Wizmark (X) vs Sovietishcat (L)

  • '19

    TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
            3 armour, 26 artilleries and 48 infantry moved from Russia to Samara
            2 infantry moved from Yunnan to Szechwan
            6 infantry moved from Yunnan to Hunan
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
            3 armour, 26 artilleries and 48 infantry moved from Russia to Samara
            2 infantry moved from Yunnan to Szechwan
            6 infantry moved from Yunnan to Hunan
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 3 armour, 26 artilleries and 48 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 26 artilleries and 48 infantry in Samara, round 2 : 27/77 hits, 22,50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 3 armour, 26 artilleries and 48 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
            2 fighters moved from Tambov to Eastern Persia
    
        Place Units - Russians
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 4,17
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
            3 armour, 26 artilleries and 48 infantry moved from Russia to Samara
            2 infantry moved from Yunnan to Szechwan
            6 infantry moved from Yunnan to Hunan
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 3 armour, 26 artilleries and 48 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 26 artilleries and 48 infantry in Samara, round 2 : 27/77 hits, 22,50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 3 armour, 26 artilleries and 48 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
            2 fighters moved from Tambov to Eastern Persia
    
        Place Units - Russians
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yunnan: 2 aaGuns
            EDIT: Adding units owned by Russians to Hunan: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 4,17
    

    Savegame

  • '19

    @wizmark Please use last post, I made a non combat movement!

  • '20 '19

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Shensi
            1 bomber moved from Anhwe to Shensi
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
            2 fighters moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 6 Sea Zone to 21 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Shensi
            1 bomber moved from Anhwe to Shensi
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
            2 fighters moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 21 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            3 destroyers moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from 21 Sea Zone to 19 Sea Zone
            2 fighters moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 armour and 2 mech_infantrys moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 armour moved from Hopei to Anhwe
            1 armour moved from Chahar to Anhwe
            1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
            1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
            1 bomber moved from Shensi to Anhwe
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 battleship and 2 submarines placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 3 transports
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
            1 artillery placed in Japan
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : 0.33
    Chinese : 0.00
    Japanese : -1.17
    

    Savegame

  • '20 '19

  • '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Kwangsi to Shantung
            5 bombers moved from Hunan to Jehol
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Kwangsi to Shantung
            5 bombers moved from Hunan to Jehol
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Shantung
                    AA fire in Shantung : 0/1 hits, 0,17 expected hits
                Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Shantung causes 4 damage total. 
            Battle in 80 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                Americans win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Jehol
                Americans attack with 5 bombers
                Germans defend with 1 armour
                    Americans roll dice for 5 bombers in Jehol, round 2 : 4/5 hits, 3,33 expected hits
                    Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 bomber owned by the Americans lost in Jehol
                Americans win with 4 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            4 bombers moved from Jehol to Philippines
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Philippines
            1 fighter moved from Dutch New Guinea to Philippines
            1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            4 fighters moved from 91 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from Iceland to United Kingdom
            1 destroyer moved from 124 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            6 infantry moved from Morocco to 91 Sea Zone
            2 carriers and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Shantung to Hunan
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            Americans undo move 1.
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 104 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 102 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    AA fire in Shantung : : -0,17
    Americans : 1,33
    Japanese : 0,33
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Hunan to Kweichow
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Hunan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hunan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : 0,00
    

    Savegame

  • '19

    TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - British
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 armour and 3 mech_infantrys moved from Iraq to Caucasus
            2 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 artillery and 4 infantry moved from Northwest Persia to Caucasus
            3 armour moved from Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            1 bomber, 11 fighters and 2 tactical_bombers moved from Russia to Caucasus
            1 artillery and 1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Kwangsi to Shantung
            5 bombers moved from Hunan to Jehol
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Shantung
                    AA fire in Shantung : 0/1 hits, 0,17 expected hits
                Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Shantung causes 4 damage total. 
            Battle in 80 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                Americans win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Jehol
                Americans attack with 5 bombers
                Germans defend with 1 armour
                    Americans roll dice for 5 bombers in Jehol, round 2 : 4/5 hits, 3,33 expected hits
                    Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 bomber owned by the Americans lost in Jehol
                Americans win with 4 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            4 bombers moved from Jehol to Philippines
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Philippines
            1 fighter moved from Dutch New Guinea to Philippines
            1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            4 fighters moved from 91 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from Iceland to United Kingdom
            1 destroyer moved from 124 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            6 infantry moved from Morocco to 91 Sea Zone
            2 carriers and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Shantung to Hunan
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            Americans undo move 1.
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 104 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 102 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Hunan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hunan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Russia: 1 fighter
            EDIT: Adding units owned by Americans to Samara: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 31 PUs; 
            British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Combat Move - British
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 armour and 3 mech_infantrys moved from Iraq to Caucasus
            2 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 artillery and 4 infantry moved from Northwest Persia to Caucasus
            3 armour moved from Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            1 bomber, 11 fighters and 2 tactical_bombers moved from Russia to Caucasus
            1 artillery and 1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
    
