its not smart to hasten, but also its not fun when u re not fast in play
i need to find proper balance :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern France to 104 Sea Zone
1 bomber moved from Southern France to 104 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Nenetsia to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Vologda
1 armour moved from Nenetsia to Evenkiyskiy
2 bombers moved from Southern France to 104 Sea Zone
Combat - Germans
Battle in Cyprus
Battle in 104 Sea Zone
Germans attack with 4 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 bombers in 104 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win, taking Cyprus from British with 4 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Bryansk
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Bryansk
1 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
4 infantry moved from Belarus to Bryansk
3 infantry moved from Karelia to Finland
2 armour moved from Novgorod to Finland
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Southern France to France
1 artillery and 1 infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Southern France to Western Germany
2 bombers moved from 104 Sea Zone to France
2 bombers moved from 104 Sea Zone to Western Germany
2 fighters moved from Southern France to Southern Italy
Place Units - Germans
1 factory_minor placed in Western Ukraine
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery, 1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : 0.67
Russians : 0.33
Test summary from TripleA, engine version: 1.9, time: 11:10:54 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 3 : 3/4 hits, 2,17 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -7
Casualties for Russians: 1 armour and 1 tactical_bomber
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Shensi
2 armour and 1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Kansu to Shensi
2 aaGuns and 18 infantry moved from Novosibirsk to Tsinghai
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -0,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 marine moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
2 fighters moved from 6 Sea Zone to Guam
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 3 infantry moved from 21 Sea Zone to Guam
2 battleships moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to India
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 marine moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
2 fighters moved from 6 Sea Zone to Guam
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 3 infantry moved from 21 Sea Zone to Guam
2 battleships moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to India
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Guam
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Guam, round 2 : 4/6 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Chahar
2 armour moved from Shantung to Anhwe
1 bomber moved from India to Anhwe
1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
3 carriers moved from 36 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
2 fighters moved from Guam to 21 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from French Indo China to Caroline Islands
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to Anhwe
Place Units - Japanese
1 aaGun and 2 armour placed in Shantung
1 destroyer and 2 submarines placed in 20 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 2.00
UK_Pacific : -0.33
AA fire in India : : -0.17
Japanese : 4.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 9 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Burma to 44 Sea Zone
13 bombers moved from Burma to 44 Sea Zone
2 bombers moved from Burma to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat Hit Differential Summary :
@wizmark OOL sz 44?
@Sovietishcat that was a cock up on my part…managed to discount the fact you could land in DNG without it being under allied control :face_with_rolling_eyes:
5 hits on each capital ship…then 3 hits on each carrier, cruiser, tac bombers, fighters, battleships.
@wizmark Well I thought the same; I read all the notes and rules and nothing about being an illegal move; Page 9, Dutch Territories, new section between “The Soviet Union†and “Neutral Territoriesâ€: “The Dutch territories begin the game uncontrolled by any power. However, they are considered friendly to the Allied powers. Holland has been captured by Germany, so Dutch territories are treated in the same way as any Allied territories whose capital is held by an enemy power (see “Liberating a Territory
I did ask the league panel and if you want I can wait for their answer, but triplea lets me land my planes + and rules stating otherwise.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 9 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Burma to 44 Sea Zone
13 bombers moved from Burma to 44 Sea Zone
2 bombers moved from Burma to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in 44 Sea Zone
Americans attack with 16 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 16 bombers, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 12/18 hits, 11,83 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 7/12 hits, 6,33 expected hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 5 bombers owned by the Americans lost in 44 Sea Zone
Americans roll dice for 11 bombers in 44 Sea Zone, round 3 : 7/11 hits, 7,33 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 1 transport in 44 Sea Zone, round 3 : 3/5 hits, 3,17 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 44 Sea Zone
Americans win, taking Soviet Far East from Japanese with 8 bombers remaining. Battle score for attacker is 53
Casualties for Americans: 8 bombers, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport
Non Combat Move - Americans
8 bombers moved from 44 Sea Zone to Dutch New Guinea
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 carriers, 5 destroyers, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 carriers, 5 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Burma to Persia
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
5 destroyers placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0,17
Japanese : 0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
2 artilleries and 12 infantry moved from Shensi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
2 artilleries and 12 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 12 infantry in Szechwan, round 2 : 2/14 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,83
Japanese : 1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
1 bomber moved from Egypt to 99 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Burma to Yunnan
1 infantry and 1 tactical_bomber moved from Burma to Yunnan
2 artilleries and 16 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 9 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Burma to 44 Sea Zone
13 bombers moved from Burma to 44 Sea Zone
2 bombers moved from Burma to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in 44 Sea Zone
Americans attack with 16 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 16 bombers, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 12/18 hits, 11,83 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 7/12 hits, 6,33 expected hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 5 bombers owned by the Americans lost in 44 Sea Zone
Americans roll dice for 11 bombers in 44 Sea Zone, round 3 : 7/11 hits, 7,33 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 1 transport in 44 Sea Zone, round 3 : 3/5 hits, 3,17 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 44 Sea Zone
Americans win, taking Soviet Far East from Japanese with 8 bombers remaining. Battle score for attacker is 53
Casualties for Americans: 8 bombers, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport
Non Combat Move - Americans
8 bombers moved from 44 Sea Zone to Dutch New Guinea
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 carriers, 5 destroyers, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 carriers, 5 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Burma to Persia
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
5 destroyers placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
2 artilleries and 12 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 12 infantry in Szechwan, round 2 : 2/14 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to 99 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Burma to Yunnan
1 infantry and 1 tactical_bomber moved from Burma to Yunnan
2 artilleries and 16 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport; Italians defend with 1 transport
1 transport owned by the Italians and 1 transport owned by the Germans lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 transport
Casualties for Germans: 1 transport
Battle in 93 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in 93 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Yunnan
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour, 2 artilleries and 16 infantry
Japanese defend with 1 armour and 1 infantry
British roll dice for 1 armour, 2 artilleries and 16 infantry in Shan State, round 2 : 5/19 hits, 4,17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Shan State, round 2 : 2/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Caucasus
British attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Egypt to Persia
3 armour moved from Egypt to Iraq
3 aaGuns moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to Szechwan
3 fighters moved from Burma to Szechwan
1 infantry moved from India to Burma
1 bomber moved from 99 Sea Zone to Russia
1 fighter moved from 93 Sea Zone to Gibraltar
Place Units - British
1 infantry placed in Egypt
3 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 25 PUs (8 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,33
British : 2,00
Italians : -0,33
Americans : -0,17
Chinese : -0,83
Japanese : 2,67
@wizmark those UK convoys hurts
@Sovietishcat no thats fine…its perfecly legal…i coud have taken it and not been in that position but missed it. Certainly learned something!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Caucasus
Italians attack with 3 armour and 1 fighter
British defend with 1 armour, 1 infantry and 1 mech_infantry
Italians roll dice for 3 armour and 1 fighter in Caucasus, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the British, 1 armour owned by the British and 2 armour owned by the Italians lost in Caucasus
Italians win, taking 97 Sea Zone from British, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 armour
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Greece to Southern Italy
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.00
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
1 carrier moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :