@AndrewAAGamer turn those artillery into infantry and add one to London.
Wizmark (X) vs Sovietishcat (L)
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@wizmark same thing again, you can go till Japan :relaxed:
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TripleA Move Summary: Germans round 29
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 fighter and 23 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 armour moved from Iraq to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Persia 3 infantry moved from Iraq to Persia 7 armour and 1 mech_infantry moved from Syria to Caucasus 1 armour moved from Russia to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Russia to Volgograd 1 armour moved from Russia to Kazakhstan 4 infantry moved from Baltic States to Novgorod 3 bombers moved from Russia to Novgorod 1 bomber moved from Russia to Volgograd 1 bomber moved from Russia to Kazakhstan 1 armour moved from Ethiopia to Kenya Germans take Kenya from British 1 armour moved from Kenya to Ethiopia 1 fighter and 1 tactical_bomber moved from Syria to Persia 1 bomber moved from Russia to Finland 2 bombers moved from Russia to Volgograd 2 bombers moved from Russia to Kazakhstan 2 bombers moved from Russia to Novgorod
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TripleA Turn Summary: Germans round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 fighter and 23 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 armour moved from Iraq to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Persia 3 infantry moved from Iraq to Persia 7 armour and 1 mech_infantry moved from Syria to Caucasus 1 armour moved from Russia to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Russia to Volgograd 1 armour moved from Russia to Kazakhstan 4 infantry moved from Baltic States to Novgorod 3 bombers moved from Russia to Novgorod 1 bomber moved from Russia to Volgograd 1 bomber moved from Russia to Kazakhstan 1 armour moved from Ethiopia to Kenya Germans take Kenya from British 1 armour moved from Kenya to Ethiopia 1 fighter and 1 tactical_bomber moved from Syria to Persia 1 bomber moved from Russia to Finland 2 bombers moved from Russia to Volgograd 2 bombers moved from Russia to Kazakhstan 2 bombers moved from Russia to Novgorod Combat - Germans Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Finland causes 4 damage total. Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 4 transports 4 transports owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Novgorod Germans attack with 5 bombers and 4 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 5 bombers and 4 infantry in Novgorod, round 2 : 4/9 hits, 4.00 expected hits Americans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 5 bombers and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in Persia Germans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 factory_minor and 3 infantry Germans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.17 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Battle in Volgograd Germans attack with 2 armour, 3 bombers and 1 mech_infantry British defend with 1 armour and 1 factory_minor Germans roll dice for 2 armour, 3 bombers and 1 mech_infantry in Volgograd, round 2 : 4/6 hits, 3.17 expected hits British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from British with 2 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Kazakhstan Germans attack with 1 armour and 3 bombers British defend with 1 infantry Germans roll dice for 1 armour and 3 bombers in Kazakhstan, round 2 : 1/4 hits, 2.50 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 armour and 3 bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 7 armour and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 7 armour and 1 mech_infantry in Caucasus, round 2 : 3/8 hits, 3.67 expected hits British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from British with 7 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 3 bombers moved from Kazakhstan to Russia 3 bombers moved from Volgograd to Russia 5 bombers moved from Novgorod to Russia 7 infantry moved from Poland to Baltic States 10 infantry moved from Germany to Poland 3 mech_infantrys moved from Western Ukraine to Baltic States 1 armour and 1 mech_infantry moved from Bryansk to Baltic States 2 fighters moved from Western Germany to Spain 1 bomber moved from Finland to Baltic States 1 fighter moved from Syria to Egypt 1 armour moved from Tobruk to Egypt 1 fighter and 1 tactical_bomber moved from Persia to Iraq 3 infantry moved from Turkey to Iraq Place Units - Germans 1 bomber placed in Russia 1 fighter and 2 infantry placed in Southern France 10 infantry placed in Germany 1 destroyer placed in 98 Sea Zone 2 infantry placed in Egypt 3 infantry placed in Iraq 2 infantry placed in Russia 3 infantry placed in Turkey 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,2,2 Germans collect 73 PUs (6 lost to blockades); end with 73 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : -0.17 Americans : 0.00 AA fire in Finland : : -0.17
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TripleA Move Summary: Japanese round 29
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29 Purchase Units - Japanese Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shantung to Jehol 2 fighters and 2 tactical_bombers moved from Shantung to Jehol 1 artillery moved from Shantung to Jehol 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Jehol 2 fighters moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone
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TripleA Turn Summary: Japanese round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29 Purchase Units - Japanese Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shantung to Jehol 2 fighters and 2 tactical_bombers moved from Shantung to Jehol 1 artillery moved from Shantung to Jehol 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Jehol 2 fighters moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 5 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters in 19 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Jehol Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Jehol, round 2 : 5/12 hits, 6.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Soviet Far East to Amur 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 tactical_bomber moved from Jehol to 6 Sea Zone 3 fighters moved from Jehol to 6 Sea Zone 2 tactical_bombers moved from Jehol to Shantung 2 fighters moved from Jehol to Shantung 1 fighter moved from 19 Sea Zone to Shantung 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from 19 Sea Zone to Japan Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 1 armour and 2 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3 Japanese collect 25 PUs (1 lost to blockades); end with 25 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.67 Japanese : -1.33
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@wizmark I surrender, well done, you played very well and I really really thought I could pull this one out; I should have send all my planes to Egypt instead of trying to save Spain… Germany is just too strong and sooner or later you capture Everything in Europe!
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@Sovietishcat Thanks man…that was one of the hardest fought games I’ve had! I almost surrendered a few times myself!
I think your attack on the neutrals probably switched the dynamic, allowing the germans into the ME through turkey and then it was just grinding to egypt.
But it was a close run thing!