    Chinese : 0.33
    Japanese : 3.00
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 26

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Purchase Units - Americans
            Americans repair damage of 3x harbour; Remaining resources: 106 PUs; 
            Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
            1 marine moved from 20 Sea Zone to Kwangtung
            1 fighter moved from Yunnan to Kwangtung
            1 infantry moved from Finland to Vyborg
                  Americans take Vyborg from Germans
            1 armour moved from Finland to Karelia
                  Americans take Karelia from Germans
            1 armour moved from Karelia to Novgorod
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from British Columbia to 1 Sea Zone
            1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from 3 Sea Zone to Soviet Far East
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 26

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Purchase Units - Americans
            Americans repair damage of 3x harbour; Remaining resources: 106 PUs; 
            Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Yunnan to Sikang
            1 armour moved from Finland to Karelia
                  Americans take Karelia from Germans
            1 armour moved from Karelia to Novgorod
            1 armour moved from Finland to Vyborg
                  Americans take Vyborg from Germans
            1 armour moved from Vyborg to Novgorod
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from British Columbia to 1 Sea Zone
            1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from 3 Sea Zone to Soviet Far East
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Purchase Units - Americans
            Americans repair damage of 3x harbour; Remaining resources: 106 PUs; 
            Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Yunnan to Sikang
            1 armour moved from Finland to Karelia
                  Americans take Karelia from Germans
            1 armour moved from Karelia to Novgorod
            1 armour moved from Finland to Vyborg
                  Americans take Vyborg from Germans
            1 armour moved from Vyborg to Novgorod
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from British Columbia to 1 Sea Zone
            1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Novgorod
                Americans attack with 3 armour, 3 artilleries and 4 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 3 armour, 3 artilleries and 4 infantry in Novgorod, round 2 : 5/10 hits, 3,67 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
                Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Sikang
                Americans attack with 1 fighter
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in Sikang
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Americans
            4 armour moved from Finland to Karelia
            3 artilleries and 6 infantry moved from Finland to Karelia
            5 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
            1 fighter moved from 112 Sea Zone to 127 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Sweden
            1 factory_minor placed in Finland
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 123 Sea Zone: 9 transports
            EDIT: Removing units owned by Americans from 112 Sea Zone: 9 transports
            EDIT: Adding units owned by Americans to Iceland: 4 fighters
            EDIT: Removing units owned by Americans from Eastern United States: 4 fighters
            EDIT: Turning off Edit Mode
            3 fighters placed in Norway
            3 armour and 3 infantry placed in Central United States
            3 transports placed in 101 Sea Zone
            1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : 0,83
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 26

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Kweichow to Anhwe
            1 infantry moved from Kweichow to Szechwan
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Kweichow to Anhwe
            1 infantry moved from Kweichow to Szechwan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
                Germans win with no units remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Szechwan
                Chinese win, taking Szechwan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                Chinese attack with 1 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
                Germans win with no units remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kiangsu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Chinese : 1,67
    Japanese : -0,33
    

    Savegame

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