        Combat - British
            Battle in Malta
            Battle in Kiangsi
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                    British roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                British win, taking Malta from Italians, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Caucasus
                British attack with 6 armour, 1 artillery, 1 bomber, 12 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
                Germans defend with 5 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber; Italians defend with 1 aaGun, 1 artillery, 1 fighter and 1 infantry
                    AA fire in Caucasus : 0/3 hits, 0,50 expected hits
                    British roll dice for 6 armour, 1 artillery, 1 bomber, 12 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 12/30 hits, 12,83 expected hits
                    Germans roll dice for 1 aaGun, 5 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 8/16 hits, 6,83 expected hits
                    4 mech_infantrys owned by the British, 1 aaGun owned by the Italians, 1 bomber owned by the Germans, 3 armour owned by the Germans, 1 artillery owned by the Italians, 5 mech_infantrys owned by the Germans, 1 infantry owned by the Italians and 4 infantry owned by the British lost in Caucasus
                    British roll dice for 6 armour, 1 artillery, 1 bomber, 12 fighters and 2 tactical_bombers in Caucasus, round 3 : 11/22 hits, 11,33 expected hits
                    Germans roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 2,83 expected hits
                    1 fighter owned by the Germans, 2 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians, 1 artillery owned by the British and 1 armour owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 5 armour, 1 bomber, 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 67
                Casualties for British: 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys
                Casualties for Germans: 5 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                Casualties for Italians: 1 aaGun, 1 artillery, 1 fighter and 1 infantry
    
        Non Combat Move - British
            1 bomber, 12 fighters and 2 tactical_bombers moved from Caucasus to Samara
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
            1 armour moved from Eastern Persia to Persia
            1 mech_infantry moved from French Indo China to Kwangsi
            2 mech_infantrys moved from India to Yunnan
            1 infantry moved from Hunan to Kwangsi
            2 infantry moved from Yunnan to Kwangsi
            1 mech_infantry moved from Kwangsi to Hunan
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
            British collect 32 PUs (1 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 mech_infantry placed in Kwangtung
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
            UK_Pacific collect 14 PUs (2 lost to blockades); end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : -1,00
    AA fire in Shantung : : -0,17
    Americans : 1,33
    Chinese : 0,17
    Japanese : 1,33
    AA fire in Caucasus : : -0,50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 fighter moved from Southern Italy to 112 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 fighter moved from Southern Italy to 112 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 112 Sea Zone
                Italians attack with 2 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 112 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 94 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 94 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 112 Sea Zone to Western Germany
            1 fighter moved from 94 Sea Zone to Southern Italy
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 mech_infantry moved from Kazakhstan to Tsinghai
            1 mech_infantry moved from Kazakhstan to Kansu
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 1.33
    

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Tobruk to Alexandria
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Tobruk to Alexandria
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
            Battle in Borneo
                ANZAC attack with 1 armour and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 armour and 3 infantry in Borneo, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    ANZAC roll dice for 1 armour and 3 infantry in Borneo, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                ANZAC win, taking 62 Sea Zone from Japanese, taking Borneo from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Iwo Jima
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 54 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Kwangsi to Hunan
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -1,33
    

    Savegame

  • '19

    TripleA Move Summary: French round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - French
            1 fighter moved from Gibraltar to United Kingdom
            1 infantry moved from Trans-Jordan to Egypt
    

    Savegame

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Tobruk to Alexandria
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
            Battle in Borneo
                ANZAC attack with 1 armour and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 armour and 3 infantry in Borneo, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    ANZAC roll dice for 1 armour and 3 infantry in Borneo, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                ANZAC win, taking 62 Sea Zone from Japanese, taking Borneo from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Iwo Jima
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 54 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Kwangsi to Hunan
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to United Kingdom
            1 infantry moved from Trans-Jordan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -1,33
    

    Savegame

  • '19

    @wizmark quite curious to see where you are going to go with your bombers… I hope I made a good decision of pulling back from Moscow, but I felt it was the best move to destroy your stack in Caucasaus….

Suggested Topics

  • 6
  • 125
  • 73
  • 71
  • 111
  • 184
  • 48
  • 100
Axis & Allies Boardgaming Custom Painted Miniatures

169

Online

17.3k

Users

39.7k

Topics

1.7m

Posts